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Ryfte

Ryfte

MaleArcane02.jpg
Garrett Alexander Cook
 

Race: Human

- Size: Medium

- Ability Scores: +2 to one ability score of your choice (Cha chosen)

- Speed: 6 squares

- Bonus Feat: ???

- Bonus Skill: ???

- Human Defense Bonus: Gain +1 racial bonus to Fortitude, Reflex and Will

- Languages: ???


Ability Scores
detailsStr 08 (0pts)
Con 10 + 3 (3pts) + 1 (Lvl 4)
Dex 10 + 6 (9pts)
Int 10 + 1 (1pts)
Wis 10
Cha 10 +6 (9pts) + 2 (human) + 1 (Lvl 4)
Str Con Dex Int Wis Cha
11 14 16 10 08 19
+0 +2 +3 +0 -1 +4

Class: Storm Sorcerer 6

- Hit Points: Start with 12 + Constitution score = 26 +5/5 levels = 51 Hit Points total
- Bonuses to Defenses: +2 to Will
- Healing Surges per day: 6 + Constitution modifier = 8 Healing Surges
- Armor Proficiencies: Cloth
- Weapon Proficiencies: Simple melee, Simple ranged
- Implements: Daggers, Staves


Class Skills:

+05 Arcana (Int) T
+07 Athletics (Str) T
+04 Bluff (Cha) U

+04 Diplomacy (Cha) U
-01 Dungeoneering (Wis) U
+07 Endurance (Con) T

+00 History (Int) U
-01 Insight (Wis) U
+04 Intimidate (Cha) U

+04 Nature (Wis) T


Class Features:

- Spell Source: Storm Magic

-- Storm Power: Bonus to damage rolls of arcane powers equal to your Dex Mod, +2 at 11th, and +4 at 21st.

-- Storm Soul: Resist 5 thunder and 5 lightnining. Improves to 10 each at 11th and 15 at 21st. Your arcane powers ignore targets' resistance to those damage types up to the amount of your resistance.

-- Storm's Embrace: When rolling a natural 20 on an attack roll for an arcane power you can push the target 1 square and then fly a number of squares equal to 1 + your Dexterity modifier after applying the attack's other effects.


Powers (3AW/2E/2D/2U):

Lightning StrikeSorcerer Attack 1
 
Lightning strikes your foe and then ricochets to another enemy.
At-Will - Arcane, Implement, Lightning
Standard Action - Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d8 + Cha modifier lightning damage. A creature of your choice other than the target within 10 squares of the primary target takes lightning damage equal to your Dexterity modifier.
Level 21: 2d8 + Cha modifier lightning damage.
Storm Magic: You can apply your Storm Power bonus to only one of the targets, not both.

- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???


Theme: Windlord (HoEC)

- Your origin becomes elemental. For the purpose of effects relating to creature origin, you are considered to be an elemental.

- Add Primordial to the languages you can read, write, and speak.

- +2 power bonus to Athletics and Perception checks.

- Gain the Wind Fury Assault encounter power.


Feats:

- Tempest Magic (Lvl 1, AP): When you use an arcane power that has the lightning or thunder keyword you gain a +1 feat bonus to damage rolls (+2 while you are bloodied). This increases to a +2/+4 at 11th level and +3/+6 at 21st levels.

- Mark of Storm [Dragonmark] (Lvl 1, Human Bonus Feat, ECS): Slide enemies 1 square when hit with your lightning or thunder powers. Gain a +1 bonus to your speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat.

- Staff Expertise (Lvl 2): You gain a +1 feat bonus to the attack rolls of implement powers and weapon powers that you use with a staff. This increases to +2 at 11th level and +3 at 21st level. When making a ranged or area attack with a staff as an implement you don't provoke opportunity attacks and when you make a melee weapon attack with a staff the reach for that attack increases by 1.

- Superior Implement Training: Quickbeam Staff (Lvl 4, PHB3): You can use a single superior implement of your choice. You can take this feat more than once and select a different superior implement each time.

- ??? (Lvl 6): ???


Equipment: 1800 gp to spend

-1 level 5 item WIP

-1 level 6 item WIP

-1 level 7 item WIP

- Adventurer's kit (15 gp, 33 lbs.): Contains a backpack (empty), bedroll, flint and steel, belt pouch (empty), trail rations (10 days), hempen rope (50 ft), sunrods (2) and waterskin.

- Quickbeam Staff (15 gp, 4 lbs.): Energized (Thunder): +2 damage, Forceful: +1 to slide distance


Age: 34

Alignment: Unaligned

Sin: Wrath - Doesn't just get even, goes WAY too far! Anger / temper issues and a "stormy" personality.

Supreme Curse: Elemental Poltergeists / Spirits

Storm poltergeists. That's what they are. They're attracted to him no matter where he goes and they'll even follow him for days on end, having nothing better to do. They can't really harm him of course but its not infrequent for him to find himself pulling scraps of his smoking shirt off to put on a fresh one because a playful lighting poltergeist decided it would funny to zap him. Its not like they just target him directly either. A thunder spirit will shattered a wash basin while he's just waking up and trying to wash his face, a storm spirit zapping him to startle him when he's trying to sleep. He tends to deposit a handful of gold with an innkeeper on first arrival, just for good measure. The only time they really don't bother him is when he's in a dangerous situation, a combat, or something serious.

They're mischievous more than anything else. Nipping at a horse's ears and sending it galloping off in terror at the most inconvenient time, pulling the cart he was about to unload along with it. Blowing up the skirt of a serving wench or even worse, an aristocrat in court while he's standing right there. Anything and everything for a pratfall or uncomfortable social situation. What makes it even more amusing for them is that he's got a temper and can't keep a lid on it sometimes, yelling at them, storming out of an inn to find somewhere he can get into danger just to be left alone for a while.

Base: ???

Appearance: ???

Personality: ??? - Dislikes enclosed places, dungeons, underground areas, caverns, etc. Prefers open areas, mountains, plains, etc. Loves to climb to the highest places he can find. Loves storms and wind.

Background: ???

 

Ryfte

Ryfte

MaleArcane02.jpg
Garrett Alexander Cook
 

Race: Human

- Size: Medium

- Ability Scores: +2 to one ability score of your choice (Cha chosen)

- Speed: 6 squares

- Bonus Feat: ???

- Bonus Skill: ???

- Human Defense Bonus: Gain +1 racial bonus to Fortitude, Reflex and Will

- Languages: ???


Ability Scores
detailsStr 08 (0pts)
Con 10 + 3 (3pts) + 1 (Lvl 4)
Dex 10 + 6 (9pts)
Int 10 + 1 (1pts)
Wis 10
Cha 10 +6 (9pts) + 2 (human) + 1 (Lvl 4)
Str Con Dex Int Wis Cha
11 14 16 10 08 19
+0 +2 +3 +0 -1 +4

Class: Storm Sorcerer 6

- Hit Points: Start with 12 + Constitution score = 26 +5/5 levels = 51 Hit Points total
- Bonuses to Defenses: +2 to Will
- Healing Surges per day: 6 + Constitution modifier = 8 Healing Surges
- Armor Proficiencies: Cloth
- Weapon Proficiencies: Simple melee, Simple ranged
- Implements: Daggers, Staves


Class Skills:

+05 Arcana (Int) T
+07 Athletics (Str) T
+04 Bluff (Cha) U

+04 Diplomacy (Cha) U
-01 Dungeoneering (Wis) U
+07 Endurance (Con) T

+00 History (Int) U
-01 Insight (Wis) U
+04 Intimidate (Cha) U

+04 Nature (Wis) T


Class Features:

- Spell Source: Storm Magic

-- Storm Power: Bonus to damage rolls of arcane powers equal to your Dex Mod, +2 at 11th, and +4 at 21st.

-- Storm Soul: Resist 5 thunder and 5 lightnining. Improves to 10 each at 11th and 15 at 21st. Your arcane powers ignore targets' resistance to those damage types up to the amount of your resistance.

-- Storm's Embrace: When rolling a natural 20 on an attack roll for an arcane power you can push the target 1 square and then fly a number of squares equal to 1 + your Dexterity modifier after applying the attack's other effects.


Powers (3AW/2E/2D/2U):

Lightning StrikeSorcerer Attack 1
 
Lightning strikes your foe and then ricochets to another enemy.
At-Will - Arcane, Implement, Lightning
Standard Action - Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d8 + Cha modifier lightning damage. A creature of your choice other than the target within 10 squares of the primary target takes lightning damage equal to your Dexterity modifier.
Level 21: 2d8 + Cha modifier lightning damage.
Storm Magic: You can apply your Storm Power bonus to only one of the targets, not both.

- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???


Theme: Windlord (HoEC)

- Your origin becomes elemental. For the purpose of effects relating to creature origin, you are considered to be an elemental.

- Add Primordial to the languages you can read, write, and speak.

- +2 power bonus to Athletics and Perception checks.

- Gain the Wind Fury Assault encounter power.


Feats:

- Tempest Magic (Lvl 1, AP): When you use an arcane power that has the lightning or thunder keyword you gain a +1 feat bonus to damage rolls (+2 while you are bloodied). This increases to a +2/+4 at 11th level and +3/+6 at 21st levels.

- Mark of Storm [Dragonmark] (Lvl 1, Human Bonus Feat, ECS): Slide enemies 1 square when hit with your lightning or thunder powers. Gain a +1 bonus to your speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat.

- Staff Expertise (Lvl 2): You gain a +1 feat bonus to the attack rolls of implement powers and weapon powers that you use with a staff. This increases to +2 at 11th level and +3 at 21st level. When making a ranged or area attack with a staff as an implement you don't provoke opportunity attacks and when you make a melee weapon attack with a staff the reach for that attack increases by 1.

- Superior Implement Training: Quickbeam Staff (Lvl 4, PHB3): You can use a single superior implement of your choice. You can take this feat more than once and select a different superior implement each time.

- ??? (Lvl 6): ???


Equipment: 1800 gp to spend

-1 level 5 item WIP

-1 level 6 item WIP

-1 level 7 item WIP

- Adventurer's kit (15 gp, 33 lbs.): Contains a backpack (empty), bedroll, flint and steel, belt pouch (empty), trail rations (10 days), hempen rope (50 ft), sunrods (2) and waterskin.

- Quickbeam Staff (15 gp, 4 lbs.): Energized (Thunder): +2 damage, Forceful: +1 to slide distance


Age: 34

Alignment: Unaligned

Sin: Wrath - Doesn't just get even, goes WAY too far! Anger / temper issues and a "stormy" personality.

Supreme Curse: WIP - Glowy lightning and thunder aura/effect/touch? "non-damaging" but disruptive? Breaks objects? Penalty to Stealth checks? Bonus to Intimidate checks?

Base: ???

Appearance: ???

Personality: ??? - Dislikes enclosed places, dungeons, underground areas, caverns, etc. Prefers open areas, mountains, plains, etc. Loves to climb to the highest places he can find. Loves storms and wind.

Background: ???

 

Ryfte

Ryfte

MaleArcane02.jpg
Garrett Alexander Cook
 

Race: Human

- Size: Medium

- Ability Scores: +2 to one ability score of your choice (Cha chosen)

- Speed: 6 squares

- Bonus Feat: ???

- Bonus Skill: ???

- Human Defense Bonus: Gain +1 racial bonus to Fortitude, Reflex and Will

- Languages: ???


Ability Scores
detailsStr 08 (0pts)
Con 10 + 3 (3pts) + 1 (Lvl 4)
Dex 10 + 6 (9pts)
Int 10 + 1 (1pts)
Wis 10
Cha 10 +6 (9pts) + 2 (human) + 1 (Lvl 4)
Str Con Dex Int Wis Cha
11 14 16 10 08 19
+0 +2 +3 +0 -1 +4

Class: Storm Sorcerer 6

- Hit Points: Start with 12 + Constitution score = 26 +5/5 levels = 51 Hit Points total
- Bonuses to Defenses: +2 to Will
- Healing Surges per day: 6 + Constitution modifier = 8 Healing Surges
- Armor Proficiencies: Cloth
- Weapon Proficiencies: Simple melee, Simple ranged
- Implements: Daggers, Staves


Class Skills:

+05 Arcana (Int) T
+07 Athletics (Str) T
+04 Bluff (Cha) U

+04 Diplomacy (Cha) U
-01 Dungeoneering (Wis) U
+07 Endurance (Con) T

+00 History (Int) U
-01 Insight (Wis) U
+04 Intimidate (Cha) U

+04 Nature (Wis) T


Class Features:

- Spell Source: Storm Magic

-- Storm Power: Bonus to damage rolls of arcane powers equal to your Dex Mod, +2 at 11th, and +4 at 21st.

-- Storm Soul: Resist 5 thunder and 5 lightnining. Improves to 10 each at 11th and 15 at 21st. Your arcane powers ignore targets' resistance to those damage types up to the amount of your resistance.

-- Storm's Embrace: When rolling a natural 20 on an attack roll for an arcane power you can push the target 1 square and then fly a number of squares equal to 1 + your Dexterity modifier after applying the attack's other effects.


Powers (3AW/2E/2D/2U):

Lightning StrikeSorcerer Attack 1
 
Lightning strikes your foe and then ricochets to another enemy.
At-Will - Arcane, Implement, Lightning
Standard Action - Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d8 + Cha modifier lightning damage. A creature of your choice other than the target within 10 squares of the primary target takes lightning damage equal to your Dexterity modifier.
Level 21: 2d8 + Cha modifier lightning damage.
Storm Magic: You can apply your Storm Power bonus to only one of the targets, not both.

- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???


Theme: Windlord (HoEC)

- Your origin becomes elemental. For the purpose of effects relating to creature origin, you are considered to be an elemental.

- Add Primordial to the languages you can read, write, and speak.

- +2 power bonus to Athletics and Perception checks.

- Gain the Wind Fury Assault encounter power.


Feats:

- Tempest Magic (Lvl 1, AP): When you use an arcane power that has the lightning or thunder keyword you gain a +1 feat bonus to damage rolls (+2 while you are bloodied). This increases to a +2/+4 at 11th level and +3/+6 at 21st levels.

- Mark of Storm [Dragonmark] (Lvl 1, Human Bonus Feat, ECS): Slide enemies 1 square when hit with your lightning or thunder powers. Gain a +1 bonus to your speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat.

- Staff Expertise (Lvl 2): You gain a +1 feat bonus to the attack rolls of implement powers and weapon powers that you use with a staff. This increases to +2 at 11th level and +3 at 21st level. When making a ranged or area attack with a staff as an implement you don't provoke opportunity attacks and when you make a melee weapon attack with a staff the reach for that attack increases by 1.

- Superior Implement Training: Quickbeam Staff (Lvl 4, PHB3): You can use a single superior implement of your choice. You can take this feat more than once and select a different superior implement each time.

- ??? (Lvl 6): ???


Equipment: 1800 gp to spend

-1 level 5 item WIP

-1 level 6 item WIP

-1 level 7 item WIP

- Adventurer's kit (15 gp, 33 lbs.): Contains a backpack (empty), bedroll, flint and steel, belt pouch (empty), trail rations (10 days), hempen rope (50 ft), sunrods (2) and waterskin.

- Quickbeam Staff (15 gp, 4 lbs.): Energized (Thunder): +2 damage, Forceful: +1 to slide distance


Age: 34

Alignment: Unaligned

Sin: Wrath - Doesn't just get even, goes WAY too far! Anger / temper issues and a "stormy" personality.

Supreme Curse: WIP - Glowy lightning and thunder aura/effect/touch? "non-damaging" but disruptive? Breaks objects? Penalty to Stealth checks? Bonus to Intimidate checks?

Base: ???

Appearance: ???

Personality: ??? - Dislikes enclosed places, dungeons, underground areas, caverns, etc. Prefers open areas, mountains, plains, etc. Loves to climb to the highest places he can find. Loves storms and wind.

Background: ???

 

Ryfte

Ryfte

MaleArcane02.jpg
Garrett Alexander Cook
 

Race: Human

- Size: Medium

- Ability Scores: +2 to one ability score of your choice (Cha chosen)

- Speed: 6 squares

- Bonus Feat: ???

- Bonus Skill: ???

- Human Defense Bonus: Gain +1 racial bonus to Fortitude, Reflex and Will

- Languages: ???


Ability Scores
detailsStr 08 (0pts)
Con 10 + 3 (3pts) + 1 (Lvl 4)
Dex 10 + 6 (9pts)
Int 10 + 1 (1pts)
Wis 10
Cha 10 +6 (9pts) + 2 (human) + 1 (Lvl 4)
Str Con Dex Int Wis Cha
11 14 16 10 08 19
+0 +2 +3 +0 -1 +4

Class: Storm Sorcerer 6

- Hit Points: Start with 12 + Constitution score = 26 +5/5 levels = 51 Hit Points total
- Bonuses to Defenses: +2 to Will
- Healing Surges per day: 6 + Constitution modifier = 8 Healing Surges
- Armor Proficiencies: Cloth
- Weapon Proficiencies: Simple melee, Simple ranged
- Implements: Daggers, Staves


Class Skills:

+05 Arcana (Int) T
+07 Athletics (Str) T
+04 Bluff (Cha) U

+04 Diplomacy (Cha) U
-01 Dungeoneering (Wis) U
+07 Endurance (Con) T

+00 History (Int) U
-01 Insight (Wis) U
+04 Intimidate (Cha) U

+04 Nature (Wis) T


Class Features:

- Spell Source: Storm Magic

-- Storm Power: Bonus to damage rolls of arcane powers equal to your Dex Mod, +2 at 11th, and +4 at 21st.

-- Storm Soul: Resist 5 thunder and 5 lightnining. Improves to 10 each at 11th and 15 at 21st. Your arcane powers ignore targets' resistance to those damage types up to the amount of your resistance.

-- Storm's Embrace: When rolling a natural 20 on an attack roll for an arcane power you can push the target 1 square and then fly a number of squares equal to 1 + your Dexterity modifier after applying the attack's other effects.


Powers (3AW/2E/2D/2U):

- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???


Theme: Windlord (HoEC)

- Your origin becomes elemental. For the purpose of effects relating to creature origin, you are considered to be an elemental.

- Add Primordial to the languages you can read, write, and speak.

- +2 power bonus to Athletics and Perception checks.

- Gain the Wind Fury Assault encounter power.


Feats:

- Tempest Magic (Lvl 1, AP): When you use an arcane power that has the lightning or thunder keyword you gain a +1 feat bonus to damage rolls (+2 while you are bloodied). This increases to a +2/+4 at 11th level and +3/+6 at 21st levels.

- Mark of Storm [Dragonmark] (Lvl 1, Human Bonus Feat, ECS): Slide enemies 1 square when hit with your lightning or thunder powers. Gain a +1 bonus to your speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat.

- Staff Expertise (Lvl 2): You gain a +1 feat bonus to the attack rolls of implement powers and weapon powers that you use with a staff. This increases to +2 at 11th level and +3 at 21st level. When making a ranged or area attack with a staff as an implement you don't provoke opportunity attacks and when you make a melee weapon attack with a staff the reach for that attack increases by 1.

- Superior Implement Training: Quickbeam Staff (Lvl 4, PHB3): You can use a single superior implement of your choice. You can take this feat more than once and select a different superior implement each time.

- ??? (Lvl 6): ???


Equipment: 1800 gp to spend

-1 level 5 item WIP

-1 level 6 item WIP

-1 level 7 item WIP

- Adventurer's kit (15 gp, 33 lbs.): Contains a backpack (empty), bedroll, flint and steel, belt pouch (empty), trail rations (10 days), hempen rope (50 ft), sunrods (2) and waterskin.

- Quickbeam Staff (15 gp, 4 lbs.): Energized (Thunder): +2 damage, Forceful: +1 to slide distance


Age: 34

Alignment: Unaligned

Sin: Wrath - Doesn't just get even, goes WAY too far! Anger / temper issues and a "stormy" personality.

Supreme Curse: WIP - Glowy lightning and thunder aura/effect/touch? "non-damaging" but disruptive? Breaks objects? Penalty to Stealth checks? Bonus to Intimidate checks?

Base: ???

Appearance: ???

Personality: ??? - Dislikes enclosed places, dungeons, underground areas, caverns, etc. Prefers open areas, mountains, plains, etc. Loves to climb to the highest places he can find. Loves storms and wind.

Background: ???

 

Ryfte

Ryfte

MaleArcane02.jpg
Garrett Alexander Cook
 

Race: Human

- Size: Medium

- Ability Scores: +2 to one ability score of your choice (Cha chosen)

- Speed: 6 squares

- Bonus Feat: ???

- Bonus Skill: ???

- Human Defense Bonus: Gain +1 racial bonus to Fortitude, Reflex and Will

- Languages: ???


Ability Scores
detailsStr 08 (0pts)
Con 10 + 3 (3pts) + 1 (Lvl 4)
Dex 10 + 6 (9pts)
Int 10 + 1 (1pts)
Wis 10
Cha 10 +6 (9pts) + 2 (human) + 1 (Lvl 4)
Str Con Dex Int Wis Cha
11 14 16 10 08 19
+0 +2 +3 +0 -1 +4

Class: Storm Sorcerer 6

- Hit Points: Start with 12 + Constitution score = 26 +5/5 levels = 51 Hit Points total
- Bonuses to Defenses: +2 to Will
- Healing Surges per day: 6 + Constitution modifier = 8 Healing Surges
- Armor Proficiencies: Cloth
- Weapon Proficiencies: Simple melee, Simple ranged
- Implements: Daggers, Staves


Class Skills:

+05 Arcana (Int) T
+07 Athletics (Str) T
+04 Bluff (Cha) U

+04 Diplomacy (Cha) U
-01 Dungeoneering (Wis) U
+07 Endurance (Con) T

+00 History (Int) U
-01 Insight (Wis) U
+04 Intimidate (Cha) U

+04 Nature (Wis) T


Class Features:

- Spell Source: Storm Magic

-- Storm Power: ???

-- Storm Soul: ???

-- Storm's Embrace: ???


Powers (3AW/2E/2D/2U):

- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???
- ??? (<type><lvl>, <source>): ???


Theme: Windlord (HoEC)

- Your origin becomes elemental. For the purpose of effects relating to creature origin, you are considered to be an elemental.

- Add Primordial to the languages you can read, write, and speak.

- +2 power bonus to Athletics and Perception checks.

- Gain the Wind Fury Assault encounter power.


Feats:

- ??? (Lvl 1): ???

- ??? (Lvl 1, Human Bonus Feat): ???

- ??? (Lvl 2): ???

- ??? (Lvl 4): ???

- ??? (Lvl 6): ???


Equipment: 1800 gp to spend

-1 level 5 item WIP

-1 level 6 item WIP

-1 level 7 item WIP

-Adventurer's kit (15 gp, 33 lbs.): Contains a backpack (empty), bedroll, flint and steel, belt pouch (empty), trail rations (10 days), hempen rope (50 ft), sunrods (2) and waterskin.


Age: 34

Alignment: Unaligned

Sin: Wrath - Doesn't just get even, goes WAY too far! Anger / temper issues and a "stormy" personality.

Supreme Curse: WIP - Glowy lightning and thunder aura/effect/touch? "non-damaging" but disruptive? Breaks objects? Penalty to Stealth checks? Bonus to Intimidate checks?

Base: ???

Appearance: ???

Personality: ??? - Dislikes enclosed places, dungeons, underground areas, caverns, etc. Prefers open areas, mountains, plains, etc. Loves to climb to the highest places he can find. Loves storms and wind.

Background: ???

 

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