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Neopopulas

Neopopulas

I got bad news guys...

cc1.PNG.aca54369a8e8a4d2cbae132f1c03218e.PNG


I did it with the GUI so i knew i wasn't messing it up..

cc2.PNG.c53320f4b14633efd5bfab3eba76f544.PNG

 


HOWEVER

If you do it this way...

cc3.PNG.d8a023d4d6a423b0370bf8b694170962.PNG

Its fine. So maybe its less of a problem and more of a learning experience because unlike the other glitch that needs to add 5 before it checks a value for successes, you CAN just add the modifier after you check for the highest.

Its just important that people know which order it has to be done in.

 

Edit: Oh also i dont know if this is a problem if you are capping table width to the screen so you can't force tables beyond the edge, but if you DO have a table like that, and you open the dice, it shoves the screen way out to the right and down so it can be at the right edge of that huge broken table.

 

Neopopulas

Neopopulas

I got bad news guys...

cc1.PNG.aca54369a8e8a4d2cbae132f1c03218e.PNG


I did it with the GUI so i knew i wasn't messing it up..

cc2.PNG.c53320f4b14633efd5bfab3eba76f544.PNG

 


HOWEVER

If you do it this way...

cc3.PNG.d8a023d4d6a423b0370bf8b694170962.PNG

Its fine. So maybe its less of a problem and more of a learning experience because unlike the other glitch that needs to add 5 before it checks a value for successes, you CAN just add the modifier after you check for the highest.

Its just important that people know which order it has to be done in.

 

 

Neopopulas

Neopopulas

I got bad news guys...

cc1.PNG.17bc5dbd6dc63e5948da661fc184a698.PNG
 


I did it with the GUI so i knew i wasn't messing it up..

cc2.PNG.c30a416c48d93b8e8e2f26ae14585a61.PNG


HOWEVER

If you do it this way...
cc3.PNG.70a4c4f66f58c5e0789be15ce6dfcf9d.PNG

Its fine. So maybe its less of a problem and more of a learning experience because unlike the other glitch that needs to add 5 before it checks a value for successes, you CAN just add the modifier after you check for the highest.

Its just important that people know which order it has to be done in.

 

 

cc1.PNG

cc1.PNG

Neopopulas

Neopopulas

I got bad news guys...

cc1.PNG.17bc5dbd6dc63e5948da661fc184a698.PNG
 


I did it with the GUI so i knew i wasn't messing it up..

cc2.PNG.c30a416c48d93b8e8e2f26ae14585a61.PNG


HOWEVER

If you do it this way...
cc3.PNG.70a4c4f66f58c5e0789be15ce6dfcf9d.PNG

Its fine. So maybe its less of a problem and more of a learning experience because unlike the other glitch that needs to add 5 before it checks a value for successes, you CAN just add the modifier after you check for the highest.

Its just important that people know which order it has to be done in.

cc1.PNG

cc1.PNG

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