Question was completely oblivious to Willowveil's apprehensions. Her processes were optimized for tasks such as arcane calculations and research, not for deducing the emotional state of nearby living entities. "I am grateful," she nodded to the dryad's offer, failing to realize the significance of the olive branch. The mushrooms were familiar, but these ones had grown in a different environment and prepared in an original way, making them a new experience. She ate gracefully as she listened to the artificer's explanations. Her good manners soon vanished like droplets in the sun as her second level communication protocols were dropped. Her deductive processes started hogging all available resources. Soon even the movement protocols were suspended, leaving Question completely frozen but listening with full attention. The way Deidre applied various magical principles were novel, unlike anything she had learned from her adopted mother or the books she had provided. Question's mind were already teeming with hypotheses on possibilities she wanted to explore. She had to reduce the priority of some of the processes to even be able to speak. "Inquiry: Would it be possible to generate a constant quantum field with a different stabilizing construct? Is an arcane formula capable of stabilizing the field without violating Calindrae's principle of mana balance?" She launched a flurry of questions and hypothesis, enlisting the unwitting Diedre to help her out until she gave any impression she was not interested. Then, 43 minutes later, her sleep protocols kicked in, suspending all the processes running hypothesis and scenarios. "Informative Statement: This unit will now enter sleep mode," was all she said before she froze up where she sat. Her eyes were still open, and the crystals on her chest still pulsing, as the chaotic energies inside her never slept. Few outside observers would be able to tell her that all non-vital processes had shut down, leaving only critical processes and maintenance protocols still running.
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Mechanics
Main Hand: - Proficiencies: Arcana/History/Investigation +7, Nature/Religion +4, Survival +3
Action: - |
Spells SPELLS PREPARED Cantrips: Crushing Curse * | Pummelstone* | Mage Hand | Minor Illusion 1st level: Shield (R) | Absorb Elements (R) | Feather Fall (R) | Mage Armor | Pendulum* (C) 2nd level: Misty Step (B) | Invisibility (C) | Web (C) 3rd level: Summon Undead (C) RITUALS 1st level: Detect Magic | Comprehend Languages | Find Familiar | Identify | Speak with Inanimate Object 2nd level: Augury 3nd level: Tiny Hut |
Allies
RAVEN
Armor Class 12 STR 2 (-4) | DEX 14 (+2) | CON 8 (-1) | INT 2 (-4) | WIS 12 (+1) | CHA 6 (-2)
Skills Perception +3 Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.
UNDEAD SPIRIT
Armor Class 11 + the level of the spell (natural armor) STR 12 (+1) | DEX 16 (+3) | CON 15 (+2) | INT 4 (-3) | WIS 10 (+0) | CHA 9 (-1)
Damage Immunities necrotic, poison
Festering Aura (Putrid Only). Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn.
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down). |