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Kiki Gallant, Female, Gnome (Wellspring), Bard (Maestro) 4


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Converted half way, made it down to finishing the skills... still going. The sheet link is correct to see the character mechanics though, they're all completed in the sheet. Inventory, powers, and feats are left to do on the app here... and give her more fluff and background of course!

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"I didn't get that note wrong,
but it sounded funny..."
Theme: Overly perky and cheerful flaming red-headed gnome entertainer with bright green eyes extremely interested in, and excited about, learning more magic.
Kiki Gallant SHEET
Gnome (Wellspring) • EntertainerThrough an education in the arts or sheer dogged practice, you learned to entertain crowds. You might have been an actor, a dancer, a musician, a street magician, or any other sort of performer.

Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You’re trained in the Performance skill and the Theater Lore skill. You gain the Fascinating Performance skill feat.

PC1
• Sorcerer Dedication • Bard 4

Small • Neutral Good

Abilitiesboosts• Ancestry: Con +2 (free), Cha +2, Dex +2, Str -2 (flaw)
• Background: Cha +2, Dex +2
• Class: Cha +2
• Free: Dex +2, Int +2, Wis +2, Cha +2
• Ability Boosts: None

Str 08 (-1) • Dex 16 (+3) • Con 12 (+1) • Int 12 (+1) • Wis 12 (+1) • Cha 18 (+4)


Adventuring & Combat
HP 44/44
Perception +9 •
spacer.png 8 • Wis 1 • Item 0 • Senses Low-light Vision
Speed 25'
Class DC 20 •
spacer.png 6 • Base 10 • Cha 4 • Item 0


Armor and Shields
AC 20 • spacer.png 6 • Base 10 • Dex 3 • Leather 1
• Trained: Light Armor, Unarmored Defense
Shield • Bulk 0 • +0 AC, Hard 0, HP 0 (0)


Saving Throws 
 +07 Fortitude • spacer.png 6 • Con 1 • Item 0
 +11 Reflex
spacer.png 8 • Dex 3 • Item 0
 +09 Will
spacer.png 8 • Wis 1 • Item 0

Weapon Proficiencies
• Trained: Simple Weapons, Martial Weapons, Unarmed Attacks

Shortbow +10 •
Damage 2d6 piercing • Deadly D10
Dagger +10 • Damage 2d4-1 piercing • Agile, Finesse, Thrown 10', Versatile S

 

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"Spells are our friends,
say it with me now!"

Skills
spacer.png +09 Acrobatics • 6 • Dex 3 • Item 0
spacer.png +09 Arcana • 8 • Int 1 • Item 0
spacer.png  -02 Athletics • 0 • Str -1 • Item 0 • Armor -1
spacer.png +01 Crafting • 0 • Int 1 • Item 0
spacer.png +10 Deception • 6 • Cha 4 • Item 0
spacer.png +10 Diplomacy • 6 • Cha 4 • Item 0
spacer.png +10 Intimidation • 6 • Cha 4 • Item 0
spacer.png +07 Lore: Nantambu • 6 • Int 1 • Item 0
spacer.png +07 Lore: Theatre • 6 • Int 1 • Item 0
spacer.png +09 Lore: Warfare • 8 • Int 1 • Item 0
spacer.png +07 Medicine 6 • Wis 1 • Item 0
spacer.png +01 Nature 0 • Wis 1 • Item 0
spacer.png +07 Occultism 6 • Int 1 • Item 0
spacer.png +13 Performance 8 • Cha 4 • ABP 1 • Item 0
spacer.png +01 Religion 0 • Wis 1 • Item 0
spacer.png +01 Society • 0 • Int 1 • Item 0
spacer.png +09 Stealth 4 • Dex 3 • Item 0 • Armor -0
spacer.png +01 Survival 0 • Wis 1 • Item 0
spacer.png +09 Thievery 4 • Dex 3 • Item 0

Languages: Common, Fey, Gnomish, Goblin


Abilities
Ability • Type 0 • Notes


Feats

Archetype Feats

Basic Sorcerer Casting • free, Sorcerer Dedication, lvl 4

Archetype
Feat Source Archetype Feat Level 4
Prerequisites Sorcerer Dedication
You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from the sorcerer archetype, add a spell of the appropriate spell level to your repertoire: a common spell of your bloodline’s tradition, one of your bloodline’s granted spells, or another spell you have learned or discovered.
CRB

Sorcerer Dedication: Djinni • free, dedication, lvl 2

Archetype Dedication Multiclass
Feat Source Archetype Feat Level 2
Prerequisites Charisma 14
Choose a bloodline. You become trained in the bloodline’s two skills; for each of these skills in which you were already trained, you become trained in a skill of your choice. You cast spells like a sorcerer. You gain access to the Cast a Spell activity. You gain a spell repertoire with two common cantrips from the spell list associated with your bloodline, from the spells granted by your bloodline, or any other cantrips of that tradition you learn or discover. You’re trained in spell attack rolls and spell DCs for your tradition’s spells. Your key spellcasting ability for sorcerer archetype spells is Charisma, and they are sorcerer spells of your bloodline’s tradition. You don’t gain any other abilities from your choice of bloodline.

Special You cannot select another dedication feat until you have gained two other feats from the sorcerer archetype.
CRB

Bard Feats

Esoteric Polymath • class feat, lvl 4

Bard
Prerequisites polymath muse
You keep a book of occult spells, similar to a wizard's spellbook, and can use its spells to supplement your spell repertoire. Add all the spells in your repertoire to this book for free. You can use the Occultism skill to Learn Spells and add them to your spellbook by paying the appropriate cost. During your daily preparations, choose any one spell from your book of occult spells. If that spell is already in your spell repertoire, you can treat it as an additional signature spell that day. If it isn't in your repertoire, treat it as though it were until your next daily preparations.
PC1

Lingering Composition • free, class feat, lvl 1

Bard
Feat Source Awarded Feat Level 1
Prerequisites maestro muse
By adding a flourish, you make your compositions last longer. You learn the lingering composition focus spell.
PC1

Multifarious Muse: Polymath • class feat, lvl 2

Bard
Feat Source Class Feat Level 2
Your muse doesn't fall into a single label. Choose a type of muse other than that of your own. You gain a 1st-level feat that requires that muse, and your muse is now also a muse of that type, allowing you to take feats with the other muse as a prerequisite. You don't gain any of the other effects of the muse you chose.

Special You can take this feat multiple times. Each time you do, you must choose a different type of muse other than that of your own.
PC1

Versatile Performancy • free, class feat, lvl 2

Bard
Feat Source Awarded Feat Level 1

Prerequisites polymath muse

You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. In addition, you can use your proficiency rank in Performance to meet the prerequisites of skill feats that require a particular proficiency rank in Deception, Diplomacy, or Intimidation.
PC1

General Feats

Adopted Ancestry (Goblin) • general feat, lvl 3

Bard
Feat Source Awarded Feat Level 1

Prerequisites polymath muse

You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. In addition, you can use your proficiency rank in Performance to meet the prerequisites of skill feats that require a particular proficiency rank in Deception, Diplomacy, or Intimidation.
PC1

Gnome Feats

First World Magic • ancestry feat, lvl 1

Bard
Feat Source Awarded Feat Level 1

Prerequisites polymath muse

You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. In addition, you can use your proficiency rank in Performance to meet the prerequisites of skill feats that require a particular proficiency rank in Deception, Diplomacy, or Intimidation.
PC1

Skill Feats

Additional Lore: Warfare • free, skill feat, lvl 1

Bard
Feat Source Awarded Feat Level 1

Prerequisites polymath muse

You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. In addition, you can use your proficiency rank in Performance to meet the prerequisites of skill feats that require a particular proficiency rank in Deception, Diplomacy, or Intimidation.
PC1

Additional Lore: Nantambu • free, skill feat, lvl 2

Bard
Feat Source Awarded Feat Level 1

Prerequisites polymath muse

You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. In addition, you can use your proficiency rank in Performance to meet the prerequisites of skill feats that require a particular proficiency rank in Deception, Diplomacy, or Intimidation.
PC1

Bon Mot • skill feat, lvl 4

Bard
Feat Source Awarded Feat Level 1

Prerequisites polymath muse

You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. In addition, you can use your proficiency rank in Performance to meet the prerequisites of skill feats that require a particular proficiency rank in Deception, Diplomacy, or Intimidation.
PC1

Impressive Performance • free, skill feat, lvl 3

Bard
Feat Source Awarded Feat Level 1

Prerequisites polymath muse

You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. In addition, you can use your proficiency rank in Performance to meet the prerequisites of skill feats that require a particular proficiency rank in Deception, Diplomacy, or Intimidation.
PC1

Magaambyan Attendant Dedication • free, dedication feat, lvl 3

Bard
Feat Source Awarded Feat Level 1

Prerequisites polymath muse

You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. In addition, you can use your proficiency rank in Performance to meet the prerequisites of skill feats that require a particular proficiency rank in Deception, Diplomacy, or Intimidation.
PC1

 


Spells
Spell Attack +10 • spacer.png 6 • Cha 4
Spell DC 20
spacer.png 6 • Base 10 • Cha 4

Cantrips

Bard
Detect Magic spacer.png
Musical Accompaniment spacer.png
Needle Darts spacer.png
Shield spacer.png
Telekinetic Projectile
spacer.png

Level 1

Bard

Fear spacer.png
Magic Missile spacer.png-spacer.png
Soothe spacer.png
Summon Fey spacer.png

Impulses

Aerial BoomerangAir | Impulse | Kineticist | Primal

A blade of shearing wind races away from you in a 60-foot line. Each creature in the area takes 2d4 slashing damage with a basic Reflex save against your class DC. In the final square of the line, the boomerang whirls in place until the end of your next turn. Any creature that ends its turn in that square has to save against the boomerang.

On your next turn, you can use a single action, which has the concentrate trait, to return the boomerang to you. It returns in a line from its square to your current location, with the same effect as the initial line, then the impulse ends. You must have line of effect to the boomerang and be within 60 feet of it.

Level (+2): The damage increases by 1d4.
spacer.png
Air CushionTrigger A creature within 60 feet is falling.

Air currents flow upward to slow the target’s fall to 60 feet per round. The cushion ends when the target reaches the ground, and the creature takes no damage from the fall. The cushion expires if the creature doesn’t reach the ground within 1 minute, but any distance it fell during that minute doesn’t count for any damage the creature would take from the fall. You can’t use Air Cushion again while you have one in effect.

Level (8th) The range is 120 feet, and you can create cushions for up to 5 falling creatures with one reaction.
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Elemental Blast: Air spacer.png or spacer.png
Elemental Kinesis: AirImpulse | Kineticist | Primal

It’s trivial for you to create some of your element or alter a portion of it that already exists. Choose one of your kinetic elements to affect. This impulse has a range of 30 feet, and the Bulk of the target must be negligible or light. The GM decides what Bulk the element is. You can’t affect an element that’s magical, secured in place (like a stone mortared in a wall), or attended by a creature unwilling to let you.

Choose one of the following options, though the GM might allow you to make similar small alterations. Base Kinesis can’t deal damage or cause conditions unless otherwise noted.

• Generate You bring an ordinary, non-magical piece of the chosen element from its elemental plane. The element can be used for any of its normal uses. For example, air can be breathed by an air-breathing creature, and fire casts light and can ignite flammable substances.
• Move Move an existing piece of the element up to 20 feet in any direction. If you bring it into your space, you can catch it in an open hand. You can Sustain the impulse to keep moving the element.
• Suppress You destroy an existing piece of element, such as snuffing out a flame or evaporating water from a cup. This affects only natural forms of the element, not durable, crafted goods like a stone statue, metal lock, or wooden door.

Level (+4) The range increases by 15 feet, and the maximum Bulk increases by 1 (allowing Bulk 1 at 5th level).
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Four WindsAir | Impulse | Kineticist | Primal

Mimicking the anemoi—monarchs of the four winds—you propel four creatures. Target up to four willing creatures within 30 feet of you. Each of those creatures can Stride up to half its Speed. If it has a fly Speed, it can instead Fly up to half its fly Speed.

Level (10th) The targets move up to full Speed instead of half.
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Inventory
Money: 9 GP 8 SP
Bulk 2/5 • Enc 5 (5 + Str 0) • Max 10 (10 + Str 0)

Adventurer's Pack • 1gp 5sp • Bulk 2 • Backpack, bedroll, belt pouch (2), chalk (10), flint and steel, rope (50 ft.), rations (14), soap, torches (5), waterskin
Mask, Fine (4) • Bulk 0 • 8gp • Loreli has a number of porcelain masks and is always wearing one of them. They are similar in design, mostly featureless, but they vary in color and decoration. One is a reflective, shiny white with silver filigree, one is a matte white with no decorations, one is a matte black, and the one she typically wears is a plain matte, dull ivory-yellow. All of them have extended sides and a pair of wide bands to hold them in place. Each of Loreli's masks has a "ripple" like hole in the middle of the forehead roughly 2 inches above eye level. The back of the masks all have a fitted space with a clasp over it where her ever-burning token can be placed. The light cast by the stone shines through the hole and ridged rings around it, illuminating the area in front of her while keeping both hands free.
Ever-burning Token • Bulk 0 • free (15gp) • Evocation | Light | Magical • This polished and shaped stone is roughly the size of three stacked quarters and sheds light constantly, requiring no oxygen and generating no heat. The flame can be covered or hidden, but can’t be smothered or quenched.
Locket of Light • Bulk 0 • 5sp • This disk shaped locket has a front face that can be opened, flipping it down and to the back or beneath it as a sort of "stand" for it to rest on a flat surface such as a table or desk. The locket can be opened properly by twisting three metal tabs along the edge and her ever-burning token fits within the locket snugly. Loreli wears the locket on a thick leather thong around her neck.

Arms and Armor
Padded Armor • Bulk L • 2sp • Comfort, Cloth


Appearance
Kiki is a slight wellspring gnome with brilliant red-auburn hair that she wears loose around her shoulders when in a social or non-combat situation. In action she tightens a wrap around her head and uses prestidigitation briefly to wear her hair "up" at which point she looks a lot like a troll doll does. She wears a jumper with a tailored vest and split side skirt, short breeches, and a snug shift with drawstrings at the wrists. Her color choices tend to favor red accents on brownish grays but she can get pretty wild with changing her outfits to wild colors depending on her mood. Her vest has a number of small concealed pockets. She has a fancy porcelain mask she likes to wear during performances.


Personality
Excitable, overly happy, highly energetic. She loves to socialize and learn about people, even people she just met, or hasn't met yet. She doesn't really appreciate social boundaries most of the time although she can reign herself in for ceremonies and other special occasions.


Wild Child
Kiki has always been a handful...

Music Lessons
Giving her some well needed self control...

Sent to School
On the road...

Edited by Ryfte (see edit history)
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Posted (edited)

DESCRIPTION Geda is an overly slender gnome with spindly, spider-like, long fingers and toes and a narrow face with oversized, large, eyes. Her skin is dark, an olive-brown made even darker from years spent in the desert but with blue mottled spots and patches here and there. Golden eyes, almost metallic in hue, and much too large proportionally for her face, seem slightly off as does her too-wide grin. Her hair is black with natural blue and violet patches and streaks in it.

Her clothing is typically earth toned, browns and tans with paler shades as well. Favoring clothing with folds and pockets, that is slightly loose, she dresses simply. Her decorative pieces tend to be wood and shell, at the most polished and oiled.
| APPLICATION | SHEET
FemaleAuburnHair03.jpgKiki Gallant
Female, Neutral Good, Gnome (Wellspring), Bard 4


AC: 20 HP: 44/44 S/D/C/I/W/C: -1/+3/+1/+1/+1/+4 F/R/W: +7/+11/+9 | Move: 25' | Senses: Low-Light Vision(x4), Perception +9
Expert: Arcana +9, Lore: Warfare +9, Perform +13
Trained: Acrobatics +8, Deception +10, Intimidate +10, Lore: Theatre +7 Nantambu +7, Medicine +7, Occultism +7, Stealth +8, Thievery +8
Untrained: Athletics -2, Crafting +1, Religion +1, Society +1, Survival +1

 


Kiki spun as she walked through the town square trying to see everything at once. The vendors hawking their wares echoing about, the smells of all sorts of delicacies mixing together in a blended mashup of scents, and the colors swirling about from all the various people moving to and fro. No matter how many times she came to the market it still amazed her, the sheer variety of everything. A wide grin plastered across her face as she fell behind the rest of the group, distracted by it all. * Ah, so amazing... simply... wondrous... * Realizing she'd fallen behind, she shook her head, collecting her thoughts and hurried to catch up.

She almost collided with one of the cart vendors as she was so focused on not being distracted by her surroundings! "Apologies ma'm!" She nodded to the vendor and smiled a sheepish grin as she spun out of the way at the last second. Her shift brushed along the side of the cart as she passed by and moments later she'd caught up with the others.

"Sorry about that. I'm here..." She realized even as she spoke that none of them had realized she'd fallen behind anyways.


OoC

Stuff

Summary: ???

Reaction: ??
Action 1: ???
Action 2: ???
Action 3: ???


Offenses (Attack +6):
spacer.png Corset Knife (+10; 2d4-1; Agile, Concealable, Finesse, Thrown 10')
Poi (2) (+10; 1d4-1; Uncommon, Agile, Backswing, Finesse, Nonlethal)
Staff (+5; 1d4-1; Two-Hand d8)
Sling (+10; 1d6-1; Propulsive)


Spells (Attack +10, DC 20):
Focus Cantrips

Courageous Anthem two.png (--; --; 60' emanation; 1 round; +1 status bonus to attack rolls, damage rolls, and fear saves for self and allies) [Bard Composition]
Focus Spells
Counter Performance two.png(--; --; 30' emanation; --; Registers magic in the area)
Bullhorn two.png (--; --; 30' emanation; --; Registers magic in the area)
Cantrips
Bullhorn two.png (--; --; 30' emanation; --; Registers magic in the area)
Courageous Anthem one.png (--; --; 30' emanation; --; Registers magic in the area) [Bard Composition, focus]
Detect Magic two.png (--; --; 30' emanation; --; Registers magic in the area)
Electric Arc two.pngspacer.png (--; 2d4+4 electricity; 30'; Ref DC 17; One or two targets)
Guidance
 two.png (--; --; 30' emanation; --; Registers magic in the area)
Musical Accompaniment spacer.pngtwo.png (--; --; 30'; --; Targets 1 unattended object of light Bulk or less)
Needle Darts spacer.pngtwo.png (+7; 1d4+4 cold; 120'; --; Targets 1 creature, does double damage on a critical and inflicts a -10' status penalty to the targets speeds for 1 round)
Prestidigitation
 two.png (--; --; 30' emanation; --; Registers magic in the area)
Shield one.pngspacer.png (--; --; --; --; Grants a shield of magical force until the start of your next turn that grants a +1 circumstance bonus to your AC and has Hardness 5)
Telekinetic Projectile spacer.pngtwo.png (+7; 1d4+4 cold; 120'; --; Targets 1 creature, does double damage on a critical and inflicts a -10' status penalty to the targets speeds for 1 round)
Level 1
Mage Armor 
spacer.png (--; --; --; --; +1 item bonus to AC,  max Dex mod +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.)
??? spacer.png (--; --; --; --; --)
Level 2
Mage Armor 
spacer.png (--; --; --; --; +1 item bonus to AC,  max Dex mod +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.)
??? spacer.png (--; --; --; --; --)

 

 

Edited by Ryfte (see edit history)
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Posted (edited)

Downtime / Out of Thread Character Rolls / Stuff

 

Tmpest Sun 4

- Additional Lore: Warfare Lore - Expert
- Steeped in History +1
- Dedicated Attendant: Gain the Magaambyan Attendant Dedication
- Skill Feat (Trained): Impressive Performance

Emerald Bough 1

- Additional Lore

Edited by Ryfte (see edit history)
Name
L1 Primary Tempest Sun 0: Perform
27
1d20+7 20
L2 Secondary Emerald Bough 0: Diplomacy
24
1d20+8 16
L3 Primary Tempest Sun 2: Perform
31
1d20+12 19
L4 Secondary Emerald Bough 1: Diplomacy
11
1d20+10 1
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