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Hallowed Evening

Hallowed Evening

            

  

Quell - Kenku Rogue 2image.png.51b897c8f5bf15aaf0a5815bf063b54d.png


AC: 14 | HP: 15/15 | Initiative: +3 | Passive Perception: 14 | Passive Investigation: 16 | Passive Insight: 12 | Kenku Recall: 2/2


Drawing forth his bow, he nocked an arrow, and placed a bead on one of the stone statues. With practiced movement, Quell let loose an arrow, trying to strike at one of the weakest points of the stony figure. 

Bending down, he snatched up his lantern, retreating further back down the corridor to offer up even more room for those ahead of him.

 


Mechanics

Main Hand: 
Off Hand: 


Action: Attacking with shortbow on Statue 1
Bonus Action: Disengage

Reaction:

Free Action: 
Move: 1 SE, 5 S
Manipulate: Pick up lantern

 

Character Sheet

Quell - Kenku Rogue 2


STATS

Str 10 (+0) Dex 16 (+3) Con 13 (+1) Int 14 (+2) Wis 14 (+2) Cha 8 (-1)
Speed 30 ft.HP 15 HD 1d8 AC 14 (Leather Armor)

Passive Perception 14 Initiative +3
Vision: Normal
DM Inspiration Yes
Languages Common, Goblin, Sylvan
Background Archaeologist Feature Historical Knowledge

When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a century old.


WEAPONS

Rapier +5 attack, 1d18+3 piercing damage

Shortbow (range 80/320) +5 attack, 1d6+3 piercing damage

 


PROFICIENCIES

Proficiency +2 Saving Throws Dexterity +5, Intelligence +4
Weapons Simple, Rogue Weapons
Armor Light


FEATS 

 


RACIAL FEATURES

  • Size. Kenku are about the same size and build as humans. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Kenku Recall. You have proficiency in two skills. You can make an ability check using any skill in which you have proficiency, you can give yourself advantage on the check before rolling the d20. You can ive yourself an advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finished a long rest.
  • Expert Duplication. When you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate.
  • Mimicry. You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 8 + your proficiency bonus + your Charisma modifier.
  • Languages. You can speak, read, and write Common, Goblin, Sylvan.
  • Source: Mordenkainen's Tome of Foes

     


CLASS FEATURES

Thieves' Cant

Sneak Attack

Expertise

Cunning Action

 

 

 

Equipment

General Inventory 

Traveler's Clothes (2gp) - 4 lbs.

Leather Armor (10gp - 10lbs

Rapier - 2 lbs.

Shortbow (2) - 2 lbs.

Torch  (1cp) - 1 lbs.

Tinderbox (1sp) 

Waterskin (5sp) - 5lbs.

Pouch (1cp) - 1lb.

Thieves' Tools - 1lb.

Daggers (2) - 2lbs

Hammer w/ 10 Pitons - 5lbs.

Crowbar 1 - 5lbs.

Rations (10 days) - 10lbs.

Iron Spikes (10) - 5lbs.

Torches (9) - 9lbs

Sacks (2) - 1lb.

Pouch  - 1lb.

Oil, Flask (10) - 10lbs

Waterskin - 5 lbs.
Hempen Rope (50ft) - 10 lbs.

Miner's Pick - 10lbs

Bullseye Lantern - 2lbs

Shovel - 5lbs

Two-person Tent - 20lbs

Cartographer's Tools- 6lbs

 

Scrolls


Coin Purse  
Platinum: 0
Gold: 111
Electrum: 0
Silver: 0
Copper: 0

 

Encumbrance

Max Load: 150 lbs. (15 x 10 STR)

Current Weight: 90 (unencumbered)

Spells

Spell Attack: +0
Spell DC: 10

 

Cantrips

 

 

 



 

 

Hallowed Evening

Hallowed Evening

            

  

Quell - Kenku Rogue 2image.png.51b897c8f5bf15aaf0a5815bf063b54d.png


AC: 14 | HP: 15/15 | Initiative: +3 | Passive Perception: 14 | Passive Investigation: 16 | Passive Insight: 12 | Kenku Recall: 2/2


Drawing forth his bow, he nocked an arrow, and placed a bead on one of the stone statues. With practiced movement, Quell let loose an arrow, trying to strike at one of the weakest points of the stony figure. 

Bending down, he snatched up his lantern, retreating further back down the corridor to offer up even more room for those ahead of him.

 


Mechanics

Main Hand: 
Off Hand: 


Action: Attacking with shortbow
Bonus Action: Disengage

Reaction:

Free Action: 
Move: 1 SE, 5 S
Manipulate: Pick up lantern

 

Character Sheet

Quell - Kenku Rogue 2


STATS

Str 10 (+0) Dex 16 (+3) Con 13 (+1) Int 14 (+2) Wis 14 (+2) Cha 8 (-1)
Speed 30 ft.HP 15 HD 1d8 AC 14 (Leather Armor)

Passive Perception 14 Initiative +3
Vision: Normal
DM Inspiration Yes
Languages Common, Goblin, Sylvan
Background Archaeologist Feature Historical Knowledge

When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a century old.


WEAPONS

Rapier +5 attack, 1d18+3 piercing damage

Shortbow (range 80/320) +5 attack, 1d6+3 piercing damage

 


PROFICIENCIES

Proficiency +2 Saving Throws Dexterity +5, Intelligence +4
Weapons Simple, Rogue Weapons
Armor Light


FEATS 

 


RACIAL FEATURES

  • Size. Kenku are about the same size and build as humans. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Kenku Recall. You have proficiency in two skills. You can make an ability check using any skill in which you have proficiency, you can give yourself advantage on the check before rolling the d20. You can ive yourself an advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finished a long rest.
  • Expert Duplication. When you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate.
  • Mimicry. You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 8 + your proficiency bonus + your Charisma modifier.
  • Languages. You can speak, read, and write Common, Goblin, Sylvan.
  • Source: Mordenkainen's Tome of Foes

     


CLASS FEATURES

Thieves' Cant

Sneak Attack

Expertise

Cunning Action

 

 

 

Equipment

General Inventory 

Traveler's Clothes (2gp) - 4 lbs.

Leather Armor (10gp - 10lbs

Rapier - 2 lbs.

Shortbow (2) - 2 lbs.

Torch  (1cp) - 1 lbs.

Tinderbox (1sp) 

Waterskin (5sp) - 5lbs.

Pouch (1cp) - 1lb.

Thieves' Tools - 1lb.

Daggers (2) - 2lbs

Hammer w/ 10 Pitons - 5lbs.

Crowbar 1 - 5lbs.

Rations (10 days) - 10lbs.

Iron Spikes (10) - 5lbs.

Torches (9) - 9lbs

Sacks (2) - 1lb.

Pouch  - 1lb.

Oil, Flask (10) - 10lbs

Waterskin - 5 lbs.
Hempen Rope (50ft) - 10 lbs.

Miner's Pick - 10lbs

Bullseye Lantern - 2lbs

Shovel - 5lbs

Two-person Tent - 20lbs

Cartographer's Tools- 6lbs

 

Scrolls


Coin Purse  
Platinum: 0
Gold: 111
Electrum: 0
Silver: 0
Copper: 0

 

Encumbrance

Max Load: 150 lbs. (15 x 10 STR)

Current Weight: 90 (unencumbered)

Spells

Spell Attack: +0
Spell DC: 10

 

Cantrips

 

 

 



 

 

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