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Ralikanthae Sytheraeryn


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Ralikanthae Sythaeryn
God of Vitality

 
Race
High ElfPreviously was a Blood Elf and Aasimar.

Class
Red Mage

Age
89

Sex
Male

Height
6'2"

Weight
185lbs

Hair
White

Eyes
Purple

Background
Zloln Sage

Alignment
Lawful Neutral
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"The price of knowledge is the burden of knowing."

Theme Song— Title - Artist
 
Physical Description

Ralikanthae's skin is a sickly pallor, appearing as if his flesh has been bleached entirely of color. His ashen hair hangs limply, a stark grey mop that tumbles down past his shoulders. He carries a litany of scars upon his torso and back, their shapes and sizes are various, but all equally sinister and horrid to look upon. These are his burdens-- the memories and immortal trophies --of his failure and impuissance. During moments of stress, the scars ache or trouble him; they often make their presence known in the worst of times. His movements are cautious and he is closed off to others. Even his gaze is sunken and haunted; his eyes are rimmed in black from lack of rest, which Ralikanthae tries to cover by the liberal use of kohl. But, the nightmares that plague him are enough to force him out of the deepest of Reveries.

The elven man favors somber tones; a palette fit more for funerals or mourning. A boiled leather mantle fits snugly over his shoulders and chest, which sports a stiff leather collar that rises up to cover part of his jaw. Underneath the mantle is a plain black tunic with silver trimming which matches his rugged trousers and knee-high black leather boots. Ralikanthae always wears a pair of soft calf-skin gloves to hide the scars on his hands, but also his accursed talons. Pinned and tied around his shoulders and collar is a durable dark grey cloak with a deep cowl; he often keeps the hood up, covering his features, when moving about in cities or crowds.

 

Personality
  • Gallows Humor: In the face of death, violence, and atrocities, Ralikanthae is never without his witticisms; some find his humor to be offensive, insensitive, or apathetic, but, quite contrarily, he does care about what happens to others... just only some of them.
  • Loyal Unto Death: If given a measure of trust and shown loyalty, Ralikanthae in turn will reciprocate; his sense of loyalty remains in place and it's a source of strength that he calls upon when he's at his worst.
  • Iron Will: Ralikanthae does all that he can to control his baser impulses and lusts. He meditates, purposefully denies his Hunger, and whips himself to use the pain as focus. While far from perfect, he's achieved a level of self-control that is a stark contrast to the capriciousness of blood elves.
  • Through Jaded Lenses: Delving into the history of his own people taught him a valuable lesson about hubris; his people were the erudite and eminent scholars among the elves, but perhaps even the world. They fell far and have become barbaric, nearly succumbing entirely to their own animalistic impulses and desires. If people as wise and educated as the Zloln scholars were brought so low, then what does that say about the other races and peoples who walk Khalgun?
  • Beyond Reality: It was during his exile within The Wilds that he discovered the ancient relic which had led the Zloln High Elves to become what they are today; his encounter there nearly destroyed his sanity, but now he sees the world with clarity for the first time ever.

 

Backstory
  • Ralikanthae served as an apprentice to one of the few remaining scholars in Zloln who espoused reason, control, and logic over the wanton bloodlust and tyranny of the Blood Elves.
  • During a fasting, Raliknathae had succumbed to weakness and glutted himself upon blood only to lose himself in a frenzy; the aftermath was a violent encounter upon Aluendalee which ended in her death.
  • Wracked with guilt and shame, he was given a harsh ultimatum by his own ruthless people: exile or death. He chose the former.
  • Desperate and feeling the gnawing hysteria of his exile, something reached out to him, guiding him through The Wilds and led him to the original source of his people's damnation-- The Archstone.
  • Overwhelming visions assaulted his mind, overloading his senses and incapacitating him; a delirium set in and it was then that Ralikanthae was touched by something beyond.
  • It was after his encounter with The Archstone that the elf discovered newfound powers, those beyond pre-Godswar magic-users and mortals alike.
  • Empowered now and seeking to understand what was happening to him, Ralikanthae set out to the one place where he might find knowledge and answers: Ani.

 

Divinity

During his exile, Ralikanthae was compelled deeper into The Wilds until he collapsed in front of The Archstone. The relic responded to his presence and activated once more. Only this time it seemingly pulled him into another realm of alien origin. It was there that his mind was assaulted by a greater power, demanding that he submit himself. But, Ralikanthae would not bow.

A change occurred within him as he resisted this greater power-- it was the spark of divinity. Whatever the being was, it sensed the change too, and sought a way to latch onto this newly minted godling. Instinctively, the godling revealed his source of egress and fled through the Archstone to re-enter Khalgun.

Through much personal growth, help from his friends, and the journey he has been upon... Ralikanthae has become the new God of Vitality.

 

Extras

TBD

 

Equipment
Assets: 
10 Adventuring Gear
3 Days of Rations

Cowl of KareliaWondrous Item, Legendary (Requires Attunement)

This cloak has three charges. While you wear this cloak, you can use the Astral Step divinity (expends one charge). You also gain advantage on Stealth (Dexterity) checks made in the Astral Plane, or under low-light conditions (such as nighttime, or under moon light).

This cloak regains 1d3 charges after a long rest.

Lifebringer DaggerAn ancient dagger with a golden handle beset with green and blue gems. The blade is curved.

_+2 against undead
_The handle glows with sunlight near dawn, when the sun is rising in the horizon.
_Once per day, when the owner has slain an undead, the dagger can heal the owner for the equivalent of 2 hit dice.

300gp from birds

an amulet with a missing gem

naelaeryn's jorunal

3 ancient scrolls

Translator Module; a pin; understand any spoken language; use an Action to cast Comprehend language on self.

 
   
Statblock
Ralikanthae Sythaeryn
High Elf Red Mage 9
 
Str 10 Dex 14 Con 18 Int 14 Wis 12 Cha 20
HP 108/108 HD 9d8/9d8 AC 18 Speed 30ft
 

Passive Perception 14 Initiative +2
Languages Celestial, Common, Elven, Primordial, Orc, Sylvan

Background Zloln Sage Feature Researcher

Immunities all poisons and diseases

Resistance all damage, except psychic

o Rapier +9 attack, 1d8+5 Piercing, magical

o Weapons +X attack, 1dX+Y type

 

Proficiency +4 Saving Throws Saves
Skills Arcana, History, Investigation, Intimidation, Perception, Stealth
Tools None
Instruments None
Weapon Proficiencies Elven weapons, Rapiers, Scimitars, short swords, simple
Armor Proficiencies Light

 

Feat None


Racial Features 
 Darkvision
  Keen Senses  Fey Ancestry  Trance  Elven Weapon Training  Magical Sensitivity  Extra Languages 


Divinity Feature
 Resistance
  Superior Vitality  Divine Might  Divine Health  Barkskin  Regeneration  Racial and Class Features 

Class Feature

Red Mage  Enchanted  Manafication  Self-Assured  Spell Fencing  Rush of Combat  Extra Attack  Zwerrchau 
 Fleche  •  Magic Barrier  •  Dual Cast  •  Racial and Class Features  •  Racial and Class Features  •  Racial and Class Features  •  Racial and Class Features  •  Racial and Class Features 

Spell Save DC 17
Cantrips booming blade (white), green-flame blade (black), gust (white), fire bolt (black)
First Level Spells chromatic orb (dual aspect), cure wounds (white), thunderous smite (white spell), burning hands (black), detect magic
First Level Spell Slots 4/4

Second Level heat metal (black), wither and bloom(dual aspect), misty step, gust of wind (white), shatter (white)
Second Spell Slots 3/3

Third Level Spells haste, fireball (black), slow, erupting earth (white)
Third Level Spell Slots 2/2

 

Inspiration: 4

Self-Assured: 4/4 LR

Magic Barrier: 1/1 LR

 

Edited by Hallowed Evening (see edit history)
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