Arlyn Horskar - Half-Elf Ranger 2
Arlyn asks her companions, "Should we identify the types of mushrooms first? Considering this is a dungeon I can assume they will be poisonous, but it would be nice to know first. Also, if they are poisonous, then we can come up with a solution on how to clear it out so we can have that passage free. Chances are we will likely need to use that passage for some reason or another. Might as well get to work clearing it out before we discover another sentry that will wound us before we get a chance to do so later."
Mechanics Free Action: Passive Perception 14 ___________________________________________________
Main Hand: Short Sword ___________________________________________________
Action: none |
Character Sheet Arlyn Horskar - Half-Elf Ranger 2
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Str 14 (+2) Dex 16 (+3) Con 14 (+2) Int 9 (-1) Wis 14 (+2) Cha 10 (+0)
Passive Perception 14 Initiative +3 You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you
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Short Swords +5 attack, 1d6+3 piercing damage
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Proficiency +2 Saving Throws Dexterity +5, Strength +4
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___________________________________________________ Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
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Favored Enemy. You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
Natural Explorer. You are particularly familiar with one type of natural environment "forest" and make checks with Advantage (Int or Wis).
Fighting Style. Druidic Warrior - You learn 2 cantrips of your choice from the druid spell list, and can replace 1 with another from the same list at every level.
Spellcasting. You now have access to the ranger spell list. Initially you know 2 spells of 1st level and can replace 1 spell at every level.
Spellcasting Focus. You can use a druid spell focus to cast your spells, i.e., mistletoe, holly, wand, rod, staff, talisman, etc... |
Equipment
___________________________________________________ General Inventory (128 lbs.)
Short Swords (2) - 4 lbs. Waterskin (1), Rations (8) - 21 lbs. Torches (10), Tinderbox - 11 lbs. Hammer (1), Pitons (10) - 5.5 lbs. Iron Spikes (10) - ?lbs. loot? Whetstone, Iron pot - 1 lbs. Shovel, Fishing Tackle - 9 lbs. Hemp Rope (50') - 10 lbs.
Encumbrance Max Load: 210 lbs. (15 x STR) Current Weight: 128 lbs. |
Spells
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Ranger Spells 1st: Cure Wounds, Hunter's Mark
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