Deidre's explanation was disassembled into its core statements, which in turn were linked up with related information available. More than five hundred database entries were referenced or amended by the changes. After getting tricked and captured by the dust goblins earlier, the priority of understanding social clues had been increased, and this would aid in that process. "Informative statement: This unit has spent considerable time analyzing itself. My mother has also aided in the research. This unit agrees Deidre O'Ceallaigh may provide additional insight. Your proposal to study this unit through non-intrusive measures is accepted." She pointed towards the two pulsing crystals on her chest with the same staccato movements. "Warning: This unit contains significant chaotic energies. The mana balancers keep the chaotic energies dormant. Failure to do so may result in dire consequences for this unit, as well as minor consequences for the surroundings. Attempts at intrusive measures may affect the mana balancers in detrimental ways." She started gesturing, but this time her movements were entirely different. They were entirely fluid, outlining symbols and creating a circle in the air. A picture shimmered into existence. To most people, this was probably nonsense, but to an expert like Deidre these were recognizable as the schematic for the mana balancers. It hung silently in the air for a minute before disappearing. Question turned to meet Taborlin's eyes as she gave her introduction and warning. For the fourth time, she made a mechanical curtsy and repeated the prerecorded message. Then, she repeated the play a fifth time for the hyena. "Statement of agreement: This unit finds your guarded attitude logical and commendable," she said in response to the warning. She made no attempt to dislodge Tarbolin's apprehensions, quite the opposite. |
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Mechanics
Main Hand: - Proficiencies: Arcana/History/Investigation +7, Nature/Religion +4, Survival +3
Action: Casting Minor Illusion |
Spells SPELLS PREPARED Cantrips: Crushing Curse * | Pummelstone* | Mage Hand | Minor Illusion 1st level: Shield (R) | Absorb Elements (R) | Feather Fall (R) | Mage Armor | Pendulum* (C) 2nd level: Misty Step (B) | Invisibility (C) | Web (C) 3rd level: Summon Undead (C) RITUALS 1st level: Detect Magic | Comprehend Languages | Find Familiar | Identify | Speak with Inanimate Object 2nd level: Augury 3nd level: Tiny Hut |
Allies
RAVEN
Armor Class 12 STR 2 (-4) | DEX 14 (+2) | CON 8 (-1) | INT 2 (-4) | WIS 12 (+1) | CHA 6 (-2)
Skills Perception +3 Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.
UNDEAD SPIRIT
Armor Class 11 + the level of the spell (natural armor) STR 12 (+1) | DEX 16 (+3) | CON 15 (+2) | INT 4 (-3) | WIS 10 (+0) | CHA 9 (-1)
Damage Immunities necrotic, poison
Festering Aura (Putrid Only). Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn.
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down). |