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Starhawk

Starhawk

spacer.pngTann Hauser (AC 17)

Character Short Form

Female  Neutral  Elf Wizard,

Level 1, Init 5, HP 8/8, Speed 30 

AC 13 (17 Mage Armor) Touch 13, Flat-footed 10 (14), CMD 12, 

Fort 1, Ref 3, Will 3, CMB -1, Base Attack Bonus  0,  

Dagger -1 (1d4-1, 19-20/x2)
Light Crossbow (10 Reusable) +3 (1d8, 19-20/x2)
 
Str 8, Dex 16, Con 12, Int 18, Wis 12, Cha 10

Cantrips Dancing Lights, Detect Magic, Ray of Frost 1d3+1

1st level Spells Burning Hands 1 (3d4+1), Colour Spray, Crafter's Blessing, Ears of the City 1 (used), Expeditious Retreat, Fabricate Bullets, Grease 0, Mage Armor 1

Skills

+10  Knowledge Local, Knowledge Arcana

+8  Alchemy, Spellcraft

+6 Heal, Perception (+9 in low light), all other knowledge skills and professions

Condition

Darkvision 60' but dazzled in bright light.

Entomophobe Drawback (penalties with vermin and swarms)

Tann, hood up for the moment, merely stands, looking mild mannered. She'd set out why going after the dwarf might be a bad idea. The notion that he was paid up with the right people, well for him, but not for the company she was in, was something that 'concerned her', in both meaning of the phrase. Being one of the least likely to survive getting stabbed in the back and possibly the one marked for death first in the 'shiv the mage' sense was not at all lost on her. She considered her role to be stay alive, provide with magic that which could not be achieved with muscle. Her staying alive was the company's ace up their sleeve.. the grease spell under the thing that would go through them like a door, if only it could stand up, things of that sort, things of that order. For a mage discretion truly was the better part of valour. She wondered how this would go.

Starhawk

Starhawk

spacer.pngTann Hauser (AC 17)

Character Short Form

Female  Neutral  Elf Wizard,

Level 1, Init 5, HP 8/8, Speed 30 

AC 13 (17 Mage Armor) Touch 13, Flat-footed 10 (14), CMD 12, 

Fort 1, Ref 3, Will 3, CMB -1, Base Attack Bonus  0,  

Dagger -1 (1d4-1, 19-20/x2)
Light Crossbow (10 Reusable) +3 (1d8, 19-20/x2)
 
Str 8, Dex 16, Con 12, Int 18, Wis 12, Cha 10

Cantrips Dancing Lights, Detect Magic, Ray of Frost 1d3+1

1st level Spells Burning Hands 1 (3d4+1), Colour Spray, Crafter's Blessing, Ears of the City 1 (used), Expeditious Retreat, Fabricate Bullets, Grease 0, Mage Armor 1

Skills

+10  Knowledge Local, Knowledge Arcana

+8  Alchemy, Spellcraft

+6 Heal, Perception (+9 in low light), all other knowledge skills and professions

Condition

Darkvision 60' but dazzled in bright light.

Entomophobe Drawback (penalties with vermin and swarms)

Tann, hood up for the moment, merely stands, looking mild mannered. She'd set out why going after the dwarf might be a bad idea. The notion that he was paid up with the right people, well for him, but not for the company she was in, was something that 'concerned her', in both meaning of the phrase. Being one of the least likely to survive getting stabbed in the back and possibly the one marked for death first in the 'shiv the mage' sense was not at all lost on her. She considered her role as stay alive, provide with magic that which could not be achieved with muscle. Her staying alive was the company's ace up their sleeve.. the grease spell under the thing that would go through them like a door, if only it could stand up. Things of that order. For a mage discretion truly was the better part of valour. She wondered how this would go.

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