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Harding

Harding

 

Nicolay Surtova - Chaotic good Human Noble Sorcerer 1 https://i.imgur.com/y9DNaZL.png


AC: 12 | HP: 8/8 | Initiative: +1 | Passive Perception: 11 | Darkvision : 60 ft | Spell Slots : 1st 2/2 | Save vs Death:


Spells knownCANTRIPS (Sorcerer)

Mind Sliver, Mage Hand, Minor Illusion, Prestidigitation, Shape Water



FIRST LEVEL (Sorcerer)

Shield, Magic Missile, Arms of Hadar, Dissonant Whispers
| Ability scores/skills/savesStrength 8 (-1)
Save -1
Athletics -1

Dexterity 14 (+2)
Save +2
Acrobatics +4 | Sleight of Hand +2 | Stealth +2

Constitution 14 (+2)
Save +4
No skills associated.

Intelligence 12 (+1)
Save +1
Arcana +1 | History +1 | Investigation +1 | Nature +1 | Religion +1

Wisdom 12 (+1)
Save +1
Animal Handling +1 | Insight +3 | Medicine +1 | Perception +1 | Survival +1

Charisma 16 (+3)
Save +0
Deception +5 | Intimidation +5 | Performance +3 | Persuasion +5
| Spellcasting modsSorcerer - Spell Save DC: 13 | Spell Attack Mod: +5 | Proficiencies-Tools: Disguise kit

- Instruments: None

-Weapons: Daggers, darts, slings, quarterstaves, light crossbows

- Armors: None
| Special actionsTELEPATHIC SPEECH

Starting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows.

The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.

TELEKINETIC

You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.

As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward or away from you. A creature can willingly fail this save.


 

Nico is starting to feel the effects of the alcohol now.  He's not yet slurring his words, but he comes a little bit too friendly with Linzi, and his last bit of common sense is stopping him from making a mess of Killian effort schmoozing the Halfling.  He excuses himself over the excuse of the need to take care of his basic needs and goes outside to release himself in privacy, behind some bushed ''Aren't they beautifully trimmed...'' he thought for himself as he looks at the hedges around the garden.

He comes back inside, the head more clear thanks to the rain and cold temperature.  He decides that he had enough liquid courage to finally engage conversation with the pompous Gnome

''You seem to come from quite an interesting lineage, with those regal clothes and this proud figure of yours.  May you please indulge me with your pedigree, and what makes you really apart from the other blooded adventurers around here like me?  And how you will use your noble advantages to tame this hellish place that is comically named ''The Stolen Lands''?'' he says with a smug face, a bit mockingly. 

The next few minutes, he uses his manipulation skills to control the conversation, using the bad character of the Gnome to make him spit more info than he would want to normally let out.  He try to "stir the pot'', but to control the flame.  He never drop his smiling and condescending tone during all the conversation.

 

Harding

Harding

 

Nicolay Surtova - Chaotic good Human Noble Sorcerer 1 https://i.imgur.com/y9DNaZL.png


AC: 12 | HP: 8/8 | Initiative: +1 | Passive Perception: 11 | Darkvision : 60 ft | Spell Slots : 1st 2/2 | Save vs Death:


Spells knownCANTRIPS (Sorcerer)

Mind Sliver, Mage Hand, Minor Illusion, Prestidigitation, Shape Water



FIRST LEVEL (Sorcerer)

Shield, Magic Missile, Arms of Hadar, Dissonant Whispers
| Ability scores/skills/savesStrength 8 (-1)
Save -1
Athletics -1

Dexterity 14 (+2)
Save +2
Acrobatics +4 | Sleight of Hand +2 | Stealth +2

Constitution 14 (+2)
Save +4
No skills associated.

Intelligence 12 (+1)
Save +1
Arcana +1 | History +1 | Investigation +1 | Nature +1 | Religion +1

Wisdom 12 (+1)
Save +1
Animal Handling +1 | Insight +3 | Medicine +1 | Perception +1 | Survival +1

Charisma 16 (+3)
Save +0
Deception +5 | Intimidation +5 | Performance +3 | Persuasion +5
| Spellcasting modsSorcerer - Spell Save DC: 13 | Spell Attack Mod: +5 | Proficiencies-Tools: Disguise kit

- Instruments: None

-Weapons: Daggers, darts, slings, quarterstaves, light crossbows

- Armors: None
| Special actionsTELEPATHIC SPEECH

Starting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows.

The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.

TELEKINETIC

You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.

As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward or away from you. A creature can willingly fail this save.


 

Nico is starting to feel the effects of the alcohol now.  He's not yet slurring his words, but he comes a little bit too friendly with Linzi, and his last bit of common sense is stopping him from making a mess of Killian effort schmoozing the Halfling.  He excuses himself over the excuse of the need to take care of his basic needs and goes outside to release himself in privacy, behind some bushed ''Aren't they beautifully trimmed...'' he thought for himself as he looks at the hedges around the garden.

He comes back inside, the head more clear thanks to the rain and cold temperature.  He decides that he had enough liquid courage to finally engage conversation with the pompous Gnome

''You seem to come from quite an interesting lineage, with those regal clothes and this proud figure of yours.  May you please indulge me with your pedigree, and what makes you really apart from the other blooded adventurers around here like me?  And how you will use your noble advantages to tame this hellish place that is comically named ''The Stolen Lands''?'' he says with a smug face, a bit mockingly. 

The next few minutes, he uses his manipulation skills to control the conversation, using the bad character of the Gnome to make him spit more info than he would want to normally let out.  He try to "stir the pot'', but to control the flame.  He never drop his smiling, condescending tone during all the conversation.

 

Harding

Harding

 

Nicolay Surtova - Chaotic good Human Noble Sorcerer 1 https://i.imgur.com/y9DNaZL.png


AC: 12 | HP: 8/8 | Initiative: +1 | Passive Perception: 11 | Darkvision : 60 ft | Spell Slots : 1st 2/2 | Save vs Death:


Spells knownCANTRIPS (Sorcerer)

Mind Sliver, Mage Hand, Minor Illusion, Prestidigitation, Shape Water



FIRST LEVEL (Sorcerer)

Shield, Magic Missile, Arms of Hadar, Dissonant Whispers
| Ability scores/skills/savesStrength 8 (-1)
Save -1
Athletics -1

Dexterity 14 (+2)
Save +2
Acrobatics +4 | Sleight of Hand +2 | Stealth +2

Constitution 14 (+2)
Save +4
No skills associated.

Intelligence 12 (+1)
Save +1
Arcana +1 | History +1 | Investigation +1 | Nature +1 | Religion +1

Wisdom 12 (+1)
Save +1
Animal Handling +1 | Insight +3 | Medicine +1 | Perception +1 | Survival +1

Charisma 16 (+3)
Save +0
Deception +5 | Intimidation +5 | Performance +3 | Persuasion +5
| Spellcasting modsSorcerer - Spell Save DC: 13 | Spell Attack Mod: +5 | Proficiencies-Tools: Disguise kit

- Instruments: None

-Weapons: Daggers, darts, slings, quarterstaves, light crossbows

- Armors: None
| Special actionsTELEPATHIC SPEECH

Starting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows.

The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.

TELEKINETIC

You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.

As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward or away from you. A creature can willingly fail this save.


 

Nico is starting to feel the effects of the alcohol now.  He's not yet slurring his words, but he comes a little bit too friendly with Linzi, and his last bit of common sense is stopping him from making a mess of Killian effort schmoozing the Halfling.  He excuses himself over the excuse of the need to take care of his basic needs and goes outside to release himself in privacy, behind some bushed ''Aren't they beautifully trimmed...'' he thought for himself as he looks at the hedges around the garden.

He comes back inside, the head more clear thanks to the rain and cold temperature.  He decides that he had enough liquid courage to finally engage conversation with the pompous Gnome

''You seem to come from quite an interesting lineage, with those regal clothes and this proud figure of yours.  May you please indulge me with your pedigree, and what makes you really apart from the other blooded adventurers around here like me?  and how you will use your noble advantages to tame this hellish place that is comically named ''The Stolen Lands''?'' he says with a smug face, a bit mockingly. 

The next few minutes, he uses his manipulation skills to control the conversation, using the bad character of the Gnome to make him spit more info than he would want to normally let out.  He tried to "stir the pot'', but to control the flame.  He never dropped his smiling, condescending face during all the conversation.

 

Harding

Harding

 

Nicolay Surtova - Chaotic good Human Noble Sorcerer 1 https://i.imgur.com/y9DNaZL.png


AC: 12 | HP: 8/8 | Initiative: +1 | Passive Perception: 11 | Darkvision : 60 ft | Spell Slots : 1st 2/2 | Save vs Death:


Spells knownCANTRIPS (Sorcerer)

Mind Sliver, Mage Hand, Minor Illusion, Prestidigitation, Shape Water



FIRST LEVEL (Sorcerer)

Shield, Magic Missile, Arms of Hadar, Dissonant Whispers
| Ability scores/skills/savesStrength 8 (-1)
Save -1
Athletics -1

Dexterity 14 (+2)
Save +2
Acrobatics +4 | Sleight of Hand +2 | Stealth +2

Constitution 14 (+2)
Save +4
No skills associated.

Intelligence 12 (+1)
Save +1
Arcana +1 | History +1 | Investigation +1 | Nature +1 | Religion +1

Wisdom 12 (+1)
Save +1
Animal Handling +1 | Insight +3 | Medicine +1 | Perception +1 | Survival +1

Charisma 16 (+3)
Save +0
Deception +5 | Intimidation +5 | Performance +3 | Persuasion +5
| Spellcasting modsSorcerer - Spell Save DC: 13 | Spell Attack Mod: +5 | Proficiencies-Tools: Disguise kit

- Instruments: None

-Weapons: Daggers, darts, slings, quarterstaves, light crossbows

- Armors: None
| Special actionsTELEPATHIC SPEECH

Starting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows.

The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.

TELEKINETIC

You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.

As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward or away from you. A creature can willingly fail this save.


 

Nico is starting to feel the effects of the alcohol now.  He's not yet slurring his words, but he comes a little bit too friendly with Linzi, and his last bit of common sense is stopping him from making a mess of Killian effort schmoozing the Halfling.  He excuses himself over the excuse of the need to take care of his basic needs and goes outside to release himself in privacy, behind some bushed Aren't they beautifully trimmed... he thought for himself, as he looks at the hedge around the garden.

He comes back inside, the head more clear thanks to the rain and cold temperature.  He decides that he had enough liquid courage to finally engage conversation with the pompous Gnome

''You seem to come from quite an interesting lineage, with those regal clothes and this proud figure of yours.  May you please indulge me with your pedigree, and what makes you really apart from the other blooded adventurers around here like me?  and how you will use your noble advantages to tame this hellish place that is comically named ''The Stolen Lands''?'' he says with a smug face, a bit mockingly. 

The next few minutes, he uses his manipulation skills to control the conversation, using the bad character of the Gnome to make him spit more info than he would want to normally let out.  He tried to "stir the pot'', but to control the flame.  He never dropped his smiling, condescending face during all the conversation.

 

Harding

Harding

 

Nicolay Surtova - Chaotic good Human Noble Sorcerer 1 https://i.imgur.com/y9DNaZL.png


AC: 12 | HP: 8/8 | Initiative: +1 | Passive Perception: 11 | Darkvision : 60 ft | Spell Slots : 1st 2/2 | Save vs Death:


Spells knownCANTRIPS (Sorcerer)

Mind Sliver, Mage Hand, Minor Illusion, Prestidigitation, Shape Water



FIRST LEVEL (Sorcerer)

Shield, Magic Missile, Arms of Hadar, Dissonant Whispers
| Ability scores/skills/savesStrength 8 (-1)
Save -1
Athletics -1

Dexterity 14 (+2)
Save +2
Acrobatics +4 | Sleight of Hand +2 | Stealth +2

Constitution 14 (+2)
Save +4
No skills associated.

Intelligence 12 (+1)
Save +1
Arcana +1 | History +1 | Investigation +1 | Nature +1 | Religion +1

Wisdom 12 (+1)
Save +1
Animal Handling +1 | Insight +3 | Medicine +1 | Perception +1 | Survival +1

Charisma 16 (+3)
Save +0
Deception +5 | Intimidation +5 | Performance +3 | Persuasion +5
| Spellcasting modsSorcerer - Spell Save DC: 13 | Spell Attack Mod: +5 | Proficiencies-Tools: Disguise kit

- Instruments: None

-Weapons: Daggers, darts, slings, quarterstaves, light crossbows

- Armors: None
| Special actionsTELEPATHIC SPEECH

Starting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows.

The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.

TELEKINETIC

You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.

As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward or away from you. A creature can willingly fail this save.


 

Nico is starting to feel the effects of the alcohol now.  He's not yet slurring his words, but he comes a little bit too friendly with Linzi, and his last bit of common sense is stopping him from making a mess of Killian effort schmoozing the Halfling.  He excuses himself over the excuse of the need to take care of his basic needs and goes outside to release himself in privacy, behind some bushed Aren't they beautifully trimmed... he thought for himself, as he looks at the hedge around the garden.

He comes back inside, the head more clear thanks to the rain and cold temperature.  He decides that he had enough liquid courage to finally engage conversation with the pompous Gnome

''You seem to come from quite an interesting lineage, with those regal clothes and this proud figure of yours.  May you please indulge me with your pedigree, and what makes you really apart from the other blooded adventurers around here like me?  and how you will use your noble advantages to tame this hellish place that is comically named ''The Stolen Lands''?'' he says with a smug face, a bit mockingly. 

The next few minutes, he uses his manipulation skills to control the conversation, using the bad character of the Gnome to make him spit more info than he would want to normally let out.  He tried to "stir the pot'', but to control the flame.  He never dropped his smiling, condescending face during all the conversation.

 

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