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Mina Everbright, Human Champion


Blue Firebird

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Mina Everbright
"You know, that steady clang of hammer-on-metal? That sound is safety to me. I want to make sure everyone else feels as safe as I do when I hear the forge ringing."
Theme: Awakening

Human • Blacksmith (Artisan) • Champion (Liberator) 2 • XP 0
Medium • CG • Human, Humanoid

Abilities
Strength 16 (+3)
Dexterity 12 (+1)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 14 (+2)

Boosts: Ancestry - +2 STR, +2 CHA; Background - +2 CON, +2 STR; Class - +2 STR (Ftr); Free - +2 CON, +2 WIS, +2 DEX, +2 CHA

Adventuring & Combat
HP 32/32
Perception +6 • Expert 6 • Wis 0 • Item 0
Senses
Speed 25 (20 in armor)
Class DC 17 • Trained 4 • Base 10 • Str 3 • Item 0

Armor and Shields
AC 19 • Trained 4 • Base 10 • Dex/Cap 1/3 • Item 4
Trained: Unarmored, Light, Medium, Heavy

Shield +4 • Hardness 5 • HP 20/20

Saving Throws
• Fortitude +8 • Expert 6 • Con 2 • Item 0
• Reflex +5 • Trained 4 • Dex 1 • Item 0
• Will +6 • Expert 6 • Wis 0 • Item 0

Weapon Proficiencies
• Expert: Simple, Martial, Unarmed
• Trained: Advanced

Warhammer +9 • Expert 6 • Str 3 • Item 0 • Damage 1d8+3 B • Shove

Attack +0 • Prof • Key 0 • Item 0 • Damage 0 • Traits

Skills
Acrobatics +4 • Trained 4 • Dex 1 • Item 0
Arcana +1 • Untrained 0 • Int 1 • Item 0
Athletics +7 • Trained 4 • Str 3 • Item 0 • Armor -0
Crafting +7 • Trained 4 • Int 1 • Item 0
Deception +2 • Untrained 0 • Cha 2 • Item 0
Diplomacy +2 • Untrained 0 • Cha 2 • Item 0
Intimidation +2 • Untrained 0 • Cha 2 • Item 0
Lore: Guild +5 • Trained 4 • Int 1 • Item 0
Medicine +4 • Trained 4 • Wis 0 • Item 0
Nature +0 • Untrained 0 • Wis 0 • Item 0
Occultism +1 • Untrained 0 • Int 1 • Item 0
Performance +6 • Trained 4 • Cha 2 • Item 0
Religion +4 • Trained 4 • Wis 0 • Item 0
Society +1 • Untrained 0 • Int 1 • Item 0
Stealth +1 • Untrained 0 • Dex 1 • Item 0
Survival +0 • Untrained 0 • Wis 0 • Item 0
Thievery +1 • Untrained 0 • Dex 1 • Item 0

Languages: Common

Abilities
Versatile Heritage • Human Ancestry, Heritage • +1 general feat
Natural Ambition • Human Ancestry 1 • +1 Lv1 class feat

Liberating Step • Champion 1 • Reaction: Enemy damages, Grabs, Grapples ally within 15 feet; give ally resistance = 2 + your level (4) against triggering damage; ally can attempt new save to break free, or Escape from one effect as a free action; ally can Step as free action

Feats
Cooperative Nature • Human 1 • +4 to Aid
Quick Repair • Skill 1 (Human 1) • 1 minute to Repair an item
Shield Block • General 1 • Ward off a blow with your shield
Specialty Crafting • Skill 1 • Blacksmithing
Deity's Domain • Champion 1 • Lay on Hands devotion spell
Shining Oath • Champion 2 • Liberating Step +4 circ. for ally, can Step twice afterward
Crafter's Appraisal • Skill 2 • Use Crafting to Identify Magic on items
Cooperative Nature • Human 1 • +4 to Aid

Spells & Powers
Spell Attack +6 • Trained 4 • Cha 2
Spell DC 16 • Trained 4 • Base 10 • Cha 2
Focus Points 1/1

Focus 1
Lay on Hands ♦ Somatic • Range touch • Targets 1 willing living/1 undead • Heal 6 points, +2 status bonus to AC for 1 round; undead take 1d6 damage and Fort save or receive -2 status penalty to AC for 1 round; Heightened (+1): +6 healing/+1d6 damage


Inventory
Money: 1 GP, 2 SP
Bulk 7/8 (1L) • Enc 8 (5 + Str 3) • Max 13 (10 + Str 3)

Gear
Adventurer's Pack • Bulk 2 • Backpack, bedroll, belt pouch (2), chalk (10), flint and steel, rope (50 ft.), rations (14), soap, torches (5), waterskin
Grappling Hook • Bulk L • Be like the Bat Knight
Repair Kit • Bulk 1 • Repair items with Crafting


Arms and Armor
Breastplate • Bulk 2 • +4 AC, -2 CP, -5 Speed
Steel Shield • Bulk 1 • +2 AC, Hard 5, HP 20 (10)
Warhammer • Bulk 1 • 1d8 B, Hammer, Shove


Background
Daughter of Mayhew Everbright, scion of a long generation of Everbright blacksmiths, Mina eagerly studies all she can of her craft. As the only blacksmiths in town, the Everbrights are not lacking in work, but Mina's sights often stray further afield. She desires to search the ruins north of town to find forgotten works and reforge them, learn their secrets, work the metals of distant lands. Mayhew wants his daughter to stay firmly focused on the simple tasks set before them by the demands of Sunrise townsfolk. He dislikes magic and the idea of forging magical works, but never explains why.

Mina, by contrast, has read stories of legendary forgings of old and desires to one day beat myth into metal.

Appearance
"Thank the gods ye got yer mother's looks," Mayhew always tells Mina, usually when recalling her departed mother. Mina has the milky complexion of her mother, who had some Elvish blood in her, and the big, bright eyes that give the Everbright family their name. Hers are blue and liquid like the morning skies above Sunrise. Mina is well-built, having grown up at the forge: she's slender but toned, and her face is often darkened by soot and grime as she emerges gleaming with sweat from the hot forge. Her hair is a burnt red like the coals at the edges of the fire, but seems to glow in the warmth of the forge light.

Mina dresses rather simply, eschewing the fancy dress of more well-to-do commoners and townsfolk. She prefers simple, rugged garments that won't easily spoil, though she usually has little time to give to the thought of dressing up. Often as not she can be found wearing her blacksmith's apron and leg armor, wiping sweat from her forehead with the back of her forearm.
 

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