Jump to content

Edit History

Butchern

Butchern

I'm going through this whole thread to see what can already be done and what is already in the guide so I can update it as necessary. Giving some answers below as well for those who might be searching for answers to their questions.

  • A help feature next to the die roll options would be really helpful. - Does not exist; not a bad idea. @Eric? Maybe just a link to the dice guide somewhere on the roller?
     
  • What are "legal" roll strings for the table or the command line options? What options are available for me to roll multiple dice at once, of any? Can I roll to hit and damage in the same roll like I can in OGMW? Can I add rolls together?  In the guide already. All legal rolls and options are in the guide; yes, you can roll to hit and then damage; yes, you can add rolls together as per the guide.
     
  • What is the available logic that I can apply to a roll, if any? In the guide. In the guide already. All available logic for rolls is in the guide.
     
  • Can I label rolls better? Not sure what you mean. As far as I know, labels will take multiple words and most punctuation.
     
  • Can I have the option of setting a DC and a roll and just seeing if I succeed or fail and if I succeed can I then roll damage? Yes and no. "Success" is in the guide already. You can ask the Tower to tell you if a roll is a success for failure using the "success" dice string (e.g. Attack: success(1d20+5, 16, above) will output the result of the roll and a "1" if the roll is a success and a "0" if the roll is a failure; no, it will not then trigger another roll on a success.
     
  • Hidden dice for when you don't want the players to see you rolling but that you can later unhide to show players what you rolled. Not a big deal really but it comes up sometimes. Currently, the only way to hide dice from players is to put it in a post in a thread that is hidden from the players.
     
  • Sheet dice (already in dev as I understand it). More importantly the ability for the GM to roll dice for every PC attached to the game or for a selection of PCs. I used to roll saving throws and initiative for my parties just to speed up play. If I have to NPC someone who is away it would be nice to make quick rolls for them without having to lookup lots of things. Correct, in development, but I have no idea what features will be available.
     
  • Adding dice together: In OGMW I can roll 1d4tz 4d6tz to add sneak attack to my dagger damage. I'd like to still do that. At the moment I can add different dice together but if I want 1d6+4d6 for example I just put 5d6. What happens if I don't get a sneak attack like I thought and the GM just wants the first 1d6? In the guide already. Yes, this works like any other use of "adding rolls together" as per the guide (e.g. roll:4d6+10;1d6+2 outputs "roll:4d6+10;1d6+2 => ;  => 24; 5").
     
  • Labeling multiple rolls. It's a nice feature to add a second roll or a third roll but I'd like the option of labeling them. i.e. i.e. a quasit claws someone so I want labels for Attack roll, piercing damage, and dexterity damage. This is great in the table roll but it isn't available elsewhere, specifically the command line. Yes, multiple labels require multiple entries into the Dice Tower, but see above for several work-arounds (multi-part labels or copy/paste multiple entries into CLI).
     
  • 1d3 and 1d2 rolls. I know you can use them in the table and command line rolls but there's no option in the whizzy GUI for it. Granted that is probably by design but you could add a round up or round down option when dividing a roll. Yes, I also assume that was by design.
     
  • Why do I have the ability to click on the dice on someone else's post when I'm not the GM? Can it just be hidden if I am not supposed to have this functionality? No, see "hidden dice" above.
     
  • As for pasting multiple lines the command line works quite well for this. If I copy and paste the following: I did not know this either. I'll add a section in the guide Added to the guide.
Butchern

Butchern

I'm going through this whole thread to see what can already be done and what is already in the guide so I can update it as necessary. Giving some answers below as well for those who might be searching for answers to their questions.

  • A help feature next to the die roll options would be really helpful. - Does not exist; not a bad idea. @Eric? Maybe just a link to the dice guide somewhere on the roller?
     
  • What are "legal" roll strings for the table or the command line options? What options are available for me to roll multiple dice at once, of any? Can I roll to hit and damage in the same roll like I can in OGMW? Can I add rolls together?  In the guide already. All legal rolls and options are in the guide; yes, you can roll to hit and then damage; yes, you can add rolls together as per the guide.
     
  • What is the available logic that I can apply to a roll, if any? In the guide. In the guide already. All available logic for rolls is in the guide.
     
  • Can I label rolls better? Not sure what you mean. As far as I know, labels will take multiple words and most punctuation.
     
  • Can I have the option of setting a DC and a roll and just seeing if I succeed or fail and if I succeed can I then roll damage? Yes and no. "Success" is in the guide already. You can ask the Tower to tell you if a roll is a success for failure using the "success" dice string (e.g. Attack: success(1d20+5, 16, above) will output the result of the roll and a "1" if the roll is a success and a "0" if the roll is a failure; no, it will not then trigger another roll on a success.
     
  • Hidden dice for when you don't want the players to see you rolling but that you can later unhide to show players what you rolled. Not a big deal really but it comes up sometimes. Currently, the only way to hide dice from players is to put it in a post in a thread that is hidden from the players.
     
  • Sheet dice (already in dev as I understand it). More importantly the ability for the GM to roll dice for every PC attached to the game or for a selection of PCs. I used to roll saving throws and initiative for my parties just to speed up play. If I have to NPC someone who is away it would be nice to make quick rolls for them without having to lookup lots of things. Correct, in development, but I have no idea what features will be available.
     
  • Adding dice together: In OGMW I can roll 1d4tz 4d6tz to add sneak attack to my dagger damage. I'd like to still do that. At the moment I can add different dice together but if I want 1d6+4d6 for example I just put 5d6. What happens if I don't get a sneak attack like I thought and the GM just wants the first 1d6? In the guide already. Yes, this works like any other use of "adding rolls together" as per the guide (e.g. roll:4d6+10;1d6+2 outputs "roll:4d6+10;1d6+2 => ;  => 24; 5").
     
  • Labeling multiple rolls. It's a nice feature to add a second roll or a third roll but I'd like the option of labeling them. i.e. i.e. a quasit claws someone so I want labels for Attack roll, piercing damage, and dexterity damage. This is great in the table roll but it isn't available elsewhere, specifically the command line. Yes, multiple labels require multiple entries into the Dice Tower, but see above for several work-arounds (multi-part labels or copy/paste multiple entries into CLI).
     
  • 1d3 and 1d2 rolls. I know you can use them in the table and command line rolls but there's no option in the whizzy GUI for it. Granted that is probably by design but you could add a round up or round down option when dividing a roll. Yes, I also assume that was by design.
     
  • Why do I have the ability to click on the dice on someone else's post when I'm not the GM? Can it just be hidden if I am not supposed to have this functionality? No, see "hidden dice" above.
     
  • As for pasting multiple lines the command line works quite well for this. If I copy and paste the following: I did not know this either. I'll add a section in the guide.
×
×
  • Create New...