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parody

 

DerekSteelwindPortrait.png.5f797800e4afba7793486766f4c8b49f.png

In-Character

The door creaked open to reveal the interior of 3 Lancet Street - a single, cozy chamber that immediately enveloped Derek in an aromatic haze. He paused for a moment, taking in the scents of flowers and piquant spices emanating from incense burners shaped like ethereal elven figures with butterfly wings. The smoke lent the room a surreal, dreamlike quality that seemed to soften the harsher edges of reality.

His eyes roamed over the chamber, noting the richly colored tapestries that adorned the walls. One depicted a chilling scene of a black-skulled beast with human hearts in its hands, while another contrasted it with angels dancing on a mountain peak touched by snow. The third was more somber, showing a tall, hooded figure with a flaming sword, a skeletal hand gripping the hilt - a silent sentinel in woven form.

The room was sparingly furnished, with only a wooden table covered in a bright red cloth, tall-backed chairs that spoke of elegance long past, and a basket concealed by a blue cloth tucked beneath the table. The vibrant rugs underfoot added a touch of warmth to the otherwise mysterious atmosphere.

Derek's attention shifted as he became aware of the others present in the room. Silhouettes of unknown allies or potential rivals, each likely drawn here by a need for justice or revenge. Their stories were yet untold, their faces obscured by the incense smoke that curled and danced through the air.

With a steadying breath, Derek stepped forward, his hand instinctively going to the Harrow card in his pocket - the object that served as his invitation to this clandestine gathering. He withdrew the card, holding it flat against his palm, concealed from prying eyes, yet its existence undeniable.

"Seems I'm not the only one to receive a cryptic summons," he said, his voice a low rumble in the quiet of the chamber. His gaze met each occupant in turn, seeking some sign of shared purpose. "I take it you've been called by the same promise of justice against Gaedren?" Derek asked, the question hanging in the air as he awaited their tales, wondering how their grievances intertwined with his own quest for answers and retribution.

 

Character Details

Character Stats

Derek Steelwind
Human ranger (sable company marine, urban ranger) 1
CG Medium humanoid (human)
Init +2; Senses Perception +6
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee lance +5 (1d8+6/×3)
Ranged shortbow +3 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks favored enemy (humans +2)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +5; CMD 17
Feats Furious Focus[APG], Mounted Combat, Power Attack
Traits missing son or daughter
Skills Disable Device +2, Handle Animal +1, Intimidate +4, Knowledge (geography) +4, Knowledge (local) +4, Perception +6, Ride +4, Stealth +4, Survival +6, Swim +6
Languages Common
SQ track +1, wild empathy +1
Other Gear lamellar (leather) armor[UC], arrows (20), lance, shortbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, torch (10), trail rations (5), waterskin, 40 gp
--------------------
Special Abilities
--------------------
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

 

 

parody

parody

  

DerekSteelwindPortrait.png.5f797800e4afba7793486766f4c8b49f.png

In-Character

The door creaked open to reveal the interior of 3 Lancet Street - a single, cozy chamber that immediately enveloped Derek in an aromatic haze. He paused for a moment, taking in the scents of flowers and piquant spices emanating from incense burners shaped like ethereal elven figures with butterfly wings. The smoke lent the room a surreal, dreamlike quality that seemed to soften the harsher edges of reality.

His eyes roamed over the chamber, noting the richly colored tapestries that adorned the walls. One depicted a chilling scene of a black-skulled beast with human hearts in its hands, while another contrasted it with angels dancing on a mountain peak touched by snow. The third was more somber, showing a tall, hooded figure with a flaming sword, a skeletal hand gripping the hilt - a silent sentinel in woven form.

The room was sparingly furnished, with only a wooden table covered in a bright red cloth, tall-backed chairs that spoke of elegance long past, and a basket concealed by a blue cloth tucked beneath the table. The vibrant rugs underfoot added a touch of warmth to the otherwise mysterious atmosphere.

Derek's attention shifted as he became aware of the others present in the room. Silhouettes of unknown allies or potential rivals, each likely drawn here by a need for justice or revenge. Their stories were yet untold, their faces obscured by the incense smoke that curled and danced through the air.

With a steadying breath, Derek stepped forward, his hand instinctively going to the Harrow card in his pocket—the object that served as his invitation to this clandestine gathering. He withdrew the card, holding it flat against his palm, concealed from prying eyes, yet its existence undeniable.

"Seems I'm not the only one to receive a cryptic summons," he said, his voice a low rumble in the quiet of the chamber. His gaze met each occupant in turn, seeking some sign of shared purpose. "I take it you've been called by the same promise of justice against Gaedren?" Derek asked, the question hanging in the air as he awaited their tales, wondering how their grievances intertwined with his own quest for answers and retribution.

 

Character Details

Character Stats

Derek Steelwind
Human ranger (sable company marine, urban ranger) 1
CG Medium humanoid (human)
Init +2; Senses Perception +6
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee lance +5 (1d8+6/×3)
Ranged shortbow +3 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks favored enemy (humans +2)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +5; CMD 17
Feats Furious Focus[APG], Mounted Combat, Power Attack
Traits missing son or daughter
Skills Disable Device +2, Handle Animal +1, Intimidate +4, Knowledge (geography) +4, Knowledge (local) +4, Perception +6, Ride +4, Stealth +4, Survival +6, Swim +6
Languages Common
SQ track +1, wild empathy +1
Other Gear lamellar (leather) armor[UC], arrows (20), lance, shortbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, torch (10), trail rations (5), waterskin, 40 gp
--------------------
Special Abilities
--------------------
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

 

 

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