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Wizard of the Coat

Wizard of the Coat

Glad you liked Journey to Baromenes. 🙂 
I've added an Ullmalyte Stone of the War Mage as Mags' free common magic item. That connection was too hard to pass up. 

In the description of the Arbiters, we read: 

Quote

Those who practice magic must not be a part of the Arbiters but must at least have a license through the Arbiters to do so legally.

Could you elaborate on how this licensing works?  I'm wondering if we could stipulate a category of arcane practitioners (let's call them Hedge Wizards) whose practice of magic is so minor that they operate under the radar--unlicensed by the Arbiters.  

 

Wizard of the Coat

Wizard of the Coat

Glad you liked Journey to Baromenes. 🙂 
I've added an Ullmalyte Stone of the War Mage as Mags' free common magic item. That connection was too hard to pass up. 

In the description of the Arbiters, we read: 

Quote

Those who practice magic must not be a part of the Arbiters but must at least have a license through the Arbiters to do so legally.

Could you elaborate on how this licensing works?  I'm wondering if we could stipulate a category of arcane practitioners (let's call them Hedge Wizards) whose practice of magic is so minor that they operate under the radar--unlicensed by the Arbiters.  

 

Wizard of the Coat

Wizard of the Coat

Glad you liked Journey to Baromenes. 🙂 
I've added an Ullmalyte Stone of the War Mage as Mags' free common magic item. That connection was too hard to pass up. 

In the description of the Arbiters, we read: 

Those who practice magic must not be a part of the Arbiters but must at least have a license through the Arbiters to do so legally.

Could you elaborate on how this licensing works?  I'm wondering if we could stipulate a category of arcane practitioners (let's call them Hedge Wizards) whose practice of magic is so minor that they operate under the radar--unlicensed by the Arbiters.  

 

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