Reserved for Stuff
Starting Gear
- Rogue Class Gear I'm Not Keeping: rapier (25 sp), shortbow (25 sp), quiver (1 sp), 20 arrows (1 sp), leather armor (5 sp), burglar's pack (8 sp), all sold for 36.5 sp
- Rogue Class Gear I'm Keeping: dagger, thieves' tools
- Background Class Gear: Traveling clothes, an herbalism kit, a deck of tarot cards, a dowsing rod, a collection of tiny arcane-looking, penny-apiece trinkets, a belt pouch containing 15 sp
- Bonus Starting Cash: 200 sp.
- TOTAL STARTING CASH: 251 sp 5 cp
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Purchases:
- black silk mask 2 sp
- messenger bag 1 sp
- sling + 20 sling bullets 5 cp
- pouch 5 sp
- 3 darts 15 cp
- knife 5 cp
- mess kit 2 cp
- scroll case 1 sp
- 10 sheets of parchment 10 cp
- sealing wax (5 cp)
- ink pen .2 cp
- sack .1 cp
- chalk (1 piece) .1 cp
- 6 candles .6 cp
- waterskin 2 cp
- bedroll 1 sp
- blanket 5 cp
- lamp (1 lb) 5 cp
- oil flask 1 cp
- steel mirror (5 sp)
- ink (1 ounce bottle) 10 sp
- Find Familiar spell components 50 sp,
- Augur spell components 25 sp
- Crafting costs for 2 potions of healing 50 sp
- Crafting costs for 1 antitoxin potion 25 sp
- TOTAL STARTING PURCHASES: 190 sp & 6 cp
- TOTAL STARTING CASH AFTER PURCHASES: 60 sp & 9 cp
Item Crafting
Items Crafted with the Herbalist Kit
According to XGE, Potions of Healing are exceptions to the rules of "Crafting Magic Items." You just need to be proficient with the Herbalism Kit and have materials equal to half the cost of the potion.
- Antitoxin: a popular item in areas where venomous snakes are common
- Potion of Healing: perhaps Augur's biggest money maker
Magic Items Crafted with the Arcana Skill
According to XGE, to craft a magic item, you need to first learn the magical formula for constructing it. No guidelines are provided as to how a would-be crafter might acquire such a formula. I'm assuming Augur learned several such formula's from the Master because (according to XGE) two crafters can work on the same crafting project, halving the time of construction. Below is an explanation of the Master's philosophy on items worth crafting, as well as a list of specific items Augur learned how to make.
According to XGE, the formula or recipe for crafting an item always involves an exotic ingredient that can only be obtained by facing a creature of a particular CR Range in the course of an adventure. XGE notes that "facing a creature does not necessarily mean that the characters must collect items from its corpse. Rather, the creature might guard a location or a resource that the characters need access to." The creature CR Range that must be faced to obtain the exotic material for a Common magic item is CR 1-3.
The Master's Philosophy on Item Construction: The Master had one important rule when it came to crafting magic items: he did not create items that would put others out of work, i.e. clothes of mending or a Cloak of Many Fashions mean less repair work for tailors, Heward's Handy Spice Pouch could put the local spice merchant out of business...
Items Augur Learned to Craft in the Pursuit of his Trade as a Hedge Wizard's Apprentice: The Master knew how to create many common magic items. The following is a list of those magic item formulas Augur learned, helping the Master to obtain their respective exotic ingredients, and then crafting the items.
- Chest of Preserving (XGE): to the right buyer (a tavern owner, innkeep, butchers, baker...) this is a must have item.
- Ear Horn of Hearing (XGE): a popular item with the hard-of-hearing gaffers of the village
- Ersatz Eye (XGT): basically, an artificial eye. Not a common request, but those who need one are willing to pay the full price.
- Perfume of Bewitching: not quite a love potion, but nevertheless a popular request.
- Prosthetic Limb (TCE): Again, not a common request, but those who need one are willing to pay full price without haggling.