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herastor

herastor

Masika and Bakari

The Strays of Asnu

 

spacer.png

 

"You're not a stray when you know where you belong."

 

Ranger 3 (Drakewarden)

Medium humanoid female (Shetasut Elf), Chaotic Good


Armor Class 17 

Hit Points 31 ( 10 + 12 (average) + 9 )
Speed 35' ft.


Senses Darkvision 60 ft., Passive Perception 17 20' ft.

Languages Common, Elvish, Dwarven, Orcish, Gnomish, Draconic

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 12 (+1)
Save +3 
Athletics +3


Dexterity 20 (+5) 
Save +7 
Acrobatics +5 | Sleight of Hand +5 | Stealth +7


Constitution 16 (+3)
Save +3 
No skills associated.


Intelligence 11 (+0)
Save +0 
Arcana +0 | History +0 | Investigation +0 | Nature +2 | Religion +0


Wisdom 16 (+3)
Save +3
Animal Handling +3 | Insight +5 | Medicine +3 | Perception +7 (E) | Survival +5


Charisma 9 (-1) 
Save -1 
Deception -1 | Intimidation -1 | Performance -1 | Persuasion -1

(E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Druidic Foci
  • Instruments Darbouka (Goblet Drum)
  • Weapons Simple, Martial 
  • Armors Light, Medium, Shields

RANGER CLASS ABILITIES
Favored Foe | Deft Explorer: Canny | Fighting Style: Archery | Spellcasting | Ranger Archetype: Drakewarden | Draconic Gift | Drake Companion | Primeval Awareness


RACIAL TRAITS
Darkvision | Keen Senses | Fey Ancestry | Trance | Elf Weapon Training | Fleet of Foot | Mask of the Wild


Heroic Destiny Supernatural Gift

Defy Death | Hard to Kill


FEATS
None

 

WEAPONS

WEAPONS

  • 2 Shortswords +7 to hit for (1d6+5) piercing damage. | Finesse, light
  • Longbow +7 to hit for (1d8+7) piercing damage. | Ammunition, heavy, two-handed (150/600)

 

SPELLS

SPELL SLOTS 3/3 (1st)

  • Ranger - Spell Save DC: 13 | Spell Attack Mod: +5 | Spells Known: 4

CANTRIPS 

Thaumaturgy


FIRST LEVEL 

Speak With Animals | Ensnaring Strike (B,C) | Hunter's Mark (B,C) | Zephyr Strike (B,C)

(C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (147.12 lbs.)

  • Weight: 147.12 lbs. / 180 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (2.12 lbs.)

Bronze: 3 | Copper: 3 | Silver: 50 | Gold: 0 | Obsidian: 0 | Platinum: 0

(210 Coins x .02 lbs. = 1.12 lbs. Total Weight)


EQUIPEMENT READIED (26 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (17 lbs.) Traveler's Clothes - 4 lbs. | Studded Leather Armor - 13 lbs.
  • Weapons (6 lbs.) Longbow - 2 lbs. | 2 Shortswords - 4 lbs.
  • Readied Items (3 lbs.) 2 Quivers of arrows (40) - 2 lb. | 2 Healing Potions - 1 lbs.

EQUIPMENT STORED (119 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (31 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Tinderbox - 1 lbs. | Trophy - 1 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | Soap | 10 Days of Rations - 20 lbs.
  • Strapped to Backpack (88 lbs.) Staff - 4 lbs. | Hunting Trap - 25 lbs. | Waterskin - 5 lbs. | Darbouka - 3lbs. | Iron Pot - 10 lbs. | Tent - 20 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. 

EQUIPMENT NOT CARRIED (--)

  • At Home None

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (0/3)

 

 

APPEARANCE

Age 153 | Height 4'11" | Weight 120 lb. | Hair Black | Eyes Brown | Complexion Dark


Masika is a fairly short, tattooed, shetasut elf with dark, braided hair that ends in tight curls. Despite her predilection for wandering unforgiving landscapes the hair is well cared for; a clear sign that she considerers her health to be important. Unfortunately that mindset has done nothing to curb her cat-like curiosity. That she hasn't lost a single blue digit is a testament to her luck. Since leaving the Drakewardens she hasn't seen fit to abandon her gear. She's too pragmatic for that. Blue steel on yellow leather and cloth, it compliments the colors of her drake Bakari. To be fair though, not many people remember her when her drake surges forward in a blur of bone and metallic blue.

 

BACKGROUND

Outlander
Source PHB


  • Personality Traits: I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
  • Ideals: Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
  • Bonds: I suffer awful visions of a coming disaster and will do anything to prevent it.
  • Flaws: Violence is my answer to almost any challenge.

Background Feature: Wanderer


Specialty: Guide

BACKSTORY

Masika was fairly certain she lost her faith in her father's vision of the Shetasut restored when her father succumbed to the Drake Blight younger that anyone expected.

 

Nakia had always preached about their return to glory and was a staunch supporter of King Mennastral. It wasn't hard to see why either. Their family still possessed some of the wyrm arts from those ancient days. For imperialists like Nakia, that past wasn't so ancient that it couldn't be achieved again. His blame often fell on the laissez faire attitudes expressed by most of their people. He hated their listlessness and idle lives. Lives wasted in his opinion. His daughter would not be like them. Masika would eventually be a beacon to light their way back to proper behavior and success!

 

As Masika watched Nakia melt, physically and mentally, she was forced to examine her own mortality and what her father's dreams for her would do to the rest of her life. To be as vehement and close-minded as he was. She started seeing, for the first time, the cost Nakai's dream for her life had wrung from her actual life. The wedge between friends and family that his outlook fostered. How quickly he was forgotten and ignored by a kingdom that didn't share his views. It was too steep a price for too shallow a life.

 

Masika left Ansu with her faithful drake Bakari in tow to travel the known world and find a place of her own creation. During her journey she often made herself available as a mercenary or guide, trading in knowledge and silver to get by.

 

Then the dreams of fire and death filled her nights. She held no particular love for the gods, but she could clearly see the wisdom in answering their vision. So, with nothing to tie her down and her place not yet discovered, Masika set sail across the Serene Sea to the Holds beyond.

herastor

herastor

Masika and Bakari

The Strays of Asnu

 

spacer.png

 

"You're not a stray when you know where you belong."

 

Ranger 3 (Drakewarden)

Medium humanoid female (Shetasut Elf), Chaotic Good


Armor Class 17 

Hit Points 31 ( 10 + 12 (average) + 9 )
Speed 35' ft.


Senses Darkvision 60 ft., Passive Perception 17 20' ft.

Languages Common, Elvish, Dwarven, Orcish, Gnomish, Draconic

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 12 (+1)
Save +3 
Athletics +3


Dexterity 20 (+5) 
Save +7 
Acrobatics +5 | Sleight of Hand +5 | Stealth +7


Constitution 16 (+3)
Save +3 
No skills associated.


Intelligence 11 (+0)
Save +0 
Arcana +0 | History +0 | Investigation +0 | Nature +2 | Religion +0


Wisdom 16 (+3)
Save +3
Animal Handling +3 | Insight +5 | Medicine +3 | Perception +7 (E) | Survival +5


Charisma 9 (-1) 
Save -1 
Deception -1 | Intimidation -1 | Performance -1 | Persuasion -1

(E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Druidic Foci
  • Instruments Darbouka (Goblet Drum)
  • Weapons Simple, Martial 
  • Armors Light, Medium, Shields

RANGER CLASS ABILITIES
Favored Foe | Deft Explorer: Canny | Fighting Style: Archery | Spellcasting | Ranger Archetype: Drakewarden | Draconic Gift | Drake Companion | Primeval Awareness


RACIAL TRAITS
Darkvision | Keen Senses | Fey Ancestry | Trance | Elf Weapon Training | Fleet of Foot | Mask of the Wild


Heroic Destiny Supernatural Gift

Defy Death | Hard to Kill


FEATS
None

 

WEAPONS

WEAPONS

  • 2 Shortswords +7 to hit for (1d6+5) piercing damage. | Finesse, light
  • Longbow +7 to hit for (1d8+7) piercing damage. | Ammunition, heavy, two-handed (150/600)

 

SPELLS

SPELL SLOTS 3/3 (1st)

  • Ranger - Spell Save DC: 13 | Spell Attack Mod: +5 | Spells Known: 4

CANTRIPS 

Thaumaturgy


FIRST LEVEL 

Speak With Animals | Ensnaring Strike (B,C) | Hunter's Mark (B,C) | Zephyr Strike (B,C)

(C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (147.12 lbs.)

  • Weight: 147.12 lbs. / 180 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (2.12 lbs.)

Bronze: 3 | Copper: 3 | Silver: 50 | Gold: 0 | Obsidian: 0 | Platinum: 0

(210 Coins x .02 lbs. = 1.12 lbs. Total Weight)


EQUIPEMENT READIED (26 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (17 lbs.) Traveler's Clothes - 4 lbs. | Studded Leather Armor - 13 lbs.
  • Weapons (6 lbs.) Longbow - 2 lbs. | 2 Shortswords - 4 lbs.
  • Readied Items (3 lbs.) 2 Quivers of arrows (40) - 2 lb. | 2 Healing Potions - 1 lbs.

EQUIPMENT STORED (119 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (31 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Tinderbox - 1 lbs. | Trophy - 1 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | Soap | 10 Days of Rations - 20 lbs.
  • Strapped to Backpack (88 lbs.) Staff - 4 lbs. | Hunting Trap - 25 lbs. | Waterskin - 5 lbs. | Darbouka - 3lbs. | Iron Pot - 10 lbs. | Tent - 20 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. 

EQUIPMENT NOT CARRIED (--)

  • At Home None

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (0/3)

 

 

APPEARANCE

Age 153 | Height 4'11" | Weight 120 lb. | Hair Black | Eyes Brown | Complexion Dark


Masika is a fairly short, tattooed, shetasut elf with dark, braided hair that ends in tight curls. Despite her predilection for wandering unforgiving landscapes the hair is well cared for; a clear sign that she considerers her health to be important. Unfortunately that mindset has done nothing to curb her cat-like curiosity. That she hasn't lost a single blue digit is a testament to her luck. Since leaving the Drakewardens she hasn't seen fit to abandon her gear. She's too pragmatic for that. Blue steel on yellow leather and cloth, it compliments the colors of her drake Bakari. To be fair though, not many people remember her when her drake surges forward in a blur of bone and metallic blue.

 

BACKGROUND

Outlander
Source PHB


  • Personality Traits: I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
  • Ideals: Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
  • Bonds: I suffer awful visions of a coming disaster and will do anything to prevent it.
  • Flaws: Violence is my answer to almost any challenge.

Background Feature: Wanderer


Specialty: Guide

BACKSTORY

She realized she was promising her life to an idea of a kingdom that hadn't existed for millennia. Only in the hearts and minds of the staunchest imperialists does it still live as it once did.

herastor

herastor

Masika and Bakari

The Strays of Asnu

 

spacer.png

 

""

 

Ranger 3 (Drakewarden)

Medium humanoid female (Shetasut Elf), Chaotic Good


Armor Class 17 

Hit Points 31 ( 10 + 12 (average) + 9 )
Speed 35' ft.


Senses Darkvision 60 ft., Passive Perception 17 20' ft.

Languages Common, Elvish, Dwarven, Orcish, Gnomish, Draconic

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 12 (+1)
Save +3 
Athletics +3


Dexterity 20 (+5) 
Save +7 
Acrobatics +5 | Sleight of Hand +5 | Stealth +7


Constitution 16 (+3)
Save +3 
No skills associated.


Intelligence 11 (+0)
Save +0 
Arcana +0 | History +0 | Investigation +0 | Nature +2 | Religion +0


Wisdom 16 (+3)
Save +3
Animal Handling +3 | Insight +5 | Medicine +3 | Perception +5 | Survival +5


Charisma 9 (-1) 
Save -1 
Deception -1 | Intimidation -1 | Performance -1 | Persuasion -1

Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Druidic Foci
  • Instruments Darbouka (Goblet Drum)
  • Weapons Simple, Martial 
  • Armors Light, Medium, Shields

RANGER CLASS ABILITIES
Favored Foe | Deft Explorer: Canny | Fighting Style: Archery | Spellcasting | Ranger Archetype: Drakewarden | Draconic Gift | Drake Companion | Primeval Awareness


RACIAL TRAITS
Darkvision | Keen Senses | Fey Ancestry | Trance | Elf Weapon Training | Fleet of Foot | Mask of the Wild


 


FEATS
None

 

WEAPONS

WEAPONS

  • 2 Shortswords +7 to hit for (1d6+5) piercing damage. | Finesse, light
  • Longbow +7 to hit for (1d8+7) piercing damage. | Ammunition, heavy, two-handed (150/600)

 

SPELLS

SPELL SLOTS 3/3 (1st)

  • Ranger - Spell Save DC: 13 | Spell Attack Mod: +5 | Spells Known: 4

CANTRIPS 

Thaumaturgy


FIRST LEVEL 

Speak With Animals | Ensnaring Strike (B,C) | Hunter's Mark (B,C) | Zephyr Strike (B,C)

(C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (147.12 lbs.)

  • Weight: 147.12 lbs. / 180 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (2.12 lbs.)

Bronze: 3 | Copper: 3 | Silver: 50 | Gold: 0 | Obsidian: 0 | Platinum: 0

(210 Coins x .02 lbs. = 4.2 lbs. Total Weight)


EQUIPEMENT READIED (26 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (17 lbs.) Traveler's Clothes - 4 lbs. | Studded Leather Armor - 13 lbs.
  • Weapons (6 lbs.) Longbow - 2 lbs. | 2 Shortswords - 4 lbs.
  • Readied Items (3 lbs.) 2 Quivers of arrows (40) - 2 lb. | 2 Healing Potions - 1 lbs.

EQUIPMENT STORED (119 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (31 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Tinderbox - 1 lbs. | Trophy - 1 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | Soap | 10 Days of Rations - 20 lbs.
  • Strapped to Backpack (88 lbs.) Staff - 4 lbs. | Hunting Trap - 25 lbs. | Waterskin - 5 lbs. | Darbouka - 3lbs. | Iron Pot - 10 lbs. | Tent - 20 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. 

EQUIPMENT NOT CARRIED (--)

  • At Home None

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (0/3)

 

 

APPEARANCE

Age 153 | Height 4'11" | Weight 120 lb. | Hair Black | Eyes Brown | Complexion Dark


 

 

BACKGROUND

Outlander
Source PHB


  • Personality Traits: I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
  • Ideals: Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
  • Bonds: I suffer awful visions of a coming disaster and will do anything to prevent it.
  • Flaws: Violence is my answer to almost any challenge.

Background Feature: Wanderer


Specialty: Guide

BACKSTORY

 

herastor

herastor

Masika and Bakari

The Strays of Asnu

 

spacer.png

 

""

 

Ranger 3 (Drakewarden)

Medium humanoid female (Shetasut Elf), Chaotic Good


Armor Class 17 

Hit Points 31 ( 10 + 12 (average) + 9 )
Speed 35' ft.


Senses Darkvision 60 ft., Passive Perception 15 20' ft.

Languages Common, Elvish, Draconic

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 12 (+1)
Save +3 
Athletics +3


Dexterity 20 (+5) 
Save +7 
Acrobatics +5 | Sleight of Hand +5 | Stealth +7


Constitution 16 (+3)
Save +3 
No skills associated.


Intelligence 11 (+0)
Save +0 
Arcana +0 | History +5** | Investigation +0 | Nature +2 | Religion +0


Wisdom 16 (+3)
Save +3
Animal Handling +3 | Insight +5 | Medicine +3 | Perception +5 | Survival +5


Charisma 9 (-1) 
Save -1 
Deception -1 | Intimidation -1 | Performance -1 | Persuasion -1

Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools 
  • Instruments Darbouka (Goblet Drum)
  • Weapons Simple, Martial 
  • Armors Light, Medium, Shields

RANGER CLASS ABILITIES
Arcane Recovery | Ritual Casting | Arcane Tradition (Void Savant) | Whispers of the Void


BARD CLASS ABILITIES
Bardic Inspiration (d8) | Jack of All Trades (+1) | Song of Rest (d6) | Magical Inspiration | Font of Inspiration | College of Criminology


RACIAL TRAITS
Darkvision | Keen Senses | Fey Ancestry | Trance | Elf Weapon Training | Fleet of Foot | Mask of the Wild


FEATS
None

 

WEAPONS

WEAPONS

  • 2 Shortswords +7 to hit for (1d6+5) piercing damage. | Finesse, light
  • Longbow +7 to hit for (1d8+5) piercing damage. | Ammunition, heavy, two-handed (150/600)

 

SPELLS

SPELL SLOTS 3/3 (1st)

  • Bard - Spell Save DC: 16 | Spell Attack Mod: +8 | Spells Known: 8 + Detect Thoughts
  • Wizard - Spell Save DC: 14 | Spell Attack Mod: +6 | Spells Prepared: 5

CANTRIPS (Bard)

Clockwork Bolt* | Mending | Scribe*


CANTRIPS (Wizard)

Claws of Darkness (C)* | Green-Flame Blade | Silhouette (C)* | Word of Misfortune (C)


FIRST LEVEL (Bard)

Cure Wounds | Dissonant Whispers | Earworm Melody (C)* | Faerie Fire (C)


FIRST LEVEL (Wizard)

Black Ribbons (C) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)*


SECOND LEVEL (Bard)

Detect Thoughts (C) (1 Free Use) Lacerate | Suggestion (C)


THIRD LEVEL (Bard)
Mind Exchange (C)* | Throes of Ecstasy (C)*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

WIZARD'S SPELLBOOK

These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)

FIRST LEVEL

Black Ribbons (C) | Disguise Self | Disquieting Gaze* | Find Familiar (R) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)* | Speak with Inanimate Object*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 180 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (5.2 lbs.)

Bronze: 0 | Copper: 0 | Silver: 210 | Gold: 0 | Obsidian: 0 | Platinum: 0

(210 Coins x .02 lbs. = 4.2 lbs. Total Weight)


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (17 lbs.) Traveler's Clothes - 4 lbs. | Studded Leather Armor - 13 lbs.
  • Weapons (5 lbs.) Longbow - 2 lbs. | 2 Shortswords - 4 lbs.
  • Readied Items (9 lbs.) 2 Quivers of arrows (40) - 2 lb. 

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Tinderbox - 1 lbs. | Trophy - ? lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | Soap | 10 Days of Rations - 20 lbs.
  • Strapped to Backpack (16 lbs.) Staff - 4 lbs. | Hunting Trap - 25 lbs. | Waterskin - 5 lbs. | Darbouka - 3lbs. | Iron Pot - 10 lbs. | Tent - 20 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. 

EQUIPMENT NOT CARRIED (--)

  • At Home None

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (3/3)

+1 Elven Spell Cube | +1 Rhytym Maker's Drum | Stone of Goodluck (Luckstone)

 

APPEARANCE

Age 153 | Height 4'11" | Weight 120 lb. | Hair Black | Eyes Brown | Complexion Dark


 

 

BACKGROUND

Outlander
Source PHB


  • Personality Traits: I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
  • Ideals: Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
  • Bonds: I suffer awful visions of a coming disaster and will do anything to prevent it.
  • Flaws: Violence is my answer to almost any challenge.

Background Feature: Wanderer


Specialty: Guide

BACKSTORY

 

herastor

herastor

Masika and Bakari

The Strays of Asnu

 

spacer.png

 

""

 

Ranger 3 (Drakewarden)

Medium humanoid female (Shetasut Elf), Chaotic Good


Armor Class 13 (15 mage armor)

Hit Points 31 ( 10 + 12 (average) + 9 )
Speed 35' ft.


Senses Darkvision 60 ft., Passive Perception 15 20' ft.

Languages Common, Elvish, Draconic

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 12 (+1)
Save +3 
Athletics +3


Dexterity 20 (+5) 
Save +7 
Acrobatics +5 | Sleight of Hand +5 | Stealth +7


Constitution 16 (+3)
Save +3 
No skills associated.


Intelligence 11 (+0)
Save +0 
Arcana +0 | History +5** | Investigation +0 | Nature +2 | Religion +0


Wisdom 16 (+3)
Save +3
Animal Handling +3 | Insight +5 | Medicine +3 | Perception +5 | Survival +5


Charisma 9 (-1) 
Save -1 
Deception -1 | Intimidation -1 | Performance -1 | Persuasion -1

Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools 
  • Instruments Darbouka (Goblet Drum)
  • Weapons Simple, Martial 
  • Armors Light, Medium, Shields

WIZARD CLASS ABILITIES
Arcane Recovery | Ritual Casting | Arcane Tradition (Void Savant) | Whispers of the Void


BARD CLASS ABILITIES
Bardic Inspiration (d8) | Jack of All Trades (+1) | Song of Rest (d6) | Magical Inspiration | Font of Inspiration | College of Criminology


RACIAL TRAITS
Darkvision | Keen Senses | Fey Ancestry | Trance | Elf Weapon Training | Fleet of Foot | Mask of the Wild


FEATS
Telepathic | ASI

 

WEAPONS

WEAPONS

  • +1 Elven Sexy Blade +7 to hit for (1d8+4) piercing, magic damage. | Finesse
  • Dagger +6 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Longbow +6 to hit for (1d8+3) piercing damage. | Ammunition, heavy, two-handed (150/600)

 

SPELLS

SPELL SLOTS 3/3 (1st)

  • Bard - Spell Save DC: 16 | Spell Attack Mod: +8 | Spells Known: 8 + Detect Thoughts
  • Wizard - Spell Save DC: 14 | Spell Attack Mod: +6 | Spells Prepared: 5

CANTRIPS (Bard)

Clockwork Bolt* | Mending | Scribe*


CANTRIPS (Wizard)

Claws of Darkness (C)* | Green-Flame Blade | Silhouette (C)* | Word of Misfortune (C)


FIRST LEVEL (Bard)

Cure Wounds | Dissonant Whispers | Earworm Melody (C)* | Faerie Fire (C)


FIRST LEVEL (Wizard)

Black Ribbons (C) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)*


SECOND LEVEL (Bard)

Detect Thoughts (C) (1 Free Use) Lacerate | Suggestion (C)


THIRD LEVEL (Bard)
Mind Exchange (C)* | Throes of Ecstasy (C)*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

WIZARD'S SPELLBOOK

These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)

FIRST LEVEL

Black Ribbons (C) | Disguise Self | Disquieting Gaze* | Find Familiar (R) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)* | Speak with Inanimate Object*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 180 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (5.2 lbs.)

Bronze: 0 | Copper: 0 | Silver: 210 | Gold: 0 | Obsidian: 0 | Platinum: 0

(210 Coins x .02 lbs. = 4.2 lbs. Total Weight)


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (5 lbs.) +1 Elven Sexy Blade - 2 lbs. | Dagger - 1 lb. | Longbow - 2 lbs.  
  • Readied Items (9 lbs.) Spell Component Pouch - 2 lbs. | +1 Elven Spell Cube*- 3 lbs. | Quiver of arrows 1 lb. | Healer's Kit - 3 lbs. | Find Familiar Spell Components (50gp) | Pearl (100gp) | Slither Spell Component (50gp) | Black Opal with crest (125gp) | Stone of Good Luck* | Rhytym Maker's Drum* - 3 lbs.

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Trophy - ? lbs.
  • Strapped to Backpack (16 lbs.) Staff - 4 lbs. | Hunting Trap - 25 lbs. | Waterskin - 5 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. 

EQUIPMENT NOT CARRIED (--)

  • At Home Viol - 1 lbs. | Bagpipes - 6 lbs. | Find Familiar Spell Components (50gp) | Chest - 25 lbs. | A Set of Fine Clothes - 6 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | (5) Sheets of Paper | Sealing Wax | Soap

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (3/3)

+1 Elven Spell Cube | +1 Rhytym Maker's Drum | Stone of Goodluck (Luckstone)

 

APPEARANCE

Age 153 | Height 4'11" | Weight 120 lb. | Hair Black | Eyes Brown | Complexion Dark


 

 

BACKGROUND

Outlander
Source PHB


  • Personality Traits: I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
  • Ideals: Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
  • Bonds: I suffer awful visions of a coming disaster and will do anything to prevent it.
  • Flaws: Violence is my answer to almost any challenge.

Background Feature: Wanderer


Specialty: Guide

BACKSTORY

 

herastor

herastor

Masika and Bakari

The Strays of Asnu

 

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Ranger 3 (Drakewarden)

Medium humanoid female (Shetasut Elf), Chaotic Good


Armor Class 13 (15 mage armor)

Hit Points 31 ( 10 + 12 (average) + 9 )
Speed 35' ft.


Senses Darkvision 60 ft., Passive Perception 20' ft.

Languages Common, Elvish, Draconic

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 12 (+1)
Save +1* 
Athletics +3


Dexterity 20 (+5) 
Save +7* 
Acrobatics +5** | Sleight of Hand +5** | Stealth +7**


Constitution 16 (+3)
Save +2* 
No skills associated.


Intelligence 11 (+0)
Save +4* 
Arcana +7** | History +5** | Investigation +7** | Nature +5** | Religion +5**


Wisdom 16 (+3)
Save +4* 
Animal Handling +5** | Insight +7** | Medicine +5** | Perception +5 | Survival +5


Charisma 9 (-1) 
Save +9* 
Deception +9** | Intimidation +9** | Performance +7 | Persuasion +12** (E)

Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools 
  • Instruments Darbouka (Goblet Drum)
  • Weapons Daggers, darts, light crossbows, longbows, longswords, rapiers, shortbows, shortswords, slings, staves 
  • Armors Light

WIZARD CLASS ABILITIES
Arcane Recovery | Ritual Casting | Arcane Tradition (Void Savant) | Whispers of the Void


BARD CLASS ABILITIES
Bardic Inspiration (d8) | Jack of All Trades (+1) | Song of Rest (d6) | Magical Inspiration | Font of Inspiration | College of Criminology


RACIAL TRAITS
Darkvision | Keen Senses | Fey Ancestry | Trance | Elf Weapon Training | Fleet of Foot | Mask of the Wild


FEATS
Telepathic | ASI

 

WEAPONS

WEAPONS

  • +1 Elven Sexy Blade +7 to hit for (1d8+4) piercing, magic damage. | Finesse
  • Dagger +6 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Longbow +6 to hit for (1d8+3) piercing damage. | Ammunition, heavy, two-handed (150/600)

 

SPELLS

SPELL SLOTS 3/3 (1st)

  • Bard - Spell Save DC: 16 | Spell Attack Mod: +8 | Spells Known: 8 + Detect Thoughts
  • Wizard - Spell Save DC: 14 | Spell Attack Mod: +6 | Spells Prepared: 5

CANTRIPS (Bard)

Clockwork Bolt* | Mending | Scribe*


CANTRIPS (Wizard)

Claws of Darkness (C)* | Green-Flame Blade | Silhouette (C)* | Word of Misfortune (C)


FIRST LEVEL (Bard)

Cure Wounds | Dissonant Whispers | Earworm Melody (C)* | Faerie Fire (C)


FIRST LEVEL (Wizard)

Black Ribbons (C) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)*


SECOND LEVEL (Bard)

Detect Thoughts (C) (1 Free Use) Lacerate | Suggestion (C)


THIRD LEVEL (Bard)
Mind Exchange (C)* | Throes of Ecstasy (C)*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

WIZARD'S SPELLBOOK

These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)

FIRST LEVEL

Black Ribbons (C) | Disguise Self | Disquieting Gaze* | Find Familiar (R) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)* | Speak with Inanimate Object*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 180 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (5.2 lbs.)

Bronze: 0 | Copper: 0 | Silver: 210 | Gold: 0 | Obsidian: 0 | Platinum: 0

(210 Coins x .02 lbs. = 4.2 lbs. Total Weight)


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (5 lbs.) +1 Elven Sexy Blade - 2 lbs. | Dagger - 1 lb. | Longbow - 2 lbs.  
  • Readied Items (9 lbs.) Spell Component Pouch - 2 lbs. | +1 Elven Spell Cube*- 3 lbs. | Quiver of arrows 1 lb. | Healer's Kit - 3 lbs. | Find Familiar Spell Components (50gp) | Pearl (100gp) | Slither Spell Component (50gp) | Black Opal with crest (125gp) | Stone of Good Luck* | Rhytym Maker's Drum* - 3 lbs.

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Trophy - ? lbs.
  • Strapped to Backpack (16 lbs.) Staff - 4 lbs. | Hunting Trap - 25 lbs. | Waterskin - 5 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. 

EQUIPMENT NOT CARRIED (--)

  • At Home Viol - 1 lbs. | Bagpipes - 6 lbs. | Find Familiar Spell Components (50gp) | Chest - 25 lbs. | A Set of Fine Clothes - 6 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | (5) Sheets of Paper | Sealing Wax | Soap

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (3/3)

+1 Elven Spell Cube | +1 Rhytym Maker's Drum | Stone of Goodluck (Luckstone)

 

APPEARANCE

Age 153 | Height 4'11" | Weight 120 lb. | Hair Black | Eyes Brown | Complexion Dark


 

 

BACKGROUND

Outlander
Source PHB


  • Personality Traits: I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
  • Ideals: Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
  • Bonds: I suffer awful visions of a coming disaster and will do anything to prevent it.
  • Flaws: Violence is my answer to almost any challenge.

Background Feature: Wanderer


Specialty: Guide

BACKSTORY

 

herastor

herastor

Masika and Bakari

The Strays of Asnu

 

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"If you watch, and you listen, all secrets will be revealed."

 

BARD 5 / WIZARD 2

Medium humanoid female (River Elf), true neutral


Armor Class 13 (15 mage armor)

Hit Points 68 ( 6d8 + 2d6 + 8 )
Speed 35' ft.


Senses darkvision, passive perception 20' ft.

Languages common, dwarvish, elvish, void speech

Proficiency Bonus +3

 

ABILITIES & SKILLS 

Proficiency Bonus: +3

Strength 10 (+0)
Save +1* 
Athletics +2**


Dexterity 16 (+3) 
Save +7* 
Acrobatics +5** | Sleight of Hand +5** | Stealth +7**


Constitution 12 (+1)
Save +2* 
No skills associated.


Intelligence 16 (+3)
Save +4* 
Arcana +7** | History +5** | Investigation +7** | Nature +5** | Religion +5**


Wisdom 16 (+3)
Save +4* 
Animal Handling +5** | Insight +7** | Medicine +5** | Perception +10** (E) | Survival +7**


Charisma 20 (+5) 
Save +9* 
Deception +9** | Intimidation +9** | Performance +7 | Persuasion +12** (E)

* Includes +1 from Luckstone / ** Includes +1 from Luckstone and Jack of all Trades / (E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Calligrapher's 
  • Instruments Bagpipes, lutes, viols 
  • Weapons Daggers, darts, light crossbows, longbows, longswords, rapiers, shortbows, shortswords, slings, staves 
  • Armors Light

WIZARD CLASS ABILITIES
Arcane Recovery | Ritual Casting | Arcane Tradition (Void Savant) | Whispers of the Void


BARD CLASS ABILITIES
Bardic Inspiration (d8) | Jack of All Trades (+1) | Song of Rest (d6) | Magical Inspiration | Font of Inspiration | College of Criminology


RACIAL TRAITS
Darkvision | Keen Senses | Fey Ancestry | Trance | Elf Weapon Training | Cantrip


FEATS
Telepathic | ASI

 

WEAPONS

WEAPONS

  • +1 Elven Sexy Blade +7 to hit for (1d8+4) piercing, magic damage. | Finesse
  • Dagger +6 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Longbow +6 to hit for (1d8+3) piercing damage. | Ammunition, heavy, two-handed (150/600)

 

SPELLS

SPELL SLOTS 4/4 (1st), 3/3 (2nd), 3/3 (3rd), 1/1 (4th)

  • Bard - Spell Save DC: 16 | Spell Attack Mod: +8 | Spells Known: 8 + Detect Thoughts
  • Wizard - Spell Save DC: 14 | Spell Attack Mod: +6 | Spells Prepared: 5

CANTRIPS (Bard)

Clockwork Bolt* | Mending | Scribe*


CANTRIPS (Wizard)

Claws of Darkness (C)* | Green-Flame Blade | Silhouette (C)* | Word of Misfortune (C)


FIRST LEVEL (Bard)

Cure Wounds | Dissonant Whispers | Earworm Melody (C)* | Faerie Fire (C)


FIRST LEVEL (Wizard)

Black Ribbons (C) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)*


SECOND LEVEL (Bard)

Detect Thoughts (C) (1 Free Use) Lacerate | Suggestion (C)


THIRD LEVEL (Bard)
Mind Exchange (C)* | Throes of Ecstasy (C)*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

WIZARD'S SPELLBOOK

These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)

FIRST LEVEL

Black Ribbons (C) | Disguise Self | Disquieting Gaze* | Find Familiar (R) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)* | Speak with Inanimate Object*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 1 | Gold: 203 | Obsidian: 100 | Platinum: 0

(304 Coins x .02 lbs. = 6.08 lbs. Total Weight)


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (5 lbs.) +1 Elven Sexy Blade - 2 lbs. | Dagger - 1 lb. | Longbow - 2 lbs.  
  • Readied Items (9 lbs.) Spell Component Pouch - 2 lbs. | +1 Elven Spell Cube*- 3 lbs. | Quiver of arrows 1 lb. | Healer's Kit - 3 lbs. | Find Familiar Spell Components (50gp) | Pearl (100gp) | Slither Spell Component (50gp) | Black Opal with crest (125gp) | Stone of Good Luck* | Rhytym Maker's Drum* - 3 lbs.

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Spellbook - 3 lbs | (10) Sheets of Parchment | (2) Scroll Cases - 2 lbs. | Bottle of Ink | Ink Pen | Vial of Perfume
  • Strapped to Backpack (16 lbs.) Waterskin - 5 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. | Lute - 2 lbs.

EQUIPMENT NOT CARRIED (--)

  • At Home Viol - 1 lbs. | Bagpipes - 6 lbs. | Find Familiar Spell Components (50gp) | Chest - 25 lbs. | A Set of Fine Clothes - 6 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | (5) Sheets of Paper | Sealing Wax | Soap

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (3/3)

+1 Elven Spell Cube | +1 Rhytym Maker's Drum | Stone of Goodluck (Luckstone)

 

APPEARANCE

Age  | Height  | Weight  | Hair  | Eyes  | Complexion 


 

 

BACKGROUND

ARBONESE EXILE
Source Custom


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: something


BACKSTORY

 

herastor

herastor

I dunno what I want to be! 

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