Luke (Kayal Wisp - Starlit Span Magus 1 - CG)
AC: 18 Leather | HP: 17/17 | Perception: +3 | Darkvision | Small | Conditions: None
Fort: +7 | Ref: +7 | Will: +5 | Hero Points : 1/1
Arcane Cascade : off | Spellstrike : off | Focus Pool : 1/1 | Spell Slots : 1st : 1/1
Luke was shocked to find their ringmaster dead. Dead.
"Murdered? Who would kill them? This is the worst possible timing."
Luke was half expecting to be accused. He'd already fled his home, when torches and pitchforks came to blame the freak for their misfortunes. Strange occurrences start to plague the people, and they start coming for the strange shadowy kid.
Forget that he'd known them his whole life. Forget that his mom had healed them when they were injured. Saved many of their lives. And done it with simple medicine and herbs too. Taught them, the medicine in willow bark, and licorice root, garlic and honey and ginger.
But the group was rallying, everyone focusing on their own parts. The Rooks were breaking off too, grabbing costumes, and joining their leaders. Luke saw Othin heading towards Eliza and the more sensational animals. She had Connie out, making sure the massive snake was well fed before the act. Farvad was taking command, helping fill the vacuum, working with Hamako to lock down the order. Boril was working with Moridaine. She was explaining again, what she needed to survive the water tank. Dorgothea was working with the Flambini Sisters. Wardrobe was frantically pulling together her costume.
Farvad and Hamako called Luke over to where the acrobatic teams were preparing. The Dwarven Throwers and the Feather Fall Five were stretching out, getting limber and ready. They would each be part of the Big Finale.
"Hey. So, y'all have a plan? I suppose I'm helping one of the Acrobat teams? Do we know who is going to perform the big final act?"
Mechanics Prepared below, for Circus Days (Aerial Days = Feather Fall)
MECHANICS
MAGUS Class DC 17 • Trained 3 • Base 10 • Dex 4 • Item 0
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WEAPONS
Shortbow +7 • Trained 3 • Dex 4 • Item 0 • Damage 1d6 P • Deadly 1d10
Bulk : 1 | Hands : 1+ | Range : 60 ft | Reload : 0 | Bow
Ammunition : 30
Throwing Knife +7 • Trained 3 • Dex 4 • Item 0 • Damage 1d4 P • Finesse • Agile • Thrown 20 ft
Bulk : 0.1 | Hands : 1 | Melee | Martial | Knife
Light Mace +7 • Trained 3 • Dex 4 • Item 0 • Damage 1d4 B • Finesse • Agile • Shove
Bulk : 0.1 | Hands : 1 | Melee | Martial | Knife
Main-Gauche +7 • Trained 3 • Dex 4 • Item 0 • Damage 1d4 P • Finesse • Disarm • Agile • Parry • Versatile S
Bulk : 0.1 | Hands : 1 | Melee | Martial | Knife
Unarmed +3 • Trained 3 • Str 0 • Item 0 • Damage 1d4 B • Finesse • Agile • Nonlethal • Unarmed
Proficiency : Trained: Martial • Simple • Unarmed
SKILLS
STRENGTH :
Athletics +3 Trained
DEXTERITY :
Acrobatics +7 Trained
Stealth +7 Trained
Thievery +7 Trained
INTELLIGENCE :
Arcana +5 Trained
Occultism +5 Trained
Society +5 Trained
Lore : Shadow Plane +5 Trained
Lore : Warfare +5 Trained
WISDOM :
Medicine +4 Trained
CHARISMA :
Diplomacy +3 Trained
Languages : Common, Undercommon, Aklo, Shadowtongue
GEAR
Inventory —
Money: 0 gp, 8 sp, 12 cp
Bulk 4.7/5 • Enc 5 (5 + Str 0) • Max 10 (10 + Str 0)
Adventurer's Pack • Bulk 1
• Backpack
• bedroll
• rope (50 ft.)
xxx • torches (5) (trade away 3)
• Belt pouches (2)
• chalk (10)
• flint and steel
• whetstone
• rations (14)
• soap
• waterskin
Crowbar • Bulk L
Grappling Hook • Bulk L (attached to rope)
Signal Whistle • Bulk ~
Healers Tools • Bulk L
Arms and Armor
Shortbow • Bulk 1
- Arrows x 30 • Bulk 3L
Light Mace • Bulk L
Throwing Knife x 2 • Bulk 2L
Main-gauche • Bulk 1L
Leather Armour • Bulk 1
Explorer's Clothes • Bulk L