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Akina Tsura - Kitsune Rogue


Paro

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CqX4o48.pngAkina Tsura - Kitsune Rogue

 
Akina Tsura
Gender/Race: Female Kitsune
Age: 19
Concept: Tricky female that is willing to do what is necessary to get done what she thinks needs to be done for the good of Westcrown
Role: Skirmisher/trapfinder and Face
Akina Tsura :: Pathfinder :: Myth-Weavers Online Character Sheets

Description
TVCzwS2.jpg 6dQGAiw.jpg
In human form, Akina is a slender woman and not very tall, reflecting the traces of her Tian-Min heritage from a few of her ancestors on her father's side. Her green eyes are pretty, and her lips are full. Long strands of brown hair hang down her back, about halfway to her waist. Her eyebrows are pronounced, and she has an attractive exotic look about her features. She has little left in the way of her wardrobe and typically only wears her studded leather armor around now. She has black trousers and leather ankle boots with a low heel.
 

Personality

Akina is a secretive woman, not easily trusting of people when she first meets them. She can be polite and friendly as necessary, but she remains wary until she gets to know people. She is not above using her looks and gender to get her way, but prefers to use her wits instead. She has no qualms about using deceit or threats of intimidation either, being pragmatic. She can be extremely vengeful when scorned and is not afraid to use violence to accomplish her goals. Not really trusting in the laws of man or morality, she tends to just be herself and instead of worrying about the conflicts between good and evil.
 

Background

Felicia was born in Westcrown and traveled around with her family on trading ships. They kept their heritage mostly secret from business partners and customers. Her father owned a three-masted, square-rigged merchantman and kept his wife and daughter on board with him as they voyaged along the sea lanes going from port to port. Eventually they made enough money to buy a manor house in Westcrown and her mother remained ashore to continue raising their daughter on land. Her father continued his business, but found a trustworthy sailing master to run half the voyages to allow him to spend more time with his family. However, when Akina was still a teenager, her father's ship was lost at sea during one of the voyages he was captain. Her mother sold the manor house to move into an apartment, saving money and used the proceeds to partner with the sailing master in splitting the cost of a new ship. The share of the new business was enough to provide for the mother and daughter for a few years, at least until Akina was old enough to provide for herself. At least that was what Akina thought.

Shortly after turning 18 years old, corrupt officials had closed in the shipping business and the debts were called in. Her mother's business partner had ruined the business by carrying more debt than he should and not paying off the right people. He was found hanging from a rafter in his stable just before creditor closed in. He likely had help in committing suicide, but it could not be proven nor were Guardsmen interested in alternate theories.

Akina's mother tried to appeal to magistrates and recover some money, but she found she was responsible for the debts as well. While she looked to call in favors from some that she used to have influence with, someone outed her as kitsune she was facing accusations of being a charlatan and being false in business dealings. A few weeks later, her body was found stabbed to death in an alley. Guardsmen claimed she was mugged after curfew, but Akina suspected it was more than that. Whoever had managed to ruin the family business obviously had more sway with the local officials than her mother. Akina knew that corruption in the city was likely to be the cause of her family's fall from prosperity and the death of her mother. She wanted to do something about it, she just wasn't sure exactly what... yet.

After publicly mentioning her desires, she was approached by a female human named Janiven who offered a potential proposal that Akina might be amenable to hearing out for consideration. Janiven told her to come to a place called Vizio's Tavern for an early dinner with some other like-minded individuals.

 

Build Notes

Rogue 1 - Deft maneuvers, Sneak Attack, Two Weapon Fighting
Rogue 2 - Evasion, Minor Magic: Acid Splash
Rogue 3 - Finesse Training, Danger Sense, Two Weapon Feint
Rogue 4 - Scout's Charge, Debilitating Injury, Major Magic Vanish
Rogue 5 - Rogue's Edge (Stealth), Skill Focus Bluff
Rogue 6 - Weapon Training, Shadow Duplicate
Rogue 7 - Dodge/Mobility
Rogue 8 - Skirmisher, Improved Two Weapon Feint
Rogue 9 - Greater Two Weapon Fighting or Quick Dirty Trick

 

Edited by Paro (see edit history)
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2nd Level

+1 BAB
+1 Ref SV
Added Evasion, and Rogue Talent (Minor Magic Acid Slash)
+12 Skill Points
+1/6 Rogue Talent

Inventory Items
+2 CLW Potions
Mwk Studded Leather (175 gp)
Acid Flask (10 gp)
2x Masterwork Shortswords (620 gp)
Mwk Thieves' Tools (100 gp)
Sold Shortbow

 

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Posted (edited)

3rd Level

HP +1d4+5 = 6

+1 BAB

+1 Fort, +1 Will

+12 SP

+1/6 Rogue Talent

Sneak Attack +2d6

Danger Sense +1, Finesse Training Rapiers

Feat 2 Weapon Feint

 

Inventory Changes

2 Mwk Rapiers to replace Mwk Shortswords

Mithral Shirt to replace Mwk Studded Leather

Cloak of Protection +1

 

Edited by Paro (see edit history)
Name
Hit Points
6
1d4+5 1
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