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Loot Rules


Drakeburn

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Items you find in a secret base have two attributes: Loot Points, and Bulk.

 

Loot points represent how valuable an object is. Every 5 loot points is worth 1 Power Point.

 

Bulk determines how much space or weight loot takes up. One person can normally carry up to 20 bulk points worth of loot, and an unconscious adult human body has the same amount of bulk points. While normal equipment and gadgets don't count against bulk, the GM may rule that large or unusually shaped objects count against bulk. Overall, the GM has the final say over bulk.

 

Types of Loot

Debris Worth more as scrap for recycling than anything else. 1 loot point per 200 bulk points
Mundane Supplies Miscellaneous supplies necessary to run a base but have little worth - rations, office equipment and furniture. 1 loot point per 100 bulk points.
Tech Supplies Spare parts and tools to repair computers, sensors, and other technologically advanced equipment. 1 loot point per 20 bulk points.
Advanced Tech Alien-built or superhuman designed technology. 1 loot point per 20 bulk points.
Tech Documentation Photos or video that show advanced technology. Useful in reverse engineering tech. 1 loot point per room documented. No bulk.
Data Research notes, schematics, blueprints, and other unencrypted data of value. Variable loot point value. No bulk.
Base Components Advanced technology built into a base. 1 loot point per 10 bulk points. Salvage required.
Occult Library Books, scrolls, about esoteric topics. 1 loot point per 50 bulk points.
Alchemy Ingredients Rare herbs, body parts of magical beings, and unearthly metals. 1 loot point per 20 bulk points.
Golem Parts Spare parts for magical constructs. Often made of mithril or other exotic materials. 1 loot point per 10 bulk points.

 

 

Edited by Drakeburn (see edit history)
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