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Menelaos, Werelion Barbarian


TheWordWeaver

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Menalaos "The Prideful"
 
spacer.png
Gender: Male
Race: Werelion
Alignment: Neutral Good
Class: Barbarian 1
Background: Northlands Reaver
Passive Perception/Investigation: 12
Passive Insight: 11
 

 


HP: 14
Hit Dice: 1d12
AC: 12
Initiative: 0
Size: Medium
Speed: 30 feet


 


skill-1-512.png Abilities & Skills
Proficiency Bonus: +2
STR
16
(+3)
DEX
10
(+0)
CON
14
(+2)
INT
9
(-1)
WIS
14
(+2)
CHA
12
(+1)
+5 Saves
+0 Saves
+4 Saves
-1 Saves
+2 Saves
+1 Saves
+5 Athletics



 
+0 Acrobatics
+0 Sleight of Hand
+0 Stealth (Expert)


 
  -1 Arcana
-1 History
-1 Investigation
-1 Nature
-1 Religion
+2 Animal Handling
+2 Insight
+2 Medicine
+4 Perception
+4 Survival
+1 Deception
+3 Intimidation
+1 Performance
+1 Persuasion

 
 
Proficiencies Languages Class Feats Race & Feats

Light Armour

Medium Armour

Shields
Simple Weapons

Martial Weapons

Vehicles (Water)





 

Common
Southern
Giant

Sylvan

 

RageIn battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
Unarmored DefenseWhile you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
 
 
 
 
 
Hyrbid FormIn your hybrid leonine form you grow sharp teeth and claws and take on a more intimidating feline appearance. In this hybrid form, you may use weapons, wear armor, and carry equipment normally. Your base walking speed increases to 40 feet. You have proficiency with your claws and bite. Your claws deal 1d4 slashing damage, and are considered light weapons. Your bite deals 1d4 piercing damage. In addition, you gain an advantage on Charisma(Intimidate) checks and Wisdom (Perception)checks that rely on smell. You gain a disadvantage on intelligence checks and all other Charisma checks
Lion FormYou may assume the form of a young lion (use the stat block for the panther) as if using the druid’s Wild Shape class feature. Unlike that feature, you retain your own hit points between forms. At 8th level, you instead assume the form of a full-grown lion when you use this ability.
 
 
 
 

8437-200.png Attacks

Weapon To Hit Damage Type/(Range)
Nordmansch Greataxe
(2) Handaxe
Unarmed Strike
+5
+5
+5
 
1d12 +3
1d6 +3
(1) 1 +0
 
Slashing
Slashing (20/60)
Bludgeoning
 
 
money-dollar-circle-512.png Money
 

Copper:  Silver:  Gold: 5 Platinum:  (5 Coins * .00 lbs. = 0.00 lbs. Total Weight)
 
Encumbrance, heaviness, load, mass, sinker, stowage, weight icon - Download  on Iconfinder Encumbrance
 

Weight: 79 lbs. / 240 lbs. max.
Status: Unencumbered
Penalty: None
 
688885-200.png Equipment Readied
 

Equipped Items: (20 lbs.)
 
Armor (0 lbs.) Weapons (20 lbs.) Readied Items (0 lbs.)
















 

Nordmansch Grteataxe (8 lbs.)
2 x Handaxe (4 lbs.)

4 x Javelin (8 lbs.)











 

Pouch: (1 lb.)
- Money (see above)
 

 
education_icons_IF-06-512.png Equipment Stored
 

Stored Items: (59 lbs.)
 
In Backpack (44 lbs.) * Includes 5 lbs. for backpack Strapped To Backpack (15 lbs.)

Bedroll (7 lbs.)

Mess kit (1 lbs.)

10 x Rations (20 lbs.)

Tinderbox (1 lbs.)

10 x Torches (10 lbs.)

Rope, Hempen (50 feet) (10 lbs.)
Waterskin (5 lbs.)
 
Item_necklace_9.png Magic Items
 

Magic Items: (0.0 lbs.)
 
Non-Attuned (0.0 lbs.) Attuned 0/3 (0.0 lbs.)
 

 


5386-200.png Character Overview

 
 
 

Menelaos carries the blood of raiders and wanderers in his veins. He was raised on the plains and sea, never knowing home as a singular place. His mother, a werelion, was from a pride that had migrated from the Southernlands for greener pastures. His father was a Jomsviking from Jomsborg who had been working as a sword for higher. Between learning to control the primal urges of his blood gift and the honor of being a Jomsviking, Menelaos matured quickly.

When he was old enough His father Harald brought him and his mother back to his motherland, where Menelaos was trained in their ways, and when he was ready, taken on his first raid. Though he did not see many battles he was instructed to watch and learn from the others. This had been well and dandy until the raiders were ambushed. Menelaos was forced to take another life, a weight he did not carry lightly but one he carried all the same. If by coincidence the person he had slain wore a lion's fang necklace, Menelaos took this as the first memento of his first raid.

Menelaos enjoyed the life of a raider but eventually, he found himself yearning for the plains he had been so used to growing up. He found his chance and after saying goodbye to his parents before he left for the Rothenian plains his father gifted him with an iridescent disk. His father claimed it to be a piece of the Bifrost that was destroyed. Menelaos kept it close, hoping it would help guide him when he needed it. With nothing left but the open sea, Menelaos made his way to his birth lands.

Menelaos had been doing mercenary work when he heard of a fantastic tale. A tale of a place called the Scarlet Citadel and of the treasures, it was claimed to hold. Interest piqued and with excitement in his heart Menelaos set out to find the Scarlet Citadel, breach its walls, and claim its treasures.

 

Personality Quirks:
  • Above Everyone (Respects everyone but believes he is superior to everyone he meets)
  • Overly Protective (Like to a fault, especially if he see's you as family. Any slight against his own brings him to rage)
  • Loves Cats (Simple, he loves cats)
  • Unapologetically Truthful (What reason does he have to lie?)
  • Storyteller (Usually during downtime such as traveling or when camped out for the night)

 

spacer.pngBackground
MHH: Northlands Reaver
 


Personality Traits:
I love to tell stories of my great deeds. Some of them aren’t exactly true—at least, not yet—but that doesn’t matter.

I long for the next test against a worthy opponent.


Ideal:
Honor. I am generous in hospitality, fair in judgment, and fearless in battle.

Survival. The world is harsh, and I’ll do what must be done to survive.


Bond:
Even a hated enemy who shows me honor can expect the same in return.

Flaw:
I lose myself in the heat and blood of battle. Orders and plans become a distant blur.

Specialty:
Menelaos was raised as a child on the road, forged as a raider when he was a teen upon the open seas, and tempered as a man through blood and battle. He is a sharpened edge with a quick tongue and boastful personality. A defender of the defenseless, especially when it comes to children. Menelaos is a warrior, a savage, and he wears that title proudly.


 

 

Edited by TheWordWeaver (see edit history)
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