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Cyberpunk Red

Mercedes Thomas - Media


mattilald

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On 11/1/2022 at 5:34 AM, TheWorldmaker said:

Marcedes Thomas

TRUTH SHALL PREVAIL

INT REF DEX TECH COOL WILL LUCK MOVE BODY EMP
8 7 6 7 8 8 5 4 3 6
HP DEATH SAVES HUMANITY MONEY
40   60 260
AWARENESS SKILLS MODS RANKS STAT TOTAL
Concentration [Will]   2 8 10
Conceal/Reveal Objects [INT]     8 8
Lip Reading [INT]   2 8 10
Perception [INT]   2 8 10
Tracking [INT]     8 8
CONTROL SKILLS        
Drive Land Vehicle [REF]     7 7
Pilot Air Vehicle [REF]     7 7
Pilot Sea Vehicle [REF]     7 7
Riding [REF]     7 7
BODY SKILLS MODS RANKS STAT TOTAL
Athletics [DEX]   2 6 8
Contortionist [DEX]     6 6
Dance [DEX]     6 6
Endurance [WILL]     8 8
Resist Torture [WILL]     8 8
Stealth [DEX]   4 6 10
PERFORMANCE SKILLS        
Acting [COOL]   4 8 12
Play: Instrument [TECH]     7 7
Play: Instrument [TECH]     7 7
EDUCATION SKILLS MODS RANKS STAT TOTAL
Accounting [INT]     8 8
Animal Handling [INT]     8 8
Beaurocracy [INT]   2 8 10
Business [INT]     8 8
Composition [INT]     8 8
Criminology [INT]     8 8
Cryptography [INT]   4 8 12
Deduction [INT]   4 8 12
Education [INT]   2 8 10
Gamble [INT]     8 8
EDUCATION SKILLS MODS RANKS STAT TOTAL
Language [Street Slang] [INT]   2 8 10
Language [English] [INT]   4 8 12
Language [INT]     8  
Library Search [INT] 2 2 8 12
Local Expert [Home] [INT]   2 8 10
Local Expert [INT]     8  
Local Expert [INT]     8  
Science [INT]     8  
Tactics [INT]     8  
Wilderness Survival [INT]     8  
SOCIAL SKILLS MODS RANKS STAT TOTAL
Bribery[COOL]     8 8
Conversation [EMP]   6 6 12
Human Perception [EMP]   2 6 8
Interrogation[COOL]   4 8 12
Persuasion [COOL]   6 8 14
Personal Grooming[COOL]   1 8 9
Streetwise [COOL]   2 8 10
Trading  [COOL]   2 8 10
Wardrobe & Style [COOL]   1 8 9
         
TECHNIQUE SKILLS MODS RANKS STAT TOTAL
Air Vehicle Tech [TECH]     7 7
Basic Tech [TECH]     7 7
Cybertech [TECH]   1 7 8
Demolitions (x2) [TECH]   1 7 8
Electronics / Security [TECH]   2 7 9
First Aid [TECH]   2 7 9
Forgery [TECH]   2 7 9
Land Vehicle [TECH]     7 7
Paint / Draw / Sculpt [TECH]     7 7
Paramedic (x2) [TECH]     7 7
TECHNIQUE SKILLS MODS RANKS STAT TOTAL
Photography / Film [TECH]   2 7 9
Pick Lock [TECH]   3 7 10
Pick Pocket [TECH]     7 7
Sea Vehicle Tech [TECH]     7 7
Weapons Tech [TECH]     7 7
RANGED WEAPONS SKILLS
Autofire (x2) [REF]     7  
Handgun [REF]   2 7 9
Heavy Weapons (x2) [REF]     7  
Shoulder Arms[REF]     7  
FIGHTING SKILLS MODS RANKS STAT TOTAL
Brawling [DEX]     6 6
Evasion [DEX]     6 6
Martial Arts (x2) [DEX]     6 6
Martial Arts (x2) [DEX]     6 6
Melee Weapons [DEX]     6 6
         
         
         
         
         
LIFEPATH

Cultural Origin

 Western Europe

Motivations

-

Environment

 Safe coprorate zone

Personality

 Driven and Determined

Opinions of People

 People are untrustworthy

Family Crisis

 Delyed death to nuclear explosion

Personal Style

 Businesswear

Valued Person

 Lover

Friends

 None 

Hairstyle

 Striped

Valued Possession

 Rosalie

Enemies

 Daniel French

Affectation

 Mirrored Shades

Background

 Corporate Tehnicians

Life Goals

 Revenge

ROLE LIFEPATH

Role

 Media

Type

 Investigativ Reporter

How do you reach people:

 Primarily screamsheets

Etics

 Fair and honest reporting, strong ethical practices. You only report the verifiable truth

Stories

 Coporate Takedowns

ROLE ABILITY DESCRIPTION RANKS
Vague Rumor The rumor is hazy. Contains the bare mimumum of information to start hunting the supposed truth at the core of it. Passive DV 7 Active DV 13  
Typical rumor The rumor is enought to know where to go next in an investigation. Containts ehough information to get a passing glimpse at the suposed truth. Passive DV 9 Active DV 15  
Substantial Rumor As Typical rumor, but rummor contains concrete information that is beneficial to a potantial investigation, like names, places and times. Passive DV 11 Active DV 17  
Detailed Rumor As substantial rummor, but rummor adittionaly contains information that, if verified could become a piece of evidence the Media can use in a story they might publish about the supposed truth at the core of the rumor. Passive DV 13 Active DV 21  
Credibility  Access: gang honcho, minor politiciain, Corpo Exec; Belivability 3 out of 10;  4
WEAPON TYPE WEAPON SKILL SINGLE SHOT DAM MAGAZINE SIZE RATE OF FIRE HANDS REQUIRED CONCEALMENT COST
 Heavy Handgun  Handgun  3d6  8  2  1  YES  100
 Combat Knife  Melee  1d6      1  YES  50
               
               
ARMOR TYPE ARMOR DESCRIPTION STOPPING POWER ARMOR PENALTY COST
 Light Armorjack Body A combination of Kevlar and plastic meshes inserted into weave of the fabric 11  none 100
Light Armojack Helmet A combination of Kevlar and plastic meshes inserted into weave of the fabric 11  none 100
CYBERWARE INSTALL DESCRIPTION & DATA COST HUMANITY LOSS
 none        
         
         
         
         
         
         
         
         
GEAR DESCRIPTION COST
 Agent
 Self-adaptive AI powered smartphone. +2 to Library Searc. +2 to Wardrobe and Style under some circumstances.   100
 Audio Recorder
 Records up to 24h of sound on a singe memory chip.  100
 Bug Detector  Beeps when within 2m of a listening device  500
 Caryall  Bag for Carying stuff.  20
 Laptop  Laptop computer  50
 Lockpicking set  Used to lockpick mechanical locks  20
 Personal Carepak  Everything you need to clean up  20
 Scrambler/Descrambler  Scrambles/ descrables communication  500
 Videocamera  Record up to 12 hours of audio nad video on a single memory chip  100
     
 Memory Chip (5)  Standard data storage device  50
     
     
     
     
     
  CHIC DESCRIPTION COST
BOTTOM  Businesswear  Dark blue-grey office slacks  500
TOP  Gang Colors  Neon Pink tank top of a band,  with robotic hand with extended middle finger and neon green text Neon Armapocalypse  20
JACKET  Businesswear  Bordeaux red and dark blue-grey single breasted office jacket  500
FOOTWEAR  Leasurewear  Black seakers  50
JEWELRY      
MIRRORSHADES  Urban Flash    100
GLASSES      
CONTACT LENSES      
HAT  Bohemian  Khaki Thrilby  10
FASHIONWARE      
FASHIONWARE      
FASHIONWARE      
FASHIONWARE      
FASHIONWARE      
FASHIONWARE      

PERSONALITY

The many bad things and traumas, left her not just lagely joyless, generaly numb to her lot in life, but he is goot at faking it. Cares about others more than herself (unless they are corpo). Driven to improve herself thu hard work and deremined to reach her goals.  

APPEARANCE

This smallish blonde woman, at the first glance wears typical businesswear - jaket and office slacks are mix between a pastel neo militirasim and muted neon kitch. Bud the left side of her comb-over bob cut hair is full of bightly coloured locks of hair, below her jacked she ussualy wears simple t-shirts or tank tops. She wears studded belts or spiked gloves. Smal acts of rebellion.

HISTORY

Born in 2011 to corporate tehincians in coprorate housing. She lived a comfortable life untill her parents died after a long battle with radiation induced cancers  (her parents were working just close enough that they ere radiated by the Arisaka hq blast, but far enough to survive). She had to choose after between paren'ts apartment or continuing academy. She choose to finish her graduate degrees, but in the mean time she worked small jobs and lived on one of the cheapest meagabuildings. But that wouldn't dent her optimism, things were still looking up: she had Zetatach scholarship and she was going to get a job there.

She started her job at Zeta Tech and progressed from simple system admin jobs thur pen testing to inteligence and security division. She was climbing coporate lagger whan she was entangled into internal corporate business, and then everything went wrong. She lot her job, her apartment, and her lover suddenly dissapeared without a trace.

Now it was personal. She used her skills in connections to reinvend herself as a journo. She was oging to have revenge on exacs that too everything from her 

 

wip

 

Edited by mattilald (see edit history)
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Character TokenMercedes Thomas - Media


Head Armor: 11 | Body Armor: 11 | Shield: 00 | HP: 40

INT: 8 | REF: 7 | DEX: 6 | TECH: 7 | COOL: 8 | WILL: 8 | LUCK: 5 | MOVE: 4 | BODY: 3 | EMP: 6


Humanity: 60 | Wounds: 0 | Critical Injuries: 0 | Addictions: 0

Heavy Pistol Belt Holster
Skill: Handgun
Damage: 3d6
Magazine Size: 8
RoF: 2
Hands: 1
| Combat Knife Bayonett
Skill: Melee
Damage: 1d6
Hands: 1
| Weapon 3DISPLAY CONTENT | Weapon 4DISPLAY CONTENT

 

 

Edited by mattilald (see edit history)
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