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Elyssia Blackwind -- Glutton, Drunkard, Druid


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CHARACTER INFO

Basics:

Name: Elyssia Blackwind
Race: Half-Elf
Age: 43
Alignment: True Neutral
Class: Druid, Circle of Wildfire
Deity: Mielikki
Level: 5
Background: Outlander

Statistics:

HP: 38
AC: 16
Prof: +3
Init: +2
 
Abilities:
STR 10 DEX 14 CON 14
INT 10 WIS 18 CHA 12

Skills:

Insight +7, Medicine +7, Perception +7, Stealth +5, Survival +7, Perform +4

Tools: Herbalism Kit, Lute

Languages: Common, Druidic, Elven, [Whatever they speak in Kara-Tur]

Feats: Magic Initiate, Fey Touched

....

DESCRIPTION

Appearance:

Half-elven Elyssia strongly favors her human mother in looks but still enjoys the youth of elves despite having seen over forty summers. A somewhat petite woman she is thin and quick but not exactly imposing, with a talent for blending into the background. She wears simple robes of a somewhat novel cut, one she claims is favored in far Kara-Tur where she also acquired the notably exotic markings of the sun, wind, and sky upon her shoulders. While of good make and well cared for most of Elyssia's belongings are worn with time and she discards them easily when they are no longer of use. Her real treasures are more temporary still, the scent of wine lingers around Elyssia and she always seems to have some sweet or delectable treat with her.

Personality:

Whimsical, indulgent, insightful, self-reliant, and generally pleasant company all around Elyssia drifts through live as a leaf drifts on a breeze. A druid by faith she claims to want for nothing, and indeed seems to mean it at least as far as greater fame or fortune is concerned. While she makes good coin as a healer and adventurer she rarely keeps it for long, preferring to indulge in good wine and good food today for there might be none tomorrow. And those who know her best know she can go a month on nothing but berries and water and be just as chipper on the last day as the first.

  • Trait: I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
  • Ideal: Life is like the seasons, in constant change, and we must change with it.
  • Bond: An injury to the unspoiled wilderness of my home is an injury to me
  • Flaw: I am FAR too enamored of ale, wine, and other intoxicants.

...

BACKGROUND

A roaming druid, errant healer, part time adventurer, full time drinker, and excellent storyteller Elyssia has traveled the face of Toril for some thirty years now. Alone or with a group, on foot or under sail makes little difference to her, she travels to enjoy nature in all its forms from towering forests and boundless skies to the small life that hides in the shadow of the mightiest cities. For all its scope though hers is a quiet sort of life. Elyssia is no mighty adventuring hero out of legend, though more competent then many she prefers to avoid trouble whenever possible. She does jobs for coin as suits her, but can also go without at need.

Yet where does Elyssia hail from originally?

The answer is perhaps surprisingly nearby at least to inhabitants of Faerun, for Elyssia was born under the eaves of the High Forest. Occupied by elves since they first came to the Realms it is place of deep history and forest kingdoms long vanished. Yet in the shadows of the forest sententels small elven villages endure sheltered out of sight and out of mind from the wider world around them. Elyssia's father heads such a village in the region of Tall Trees that was once capital of Eaerlann. Over two score years prior he rescued an adventurer known as Isami the Blackwind. A human woman her adventures had brought her all the way from distant Kara-Tur beyond the bounds of Faerun to the east. While Isami was healing she bonded with her savior and in time romance blossomed and Elyssia was born.

While her near death experience had cured Isami's wanderlust and taste for adventure the same could not be said of her daughter, who grew up begging her mother for tales of their distant homeland. This worried her father who sent her to the local druids for education hoping she would learn to appreciate the forest around her and keep her feet planted. This plan half worked, Elyssia grew to love and revere nature fiercely but while it tempered her wanderlust with skill and judgement it did nothing to diminish its ardor. Finally when Elyssia was thirteen she declared she was off to see her maternal ancestors and vanished from the High Forest. Eventually word came through the druid circle that she had reached Cormyr and then Rasheman and then nothing.

It would be ten years before Elyssia returned home. She'd made it to Kara-Tur of course and filled her small village with tales of it as her mother once had. She would not remain home for long though, for Elyssia discovered her feet began to itch if they stayed in place too long and in her years abroad she'd picked up certain tastes for fine food and drink that ill suited a small elven village. Within six months Elyssia was on the move again. North, south, west, her journeys have taken her away for years at a time, and twenty years later she shows little signs of stopping.

Of late Elyssia has recently returned from Maztica for one of her periodic stops home to visit her father and aging mother. Heading south she fell in with a group of her fellow druids heading south to oversee a change of leadership at a small grove along the River Chionthar near the Shadowlands. Having decided to move on to Baldur's Gate and take ship to parts unknown Elyssia was asked to carry a message to a druid believed to have fallen in with some adventurers there. The small matter of a mind flayer invasion that followed before she could leave the city has rather delayed her plans and she has been spending her time working as a healer for the wounded city.

 

Edited by Solomon Black (see edit history)
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Posted (edited)
GEAR

Magic Item Preference:

  1. Broom of Flying*Yes I get it, but for a world traveler there's no better item.

    Not sure it would even be that great in this context anyways, plus I have Misty Step and other shenanigans.
  2. Cloak of Elvenkind
  3. Ring of Jumping

 

Edited by Solomon Black (see edit history)
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@Cointhief

Last minute application powers activated! Whoever said druids can't be light hearted characters? Not me.

Anyways I'm marking this complete, I will throw together a proper MW sheet tonight for he minor details but all the vitals are here.

I did have one question on languages, so Kara-Tur has like a jillion languages and hasn't been update in forever. Given 5e's somewhat limited ability to learn them and the nigh certainty of them not coming up (I assume) do you think I could get away with just Common? I have space in the build for 2 but would like kinda like to pick up Sylvan which costs double.

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