Blue Firebird Posted February 7, 2023 Clone Share Posted February 7, 2023 Mina Everbright "You know, that steady clang of hammer-on-metal? That sound is safety to me. I want to make sure everyone else feels as safe as I do when I hear the forge ringing." Theme: Awakening Human • Blacksmith (Artisan) • Champion (Liberator) 2 • XP 0 Medium • CG • Human, Humanoid Abilities Strength 16 (+3) Dexterity 12 (+1) Constitution 14 (+2) Intelligence 12 (+1) Wisdom 10 (+0) Charisma 14 (+2) Boosts: Ancestry - +2 STR, +2 CHA; Background - +2 CON, +2 STR; Class - +2 STR (Ftr); Free - +2 CON, +2 WIS, +2 DEX, +2 CHA Adventuring & Combat HP 32/32 Perception +6 • Expert 6 • Wis 0 • Item 0 Senses Speed 25 (20 in armor) Class DC 17 • Trained 4 • Base 10 • Str 3 • Item 0 Armor and Shields — AC 19 • Trained 4 • Base 10 • Dex/Cap 1/3 • Item 4 Trained: Unarmored, Light, Medium, Heavy Shield +4 • Hardness 5 • HP 20/20 Saving Throws — • Fortitude +8 • Expert 6 • Con 2 • Item 0 • Reflex +5 • Trained 4 • Dex 1 • Item 0 • Will +6 • Expert 6 • Wis 0 • Item 0 Weapon Proficiencies • Expert: Simple, Martial, Unarmed • Trained: Advanced Warhammer +9 • Expert 6 • Str 3 • Item 0 • Damage 1d8+3 B • Shove Attack +0 • Prof • Key 0 • Item 0 • Damage 0 • Traits Skills Acrobatics +4 • Trained 4 • Dex 1 • Item 0 Arcana +1 • Untrained 0 • Int 1 • Item 0 Athletics +7 • Trained 4 • Str 3 • Item 0 • Armor -0 Crafting +7 • Trained 4 • Int 1 • Item 0 Deception +2 • Untrained 0 • Cha 2 • Item 0 Diplomacy +2 • Untrained 0 • Cha 2 • Item 0 Intimidation +2 • Untrained 0 • Cha 2 • Item 0 Lore: Guild +5 • Trained 4 • Int 1 • Item 0 Medicine +4 • Trained 4 • Wis 0 • Item 0 Nature +0 • Untrained 0 • Wis 0 • Item 0 Occultism +1 • Untrained 0 • Int 1 • Item 0 Performance +6 • Trained 4 • Cha 2 • Item 0 Religion +4 • Trained 4 • Wis 0 • Item 0 Society +1 • Untrained 0 • Int 1 • Item 0 Stealth +1 • Untrained 0 • Dex 1 • Item 0 Survival +0 • Untrained 0 • Wis 0 • Item 0 Thievery +1 • Untrained 0 • Dex 1 • Item 0 Languages: Common Abilities Versatile Heritage • Human Ancestry, Heritage • +1 general feat Natural Ambition • Human Ancestry 1 • +1 Lv1 class feat Liberating Step • Champion 1 • Reaction: Enemy damages, Grabs, Grapples ally within 15 feet; give ally resistance = 2 + your level (4) against triggering damage; ally can attempt new save to break free, or Escape from one effect as a free action; ally can Step as free action Feats Cooperative Nature • Human 1 • +4 to Aid Quick Repair • Skill 1 (Human 1) • 1 minute to Repair an item Shield Block • General 1 • Ward off a blow with your shield Specialty Crafting • Skill 1 • Blacksmithing Deity's Domain • Champion 1 • Lay on Hands devotion spell Shining Oath • Champion 2 • Liberating Step +4 circ. for ally, can Step twice afterward Crafter's Appraisal • Skill 2 • Use Crafting to Identify Magic on items Cooperative Nature • Human 1 • +4 to Aid Spells & Powers Spell Attack +6 • Trained 4 • Cha 2 Spell DC 16 • Trained 4 • Base 10 • Cha 2 Focus Points 1/1 Focus 1 — • Lay on Hands ♦ Somatic • Range touch • Targets 1 willing living/1 undead • Heal 6 points, +2 status bonus to AC for 1 round; undead take 1d6 damage and Fort save or receive -2 status penalty to AC for 1 round; Heightened (+1): +6 healing/+1d6 damage Inventory Money: 1 GP, 2 SP Bulk 7/8 (1L) • Enc 8 (5 + Str 3) • Max 13 (10 + Str 3) Gear Adventurer's Pack • Bulk 2 • Backpack, bedroll, belt pouch (2), chalk (10), flint and steel, rope (50 ft.), rations (14), soap, torches (5), waterskin Grappling Hook • Bulk L • Be like the Bat Knight Repair Kit • Bulk 1 • Repair items with Crafting Arms and Armor Breastplate • Bulk 2 • +4 AC, -2 CP, -5 Speed Steel Shield • Bulk 1 • +2 AC, Hard 5, HP 20 (10) Warhammer • Bulk 1 • 1d8 B, Hammer, Shove Background Daughter of Mayhew Everbright, scion of a long generation of Everbright blacksmiths, Mina eagerly studies all she can of her craft. As the only blacksmiths in town, the Everbrights are not lacking in work, but Mina's sights often stray further afield. She desires to search the ruins north of town to find forgotten works and reforge them, learn their secrets, work the metals of distant lands. Mayhew wants his daughter to stay firmly focused on the simple tasks set before them by the demands of Sunrise townsfolk. He dislikes magic and the idea of forging magical works, but never explains why. Mina, by contrast, has read stories of legendary forgings of old and desires to one day beat myth into metal. Appearance "Thank the gods ye got yer mother's looks," Mayhew always tells Mina, usually when recalling her departed mother. Mina has the milky complexion of her mother, who had some Elvish blood in her, and the big, bright eyes that give the Everbright family their name. Hers are blue and liquid like the morning skies above Sunrise. Mina is well-built, having grown up at the forge: she's slender but toned, and her face is often darkened by soot and grime as she emerges gleaming with sweat from the hot forge. Her hair is a burnt red like the coals at the edges of the fire, but seems to glow in the warmth of the forge light. Mina dresses rather simply, eschewing the fancy dress of more well-to-do commoners and townsfolk. She prefers simple, rugged garments that won't easily spoil, though she usually has little time to give to the thought of dressing up. Often as not she can be found wearing her blacksmith's apron and leg armor, wiping sweat from her forehead with the back of her forearm. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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