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herastor

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  1. Eithne Black AC: 21 | HP: 87/91 | Initiative: +3 | Passive Perception: 21Darkvision 60 ft | Movement: 30 ftFlight 60 ft: 6/10 minutes remaining StatsSTR 13 (+1) DEX 16 (+3) CON 16 (+3) INT 16 (+3) WIS 23 (+6) CHA 14 (+2) | SavesSTR +2 DEX +4 CON +4 INT +7 WIS +10 CHA +3 Resolve Die 1d20+2 Resolve Check 1d20+12 Corruption Save 1d20+14 | SkillsStealth +6 Sleight of Hand +6 (Untrained) Nature +9 Animal Handling +9 Insight +9 Medicine +9 Perception +11 Survival +9 Deception +5 Persuasion +5 | Spell Slots1st: 3/6 2nd: 1/3 3rd: 3/3 4th: 2/2 Spell Gem: Snare (Used) Spell Scroll: Detect Poison and Disease Token: Feather Fall Hex: 1/LR Disguise Self: 1/LR Staff Charges: 4/10 | Hit Dice: 7/7 | Wild Shape: 1/2 Guiding Bolt: 0/3 | Weal/Woe: 3/3 Eithne breathed a sign of relief as the potion coursed through her. Honestly, the restoration orb felt wonderful as well. The air quality still served to ruin the moment. With a slightly lighter pack, a little bit of strategy needed to be decided. "The Plague Lord is certainly going to be prepared for us with guards and the like, just like the Frost Lord. I can possibly remove one of his guards from the fight and give our warriors a direct path to him. But how should be go about removing the other guards in a timely manner? We don't want to get stuck in a pincer movement." Mechanics Eithne takes a greater healing potion and uses her restoration orb to get back a 3rd Lv and a 1st Lv spell slot. Baldrick gets 2 greater healing potions. Tiberon gets a greater healing potion. Remy gets a healing potion. Vrod gets a healing potion.
  2. I could see the enemy HP totals. But I don't remember seeing the others. Thanks for the compliments. I've been messing around with stable diffusion and that's the first one of her that caught most of her details. Who knew that green skin was the step too far?
  3. Eithne Black AC: 21 | HP: 70/91 | Initiative: +3 | Passive Perception: 21Darkvision 60 ft | Movement: 30 ftFlight 60 ft: 6/10 minutes remaining StatsSTR 13 (+1) DEX 16 (+3) CON 16 (+3) INT 16 (+3) WIS 23 (+6) CHA 14 (+2) | SavesSTR +2 DEX +4 CON +4 INT +7 WIS +10 CHA +3 Resolve Die 1d20+2 Resolve Check 1d20+12 Corruption Save 1d20+14 | SkillsStealth +6 Sleight of Hand +6 (Untrained) Nature +9 Animal Handling +9 Insight +9 Medicine +9 Perception +11 Survival +9 Deception +5 Persuasion +5 | Spell Slots1st: 2/6 2nd: 1/3 3rd: 2/3 4th: 2/2 Spell Gem: Snare (Used) Spell Scroll: Detect Poison and Disease Token: Feather Fall Hex: 1/LR Disguise Self: 1/LR Staff Charges: 4/10 | Hit Dice: 7/7 | Wild Shape: 1/2 Guiding Bolt: 0/3 | Weal/Woe: 3/3 Eithne rose from the muck rotating her sore wrist as her void retreated. She might not have shared the warrior's choice of words, but she held to his sentiment. They were going to come for this boastful lord. It a few moments search, her arms were full of potions and healing orbs for everyone. "Take what you need. Just save the most potent orbs for just before the fight with our host." Mechanics
  4. Paaras AC: 18 | HP: 20/23 | Initiative: +4 | Passive Perception: 16Darkvision 60 ft | Movement: 40 ft StatsSTR 11 (+0) DEX 18 (+4) CON 13 (+1) INT 11 (+0) WIS 18 (+4) CHA 8 (-1) | SavesSTR +2 DEX +6 | SkillsAthletics +2 Acrobatics +6 Insight +6 Perception +6 Intimidation +1 | Ki: 2/3 "Then it appears you've been interacting with the followers of Zargon. The way back can be treacherous if you are not suitably robed, masked, and inclined. I think you know that though. What might be a mystery is the landscape beyond this ruin. The winds have turned it into miles of unfamiliar and disorienting dunes." Mechanics
  5. Eithne Black AC: 21 | HP: 70/91 | Initiative: +3 | Passive Perception: 21Darkvision 60 ft | Movement: 30 ftFlight 60 ft: 6/10 minutes remaining StatsSTR 13 (+1) DEX 16 (+3) CON 16 (+3) INT 16 (+3) WIS 23 (+6) CHA 14 (+2) | SavesSTR +2 DEX +4 CON +4 INT +7 WIS +10 CHA +3 Resolve Die 1d20+2 Resolve Check 1d20+12 Corruption Save 1d20+14 | SkillsStealth +6 Sleight of Hand +6 (Untrained) Nature +9 Animal Handling +9 Insight +9 Medicine +9 Perception +11 Survival +9 Deception +5 Persuasion +5 | Spell Slots1st: 2/6 2nd: 1/3 3rd: 2/3 4th: 2/2 Spell Gem: Snare (Used) Spell Scroll: Detect Poison and Disease Token: Feather Fall Hex: 1/LR Disguise Self: 1/LR Staff Charges: 4/10 | Hit Dice: 7/7 | Wild Shape: 1/2 Guiding Bolt: 0/3 | Weal/Woe: 3/3 Any pithy comments on the passing of the hated demon would have to wait as Eithne found herself dragged along during its ensuing rampage. An unfortunate side effect of being buried up to her wrist in its blubber. She shocked it again, hit it with more searing light, and hoped her wrist wouldn't snap. Mechanics Starry Form: 2.1 minutes remaining Owl Cloak Wings: 1 rounds Protection from Evil and Good on Vrod: 4.2 minutes Eithne will attack the dredge with another shocking grasp. After, she'll use her arrow attack. Does the advantage disadvantage even out in this case if she didn't move.
  6. Thanks :) I'm really inspired to make what remains of Mourne's life a living hell.
  7. Eithne Black AC: 21 | HP: 70/91 | Initiative: +3 | Passive Perception: 21Darkvision 60 ft | Movement: 30 ftFlight 60 ft: 6/10 minutes remaining StatsSTR 13 (+1) DEX 16 (+3) CON 16 (+3) INT 16 (+3) WIS 23 (+6) CHA 14 (+2) | SavesSTR +2 DEX +4 CON +4 INT +7 WIS +10 CHA +3 Resolve Die 1d20+2 Resolve Check 1d20+12 Corruption Save 1d20+14 | SkillsStealth +6 Sleight of Hand +6 (Untrained) Nature +9 Animal Handling +9 Insight +9 Medicine +9 Perception +11 Survival +9 Deception +5 Persuasion +5 | Spell Slots1st: 2/6 2nd: 1/3 3rd: 2/3 4th: 2/2 Spell Gem: Snare (Used) Spell Scroll: Detect Poison and Disease Token: Feather Fall Hex: 1/LR Disguise Self: 1/LR Staff Charges: 4/10 | Hit Dice: 7/7 | Wild Shape: 1/2 Guiding Bolt: 0/3 | Weal/Woe: 3/3 "That was a poor choice Mourne..." Eithne's light lashed out at the wretched nearby to no effect. Engaged as it was with Vrod, the was no change she was hitting that thing. She had a bigger target in mind though. This time she was bolt of lightning, closing distance in an instant. Eithne dug her hand into the putrid flesh of the dredge and released her gathered electricity into the great horror, igniting putrid nerves. "Your guardian won't be able to help you." Mechanics Starry Form: 2.2 minutes remaining Owl Cloak Wings: 2 rounds Protection from Evil and Good on Vrod: 4.3 minutes Eithne will use her arrow attack on wretch 1 (whiff). Then she'll move to melee with the dredge and cast on it. That should take care of it's reactions if the spell lands. 12 lightning on the dredge and it can't take reactions until it's next turn.
  8. Paaras AC: 18 | HP: 20/23 | Initiative: +4 | Passive Perception: 16Darkvision 60 ft | Movement: 40 ft StatsSTR 11 (+0) DEX 18 (+4) CON 13 (+1) INT 11 (+0) WIS 18 (+4) CHA 8 (-1) | SavesSTR +2 DEX +6 | SkillsAthletics +2 Acrobatics +6 Insight +6 Perception +6 Intimidation +1 | Ki: 2/3 "Paaras." The half-orc strode into the light alongside Garrick with measured confidence. He couldn't stow what he was, but he at least did the strangers the courtesy of folding his arms like the taller figure. Mechanics
  9. Eithne Black AC: 21 | HP: 70/91 | Initiative: +3 | Passive Perception: 21Darkvision 60 ft | Movement: 30 ftFlight 60 ft: 6/10 minutes remaining StatsSTR 13 (+1) DEX 16 (+3) CON 16 (+3) INT 16 (+3) WIS 23 (+6) CHA 14 (+2) | SavesSTR +2 DEX +4 CON +4 INT +7 WIS +10 CHA +3 Resolve Die 1d20+2 Resolve Check 1d20+12 Corruption Save 1d20+14 | SkillsStealth +6 Sleight of Hand +6 (Untrained) Nature +9 Animal Handling +9 Insight +9 Medicine +9 Perception +11 Survival +9 Deception +5 Persuasion +5 | Spell Slots1st: 2/6 2nd: 1/3 3rd: 2/3 4th: 2/2 Spell Gem: Snare (Used) Spell Scroll: Detect Poison and Disease Token: Feather Fall Hex: 1/LR Disguise Self: 1/LR Staff Charges: 4/10 | Hit Dice: 7/7 | Wild Shape: 1/2 Guiding Bolt: 0/3 | Weal/Woe: 3/3 Eithne's void blazed with light again and she launched another stream of particles at the Mourne furthest from her. The hit felt solid and she powered through the aversion she felt in doing so. Channeling a fraction of a meteor's power, she rocketed towards the "ground" the remaining three stood on. The sticky flesh and fluid was going to soften her blow, she knew this, but even a feather blow seemed like it could snuff out a fake and sniff out the real Mourne. Mechanics Starry Form: 2.3 minutes remaining Owl Cloak Wings: 3 rounds Protection from Evil and Good on Vrod: 4.4 minutes Eithne uses her arrow attack against the furthest Mourne. Then she moves in close enough to target the three other Mournes with a thunderclap. DC 17 CON save. Not certain how to handle the wisdom save for an area of effect attack that would hit all three at once. I know the spell has trouble against area of effect, but she still have to intend to hit them with it. Dunno. I rolled at least one save just in case for it.
  10. Mostly a big ass dead tree laying across my driveway. I've been hacking away at it, but I might just have to bite the bullet and get some more extension cords for my saw.
  11. Eithne Black AC: 21 | HP: 70/91 | Initiative: +3 | Passive Perception: 21Darkvision 60 ft | Movement: 30 ftFlight 60 ft: 6/10 minutes remaining StatsSTR 13 (+1) DEX 16 (+3) CON 16 (+3) INT 16 (+3) WIS 23 (+6) CHA 14 (+2) | SavesSTR +2 DEX +4 CON +4 INT +7 WIS +10 CHA +3 Resolve Die 1d20+2 Resolve Check 1d20+12 Corruption Save 1d20+14 | SkillsStealth +6 Sleight of Hand +6 (Untrained) Nature +9 Animal Handling +9 Insight +9 Medicine +9 Perception +11 Survival +9 Deception +5 Persuasion +5 | Spell Slots1st: 2/6 2nd: 1/3 3rd: 2/3 4th: 2/2 Spell Gem: Snare (Used) Spell Scroll: Detect Poison and Disease Token: Feather Fall Hex: 1/LR Disguise Self: 1/LR Staff Charges: 4/10 | Hit Dice: 7/7 | Wild Shape: 1/2 Guiding Bolt: 0/3 | Weal/Woe: 3/3 Being too late to sweep in like she wanted, Eithne still proceeded with her plan. He ice staff lit as she tried to weave past Mourne's vanguard. As she spiraled upward and lit the spongy ceiling like a sun. That radiance crashed against Mourne's ward and... Mechanics Starry Form: 2.4 minutes remaining Owl Cloak Wings: 4 rounds Protection from Evil and Good on Vrod: 4.5 minutes Moving nine spaces south. If her 15 ft. of remaining movement can help her avoid attacks from the wretches, she'll use them. If not, she'll use her woe ability on one of their reactions as she passes, whichever would have the chance to hit her. Once she's in position, she'll use her arrow attack and a 2nd lv guiding bolt on Mourne. Edit: Missed with the arrow attack, so I won't roll for the WIS save on that one. If she failed the first attack, she'll hit wretch 1.
  12. Been cleaning up after the storms. Post coming soon.
  13. HP: 19/27 | Spell Slots1st: 2/4 2nd: 1/3 There was surely going to be a bit of tedious back and forth soon. Istria knew that and dreaded it. But for now, she soaked in the sight of a reunion she had a hand in securing.
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