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Ayeba

Ayeba

Portrait of Question, Automaton Diviner

Question

Automaton wizard (diviner) 5
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 15 | HP: 32/32 | Initiative: +2 | PP: 10 / 13
Spell Attack: +8 | DC: 16 | 1st 4/4, 2nd 3/3 3rd 2/2
Portent: - | Acc. Healing 1/1 | Inspiration: 1/1

Deidre's explanation was disassembled into its core statements, which in turn were linked up with related information available. More than five hundred database entries were referenced or amended by the changes. After getting tricked and captured by the dust goblins earlier, the priority of understanding social clues had been increased, and this would aid in that process.

"Informative statement: This unit has spent considerable time analyzing itself. My mother has also aided in the research. This unit agrees Deidre O'Ceallaigh may provide additional insight. Your proposal to study this unit through non-intrusive measures is accepted."

She pointed towards the two pulsing crystals on her chest with the same staccato movements.

"Warning: This unit contains significant chaotic energies. The mana balancers keep the chaotic energies dormant. Failure to do so may result in dire consequences for this unit, as well as minor consequences for the surroundings. Attempts at intrusive measures may affect the mana balancers in detrimental ways."

She started gesturing, but this time her movements were entirely different. They were entirely fluid, outlining symbols and creating a circle in the air. A picture shimmered into existence. To most people, this was probably nonsense, but to an expert like Deidre these were recognizable as the schematic for the mana balancers. It hung silently in the air for a minute before disappearing.

Question turned to meet Taborlin's eyes as she gave her introduction and warning. For the fourth time, she made a mechanical curtsy and repeated the prerecorded message. Then, she repeated the play a fifth time for the hyena.

"Statement of agreement: This unit finds your guarded attitude logical and commendable," she said in response to the warning. She made no attempt to dislodge Tarbolin's apprehensions, quite the opposite.

 

Mechanics

Main Hand: -
Off Hand: Arcane Grimoire (+1)


Proficiencies: Arcana/History/Investigation +7, Nature/Religion +4, Survival +3


Action: Casting Minor Illusion
Bonus Action: As a cantrip, it shouldn't need any stabilizing, right?
Move: -
Manipulate: -

Spells

SPELLS PREPARED

Cantrips: Crushing Curse * |  Pummelstone* | Mage HandMinor Illusion

1st level: Shield (R) | Absorb Elements (R) | Feather Fall (R) | Mage Armor | Pendulum* (C)

2nd level: Misty Step (B) | Invisibility (C) | Web (C)

3rd level: Summon Undead (C)

RITUALS

1st level: Detect Magic | Comprehend Languages | Find Familiar | Identify | Speak with Inanimate Object

2nd level: Augury

3nd level: Tiny Hut

Allies

RAVEN
Tiny beast, unaligned


Armor Class 12
Hit Points 1 (1d4-1)
Speed 10 ft., fly 50 ft.


STR 2 (-4) | DEX 14 (+2) | CON 8 (-1) | INT 2 (-4) | WIS 12 (+1) | CHA 6 (-2)


Skills Perception +3
Senses passive Perception 13


Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.


ACTIONS


Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.


 

UNDEAD SPIRIT
Medium undead


Armor Class 11 + the level of the spell (natural armor)
Hit Points 30 (Ghostly and Putrid only) or 20 (Skeletal only) + 10 for each level of the spell above 3rd
Speed 30 ft., fly 40 ft. (hover) (Ghostly only)


STR 12 (+1) | DEX 16 (+3) | CON 15 (+2) | INT 4 (-3) | WIS 10 (+0) | CHA 9 (-1)


Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages you speak
Proficiency Bonus: equals your bonus


Festering Aura (Putrid Only). Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn.
Incorporeal Passage (Ghostly Only). The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an objects, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.


ACTIONS


Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).
Deathly Touch (Ghostly Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell’s level necrotic damage, and the creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of the undead until the end of the target’s next turn.
Grave Bolt (Skeletal Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d4 + 3 + the spell’s level necrotic damage.
Rotting Claw (Putrid Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level slashing damage. If the target is poisoned, it must succeed on a Constitution saving throw against your spell save DC or be paralyzed until the end of its next turn.

Ayeba

Ayeba

Portrait of Question, Automaton Diviner

Question

Automaton wizard (diviner) 5
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 15 | HP: 32/32 | Initiative: +2 | PP: 10 / 13
Spell Attack: +8 | DC: 16 | 1st 4/4, 2nd 3/3 3rd 2/2
Portent: - | Acc. Healing 1/1 | Inspiration: 0/1

Deidre's explanation was disassembled into its core statements, which in turn were linked up with related information available. More than five hundred database entries were referenced or amended by the changes. After getting tricked and captured by the dust goblins earlier, the priority of understanding social clues had been increased, and this would aid in that process.

"Informative statement: This unit has spent considerable time analyzing itself. My mother has also aided in the research. This unit agrees Deidre O'Ceallaigh may provide additional insight. Your proposal to study this unit through non-intrusive measures is accepted."

She pointed towards the two pulsing crystals on her chest with the same staccato movements.

"Warning: This unit contains significant chaotic energies. The mana balancers keep the chaotic energies dormant. Failure to do so may result in dire consequences for this unit, as well as minor consequences for the surroundings. Attempts at intrusive measures may affect the mana balancers in detrimental ways."

She started gesturing, but this time her movements were entirely different. They were entirely fluid, outlining symbols and creating a circle in the air. A picture shimmered into existence. To most people, this was probably nonsense, but to an expert like Deidre these were recognizable as the schematic for the mana balancers. It hung silently in the air for a minute before disappearing.

Question turned to meet Taborlin's eyes as she gave her introduction and warning. For the fourth time, she made a mechanical curtsy and repeated the prerecorded message. Then, she repeated the play a fifth time for the hyena.

"Statement of agreement: This unit finds your guarded attitude logical and commendable," she said in response to the warning. She made no attempt to dislodge Tarbolin's apprehensions, quite the opposite.

 

Mechanics

Main Hand: -
Off Hand: Arcane Grimoire (+1)


Proficiencies: Arcana/History/Investigation +7, Nature/Religion +4, Survival +3


Action: Casting Minor Illusion
Bonus Action: As a cantrip, it shouldn't need any stabilizing, right?
Move: -
Manipulate: -

Spells

SPELLS PREPARED

Cantrips: Crushing Curse * |  Pummelstone* | Mage HandMinor Illusion

1st level: Shield (R) | Absorb Elements (R) | Feather Fall (R) | Mage Armor | Pendulum* (C)

2nd level: Misty Step (B) | Invisibility (C) | Web (C)

3rd level: Summon Undead (C)

RITUALS

1st level: Detect Magic | Comprehend Languages | Find Familiar | Identify | Speak with Inanimate Object

2nd level: Augury

3nd level: Tiny Hut

Allies

RAVEN
Tiny beast, unaligned


Armor Class 12
Hit Points 1 (1d4-1)
Speed 10 ft., fly 50 ft.


STR 2 (-4) | DEX 14 (+2) | CON 8 (-1) | INT 2 (-4) | WIS 12 (+1) | CHA 6 (-2)


Skills Perception +3
Senses passive Perception 13


Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.


ACTIONS


Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.


 

UNDEAD SPIRIT
Medium undead


Armor Class 11 + the level of the spell (natural armor)
Hit Points 30 (Ghostly and Putrid only) or 20 (Skeletal only) + 10 for each level of the spell above 3rd
Speed 30 ft., fly 40 ft. (hover) (Ghostly only)


STR 12 (+1) | DEX 16 (+3) | CON 15 (+2) | INT 4 (-3) | WIS 10 (+0) | CHA 9 (-1)


Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages you speak
Proficiency Bonus: equals your bonus


Festering Aura (Putrid Only). Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn.
Incorporeal Passage (Ghostly Only). The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an objects, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.


ACTIONS


Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).
Deathly Touch (Ghostly Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell’s level necrotic damage, and the creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of the undead until the end of the target’s next turn.
Grave Bolt (Skeletal Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d4 + 3 + the spell’s level necrotic damage.
Rotting Claw (Putrid Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level slashing damage. If the target is poisoned, it must succeed on a Constitution saving throw against your spell save DC or be paralyzed until the end of its next turn.

Ayeba

Ayeba

Portrait of Question, Automaton Diviner

Question

Automaton wizard (diviner) 5
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 15 | HP: 32/32 | Initiative: +2 | PP: 10 / 13
Spell Attack: +8 | DC: 16 | 1st 4/4, 2nd 3/3 3rd 2/2
Portent: - | Acc. Healing 1/1 | Inspiration: 0/1

Deidre's explanation was disassembled into its core statements, which in turn were linked up with related information available. More than five hundred database entries were referenced or amended by the changes. After getting tricked and captured by the dust goblins earlier, the priority of understanding social clues had been increased, and this would aid in that process.

"Informative statement: This unit has spent considerable time analyzing itself. My mother has also aided in the research. This unit agrees Deidre O'Ceallaigh may provide additional insight. Your proposal to study this unit through non-intrusive measures is accepted."

She pointed towards the two pulsing crystals on her chest with the same staccato movements.

"Warning: This unit contains significant chaotic energies. The mana balancers keep the chaotic energies dormant. Failure to do so may result in dire consequences for this unit, as well as minor consequences for the surroundings. Attempts at intrusive measures may affect the mana balancers in detrimental ways."

She started gesturing, but this time her movements were entirely different. They were entirely fluid, outlining symbols and creating a circle in the air. A picture shimmered into existence. To most people, this was probably nonsense, but to an expert like Deidre these were recognizable as the schematic for the mana balancers. It hung silently in the air for a minute before disappearing.

Question turned to meet Taborlin's eyes as she gave her introduction and warning. For the fourth time, she made a mechanical curtsy and repeated the prerecorded message. Then, she repeated the play a fifth time for the hyena.

"Statement of agreement: This unit finds your guarded attitude logical and commendable," she said in response to the warning. She made no attempt to dislodge Tarbolin's apprehensions, quite the opposite.

 

Mechanics

Main Hand: -
Off Hand: Arcane Grimoire (+1)


Proficiencies: Arcana/History/Investigation +7, Nature/Religion +4, Survival +3


Action: Casting Minor Illusion
Bonus Action: As a cantrip, it shouldn't need any stabilizing, right?
Move: -
Manipulate: -

Spells

SPELLS PREPARED

Cantrips: Crushing Curse * |  Pummelstone* | Mage HandMinor Illusion

1st level: Shield (R) | Absorb Elements (R) | Feather Fall (R) | Mage Armor | Pendulum* (C)

2nd level: Misty Step (B) | Invisibility (C) | Web (C)

3rd level: Summon Undead (C)

RITUALS

1st level: Detect Magic | Comprehend Languages | Find Familiar | Identify | Speak with Inanimate Object

2nd level: Augury

3nd level: Tiny Hut

Allies

RAVEN
Tiny beast, unaligned


Armor Class 12
Hit Points 1 (1d4-1)
Speed 10 ft., fly 50 ft.


STR 2 (-4) | DEX 14 (+2) | CON 8 (-1) | INT 2 (-4) | WIS 12 (+1) | CHA 6 (-2)


Skills Perception +3
Senses passive Perception 13


Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.


ACTIONS


Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.


 

UNDEAD SPIRIT
Medium undead


Armor Class 11 + the level of the spell (natural armor)
Hit Points 30 (Ghostly and Putrid only) or 20 (Skeletal only) + 10 for each level of the spell above 3rd
Speed 30 ft., fly 40 ft. (hover) (Ghostly only)


STR 12 (+1) | DEX 16 (+3) | CON 15 (+2) | INT 4 (-3) | WIS 10 (+0) | CHA 9 (-1)


Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages you speak
Proficiency Bonus: equals your bonus


Festering Aura (Putrid Only). Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn.
Incorporeal Passage (Ghostly Only). The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an objects, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.


ACTIONS


Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).
Deathly Touch (Ghostly Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell’s level necrotic damage, and the creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of the undead until the end of the target’s next turn.
Grave Bolt (Skeletal Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d4 + 3 + the spell’s level necrotic damage.
Rotting Claw (Putrid Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level slashing damage. If the target is poisoned, it must succeed on a Constitution saving throw against your spell save DC or be paralyzed until the end of its next turn.

Ayeba

Ayeba

Portrait of Question, Automaton Diviner

Question

Automaton wizard (diviner) 5
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 15 | HP: 32/32 | Initiative: +2 | PP: 10 / 13
Spell Attack: +8 | DC: 16 | 1st 4/4, 2nd 3/3 3rd 2/2
Portent: - | Acc. Healing 1/1 | Inspiration: 0/1

Deidre's explanation was disassembled into its core statements, which in turn were linked up with related information available. More than five hundred database entries were referenced or amended by the changes. After getting tricked and captured by the dust goblins earlier, the priority of understanding social clues had been increased, and this would aid in that process.

"Informative statement: This unit has spent considerable time analyzing itself. My mother has also aided in the research. This unit agrees Deidre O'Ceallaigh may provide additional insight. Your proposal to study this unit through non-intrusive measures is accepted."

She pointed towards the two pulsing crystals on her chest with the same staccato movements.

"Warning: This unit contains significant chaotic energies. The mana balancers keep the chaotic energies dormant. Failure to do so may result in dire consequences for this unit, as well as minor consequences for the surroundings. Attempts at intrusive measures may affect the mana balancers in detrimental ways."

She started gesturing, but this time her movements were entirely different. They were entirely fluid, outlining symbols and creating a circle in the air. A picture shimmered into existence. To most people, this was probably nonsense, but to an expert like Deidre these were recognizable as the schematic for the mana balancers. It hung silently in the air for a minute before disappearing.

Question turned to meet Taborlin's eyes as she gave her introduction and warning. For the fourth time, she made a mechanical curtsy and repeated the prerecorded message. Then, she repeated the play a fifth time for the hyena.

"Statement of agreement: This unit finds your guarded attitude logical and commendable," she said in response to the warning. She made no attempt to dislodge Tarbolin's apprehensions, quite the opposite.

 

 

 

 

Mechanics

Main Hand: -
Off Hand: Arcane Grimoire (+1)


Proficiencies: Arcana/History/Investigation +7, Nature/Religion +4, Survival +3


Action: -
Bonus Action: -
Move: -
Manipulate: -

Spells

SPELLS PREPARED

Cantrips: Crushing Curse * |  Pummelstone* | Mage HandMinor Illusion

1st level: Shield (R) | Absorb Elements (R) | Feather Fall (R) | Mage Armor | Pendulum* (C)

2nd level: Misty Step (B) | Invisibility (C) | Web (C)

3rd level: Summon Undead (C)

RITUALS

1st level: Detect Magic | Comprehend Languages | Find Familiar | Identify | Speak with Inanimate Object

2nd level: Augury

3nd level: Tiny Hut

Allies

RAVEN
Tiny beast, unaligned


Armor Class 12
Hit Points 1 (1d4-1)
Speed 10 ft., fly 50 ft.


STR 2 (-4) | DEX 14 (+2) | CON 8 (-1) | INT 2 (-4) | WIS 12 (+1) | CHA 6 (-2)


Skills Perception +3
Senses passive Perception 13


Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.


ACTIONS


Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.


 

UNDEAD SPIRIT
Medium undead


Armor Class 11 + the level of the spell (natural armor)
Hit Points 30 (Ghostly and Putrid only) or 20 (Skeletal only) + 10 for each level of the spell above 3rd
Speed 30 ft., fly 40 ft. (hover) (Ghostly only)


STR 12 (+1) | DEX 16 (+3) | CON 15 (+2) | INT 4 (-3) | WIS 10 (+0) | CHA 9 (-1)


Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages you speak
Proficiency Bonus: equals your bonus


Festering Aura (Putrid Only). Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn.
Incorporeal Passage (Ghostly Only). The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an objects, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.


ACTIONS


Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).
Deathly Touch (Ghostly Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell’s level necrotic damage, and the creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of the undead until the end of the target’s next turn.
Grave Bolt (Skeletal Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d4 + 3 + the spell’s level necrotic damage.
Rotting Claw (Putrid Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level slashing damage. If the target is poisoned, it must succeed on a Constitution saving throw against your spell save DC or be paralyzed until the end of its next turn.

Ayeba

Ayeba

Portrait of Question, Automaton Diviner

Question

Automaton wizard (diviner) 5
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 15 | HP: 32/32 | Initiative: +2 | PP: 10 / 13
Spell Attack: +8 | DC: 16 | 1st 4/4, 2nd 3/3 3rd 2/2
Portent: - | Acc. Healing 1/1 | Inspiration: 0/1

Deidre's explanation was disassembled into its core statements, which in turn were linked up with related information available. More than five hundred database entries were referenced or amended by the changes. After getting tricked and captured by the dust goblins earlier, the priority of understanding social clues had been increased, and this would aid in that process.

"Informative statement: This unit has spent considerable time analyzing itself. My mother has also aided in the research. This unit agrees Deidre O'Ceallaigh may provide additional insight. Your proposal to study this unit through non-intrusive measures is accepted."

She pointed towards the two pulsing crystals on her chest with the same staccato movements.

"Warning: This unit contains significant chaotic energies. The mana balancers keep the chaotic energies dormant. Failure to do so may result in dire consequences for this unit, as well as minor consequences for the surroundings. Attempts at intrusive measures may affect the mana balancers in detrimental ways."

She started gesturing, but this time her movements were entirely different. They were entirely fluid, outlining symbols and creating a circle in the air. A picture shimmered into existence. To most people, this was probably nonsense, but to an expert like Deidre these were recognizable as the schematic for the mana balancers. It hung silently in the air for a minute before disappearing.

Question turned to meet Taborlin's eyes as she gave her introduction and warning. For the fourth time, she made a mechanical curtsy and repeated the prerecorded message.

"Statement of agreement: This unit agrees that

 

 

 

 

Mechanics

Main Hand: -
Off Hand: Arcane Grimoire (+1)


Proficiencies: Arcana/History/Investigation +7, Nature/Religion +4, Survival +3


Action: -
Bonus Action: -
Move: -
Manipulate: -

Spells

SPELLS PREPARED

Cantrips: Crushing Curse * |  Pummelstone* | Mage HandMinor Illusion

1st level: Shield (R) | Absorb Elements (R) | Feather Fall (R) | Mage Armor | Pendulum* (C)

2nd level: Misty Step (B) | Invisibility (C) | Web (C)

3rd level: Summon Undead (C)

RITUALS

1st level: Detect Magic | Comprehend Languages | Find Familiar | Identify | Speak with Inanimate Object

2nd level: Augury

3nd level: Tiny Hut

Allies

RAVEN
Tiny beast, unaligned


Armor Class 12
Hit Points 1 (1d4-1)
Speed 10 ft., fly 50 ft.


STR 2 (-4) | DEX 14 (+2) | CON 8 (-1) | INT 2 (-4) | WIS 12 (+1) | CHA 6 (-2)


Skills Perception +3
Senses passive Perception 13


Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.


ACTIONS


Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.


 

UNDEAD SPIRIT
Medium undead


Armor Class 11 + the level of the spell (natural armor)
Hit Points 30 (Ghostly and Putrid only) or 20 (Skeletal only) + 10 for each level of the spell above 3rd
Speed 30 ft., fly 40 ft. (hover) (Ghostly only)


STR 12 (+1) | DEX 16 (+3) | CON 15 (+2) | INT 4 (-3) | WIS 10 (+0) | CHA 9 (-1)


Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages you speak
Proficiency Bonus: equals your bonus


Festering Aura (Putrid Only). Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn.
Incorporeal Passage (Ghostly Only). The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an objects, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.


ACTIONS


Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).
Deathly Touch (Ghostly Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell’s level necrotic damage, and the creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of the undead until the end of the target’s next turn.
Grave Bolt (Skeletal Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d4 + 3 + the spell’s level necrotic damage.
Rotting Claw (Putrid Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level slashing damage. If the target is poisoned, it must succeed on a Constitution saving throw against your spell save DC or be paralyzed until the end of its next turn.

Ayeba

Ayeba

Portrait of Question, Automaton Diviner
Question

Automaton wizard (diviner) 5
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 15 | HP: 32/32 | Initiative: +2 | PP: 10 / 13
Spell Attack: +8 | DC: 16 | 1st 4/4, 2nd 3/3 3rd 2/2
Portent: - | Acc. Healing 1/1 | Inspiration: 0/1

Deidre's explanation was disassembled into its core statements, which in turn were linked up with related information available. More than five hundred database entries were referenced or amended by the changes. After getting tricked and captured by the dust goblins earlier, the priority of understanding social clues had been increased, and this would aid in that process.

"Statement of agreement statement: This unit has spent considerable time analyzing itself. My mother has also aided in the research. This unit agrees Deidre O'Ceallaigh may provide additional insight. Your proposal to study this unit through non-intrusive measures is accepted."

She pointed towards the two pulsing crystals on her chest with the same staccato movements.

"Warning: This unit contains significant chaotic energies. The mana balancers keep the chaotic energies dormant. Failure to do so may result in dire consequences for this unit, as well as minor consequences for the surroundings. Attempts at intrusive measures may affect the mana balancers in detrimental ways."

She started gesturing, but this time her movements were entirely different. They were entirely fluid, outlining symbols and creating a circle in the air. A picture shimmered into existence. To most people, this was probably nonsense, but to an expert like Deidre these were recognizable as the schematic for the mana balancers. It hung silently in the air for a minute before disappearing.

Question turned to meet Taborlin's eyes as she gave her introduction and warning. For the fourth time, she made a mechanical curtsy and repeated the prerecorded message.

"Statement of agreement: This

 

Calculating escape routes.

 

 

Mechanics

Main Hand: -
Off Hand: Arcane Grimoire (+1)


Proficiencies: Arcana/History/Investigation +7, Nature/Religion +4, Survival +3


Action: -
Bonus Action: -
Move: -
Manipulate: -

Spells

SPELLS PREPARED

Cantrips: Crushing Curse * |  Pummelstone* | Mage HandMinor Illusion

1st level: Shield (R) | Absorb Elements (R) | Feather Fall (R) | Mage Armor | Pendulum* (C)

2nd level: Misty Step (B) | Invisibility (C) | Web (C)

3rd level: Summon Undead (C)

RITUALS

1st level: Detect Magic | Comprehend Languages | Find Familiar | Identify | Speak with Inanimate Object

2nd level: Augury

3nd level: Tiny Hut

Allies

RAVEN
Tiny beast, unaligned


Armor Class 12
Hit Points 1 (1d4-1)
Speed 10 ft., fly 50 ft.


STR 2 (-4) | DEX 14 (+2) | CON 8 (-1) | INT 2 (-4) | WIS 12 (+1) | CHA 6 (-2)


Skills Perception +3
Senses passive Perception 13


Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.


ACTIONS


Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.


 

UNDEAD SPIRIT
Medium undead


Armor Class 11 + the level of the spell (natural armor)
Hit Points 30 (Ghostly and Putrid only) or 20 (Skeletal only) + 10 for each level of the spell above 3rd
Speed 30 ft., fly 40 ft. (hover) (Ghostly only)


STR 12 (+1) | DEX 16 (+3) | CON 15 (+2) | INT 4 (-3) | WIS 10 (+0) | CHA 9 (-1)


Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages you speak
Proficiency Bonus: equals your bonus


Festering Aura (Putrid Only). Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn.
Incorporeal Passage (Ghostly Only). The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an objects, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.


ACTIONS


Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).
Deathly Touch (Ghostly Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell’s level necrotic damage, and the creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of the undead until the end of the target’s next turn.
Grave Bolt (Skeletal Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d4 + 3 + the spell’s level necrotic damage.
Rotting Claw (Putrid Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level slashing damage. If the target is poisoned, it must succeed on a Constitution saving throw against your spell save DC or be paralyzed until the end of its next turn.

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