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Samanos

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  1. The man screams as Brianna slices as his leg and falls down. Night Hood has a moment to savour the strike, but the feeling is cut short as another one tackles her and they roll away from the wounded man. Brianna rams a boot in the man's face, pushing him away but he seems barely winded and both combatants jump into their feet. Brianna has a new weapon now, dragged from mid and trash: the shotgun of the man she just killed. Night Hood feels her lips form a savage smile as her flame engulfs the weapon. The men face her with their weapons but before they can react shots start echoing from the side. One of the Boys takes cover and starts firing back at Declan, while Allan jumps at another thug from the shadows. Gold glimmers under his gold and Brianna hears a metallic sound as his makeshift armour manages to repel a throwing axe. The teamaker awkwardly throws a fist at the mercenary, who blocks easily. However, his hand immediately starts turning into gold, locking into place. The man looks at that and shrieks in horror. The two remaining Boys waste no more time. They level their weapons at her and fire.
  2. Right now Declan doesn't have that status, but is in danger of getting it. You roll 2d6 and you can apply any power and story tags/statuses that help Declan avoid the shot. If you miss, you take the status and it will apply from that point onwards in any related moves. If you roll 7-9 you take a status one tier lower. If you roll 10+ you avoid it completely and if you roll 12+ you get bonus stuff.
  3. You manage to achieve your goal and drive one of the attackers away from Brianna. However his attention is now focused on you. I'll need you to roll Face Danger against gun wound-3 as he pulls out a pistol and starts returning fire. I'll need you to roll face Danger against Axe wound-3 two times. Current status of the fight: Brianna is engaged in close combat with 2 Boys Allan is fighting Boy 3 Declan is in a gunfight with Boy 4. Theo next to Declan, hidden by the wall next to the door.
  4. Its in page 250 of the original rulebook but basically for each point of juice you can do one of the following: -Create a story tag -Burn a power tag or a story tag -Give or reduce a status (one tier per point of Juice) On a 10+, you also get the following extra options: • Increase the area or the targets. • Make the effect ongoing • Hide the effect • Something else that you come up with, subject to MC approval. However, anything that you do must fit with the method you used. Can't use the ability to speak every language to heal someone for example.
  5. So far Theo is not exposed, but Allan will enter the fray and engage one of the men aiming for Brianna. I think Declan using his guns to drive back or "herd" combatants would be a go toe to toe. I would invoke "Dark and stormy night" and if you have more than one target, take a further -1 from the size factor.
  6. you have three juice to spend, what would you like to do with those?
  7. Heavy bleeding sounds fine. Creating a weapon would be one or more story tags, depending on how you do it and how well you roll. It could be something like Sanctified rust pipe or a flaming broomstick. Statuses are always some kind of ongoing buff or debuff that affects a pc or an npc, if that makes sense. Everything else is represented by a tag.
  8. EDIT: What kind of status do you want to impose? Face danger is a reaction. It triggers when you are threatened or about to take a status. And yes you get to have an action now :) What's your plan for Changing the Game? On turn order, City of Mist is different than Dnd style games. For pbp purposes however, I also prefer letting everyone do an action per turn. I don't count movement as an action by itself, unless the distance is far enough. If someone wants to do something complex that would require several rolls then its a case by case basis on how long it takes.
  9. Since the Boys are a collective with a size factor 1 and you are targetting all of them, this reduces the tier of your status by 1. So the status will be ''Afraid of Dying 2''. For reference, the Boys (4 members) currently have the following statuses and tags: Berserk - 2 Tactical formation - 2 Afraid of Dying -2 Body armour
  10. Insane roll. Since you have Dynamite, you get to pick: -Reflect the attack back to the attacker (Apply an appropriate status of equal power back at them) -Enhance your ddefence and gain an appropriate 1-tier status.
  11. Please roll Face Danger against Axe wound-3. The Boys have Berserk-2 now so don't forget to subtract 2 from your power
  12. Outside Brianna does her work quick and efficiently. It is a relatively simple matter to feint, bypass and strike. These guys may be trained but she had a goddess raging inside her. One down, four to go. The counterstrike of the nearest one is clumsy. Its easy to block the axe and- A gunshot near her foot causes her to stumble, lose her balance. A kick on her good arm does the rest and "Maria" flies off into the dark, the flame fizzling out before the mud swallows up the knife. Damn. Screams fill the alley now, people that so far were just observing now scramble to get back inside the bar. The men are all rushing her now, cursing, yelling, promising a slow and painful death. The flashes of lightning make them seem different. For a moment they look like Old Norsemen, dressed in Roman armour. Inside The chaos helps Declan out, takes the focus away from his veiled questions and the balding man seems all too eager for some help here. Sammy Jefferson Jr is his name, and he remembers the file mentioning he is the owner of the club. Declan believes him when he mumbles that he doesn't understand what the hell is going on or why these men are here. But when he asks about Darnell, the man gives him a side glance. A regular customer. He run into him and the skinhead having words and then Darnell dropped dead. First time he has heard anything like that. And Declan knows. He is lying. He knows something about Darnell Fox or the hooded man. Something there made him tense. Before he has time to formulate a response though a gunshot sounds from the back. Then screams as people burst into the room. "They are killing each other!" His eyes meet Theo and Allan and all think the same thing. Brianna.
  13. Theo would have to be next to the back door, behind the bystanders. Away from shotgun range I'd say. However the Boys are about to go Berserk-2, because Brianna just killed one of their own in front of them. I think they will take the status Theo imposes and ignore his agenda. Unless otherwise prompted, Allan will accompany Theo and engage the fight.
  14. Great roll! Your total power is +3 (1 from tag and two front the status) so you get to ask 3 things. You get to succeed and kill the man, but his team mate nearby will try to intercept you. You have to choose: either you roll face danger against shotgun-3 or you burn the "Maria" tag as you dodge and it gets lost in the mud. You can post your action if you want, but it will take effect after Brianna makes her choice.
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