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Kyver Manyhued Prismat, Bard/Hedgewitch


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Backstory

 

A man surrounded by spirits of the dead, who can summon a war lute. He is usually based in Sunset-in-the-East. Having found chaotic journals of someone who travelled and created songs, a lot only partially completed, Taris read the musical notations and began playing them, discovering that it uncovered some hidden talents within himself as he did so. The songs reference a lot of different places, and are signed as Abatoma, but the place most often mentioned is the Black City. Driven by curiousity, Kyver travels to see if he can find out who or what Abatoma is.

Whoever wrote the songs is prolific, though perhaps not a completionist, with many tantalizing fragments hinting at threads of stories only briefly touched on. Sometimes they would intertwine or unravel. Most intriguing to Kyver are the ones that appear to be written as duets, or as one part of a band, though those are much rarer. Interspersed with the songs are random drawings or patterns, as if images serving as inspirations for the songs, or illustrating a particular element of a story.

 

"Nor sunder through the spectrum of seas

Wandering from the lumin trees

The Great Forgetting loses ties

To where the betting songs reprise

 

Circle Sea in Rainbowlands

From Communual body to Golden Desert sands

Bardstones fixed, so cannot move

For Long Ago they lost their groove

 

Biomancy increased wizard arts

Burdenbeasts roam far apart

Art Florists complete plant work unseen

The Forest of Meat for harvested protein

 

Lacquered chaos of cubes on shore of oily ocean

Patterns ignored in timeless commotion

Toxic dust occasions dead fools to see

Electromagnificent radiation of the Black city"

 

Having heard that the cat lord Jaya is looking to establish trade between the violet city and the black city, Kyver goes to investigate the opportunity to sign on and be part of the caravan.

 

 

 

 

Personality

Creative, curious, somewhat oblivious. A bit of a daydreamer, part of his creativity involves tuning into the spirits around him and the atmosphere of an area, leaving him less alert to the other, more mundane nuances. He has studied painting, poetry and song lyrics, as well as calligraphy. Kyver wears a urumi as a belt, and has an enchanted agile breastplate for protection.

From his studies of the obscure journals, he was able to create a variety of small magics, as well as enact works of healing, destruction and light. Having studied both moonlight and sunlight, he can project auras based on those.

 

Appearance

A man whose eyes change color when he works his magic. Telltale signs that he is invoking his power include things like being surrounded by blazing red or cooling azure. At times he suspects that he experiences synaesthesia, having cross sensory experiences. As a mage of spoken colors, he draws out the colors from fields of possibilities, to heal, attack, or create art.

 

Edited by LDDragon (see edit history)
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Posted (edited)

 

Kyver Manyhued Prismat

 

spacer.png

 

 

Race Human

 

Going to roll randomly for fun, may or may not use these.

Who is this hero?

19 Metropolitan accountant monk

Why are they on the road?

29 Keeping tabs on a rival explorer

What do they carry?

39 Clear crystal heart of a vile, see glossary page 192.

 

Character creation

Step 0- Create a thread here for your character.

Step 1— Determine Ability Scores: 25 Point Buy

Step 2—Pick Your Race: You can be any Core, or Other (within reason) race from the SRD, and use Spheres racial traits. But remember:

Everyone is (probably) Human. Even the half-orcs, I hear you ask? Especially the half-orcs. In the UVG, Common pan-humanity includes all the close-to-baseline sentient and soulful post-humans. This includes retro-humans, dwarfs, half-elfs, halflings, quarterlings, and half-orcs.

Step 3—Pick Your Class: Level 3, Please use Spheres classes or archetypes when designing your character. No standard vancian casting. Max HP all 3 levels, then 1/2 Max +1 thereafter (4 HP d6, 5 HP d8, 6HP d10, 7 HP d12). 3pp spheres content allowed after GM approval.

Step 4—Pick Skills and Select Feats: Background skills, 1 feat per level. 2 Traits, or 3 with a drawback. No Oaths/Aristeia. Advanced/Legendary/Exceptional talents allowed. Custom Martial/Casting/Blended traditions allowed with GM approval. Custom Trade Traditions have blanket approval.

Step 5—Buy Equipment: Standard WBL for level 3 PCs (3,000 GP)


Step 6—Finishing Details: Please include an image/description of your PC, ~ a paragraph about their personality, and ~2-3 paragraphs of backstory.

Edited Monday at 05:02 PM by TheGSE (see edit history)

 

 

Edited by LDDragon (see edit history)
Name
Who is this hero?
19
1d40 19
Why are they on the road?
29
1d40 29
What do they carry?
39
1d40 39
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