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Starhawk

Starhawk

spacer.pngStella Sucredes

"Fighting the darkness of my fallen angel heritage and taking it one day at a time."

Theme: Oh for a muse of fire

Thank heavens for small comforts... thinks Stella, immediately feeling ashamed of the thought. Outwardly what others were seeing was a look of inward reflection tinged with horror.

Hearing tales of childhood slavery made the horror of her addiction which had almost claimed her life, the near death of a husband and the seizure, by a relative, of her daughter seem like an idyll in comparison. She did not want to share with the others the fact that she and her husband, addicts, were also alchemists who concocted Shiver.

She'd been thinking less of these people on account of their palpable hunger for revenge, and now she was thinking less of herself for having that attitude. I got off easy, the only thing on my 'adult' back was the blind need, which blessedly incorporeal, insubstantial had not the power to break teeth, shatter bones.

The line of her jawline becomes firmer, the glint in her eyes harder. These people deserve redress and I will help them obtain it. I don't get to kill him. I'm at the back of the line.

"I'm a wizard and an alchemical crafter, mostly an alchemical crafter.", she declares, answering the request for information on skills in preference to speaking about her experience with She opens the jacket she is wearing over her ivory gown to reveal not just a component's belt, but also a series of glass tubes and vials. "My magic, such as it is, relates mostly to control of the terrain in a fight. Still, it should be sufficient for this task.", she breathes.

bold=speech/normal=whisper/italics=thoughts

 

AC 12/(  ) HP 8/8 Init 2 Fort Ref 4 Will 6

Female LN Aasimar Wizard - Conjurer - Chronomancer,

Level 1 Init 2 HP 8/8 Speed 30'  
AC 12 Touch 12 F-F 10 CMD 11 Fort 4 Ref 4 Will 6 CMB -1 BAB 0  Special DR5 Cold, Electricity and Acid
*Dagger -1 (1d4-1, 19-20/x2)  (+2 Dex)
Str 8 Dex 14 Con 12 Int 20 Wis 14 Cha 16

Arcane Duelist 5/5 +1 to DC or +2 vs SR or +2 to hit

Shift 8/8 (Swift Action no AOO) 5' Dimension Door 

Temporal Pool 6/6pts
* Forewarned: 1 pt Add 1d4 to initiative (self or 30' ally)

* Rewind: Immediate Action unsuccessful spell from failed concentration, successful save, failed SR contest etc spend 1/2 spell level in pts to regain spell in memory (not components or action)..

Spells

0 (All) currently in memory Detect Magic, Acid Splash, Dancing Lights.

1st (4) Color Spray, Crafter's Fortune, Ears of the City, Feather Fall, Grease, Mage Armor, Magic Missile [opposition], Secluded Grimoire,

Alchemical Items

Acid Flask (1) = Alchemical Focus

Alchemist's Fire (4/4)

Weapon Blanch (Silver) (2/2)

Weapon Blanch (Cold Iron) (1)

Condition None

 

Starhawk

Starhawk

spacer.pngStella Sucredes

"Fighting the darkness of my fallen angel heritage and taking it one day at a time."

Theme: Oh for a muse of fire

Thank heavens for small comforts... thinks Stella, immediately feeling ashamed of the thought. Outwardly what others were seeing was a look of inward reflection tinged with horror.

Hearing tales of childhood slavery made the horror of her addiction which had almost claimed her life, the near death of a husband and the seizure, by a relative, of her daughter seem like an idyll in comparison. She did not want to share with the others the fact that she and her husband, addicts, were also alchemists who concocted Shiver.

She'd been thinking less of these people on account of their palpable hunger for revenge, and now she was thinking less of herself for having that attitude. I got off easy, the only thing on my 'adult' back was the blind need, which blessedly incorporeal, insubstantial had not the power to break teeth, shatter bones.

The line of her jawline becomes firmer, the glint in her eyes harder. These people deserve redress and I will help them obtain it. I don't get to kill him. I'm at the back of the line.

bold=speech/normal=whisper/italics=thoughts

 

AC 12/(  ) HP 8/8 Init 2 Fort Ref 4 Will 6

Female LN Aasimar Wizard - Conjurer - Chronomancer,

Level 1 Init 2 HP 8/8 Speed 30'  
AC 12 Touch 12 F-F 10 CMD 11 Fort 4 Ref 4 Will 6 CMB -1 BAB 0  Special DR5 Cold, Electricity and Acid
*Dagger -1 (1d4-1, 19-20/x2)  (+2 Dex)
Str 8 Dex 14 Con 12 Int 20 Wis 14 Cha 16

Arcane Duelist 5/5 +1 to DC or +2 vs SR or +2 to hit

Shift 8/8 (Swift Action no AOO) 5' Dimension Door 

Temporal Pool 6/6pts
* Forewarned: 1 pt Add 1d4 to initiative (self or 30' ally)

* Rewind: Immediate Action unsuccessful spell from failed concentration, successful save, failed SR contest etc spend 1/2 spell level in pts to regain spell in memory (not components or action)..

Spells

0 (All) currently in memory Detect Magic, Acid Splash, Dancing Lights.

1st (4) Color Spray, Crafter's Fortune, Ears of the City, Feather Fall, Grease, Mage Armor, Magic Missile [opposition], Secluded Grimoire,

Alchemical Items

Acid Flask (1) = Alchemical Focus

Alchemist's Fire (4/4)

Weapon Blanch (Silver) (2/2)

Weapon Blanch (Cold Iron) (1)

Condition None

 

 

 

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