Diana Silverleaf, Bard
"Without the dark, we would not appreciate the light."
BARD (College of Tragedy) 3 |
Human (variant) female, chaotic good
Armor Class 13
Senses n/a |
ABILITIES & SKILLS |
Strength 11 (+0)
Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 16 (+3)
Wisdom 16 (+3)
Charisma 18 (+4) |
* Includes +1 from Jack of all Trades / (E) denotes expertise. / Bold denotes proficiency.
PROFICIENCIES & ABILITIES |
PROFICIENCIES
BARD CLASS ABILITIES
Bardic Inspiration (d6, 4/day), Jack of All Trades, Song of Rest (d6), Expertise (P & P)
College of Tragedy:Poetry in MiseryWhen you join the College of Tragedy at 3rd level, you learn to harness the beauty in failure, finding inspiration in even the direst twists of fate. Whenever you or an ally within 30 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to soliloquize and regain one expended use of your Bardic Inspiration feature., Sorrowful FateStarting at 3rd level, you exploit a foe’s peril to instill deep feelings of sorrow and doom. When you or an ally you can see forces a creature to make a saving throw, you can expend one use of your Bardic Inspiration to change the type of saving throw to a Charisma save instead.
RACIAL TRAITS (Human Variant)
FEATS
SUPERNATURAL GIFT |
WEAPONS |
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SPELLS |
SPELL SLOTS 4/4 (1st), 2/2 (2nd), arcane focus: violin
CANTRIPS (Bard)
Prestidigitation, Vicious MockeryCasting Time:1 action FIRST LEVEL (Bard)
Dissonant WhispersCasting Time: 1 action SECOND LEVEL (Bard)
Crown of MadnessCasting time: 1 Action |
(C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.
EQUIPMENT & ENCUMBERANCE |
TOTAL ENCUMBERANCE (61 lbs)
MONEY POUCH (~2 lbs) Copper: 10 | Silver: 84 | Gold: 5 | Obsidian: 0 | Platinum: 0 (99 Coins x .02 lbs. = 1.98 lbs. Total Weight) EQUIPEMENT READIED (5 lbs) Equipped items can be retrieved with a manipulate item interaction.
EQUIPMENT STORED (57 lbs) Stored items can be retrieved with an action.
EQUIPMENT NOT CARRIED (--)
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* Denotes magic item (see below)
MAGIC ITEMS |
NON-ATTUNED
ATTUNED (1/3) |
APPEARANCE |
Age 21 | Height 5' 5" | Weight 125 lbs. | Hair Reddish Brown | Eyes Hazel / Green | Complexion Fair & Freckled
Diana is pretty without trying to be. And, she doesn't try.
Her features whisper of elvish ancestors, but she has the loosely curling brown hair and freckles of her human mother. Dae's eyes are her most striking feature. Often hazel, but sometimes green, depending on the light. The intensity of her gaze can make you think you are the only person in the world.
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BACKGROUND |
Fisher (Prof: History, Survival, Language: Aquan) Note: in place of fishing gear... taking entertainer's costume, ok?
Background Feature: Harvest the WaterYou gain advantage on ability checks made using fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. and Fishing TaleYou can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM's discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. BACKSTORY
MORE RECENTLY...
Diana is now 20 and known, both professionally and personally, as "Dae". After begging and scraping her way inland to Anthropoi, she's been performing again, mostly on the street. She's been living in a dirty boarding house, small and squalid. When performing, she often wears a mask which goes across her eyes and over her ears, giving them a suggestion of elven form. Further, if she can, she includes a song of her crafting about "The Elf Who Burns". Most take it as ode to Drake Blight, but it has a two meanings for Dae.
If it wasn't for the nightmare, she might still be in Anthropoi... living low and caught between punishing herself for surviving and trying to honour Liadon, to somehow make it all worthwhile.
The nightmare has forced her to reconcile her thoughts and deeds and to drag herself west toward Baromenes. She hates it for the hope that it gives her, that she still might have a purpose and do something "right".
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