Luke (Kayal Wisp - Starlit Span Magus 1 - CG)
AC: 18 Leather | HP: 17/17 | Perception: +3 | Darkvision | Small | Conditions: None
Fort: +7 | Ref: +7 | Will: +5 | Hero Points : 1/1
Arcane Cascade : off | Spellstrike : off | Focus Pool : 1/1 | Spell Slots : 1st : 1/1
Luke moves without thinking twice. His mother always said that the snakes in the swamp were usually more afraid of him, than he was them. But it wouldn't do to have someone panic, and confront one of the snakes.
"Fabulous Animal Acts! Everyone make way, make way! "
Luke held his bow stave out like a shepherds crook. It allowed him to nudge a snake gently left, gently right. He was able to keep the fangs aimed at a solid chunk of wood. His calm confidence was infectious, as he encouraged the crowd near the vipers to look at the beautiful snakes, but not touch, and he casually maneuvered himself between the crowd, and the snakes.
"The little ones will exit the tent, and go for dinner with their handlers. Then we can all focus upon the big show with Elizia and the magnificent savage beasts in the ring!"
Luke laughed to himself as he realized Othin might be the most savage one I the ring. He set aside his struggles with all that was going on behind the scenes. Had someone let the vipers out and they accidentally found the ringmaster? Or had they used the snakes, to intentionally attack him? The most important thing now was to get them outside safely.
"Why would y'all get loose Sherry? Eh? You know betta. Come come, Elizia will not be pleased if you get lost or hurt. Calmly now, away from all this foot traffic. Shoo, shoo mon petite. Let us not steal ze show. Let us give the terrible, tremendous terrifying Anaconda his spotlight, yes?"
Luke was speaking to calm himself, and calm the crowd, and calm the vipers.
When one of the crowd got a little too close, Luke gestured, spoke, and a spectral shadowy hand reached out and lifted up the head of the viper. Gently guiding it off the Bela her, and down behind to the open edge of the tent. He corralled the vipers towards the outer walls of the tent, using a gentle shadowy touch when necessary.
There was another problem, as there were troublemakers inciting the crowd. Luke focused on his task, ensuring the vipers escaped to safety withiut harming anyone. While he imagined the irony, if these roustabouts feel afoul of the snakes, he knew that any bite could be more drama than it was worth.
OOC
Infectious Enthusiasm is an At Will cantrip, that can buff a Charisma skill...
I'll try Persuasion, with Infectious Enthusiasm, Bullhorn, and the arcane cascade for added drama.
But, I also remembered that Mage Hand should be useful here. A shadowy hand of force to help manipulate a small snake. They can't weigh much.
Definitely place Luke between the snakes and the crowd. He can use Shield if a snake tries something.
Mechanics Prepared below, for Circus Days (Aerial Days = Feather Fall)
MECHANICS
MAGUS Class DC 17 • Trained 3 • Base 10 • Dex 4 • Item 0
|
WEAPONS
Shortbow +7 • Trained 3 • Dex 4 • Item 0 • Damage 1d6 P • Deadly 1d10
Bulk : 1 | Hands : 1+ | Range : 60 ft | Reload : 0 | Bow
Ammunition : 30
Throwing Knife +7 • Trained 3 • Dex 4 • Item 0 • Damage 1d4 P • Finesse • Agile • Thrown 20 ft
Bulk : 0.1 | Hands : 1 | Melee | Martial | Knife
Light Mace +7 • Trained 3 • Dex 4 • Item 0 • Damage 1d4 B • Finesse • Agile • Shove
Bulk : 0.1 | Hands : 1 | Melee | Martial | Knife
Main-Gauche +7 • Trained 3 • Dex 4 • Item 0 • Damage 1d4 P • Finesse • Disarm • Agile • Parry • Versatile S
Bulk : 0.1 | Hands : 1 | Melee | Martial | Knife
Unarmed +3 • Trained 3 • Str 0 • Item 0 • Damage 1d4 B • Finesse • Agile • Nonlethal • Unarmed
Proficiency : Trained: Martial • Simple • Unarmed
SKILLS
STRENGTH :
Athletics +3 Trained
DEXTERITY :
Acrobatics +7 Trained
Stealth +7 Trained
Thievery +7 Trained
INTELLIGENCE :
Arcana +5 Trained
Occultism +5 Trained
Society +5 Trained
Lore : Shadow Plane +5 Trained
Lore : Warfare +5 Trained
WISDOM :
Medicine +4 Trained
CHARISMA :
Diplomacy +3 Trained
Languages : Common, Undercommon, Aklo, Shadowtongue
GEAR
Inventory —
Money: 0 gp, 8 sp, 12 cp
Bulk 4.7/5 • Enc 5 (5 + Str 0) • Max 10 (10 + Str 0)
Adventurer's Pack • Bulk 1
• Backpack
• bedroll
• rope (50 ft.)
xxx • torches (5) (trade away 3)
• Belt pouches (2)
• chalk (10)
• flint and steel
• whetstone
• rations (14)
• soap
• waterskin
Crowbar • Bulk L
Grappling Hook • Bulk L (attached to rope)
Signal Whistle • Bulk ~
Healers Tools • Bulk L
Arms and Armor
Shortbow • Bulk 1
- Arrows x 30 • Bulk 3L
Light Mace • Bulk L
Throwing Knife x 2 • Bulk 2L
Main-gauche • Bulk 1L
Leather Armour • Bulk 1
Explorer's Clothes • Bulk L