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Hemetre, Nyxborn Water Genasi Circle of Stars Druid


basshero

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Hemetre

Nyxborn Genasi of Malekir

"Forsworn, forspoken, forespoke."

Druid (Circle of Stars) 3

Water Genasi (+2 WIS, +1 CHA)


Armor Class 16 (12 Studded Leather + 2 DEX +2 Shield)

Hit Points 27 (3d8+3)
Speed 30 ft. | Swim 30 ft.


Senses Darkvision 60 ft.

Languages Malek Common, Elvish, Draconic, Primordial, Druidic

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8(-1)
Save -1
Athletics -1


Dexterity 15 (+2) 
Save +2 
Acrobatics +2 | Sleight of Hand +2 | Stealth +2


Constitution 13 (+1)
Save +1
No skills associated.


Intelligence 14 (+2)
Save +4 
Arcana +2 History +4 | Investigation +2 | Nature +2 | Religion +4


Wisdom 18 (+4)
Save +6 
Animal Handling +4 | Insight +6 | Medicine +4 | Perception +6 | Survival +4


Charisma 10 (+0) 
Save +0
Deception +0 | Intimidation +0 | Performance +0 | Persuasion +0

(E) denotes expertise. / Bold denotes proficiency.

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ATTACKS

WEAPONS

  • Unarmed Attack +4 to hit for (1d4+2) bludgeoning damage
  • Shillelagh +6 to hit for (1d8+4) bludgeoning damage | magic
  • Guiding Bolt +6 to hit for (4d6) radiant damage.

 

 

PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Herbalism
  • Instruments None
  • Weapons Scimitar, Shortsword, Simple 
  • Armors Light, Medium, Shields

DRUID CLASS ABILITIES
Spellcasting (Druid) | Wild Shape | Circle of Stars | Star Map | Starry Form


RACIAL TRAITS
Acid Resistance | Amphibious | Darkvision | Swim | Call to the Wave | Necrotic Resistance | Radiant Resistance | Cloak of StarsAs an action, you wrap yourself in a starry cloak, appearing like a silhouette formed of the night sky. When you do, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action required), or until you die. Once you use this trait, you can't use it again until you finish a long rest.


FEATS
None

 

SPELLS

SPELL SLOTS (DC14)

Cantrip

Acid Splash | Guidance | Sacred Flame | Shape Water | Shillelagh | Spare the Dying

1st [ ] [ ] [ ] [ ]

Absorb Elements | Bless | Create/Destroy Water | Entangle | Faerie Fire | Goodberry | Guiding Bolt | Healing Word

2nd [ ] [ ] 

Darkvision | Moonbeam

 

EQUIPMENT & ENCUMBRANCE

TOTAL ENCUMBRANCE (84 lbs.)

  • Weight: 84 lbs. / 120 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0.10 lbs.)

Brass: 0 | Copper: 0 | Silver: 200 | Gold: 0

(5 Coins x .02 lbs. = 0.1 lbs. Total Weight)


EQUIPMENT READIED (25 lbs.)

Equipped items can be retrieved with a 'manipulate item' interaction.

  • Armor (17 lbs.) Traveler's Clothes - 4 lbs. | Studded Leather - 13lbs.
  • Weapons (7 lbs.) Quarterstaff - 4 lbs. | Scimitar - 3 lb.
  • Readied Items (1 lbs.) Star Map (Wyrmstone tablet, totem), Pouch - 1lb, 

EQUIPMENT STORED (59 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (36 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Tinderbox - 1lb | 10 Rations - 20 lb | 9 torches - 9lbs
  • Strapped to Backpack (23 lbs.) Waterskin - 5 lbs. | 50ft of Rope - 10lb | 1 torches - 1lbs | Bedroll 7 lbs. 

EQUIPMENT NOT CARRIED (--)

* Denotes magic item (see below)

APPEARANCE

Age 73 | Height 5'6" | Weight 130 lbs. | Hair Black | Eyes Sandstone | Complexion Tanned


Appearing as a slight, young beauty of roughly 20 years, Hemetre is easily identified by the rapunzel-length hair that swirls chaotically around her head as if caught in a constant breeze or current. Her clothes, crafted from crocodile skin and adorned with sparrow feathers tell much of her origin and background. While it might be easy to dismiss her as a young woman, she is remarkably mature for her age and is strangely familiar with old-fashioned words and expressions. 

Her hair shifts from the fathomless black chaos of Nu-Us, to the brilliant sky-blue of Lake Malekir's life-giving waters and the radiant gold flecks of sunburst that followed the shattering of the Wyrmstone and birthed the world. It is apparent even after one day that Hemetre is possessed of extraordinary and divine gifts. However, the true value and importance of the Nyxborn can only be seen in the artifact that is never far out of her reach: a clay tablet covered in ever-changing draconic glyphs and runes. This is the core of her existence and the divine act that gave her life: a shattered fragment of the fabled Wyrmstone.

 

BACKGROUND

Astral Drifter

Source Spelljammer


  • Personality Traits: I use old-fashioned euphemisms and expressions. 
    I have read every book in my father’s massive library – twice!
  • Ideals: Greater GoodMy gifts and abilities are meant to be shared, not to be used for my own benefit.
  • Bonds: I have an ancient text holding terrible secrets that should never fall in the wrong hands.
  • Flaws: Most people run and scream when they see a demon. I stop and take notes on its anatomy.

Background Feature: 

Divine Contract. 

You gain the Magic Initiate feat and must choose cleric for the feat. You gain 2 cantrips and 1 1st-level spell from cleric spell list.

In the Astral Sea, you crossed paths with Amus, the Red Wave. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.


BACKSTORY

In the beginning, before creation, was the Nu-Us. The Nu-Us was dark and fathomless, filled with nothing but the possibility of everything, it flowed like water, as turbulent as the Dead Tides and as calm as the waters of Lake Malakir. But around the Nu-Us, were eight powerful and mighty Divinities of Eld: four men and four women; their names and domains lost to us, remembered only briefly in waking dream. These Divinities, with a mighty swing and a flash of light, split the Nu-Us to create sea and sky. And at the horizon where Nu and Us met, was an egg fashioned from sand and loam, the Wyrmstone. From this egg came the first of our Gods, Nuru of the Sun and Amus of the Tide. From these two gods was born the people of the world, and upon the Wyrmstone's remains did their people build the great city of Malekir. At least, this is the story told of the creation of the Amenmerian pantheon and the people of the Scorched Sands.

It is easy to ignore such stories as folklore or curiosities, but archaeologists have discovered artifacts from the Shetasut Dominion and the even evidence of the legendary Wyrmstone that destroyed the ancient Elves and created the Scorched Sands. One such artifact discovered by the archaeologist and wizard, Neman Skenyrd, was a fragment of a clay tablet covered with draconic runes and glyphs. This tablet was a simple curiosity, initially thought to be a fragment of the creation myths of the Malekiri. However, its text soon began changing. Skenyrd, who was transcribing this tablet, soon realized the clay tablet was still being written; and somehow, his name had appeared in its latest entry.

In less than a fortnight, the wizard could be seen talking and chatting comfortably with the mysterious clay tablet. His collegiate fellows in Sheke imagined Neman had simply gone crazy and had prepared an intervention. To their surprise however, they instead discovered a prepubescent girl with black hair was seen talking back to him in his offices. Her name was Hemetre, and she was Neman Skenyrd's daughter. This caused some stir, but the gossip never rose above stories of an eccentric professor and his precocious daughter digging up ancient relics in the Scorched Sands.

Hemetre grew intermittently for the next 10 years traveling back and forth with the professor between archaeological digs, Malekir, and University of Sheke. Skenyrd's now famous collection of Wyrmstone Tablets grew with each new expedition and success. This fame brought attention to this important moment of history, but it also brought unexpected dangers to archaeology as well. Perhaps they were Amenmerian zealots, jealous wizards, or one of the local communities that had developed a distaste for foreigners digging up their ancient graves. Regardless of who the attackers were, Neman Skenyrd and Hemetre were ambushed in the city of Tasu. Neman was grievously wounded and was hospitalized and offered sanctuary by the Holy Order of Amus. Hemetre, was safe and managed to escape with the wyrmstone tablets. 

Although Neman is unable to recall the specifics of the ambush, Hemetre has told him that divine intervention saved them. The wyrmstone tablets have a central role in events to come and she had been assigned the divine duty of escorting these tablets by the god, Amus. Unseen enemies lurk in every corner, but visions and instructions on the wyrmstone tablet have guided her to the Thalassocracy of Baromenes. 

 

Edited by basshero (see edit history)
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Dice rolls and prompts

GENERATION GUIDELINES

 

Stats: Please feel free to roll for your stats. Anything below a 27-point-buy and you may use that instead or accept your results as is.

Character Level: 3rd

Starting Gold/Equipment: Per Class and Background.

Allowed Material: All official, Subclasses from the Tal'Dorei Campaign Setting Reborn.

Banned Material: Any flying race.

Players Needed: 5

Prohibited Alignments: Any Evil

Supernatural Gift: Please choose a Supernatural Gift from the Mythic Odysseys of Theros.

 

Please feel free to read up on the setting at this Link: The Serene Holds

There you will be able to find settlements, regions, deities, and much more to help you flesh out your character. The world is much wider than this small piece of land so if none of the areas fit with your character please feel free to have them come from somewhere else, the world is still wide open for world-building.

Name
stats
15,8,13,14,9,16
repeat(drop(reroll(4d6,1,below),lowest),6) 2,6,4,5,1,2,2,3,3,2,5,6,1,2,1,2,4,1,4,6,1,3,2,4,2,6,3,4,6
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I am going to note this myself as completed, Hemetre looks great and the Wyrmstone tablets are interesting given the properties of Wyrmstone. Great job here and we still have 2 weeks so if there is anything you want to change or flesh out more you have more than enough time!

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For magic items, I am thinking of:

Sentinel Shield |  Uncommon | DMG

This is featured in her backstory as the wyrmstone tablet that Skenyrd discovered and that gave birth to her. It begins writing out events that are happening around the attuned person. It's not as powerful as an oracle in predicting the future, but is enough to give advantage on initiative and perception rolls.

Moon Sickle |  Uncommon | TCoE

This is featured in her backstory as a shard of the astral sea she obtained when she met Amus, the Red Tide. It appears like black iron with white specks in the day, but shines with soft moonlight at night. When it is used to cast a healing spell, the healing spell covers the recipient with seawater.

Healing Potion |  Common | DMG

Reflavored as a goodberry tonic. Made from coffee cherries. 

Edited by basshero (see edit history)
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On 3/7/2023 at 2:32 PM, basshero said:

For magic items, I am thinking of:

Sentinel Shield |  Uncommon | DMG

This is featured in her backstory as the wyrmstone tablet that Skenyrd discovered and that gave birth to her. It begins writing out events that are happening around the attuned person. It's not as powerful as an oracle in predicting the future, but is enough to give advantage on initiative and perception rolls.

Moon Sickle |  Uncommon | TCoE

This is featured in her backstory as a shard of the astral sea she obtained when she met Amus, the Red Tide. It appears like black iron with white specks in the day, but shines with soft moonlight at night. When it is used to cast a healing spell, the healing spell covers the recipient with seawater.

Healing Potion |  Common | DMG

Reflavored as a goodberry tonic. Made from coffee cherries. 

Hey there!

Either of the Uncommon items is approved, really cool refluffing of the items! Let me know which one you pick, other than that very cool ideas!

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