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Léofwyn of the Westfold


grimlock

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Léofwyn of the Westfold

 

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Class & Level: Warrior 3 (Knight)
Culture: Riders of Rohan
Background: Emissary of your people
Gender: Female
Age: 28
Height: 5'4”
Weight: 130 lbs
 
Proficiency Bonus: +2
INIT: +2
AC: 17 (18 w/ Mount and Shield)
HD: 3D10 
HP: 29
Speed: 30 ft
Passive Perception: 13
Proficient Saves: STR +3, Con +4
Inspiration: 0
Shadow: 4
Miserable: 0
 
Attributes and Skills
STR: 12 (+1) DEX: 14 (+2)   CON: 15 (+2) INT: 11 (+0) WIS: 13 (+1) CHA: 11 (+0)
Save +3 Save +2 Save +4 Save +0 Save +1 Save +0

+3 Athletics

 

 

 

 

+2 Acrobatics
+2 Sleight of Hand 
+2 Stealth

 


 

  +0 History
+0 Investigation
+0 Lore
+0 Nature
+0 Riddle
+0 Shadow-Lore
+2 Tradition

+3 Animal Handling
+1 Insight
+1 Medicine
+3 Perception
+1 Survival


 

+0 Deception
+0 Intimidation
+0 Performance

+2 Persuasion



 

 

 







 

Attacks

Dwarven Broad Sword +5, 1D8+3 Piercing, Finesse
Short Bow +4, 1D6 Piercing, Ammunition, Range 80/320, Two-handed
Dagger +4, 1D4+2 Piercing, Finesse, Light, Thrown, Range 20/60
Spear +3, 1D6+1 Piercing, (+4) Thrown Range 20/60, Versatile (1D8+1)

Experience

Experience Total: 2542 / 2700
Helped Hobbits on Road + 7 
Defeated Brigands + 90
Helping around the Haywards' farm +40
Locating and negotiating with the thief, Eraniel +40
Defeated Bog Soldiers +50
Defeated Barrow Wight + 140
Convinced Robin Hayward to spare Eraniel +25
Information-gathering in The Pony +50
Goat encounter +25
Defeat the Old Troll +750
Perilous terrain +75
Found the King's Chair +50
Discovering the Black Barrow +75
Clearing the Upper Barrow +75
Searching the Lower Barrow +50
Defeat Gror's Brigands + 300
Save Nick and Tomas Heatherton +200
Completed Old Bones and Skin +500

 

Features and Abilities

Languages: Rohirric, Westron, Sindarin
Cultural Features: Horse Lords, Ability Score Increase
Cultural Virtue:  King’s Guard – Shield-raising: When you are using a shield while mounted, your shield increases your Armor Class by +3.
Background Features: Sigil of your master: As an emissary you are entitled to a certain consideration amongst foreign peoples. While you cannot speak with the authority of your lord and master, you do receive some official respect. You can expect to pass through the lands of other Free Peoples unmolested, be able to call upon other kings and chieftains for lodging and be received into the halls of power.
Skill Proficiencies:
Animal Handling
Athletics
Perception
Persuasion
Traditions

Class Features

Fighting Style - Protection: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Second Wind: You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your Warrior level. Once you use this feature, you must finish a short or long rest before you can use it again.
Action Surge: Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Alternatively, if you spend Inspiration, you may give your Action Surge to a nearby ally as a reaction. The ally must use the Action Surge immediately. Once you use this feature, you must finish a short or long rest before you can use it again.
Warrior Archetype: Knight
Sworn Defender: Upon choosing this archetype at 3rd level you gain the ability to nominate a Charge. At the end of a long rest, you can name a person or place and swear mighty oaths to protect and defend it. This Charge remains until either it is killed, or you change your Charge following a long rest. While near your Charge, you gain temporary hit points equal to your Wisdom bonus plus your Warrior levels. Alternatively, your liege lord may assign you a task, in which case the completion of that quest becomes your Charge, and you lose the temporary hit points if, in the judgement of the Loremaster, you tarry or stray from your quest. If your Charge is a place, it becomes a Sanctuary for you as long as it remains your Charge (see the Fellowship Phase chapter for more information on Sanctuaries).
Marks of Honor: Also at 3rd level, your faithful service is recognised with a mark of honour. You gain another mark at 7th, 10th, 15th and 18th levels.
3rd Level Mark of Honor: Inspiration: You may draw Inspiration from your Charge. Once you have gained Inspiration from your Charge, you cannot do so again until you finish a long rest.

Aelfric

Warhorse “Aelfric”
Destrier, Large Beast

STR 18 (+4)
DEX 14 (+2)
CON 15 (+2)
INT 2 (-4)
WIS 12 (+1)
CHA 7 (-2)

 

AC: 12
HP: 38 (4d10+8)
Speed: 60ft
Passive Perception: 11

Trained Warhorse
Hooves +6, 2D6+4 (DC 10 Dex to avoid being thrown) 
Charge (double move, +6 to damage)
Strong (add +2 to damage from a charge)

   
Equipment

Carried: 42/60

Dagger = 1
Dwarven Broad Sword =3
Shield = 6
Corslet of mail =20
Bronze Armband = 0
Winter clothes = 8
Spear = 3
Pouch =1

Aelfric: 111/480

Fine Saddle of RohanUsing it to ride a horse grants the rider +1 to all Strength and Dexterity ability checks while riding on a horse, as well as an additional +1 to checks to avoid being knocked off. = 30
Short Bow = 2
Quiver of 20 Arrows = 1
Broad Sword =3
Tent = 20
7 Torches = 7
7 Days Rations = 14
Bedroll = 7
Backpack =5
Blanket = 3
Mess kit = 1
Flask of oil = 1
50’ rope = 10
Waterskin = 5
Whetstone = 0

Coin Purse:

27 Gold Pieces
14 Silver Pennies
A beautifully carved ring of gold found in the Black Barrow

Description and Background

Background: Emissary of your people
Distinctive Quality: Merry
Specialty: Enemy-lore
Hope: I will not betray my liege's faith and trust in me
Despair:  I did not receive my position for being a talented diplomat

Description
Leofwyn is average height with an athletic build. She keeps her golden hair long with the sides shaved for wearing a helm. Her garb is plain, it consists of a green riding cloak, tall riding boots, simple tunic, a set of dark trousers, a modest sword belt with a brass hilted broadsword and a sheathed dagger. 

On her right arm she wears a bronze torc depicting two entwined horses. Her mail is kept clean and in good condition. She also bears a round shield made of ash. It's field is painted red with two white galloping horses encircling it. Occasionally she carries an oak shafted throwing spear while riding.

Her palfrey horse Aelfric stands at 12 hands and is a dark russet color with a black mane and tail, both of which are braided. A slender saddle is fitted, and pair of leather saddlebags sit neatly on a taupe woven horse blanket.

10 min Backgound
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

1: She is the youngest child and only daughter of Elfbrand a minor noble in the Westfold and lord fo Fowlemere. Her mother Hilda is unknowingly a descendant of Eorl the Young through the line of Aldor the Old. Her three elder brothers, Aethelwold, Elfthain, Cynewulf are all competent warriors. Aetholwold was killed in battle with Dunland.

2: At an early age she began to take an interest in martial combat. Her brothers taught her the basics of sword play, while her father ensured that she was able to ride as swift as any man. Her eldest brother Aethelwold became her closest mentor, teaching her the value of the shield and spear on horseback.

3: She took a keen interest in studying the enemies of Rohan. Believing that it would grant her an edge in battle. Despite this she has never seen an enemy in person, let alone drawn blood in combat.

4: At the age of sixteen she was granted a position within the contingent of the Westfold Guard. It was merely a ceremonial role orchestrated by her father, yet she beamed with pride the first time she rode with King Fengel during a royal visit to Grimslade.

5: Several years later she was appointed to accompany a caravan of traders, merchants, and emissaries into the western regions of the Enedwaith and Eriador in hopes of opening new trade routes. She now finds herself in the village of Bree...

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

1: She wishes to prove herself in battle, live up to the expectations of her position, and represent Rohan honorably.

2: I would like to see her develop into a warrior of Rohan, one not only worthy of riding into battle beside her king but also one capable of inspiring others to fight.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

1: She secretly knows that the merchant Hergund's dyes are fake.

2: Unbeknownst to her, she is indeed a descendant of Eorl the Young on her mother’s side.

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

Aethelwold – her eldest brother and mentor. He was killed several years ago by a Forgoil raiding party near the River Isen. The only thing returned to the family was his horse Aelfric, which Leofwyn now rides.

Torvaldr Blackscar (enemy) – A Dunland chief who claims to have killed several Rohirrim while raiding along the Isen. Infamous among the villagers in the Westfold.

Knut Lambfed – A native of Bree. When Leofwyn arrived in Bree she found the stables available lacking. Seeking a lodging more suitable for a horse bred in Rohan she met a young hobbit who had a small stable on the outskirts of Bree-hill which she rents for a modest fee. She has since spent much time conversing with Knut about local customs.

Hergund – One of the Rohirrim traders that came with her caravan to Bree. He came with a wagon containing dyes from far eastern lands. He hopes to sell them in Bree and return to Rohan a wealthy man.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

1: She is stubborn, a natural athlete, and loyal. Her quiet nature often leads many to underestimate her and believe she is naive.

2: She wears an armband and almost never takes it off. It was a gift from her mother who claims that it is a family heirloom. The torc is made of bronze and depicts two intertwined horse figures, said to be the first of the Maeras.

3: She is unaccustomed to interacting with other cultures and finds the situation in Bree uncomfortable.

Original Attribute rolls:
First Set of rolls used, attribute bonuses applied:
STR: 11 +1 = 12
DEX: 14 
CON: 15  
INT: 11 
WIS: 12 +1 = 13
CHA: 10 +1 = 11

 

 

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Edited by grimlock (see edit history)
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  • 3 months later...
Leofwyn
Léofwyn (Rohirrim Knight level 3)
 

AC: 17/18* | HP: 29/29 | Initiative: +2 | Passive Perception: 15 | Insight: 11 | Speed: 30 ft
Inspiration: 0 | Shadow: 4 |Action SurgeStarting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Alternatively, if you spend Inspiration, you may give your Action Surge to a nearby ally as a reaction. The ally must use the Action Surge immediately. Once you use this feature, you must finish a short or long rest before you can use it again: 1 | Second WindYou have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your Warrior level. Once you use this feature, you must finish a short or long rest before you can use it again.: 1 | Mark of HonorInspiration: You may draw Inspiration from your Charge. Once you have gained Inspiration from your Charge, you cannot do so again until you finish a long rest.: 1 | Sworn DefenderUpon choosing this archetype at 3rd level you gain the ability to nominate a Charge. At the end of a long rest, you can name a person or place and swear mighty oaths to protect and defend it. This Charge remains until either it is killed, or you change your Charge following a long rest. While near your Charge, you gain temporary hit points equal to your Wisdom bonus plus your Warrior levels. Alternatively, your liege lord may assign you a task, in which case the completion of that quest becomes your Charge, and you lose the temporary hit points if, in the judgement of the Loremaster, you tarry or stray from your quest. If your Charge is a place, it becomes a Sanctuary for you as long as it remains your Charge (see the Fellowship Phase chapter for more information on Sanctuaries).: - 

Dwarven Broad Sword+5, 1D8+3 Piercing, Finesse | Spear+3, 1D6+1 Piercing, (+4) Thrown Range 20/60, Versatile (1D8+1) | Short Bow+4, 1D6 Piercing, Ammunition, Range 80/320, Two-handed | Dagger+4, 1D4+2 Piercing, Finesse, Light, Thrown, Range 20/60 


Aelfric (Warhorse, Large) | AC: 12 | HP: 38 Speed: 60ft | Passive Perception: 11 Hooves+6, 2D6+4, Charge +6 Trained Warhorse


 

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Edited by grimlock (see edit history)
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