Quell - Kenku Rogue 2
AC: 14 | HP: 15/15 | Initiative: +3 | Passive Perception: 14 | Passive Investigation: 16 | Passive Insight: 12 | Kenku Recall: 2/2
Drawing forth his bow, he nocked an arrow, and placed a bead on one of the stone statues. With practiced movement, Quell let loose an arrow, trying to strike at one of the weakest points of the stony figure.
Bending down, he snatched up his lantern, retreating further back down the corridor to offer up even more room for those ahead of him.
Mechanics
Main Hand:
Action: Attacking with shortbow on Statue 1 Reaction:
Free Action:
|
Character Sheet Quell - Kenku Rogue 2 STATS
Str 10 (+0) Dex 16 (+3) Con 13 (+1) Int 14 (+2) Wis 14 (+2) Cha 8 (-1)
Passive Perception 14 Initiative +3 When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a century old. WEAPONS Rapier +5 attack, 1d18+3 piercing damage Shortbow (range 80/320) +5 attack, 1d6+3 piercing damage
PROFICIENCIES
Proficiency +2 Saving Throws Dexterity +5, Intelligence +4 FEATS
RACIAL FEATURES
CLASS FEATURES Thieves' Cant Sneak Attack Expertise Cunning Action
|
Equipment General Inventory Traveler's Clothes (2gp) - 4 lbs. Leather Armor (10gp - 10lbs Rapier - 2 lbs. Shortbow (2) - 2 lbs. Torch (1cp) - 1 lbs. Tinderbox (1sp) Waterskin (5sp) - 5lbs. Pouch (1cp) - 1lb. Thieves' Tools - 1lb. Daggers (2) - 2lbs Hammer w/ 10 Pitons - 5lbs. Crowbar 1 - 5lbs. Rations (10 days) - 10lbs. Iron Spikes (10) - 5lbs. Torches (9) - 9lbs Sacks (2) - 1lb. Pouch - 1lb. Oil, Flask (10) - 10lbs
Waterskin - 5 lbs. Miner's Pick - 10lbs Bullseye Lantern - 2lbs Shovel - 5lbs Two-person Tent - 20lbs Cartographer's Tools- 6lbs
Scrolls
Encumbrance Max Load: 150 lbs. (15 x 10 STR) Current Weight: 90 (unencumbered) |
Spells
Spell Attack: +0
Cantrips
|