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Cyberpunk Red

Stern - Tech


druid91

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Stern

Tech

INT REF DEX TECH COOL WILL LUCK MOVE BODY EMP
5 6 8 8 5 8 4 6 4 (6) 8 (4)
HP DEATH SAVES HUMANITY MONEY
45 6 42 - 70 - 80  
AWARENESS SKILLS MODS RANKS STAT TOTAL
Concentration [Will]   2 8 10
Conceal/Reveal Objects [INT]     5 5
Lip Reading [INT]     5 5
Perception [INT]   2 5 7
Tracking [INT]     5 5
CONTROL SKILLS        
Drive Land Vehicle [REF]     5 5
Pilot Air Vehicle [REF]     5 5
Pilot Sea Vehicle [REF]     5 5
Riding [REF]     5 5
BODY SKILLS MODS RANKS STAT TOTAL
Athletics [DEX]   2 8 10
Contortionist [DEX]     8 8
Dance [DEX]     8 8
Endurance [WILL]   3 8 11
Resist Torture & Drugs [WILL]   3 8 11
Stealth [DEX]   2 8 10
PERFORMANCE SKILLS        
Acting [COOL]     5 5
Play: Instrument [TECH]     8 8
Play: Instrument [TECH]     8 8
EDUCATION SKILLS MODS RANKS STAT TOTAL
Accounting [INT]     5 5
Animal Handling [INT]     5 5
Buearocracy [INT]     5 5
Business [INT]     5 5
Composition [INT]     5 5
Criminology [INT]     5 5
Cryptography [INT]     5 5
Deduction [INT]   4 5 9
Education [INT]   2 5 7
Gamble [INT]     5 5
EDUCATION SKILLS MODS RANKS STAT TOTAL
Language [Street Slang] [INT]   4 5 9
Language [English] [INT]   4 5 9
Language [INT]     5 5
Library Search [INT]     5 5
Local Expert [Northside] [INT]   5 5 10
Local Expert [INT]     5 5
Local Expert [INT]     5 5
Science [INT]   5 5 10
Tactics [INT]     5 5
Wilderness Survival [INT]     5 5
SOCIAL SKILLS MODS RANKS STAT TOTAL
Bribery[COOL]     5 5
Conversation [EMP]   2 4 6
Human Perception [EMP]   2 4 6
Interrogation[COOL]     5 5
Persuasion [COOL]   2 5 7
Personal Grooming[COOL]   4 5 9
Streetwise [COOL]   5 5 10
Trading  [COOL]     5 5
Wardrobe & Style [COOL]   4 5 9
         
TECHNIQUE SKILLS MODS RANKS STAT TOTAL
Air Vehicle Tech [TECH]     8 8
Basic Tech [TECH]   2 8 10
Cybertech [TECH]   4 8 12
Demolitions (x2) [TECH]     8 8
Electronics / Security [TECH]   2 8 10
First Aid [TECH]   2 8 10
Forgery [TECH]     8 8
Land Vehicle [TECH]     8 8
Paint / Draw / Sculpt [TECH]     8 8
Paramedic (x2) [TECH]     8 8
TECHNIQUE SKILLS MODS RANKS STAT TOTAL
Photography / Film [TECH]     8 8
Pick Lock [TECH]   4 8 12
Pick Pocket [TECH]     8 8
Sea Vehicle Tech [TECH]     8 8
Weapons Tech [TECH]   4 8 14
RANGED WEAPONS SKILLS
Autofire (x2) [REF]     6 6
Handgun [REF]   4 6 10
Heavy Weapons (x2) [REF]     6 6
Shoulder Arms[REF]     6 6
FIGHTING SKILLS MODS RANKS STAT TOTAL
Brawling [DEX]   3 8 11
Evasion [DEX]   3 8 11
Martial Arts (x2) [DEX]     8 8
Martial Arts (x2) [DEX]     8 8
Melee Weapons [DEX]     8 8
         
         
         
         
         
LIFEPATH

Cultural Origin

North American

Motivations

Power

Environment

 Safe Corp Zone

Personality

Intellectual and Detached 

Opinions of People

People are obstacles to be destroyed if they get in the way.

Family Crisis

 Family was killed, with Stern the only survivor

Personal Style

Gang Colors

Valued Person

Johanna

Friends

 

Hairstyle

Unkempt

Valued Possession

An old Recording, his first Cyber-eye

Enemies

None, Yet....

Affectation

Piercings and Chrome

Background

Corporate Technicians

Life Goals

 To achieve cybernetic perfection, with cyberware of his own design and manufacture.

ROLE LIFEPATH

What Kind of Tech Are you?

 Cyberware Technician

Where do you get your supplies?

Strip the gear from bodies after firefights.

What's your workspace like?

 Only I understand my filing system.

Who are your main Clients?

 Local Gangers.

Who's Gunning for you?

A rival gang, who wants him to work for them exclusively.

ROLE ABILITY DESCRIPTION RANKS
Maker - 4 Fabrication 2
Maker - 4 Upgrade 2
Maker - 4 Invention 2
Maker - 4 Field 2
     
WEAPON TYPE WEAPON SKILL SINGLE SHOT DAM MAGAZINE SIZE RATE OF FIRE HANDS REQUIRED CONCEALMENT COST
Heavy Pistol Handguns  3d6  8 2 1 Yes 100
               
               
               
ARMOR TYPE ARMOR DESCRIPTION STOPPING POWER ARMOR PENALTY COST
Light Armorjack  A combination of Kevlar® and plastic meshes
inserted into the weave of the fabric.
11 N/A  100
         
CYBERWARE INSTALL DESCRIPTION & DATA COST HUMANITY LOSS
Grafted Muscle & Bone Lacing  Hospital Increases BODY by 2. The increase changes HP, Wound Threshold, and Death
Save. Multiple installments stack. Cannot raise BODY above 10.
1,000  14

Cyberarm (Right) 2/4

Clinic Replacement arm. Has 4 Option Slots. Comes installed with Standard
Hand that doesn't cause Humanity Loss or take up an Option Slot.
500 7
Tech Scanner Clinic Techscanner installed in Cyberarm. Helps diagnose broken tech. +2 to
multiple TECH-based Skills. Requires a Cyberarm and takes 2 Option Slots
500 7
Cyberoptic (Right) Clinic Artificial Eye. Each Cybereye has 3 Option Slots. Some
options must be paired (purchased twice and installed in two
different Cybereyes on a user. HL must be paid for each).
100 7
Tool Hand Clinic Fingers contain screwdriver, wrench, small drill, and other tools. Can be
installed as only piece of Cyberware in a meat arm.
100  3
         
         
         
         
GEAR DESCRIPTION COST
Agent  Self-adaptive AI powered smartphone. +2 to Library Search. +2 to Wardrobe
and Style under some circumstances. See pg. 352 for more information.
 100
Carryall  Bag for carrying stuff. 20
Flashlight 100m/yd beam of light. Lasts 10 hours on a charge. 20
     
     
     
     
     
     
  CHIC DESCRIPTION COST
BOTTOM Gang Colors  A pair of well worn black denim jeans. 50 
TOP Gang Colors A black Tee-shirt, crudely emblazoned with the words
"I survived a night at the Totentanz and all I got was this shirt."
20
JACKET Gang Colors A leather jacket, with a many-eyed skull printed on the back. 50
FOOTWEAR Gang Colors A set of well worn black boots. 20
JEWELRY      
MIRRORSHADES Gang Colors A set of red tinted reflective shades. 20
GLASSES      
CONTACT LENSES      
HAT      
FASHIONWARE Chemskin Dyes and pigments infused into the skin to permanently change its hue.
+2 to Personal Grooming if user also has Techhair.
100
FASHIONWARE Techhair Color-light-emitting artificial hair. +2 to
Personal Grooming if user also has Chemskin.
100
FASHIONWARE Light Tattoo A grinning cybernetic skull, with three eyes, above the Chrome counter. 100
FASHIONWARE 'Kill' Display A reprogrammed Kill-Display on his flesh and blood forearm. It reads CHROME: 13% (Counts as Light Tattoo) 100
FASHIONWARE Light Tattoo Mechanical patterned red-highlights along his neck and throat. 100
FASHIONWARE Biomonitor Subdermal implant which generates a readout of vitals. Can link to Agent. 100

PERSONALITY

Stern is friendly, intelligent, with a genuine passion for cybertechnology. But he is also aloof and distant. Prone to bouts of morbidity, fatalism, and possessing a deep-seated streak of ruthlessness born of a childhood in post-nuclear Night City. Though he's lived on the mean streets of night city for years now, his mannerisms and attitudes betray his corpo origins even after all this time.

APPEARANCE

A wiry punk in the Maelstrom style, Stern's right arm is obviously chrome with his left, being covered in light-tattoos. His former slight, malnourished build makes the implanted mechanical muscles all the more obvious, as the dyes and pigments infused in his skin gives it a pallid, corpse-like hue. Combined with the white tech-hair and red highlights, the Chrome junkie appears to be affecting a look of artificial Albinism. Beyond that, he looks much like any other punk you might find in the combat zones of north NC.

HISTORY

The child of Arasaka Corporate technicians, Gerald was born in 2016. He spent much of his early childhood in one Corpo-Education program or another. Then at the age of five that all changed. 2023. The Fall of the Towers. The assaults on Night city had Gerald’s parents moving him out of their apartment in the city center, and the last he saw of either of his parents was his father, driving into the distance to try and reach Arasaka tower to pick up his mother.

Thirty Minutes later, the city center vanished in a nuclear fireball.

Their home was destroyed. Arasaka was forced out of the country, and Gerald was out on the streets. Starving, Scared, and alone, he spent the next three weeks picking through the rubble of night city looking for food, or things he could trade for food. Sleeping in a makeshift cave in a pile of rubble on the Northside.

That was where Johanna found him, a Maelstrom ganger. And if things had gone differently, maybe that’s where he would have died. But a childhood spent in the home of Cybertech Engineers rubs off on even a young child. He had been identifying various implants on corpses, and had been clumsily harvesting them, cleaning them up, and trying to figure out how to sell or barter with them. Pleased with the cache of, albeit broken, cyberware Johanna took him in. From there she set him to work scavenging for her. As the years went on he graduated from corpse scavenging to running repairs for Johanna. Stern found himself a satellite to the gangs operations. Not quite a member, but not quite an outsider either.

Edited by druid91 (see edit history)
Name
Friends Number
9
1d10 9
Friends Types
3; 2
1d10;1d10 [3]; [2]
Enemies Number
3
1d10 3
Love Number
10
1d10 10
Tragic Type
8; 1; 3
1d10;1d10;1d10 [8]; [1]; [3]
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  • 3 weeks later...

Stern-Token.png.a9ce2d1c20ecefa4daf51922500fc6cf.pngStern - Tech


Head SP:  | Body SP:  11 | Shield: 0 | HP: 45 / 45

INT: 5 | REF: 6 | DEX: 8 | TECH: 8 | COOL: 5 | WILL: 8 | LUCK: 4 | MOVE: 6 | BODY: 6 | EMP: 4


Humanity: 42 | Critical Injuries: 0 | Addictions: 0

Heavy PistolHeavy Pistol Handguns 3d6 damage 8 clip
2 rof 1 Handed Concealable

 

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