Keante Posted February 7, 2023 Clone Share Posted February 7, 2023 I'm going to save various templates in here that might be useful. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Keante Posted February 7, 2023 Author Clone Share Posted February 7, 2023 (edited) Name Class & lvl AC 11 CMD 13 HP 17/ 17 Fortitude 13 Reflex 12 Will 13 Status None Acting. "Speaking." Thinking. Edited March 10, 2023 by Keante Add surrounding fieldset (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Keante Posted February 7, 2023 Author Clone Share Posted February 7, 2023 Modified from Khakhan and Bwatford's work. Drathan Nake Thief-Extraordinaire UNCHAINED ROGUE 1 Medium humanoid male (half-elf), neutral good Armor Class 15, touch 13, flat-footed 12 (+2 armor, +3 Dex) Hit Points 13 ( 1d8 + 2 + 3 ) Speed 30 ft. Senses low-light vision, darkvision 60 ft.; Perception +5 Languages celestial, common, draconic, elven, goblin, sylvan, varisian Base Attack Bonus +0 ABILITIES & SKILLS (BASE: 12 ranks) Strength 12 (+1) Athletics +1 | Climb +1 | Swim +1 Dexterity 16 (+3) Reflex Save +5 Acrobatics +5 | Disable Device +8 | Escape Artist +7 | Fly +3 | Ride +3 | Sleight of Hand +7 | Stealth +7 Constitution 14 (+2) Fortitude Save +2 No skills associated. Intelligence 18 (+4) Appraise +4 | Craft +4 | Know. (arcana) +5 | Know. (dungeoneering) +4 | Know. (engineering) +4 | Know. (geography) +4 | Know. (history) +4 | Know. (local) +8 | Know. (nature) +4 | Know. (nobility) +4 | Know. (the planes) +4 | Know. (religion) +4 | Linguistics +4 | Spellcraft +5 Wisdom 8 (-1) Will Save +1 Heal -1 | Perception +5 | Profession -1 | Sense Motive +3 | Survival -1 Charisma 10 (+0) Bluff +4 | Diplomacy +4 | Disguise +0 | Handle Animal +0 | Intimidate +0 | Perform +0 | Use Magic Device +0 Grey italics indicates the skill is untrained. PROFICIENCIES & ABILITIES PROFICIENCIES Weapons all simple weapons, hand crossbow, rapier, sap, short sword, shortbow Armors Light UNCHAINED ROGUE CLASS ABILITIES Sneak Attack +1d6If you can catch an opponent when he is unable to defend himself effectively from youi attack, you can strike a vital spot for extra damage. Your attack deals extra 1d6 damage anytime your target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when you flank your target. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit. With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with total concealment. | Trapfinding +1You add +1 on Perception checks to locate traps and on Disable Device checks. You can use Disable Device to disarm magic traps. | Finesse TrainingYou gains Weapon Finesse as a bonus feat. RACIAL TRAITS Low-light VisionYou can see twice as far as humans in conditions of dim light. | Elf BloodYou count as both elves and humans for any effect related to race. | Elven ImmunitiesYou are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects. | Keen SensesYou receive a +2 racial bonus on Perception checks. | Dual MindedYou gain a +2 bonus on all Will saving throws. | Blended ViewYou gain darkvision to a distance of 60 feet. FEATS Weapon FinesseYou are trained in using your agility in melee combat, as opposed to brute strength. Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. Special: Natural weapons are considered light weapons. | ToughnessYou have enhanced physical stamina. Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die. TRAITS Family Ties (campaign)While not ethnically a Varisian, you have been raised among Varisians and they consider you one of their own. Furthermore, you managed to get in good with a group of Sczarni and consider them your new family. After being run out of the last place your Sczarni family camped, you tracked down a friend of the family in Sandpoint—a ruthless thug named Jubrayl Vhiski at the Fatman’s Feedbag. During your time with the Sczarni, you learned a few tricks of the trade. You gain a +1 trait bonus on Knowledge (local) checks and Knowledge (local) is always a class skill for you. In addition, you begin play able to speak and read Varisian. WEAPONS WEAPONS Rapier +3 to hit for (1d6+1/18-20) piercing | Finesse Dagger +3 to hit for (1d4+1/19-20) piercing | 10 ft. range MAGIC SPHERES COMBAT SPHERES EQUIPMENT & ENCUMBRANCE TOTAL ENCUMBRANCE (18 lbs.) Light 43 lbs. Medium 86 lbs. Heavy 130 lbs. Status: Unencumbered Penalty: None MONEY POUCH Copper: 0 | Silver: 0 | Gold: 0 | Platinum: 0 EQUIPMENT CARRIED (18 lbs.) Armor (10 lbs.) Leather Armor - 10 lbs. Weapons (4 lbs.) Rapier - 2 lbs. | Dagger x2 - 1 lb. (2 lbs.) Readied Items (2 lbs.) Spell Component Pouch - 2 lbs. In Backpack (2 lbs.) Backpack - 2 lbs. EQUIPMENT STORED ELSEWHERE At Home MAGIC ITEMS NON-ATTUNED APPEARANCE Age 439 | Height 5' 9" | Weight 126 lbs. | Hair Ash Brown| Eyes Pale Blue | Complexion Fair BACKGROUND BACKSTORY Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Keante Posted February 16, 2023 Author Clone Share Posted February 16, 2023 (edited) Lvl Source Feat or Talent Choice 1 origin potent origin auxiliary origin auxiliary origin auxiliary origin utility bonus origin potent free feat Toughness general feat casting martial tradition [class] combat/magic talent [class] bonus talent Edited February 16, 2023 by Keante (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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