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Guardian Angel Haruki

Guardian Angel Haruki

Brigantyna
The Enchanting Musician! 
 
spacer.png

"Quote"

 

Bard, College of Glamour

Medium Drow Female, Lawful Good


Armor Class 14

Hit Points 27/27
Speed 30 ft


Senses Passive Perception 13, Superior Darkvision, Sunlight Sensitivity

Languages Common, Elvish

Proficiency Bonus +2

 

ABILITIES & SKILLS

Proficiency Bonus: +2

Strength 10 (+0)
Save +0
Athletics +3


Dexterity 15 (+2) 
Save +4 
Acrobatics +6* | Sleight of Hand +3 | Stealth +5


Constitution 12 (+1)
Save +1 
No skills associated.


Intelligence 11 (+0)
Save +0
Arcana +1 | History +1 | Investigation +1 | Nature +1 | Religion +1


Wisdom 12 (+1)
Save +1 
Animal Handling +2 | Insight +2 | Medicine +2 | Perception +3 | Survival +2


Charisma 16 (+3) 
Save +5 
Deception +4 | Intimidation +4 | Performance +7*Persuasion +5

Bold denotes Proficiency. *Denotes Expertise.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Dragonchess, Land Vehicles
  • Instruments Viols, Flutes, Drums 
  • Weapons Daggers, darts, light crossbows, longbows, longswords, rapiers, shortbows, shortswords, slings, staves 
  • Armors Light

BARD CLASS ABILITIES
Bardic Inspiration (d8) | Jack of All Trades (+1) | Song of Rest (d6) |  Font of Inspiration | College of Glamour | Mantle of Inspiration | Enthralling Performance


RACIAL TRAITS
Superior Darkvision | Keen Senses | Fey Ancestry | Trance | Sunlight Sensitivity | Drow Magic


FEATS
None yet...


SUPERNATURAL GIFT

Heroic Destiny

Great deeds lie in your future, and it will take extraordinary effort to kill you before you accomplish those deeds. Choose or roll a random destiny using the Heroic Destiny table. Additionally, you gain the following traits.

Defy Death. 

You have advantage on death saving throws.

 
Hard to Kill. 

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can't use it again until you finish a long rest.

 

WEAPONS

WEAPONS

  • (Weapon Here) +7 to hit for (1d8+4) piercing, magic damage. | Finesse
  • Dagger +6 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Longbow +6 to hit for (1d8+3) piercing damage. | Ammunition, heavy, two-handed (150/600)

 

SPELLS

SPELL SLOTS 4/4 (1st), 2/2 (2nd)

  • Bard - Spell Save DC: 13 | Spell Attack Mod: +5 | Spells Known: 6 + Dancing Lights + Faerie Fire

CANTRIPS (Bard)

Dancing Lights | Prestidigitation | Vicious Mockery


FIRST LEVEL (Bard)

Cure Wounds | Color Spray | Feather Fall | Silvery Barbs | Faerie Fire © One Free Use per Long Rest (Drow Magic)


SECOND LEVEL (Bard)

Mirror Image Calm Emotions 


THIRD LEVEL (Bard) (Keeping this for when we do reach this level)
Spell | Spell

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE (To be Updated)

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 1 | Gold: 203 | Obsidian: 100 | Platinum: 0

(304 Coins x .02 lbs. = 6.08 lbs. Total Weight)


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (5 lbs.) +1 Elven Sexy Blade - 2 lbs. | Dagger - 1 lb. | Longbow - 2 lbs.  
  • Readied Items (9 lbs.) Spell Component Pouch - 2 lbs. | +1 Elven Spell Cube*- 3 lbs. | Quiver of arrows 1 lb. | Healer's Kit - 3 lbs. | Find Familiar Spell Components (50gp) | Pearl (100gp) | Slither Spell Component (50gp) | Black Opal with crest (125gp) | Stone of Good Luck* | Rhytym Maker's Drum* - 3 lbs.

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Spellbook - 3 lbs | (10) Sheets of Parchment | (2) Scroll Cases - 2 lbs. | Bottle of Ink | Ink Pen | Vial of Perfume
  • Strapped to Backpack (16 lbs.) Waterskin - 5 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. | Lute - 2 lbs.

EQUIPMENT NOT CARRIED (--)

  • At Home Viol - 1 lbs. | Bagpipes - 6 lbs. | Find Familiar Spell Components (50gp) | Chest - 25 lbs. | A Set of Fine Clothes - 6 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | (5) Sheets of Paper | Sealing Wax | Soap

* Denotes magic item (see below)

 

MAGIC ITEMS 

NON-ATTUNED

 


ATTUNED (0/3)

 

 

APPEARANCE

Age 375 | Height ??? | Weight ??? | Hair White | Eyes Blue| Complexion Dark Ashen


 

 

BACKGROUND

Mercenary Veteran
Source Sword Coast Adventurer's Guide


  • Personality Traits: I've lost too many friends, and I'm slow to make new ones.
    I can stare down a hell hound without flinching.
  • Ideals: Greater Good. Our lot is to lay down our lives in defense of others. (Good)
    Responsibility. I do what I must and obey just authority. (Lawful)
  • Bonds: Those who fight beside me are those worth dying for.
    I'll never forget the crushing defeat my company suffered or the enemies who dealt it.
  • Flaws: I have little respect for anyone who is not a proven warrior.
    I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.

Background Feature: Mercenary Life

You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see "Practicing a Profession" under "Downtime Activities" in chapter 8 of the Player's Handbook).


BACKSTORY

(Writing...)

Guardian Angel Haruki

Guardian Angel Haruki

Brigantyna
The Enchanting Musician! 
 
spacer.png

"Quote"

 

Bard, College of Glamour

Medium Drow Female, Lawful Good


Armor Class 14

Hit Points 27/27
Speed 30 ft


Senses Passive Perception 13, Superior Darkvision, Sunlight Sensitivity

Languages Common, Elvish

Proficiency Bonus +2

 

ABILITIES & SKILLS

Proficiency Bonus: +2

Strength 10 (+0)
Save +0
Athletics +3


Dexterity 15 (+2) 
Save +4 
Acrobatics +6* | Sleight of Hand +3 | Stealth +5


Constitution 12 (+1)
Save +1 
No skills associated.


Intelligence 11 (+0)
Save +0
Arcana +1 | History +1 | Investigation +1 | Nature +1 | Religion +1


Wisdom 12 (+1)
Save +1 
Animal Handling +2 | Insight +2 | Medicine +2 | Perception +3 | Survival +2


Charisma 16 (+3) 
Save +5 
Deception +4 | Intimidation +4 | Performance +7*Persuasion +5

Bold denotes Proficiency. *Denotes Expertise.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Dragonchess, Land Vehicles
  • Instruments Viols, Flutes, Drums 
  • Weapons Daggers, darts, light crossbows, longbows, longswords, rapiers, shortbows, shortswords, slings, staves 
  • Armors Light

BARD CLASS ABILITIES
Bardic Inspiration (d8) | Jack of All Trades (+1) | Song of Rest (d6) |  Font of Inspiration | College of Glamour | Mantle of Inspiration | Enthralling Performance


RACIAL TRAITS
Superior Darkvision | Keen Senses | Fey Ancestry | Trance | Sunlight Sensitivity | Drow Magic


FEATS
None yet...

 

WEAPONS

WEAPONS

  • (Weapon Here) +7 to hit for (1d8+4) piercing, magic damage. | Finesse
  • Dagger +6 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Longbow +6 to hit for (1d8+3) piercing damage. | Ammunition, heavy, two-handed (150/600)

 

SPELLS

SPELL SLOTS 4/4 (1st), 2/2 (2nd)

  • Bard - Spell Save DC: 13 | Spell Attack Mod: +5 | Spells Known: 6 + Dancing Lights + Faerie Fire

CANTRIPS (Bard)

Dancing Lights | Prestidigitation | Vicious Mockery


FIRST LEVEL (Bard)

Cure Wounds | Color Spray | Feather Fall | Silvery Barbs | Faerie Fire © One Free Use per Long Rest (Drow Magic)


SECOND LEVEL (Bard)

Mirror Image Calm Emotions 


THIRD LEVEL (Bard) (Keeping this for when we do reach this level)
Spell | Spell

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE (To be Updated)

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 1 | Gold: 203 | Obsidian: 100 | Platinum: 0

(304 Coins x .02 lbs. = 6.08 lbs. Total Weight)


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (5 lbs.) +1 Elven Sexy Blade - 2 lbs. | Dagger - 1 lb. | Longbow - 2 lbs.  
  • Readied Items (9 lbs.) Spell Component Pouch - 2 lbs. | +1 Elven Spell Cube*- 3 lbs. | Quiver of arrows 1 lb. | Healer's Kit - 3 lbs. | Find Familiar Spell Components (50gp) | Pearl (100gp) | Slither Spell Component (50gp) | Black Opal with crest (125gp) | Stone of Good Luck* | Rhytym Maker's Drum* - 3 lbs.

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Spellbook - 3 lbs | (10) Sheets of Parchment | (2) Scroll Cases - 2 lbs. | Bottle of Ink | Ink Pen | Vial of Perfume
  • Strapped to Backpack (16 lbs.) Waterskin - 5 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. | Lute - 2 lbs.

EQUIPMENT NOT CARRIED (--)

  • At Home Viol - 1 lbs. | Bagpipes - 6 lbs. | Find Familiar Spell Components (50gp) | Chest - 25 lbs. | A Set of Fine Clothes - 6 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | (5) Sheets of Paper | Sealing Wax | Soap

* Denotes magic item (see below)

 

MAGIC ITEMS 

NON-ATTUNED

 


ATTUNED (0/3)

 

 

APPEARANCE

Age 375 | Height ??? | Weight ??? | Hair White | Eyes Blue| Complexion Dark Ashen


 

 

BACKGROUND

Mercenary Veteran
Source Sword Coast Adventurer's Guide


  • Personality Traits: I've lost too many friends, and I'm slow to make new ones.
    I can stare down a hell hound without flinching.
  • Ideals: Greater Good. Our lot is to lay down our lives in defense of others. (Good)
    Responsibility. I do what I must and obey just authority. (Lawful)
  • Bonds: Those who fight beside me are those worth dying for.
    I'll never forget the crushing defeat my company suffered or the enemies who dealt it.
  • Flaws: I have little respect for anyone who is not a proven warrior.
    I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.

Background Feature: Mercenary Life

You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see "Practicing a Profession" under "Downtime Activities" in chapter 8 of the Player's Handbook).


BACKSTORY

(Writing...)

Guardian Angel Haruki

Guardian Angel Haruki

Brigantyna
The Enchanting Musician! 
 
spacer.png

"Quote"

 

Bard, College of Glamour

Medium Drow Female, Lawful Good


Armor Class 14

Hit Points 27/27
Speed 30 ft


Senses Passive Perception 13, Superior Darkvision, Sunlight Sensitivity

Languages Common, Elvish

Proficiency Bonus +2

 

ABILITIES & SKILLS

Proficiency Bonus: +2

Strength 10 (+0)
Save +0
Athletics +3


Dexterity 15 (+2) 
Save +4 
Acrobatics +6* | Sleight of Hand +3 | Stealth +5


Constitution 12 (+1)
Save +1 
No skills associated.


Intelligence 11 (+0)
Save +0
Arcana +1 | History +1 | Investigation +1 | Nature +1 | Religion +1


Wisdom 12 (+1)
Save +1 
Animal Handling +2 | Insight +2 | Medicine +2 | Perception +3 | Survival +2


Charisma 16 (+3) 
Save +5 
Deception +4 | Intimidation +4 | Performance +7*Persuasion +5

Bold denotes Proficiency. *Denotes Expertise.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Dragonchess, Land Vehicles
  • Instruments Viols, Flutes, Drums 
  • Weapons Daggers, darts, light crossbows, longbows, longswords, rapiers, shortbows, shortswords, slings, staves 
  • Armors Light

BARD CLASS ABILITIES
Bardic Inspiration (d8) | Jack of All Trades (+1) | Song of Rest (d6) |  Font of Inspiration | College of Glamour | Mantle of Inspiration | Enthralling Performance


RACIAL TRAITS
Superior Darkvision | Keen Senses | Fey Ancestry | Trance | Sunlight Sensitivity | Drow Magic


FEATS
None yet...

 

WEAPONS

WEAPONS

  • (Weapon Here) +7 to hit for (1d8+4) piercing, magic damage. | Finesse
  • Dagger +6 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Longbow +6 to hit for (1d8+3) piercing damage. | Ammunition, heavy, two-handed (150/600)

 

SPELLS

SPELL SLOTS 4/4 (1st), 2/2 (2nd)

  • Bard - Spell Save DC: 13 | Spell Attack Mod: +5 | Spells Known: 6 + Dancing Lights + Faerie Fire

CANTRIPS (Bard)

Dancing Lights | Prestidigitation | Vicious Mockery


FIRST LEVEL (Bard)

Cure Wounds | Color Spray | Feather Fall | Silvery Barbs | Faerie Fire © One Free Use per Long Rest (Drow Magic)


SECOND LEVEL (Bard)

Mirror Image Calm Emotions 


THIRD LEVEL (Bard) (Keeping this for when we do reach this level)
Spell | Spell

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE (To be Updated)

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 1 | Gold: 203 | Obsidian: 100 | Platinum: 0

(304 Coins x .02 lbs. = 6.08 lbs. Total Weight)


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (5 lbs.) +1 Elven Sexy Blade - 2 lbs. | Dagger - 1 lb. | Longbow - 2 lbs.  
  • Readied Items (9 lbs.) Spell Component Pouch - 2 lbs. | +1 Elven Spell Cube*- 3 lbs. | Quiver of arrows 1 lb. | Healer's Kit - 3 lbs. | Find Familiar Spell Components (50gp) | Pearl (100gp) | Slither Spell Component (50gp) | Black Opal with crest (125gp) | Stone of Good Luck* | Rhytym Maker's Drum* - 3 lbs.

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Spellbook - 3 lbs | (10) Sheets of Parchment | (2) Scroll Cases - 2 lbs. | Bottle of Ink | Ink Pen | Vial of Perfume
  • Strapped to Backpack (16 lbs.) Waterskin - 5 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. | Lute - 2 lbs.

EQUIPMENT NOT CARRIED (--)

  • At Home Viol - 1 lbs. | Bagpipes - 6 lbs. | Find Familiar Spell Components (50gp) | Chest - 25 lbs. | A Set of Fine Clothes - 6 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | (5) Sheets of Paper | Sealing Wax | Soap

* Denotes magic item (see below)

 

MAGIC ITEMS 

NON-ATTUNED

 


ATTUNED (0/3)

 

 

APPEARANCE

Age ??? | Height ??? | Weight ??? | Hair ???| Eyes ??? | Complexion Dark Ashen


 

 

BACKGROUND

Mercenary Veteran
Source Sword Coast Adventurer's Guide


  • Personality Traits: I've lost too many friends, and I'm slow to make new ones.
    I can stare down a hell hound without flinching.
  • Ideals: Greater Good. Our lot is to lay down our lives in defense of others. (Good)
    Responsibility. I do what I must and obey just authority. (Lawful)
  • Bonds: Those who fight beside me are those worth dying for.
    I'll never forget the crushing defeat my company suffered or the enemies who dealt it.
  • Flaws: I have little respect for anyone who is not a proven warrior.
    I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.

Background Feature: Mercenary Life

You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see "Practicing a Profession" under "Downtime Activities" in chapter 8 of the Player's Handbook).


BACKSTORY

(Writing...)

Guardian Angel Haruki

Guardian Angel Haruki

Brigantyna
The Enchanting Musician! 
 
spacer.png

"Quote"

 

Bard, College of Glamour

Medium Drow Female, Lawful Good


Armor Class 14

Hit Points 26/26
Speed 30 ft


Senses Passive Perception 13, Superior Darkvision, Sunlight Sensitivity

Languages Common, Elvish

Proficiency Bonus +2

 

ABILITIES & SKILLS

Proficiency Bonus: +2

Strength 10 (+0)
Save +0
Athletics +3


Dexterity 15 (+2) 
Save +4 
Acrobatics +6* | Sleight of Hand +3 | Stealth +5


Constitution 12 (+1)
Save +1 
No skills associated.


Intelligence 11 (+0)
Save +0
Arcana +1 | History +1 | Investigation +1 | Nature +1 | Religion +1


Wisdom 12 (+1)
Save +1 
Animal Handling +2 | Insight +2 | Medicine +2 | Perception +3 | Survival +2


Charisma 16 (+3) 
Save +5 
Deception +4 | Intimidation +4 | Performance +7*Persuasion +5

Bold denotes Proficiency. *Denotes Expertise.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Dragonchess, Land Vehicles
  • Instruments Viols, Flutes, Drums 
  • Weapons Daggers, darts, light crossbows, longbows, longswords, rapiers, shortbows, shortswords, slings, staves 
  • Armors Light

BARD CLASS ABILITIES
Bardic Inspiration (d8) | Jack of All Trades (+1) | Song of Rest (d6) |  Font of Inspiration | College of Glamour | Mantle of Inspiration | Enthralling Performance


RACIAL TRAITS
Superior Darkvision | Keen Senses | Fey Ancestry | Trance | Sunlight Sensitivity | Drow Magic


FEATS
None yet...

 

WEAPONS

WEAPONS

  • (Weapon Here) +7 to hit for (1d8+4) piercing, magic damage. | Finesse
  • Dagger +6 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Longbow +6 to hit for (1d8+3) piercing damage. | Ammunition, heavy, two-handed (150/600)

 

SPELLS

SPELL SLOTS 4/4 (1st), 2/2 (2nd)

  • Bard - Spell Save DC: 13 | Spell Attack Mod: +5 | Spells Known: 6 + Dancing Lights + Faerie Fire

CANTRIPS (Bard)

Dancing Lights | Prestidigitation | Vicious Mockery


FIRST LEVEL (Bard)

Cure Wounds | Color Spray | Feather Fall | Silvery Barbs | Faerie Fire © One Free Use per Long Rest (Drow Magic)


SECOND LEVEL (Bard)

Mirror Image Calm Emotions 


THIRD LEVEL (Bard) (Keeping this for when we do reach this level)
Spell | Spell

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE (To be Updated)

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 1 | Gold: 203 | Obsidian: 100 | Platinum: 0

(304 Coins x .02 lbs. = 6.08 lbs. Total Weight)


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (5 lbs.) +1 Elven Sexy Blade - 2 lbs. | Dagger - 1 lb. | Longbow - 2 lbs.  
  • Readied Items (9 lbs.) Spell Component Pouch - 2 lbs. | +1 Elven Spell Cube*- 3 lbs. | Quiver of arrows 1 lb. | Healer's Kit - 3 lbs. | Find Familiar Spell Components (50gp) | Pearl (100gp) | Slither Spell Component (50gp) | Black Opal with crest (125gp) | Stone of Good Luck* | Rhytym Maker's Drum* - 3 lbs.

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Spellbook - 3 lbs | (10) Sheets of Parchment | (2) Scroll Cases - 2 lbs. | Bottle of Ink | Ink Pen | Vial of Perfume
  • Strapped to Backpack (16 lbs.) Waterskin - 5 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. | Lute - 2 lbs.

EQUIPMENT NOT CARRIED (--)

  • At Home Viol - 1 lbs. | Bagpipes - 6 lbs. | Find Familiar Spell Components (50gp) | Chest - 25 lbs. | A Set of Fine Clothes - 6 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | (5) Sheets of Paper | Sealing Wax | Soap

* Denotes magic item (see below)

 

MAGIC ITEMS 

NON-ATTUNED

 


ATTUNED (0/3)

 

 

APPEARANCE

Age ??? | Height ??? | Weight ??? | Hair ???| Eyes ??? | Complexion ???


 

 

BACKGROUND: Mercenary Veteran

....
Source Sword Coast Adventurer's Guide


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: something


BACKSTORY

(Writing...)

Guardian Angel Haruki

Guardian Angel Haruki

Brigantyna
The Enchanting Musician!
 
spacer.png

"Quote"

 

Bard, College of Glamour

Medium Drow Female, Lawful Good


Armor Class 14

Hit Points 26/26
Speed 30 ft


Senses Passive Perception 13, Superior Darkvision, Sunlight Sensitivity

Languages Common, Elvish

Proficiency Bonus +2

 

ABILITIES & SKILLS

Proficiency Bonus: +2

Strength 10 (+0)
Save +0
Athletics +3


Dexterity 15 (+2) 
Save +4 
Acrobatics +6* | Sleight of Hand +3 | Stealth +5


Constitution 12 (+1)
Save +1 
No skills associated.


Intelligence 11 (+0)
Save +0
Arcana +1 | History +1 | Investigation +1 | Nature +1 | Religion +1


Wisdom 12 (+1)
Save +1 
Animal Handling +2 | Insight +2 | Medicine +2 | Perception +3 | Survival +2


Charisma 16 (+3) 
Save +5 
Deception +4 | Intimidation +4 | Performance +7*Persuasion +5

Bold denotes Proficiency. *Denotes Expertise.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Dragonchess, Land Vehicles
  • Instruments Viols, Flutes, Drums 
  • Weapons Daggers, darts, light crossbows, longbows, longswords, rapiers, shortbows, shortswords, slings, staves 
  • Armors Light

BARD CLASS ABILITIES
Bardic Inspiration (d8) | Jack of All Trades (+1) | Song of Rest (d6) | Magical Inspiration | Font of Inspiration | College of Glamour


RACIAL TRAITS
Superior Darkvision | Keen Senses | Fey Ancestry | Trance | Sunlight Sensitivity | Drow Magic


FEATS
None yet...

 

WEAPONS

WEAPONS

  • (Weapon Here) +7 to hit for (1d8+4) piercing, magic damage. | Finesse
  • Dagger +6 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Longbow +6 to hit for (1d8+3) piercing damage. | Ammunition, heavy, two-handed (150/600)

 

SPELLS

SPELL SLOTS 4/4 (1st), 3/3 (2nd), 3/3 (3rd), 1/1 (4th)

  • Bard - Spell Save DC: 16 | Spell Attack Mod: +8 | Spells Known: 8 + Detect Thoughts
  • Wizard - Spell Save DC: 14 | Spell Attack Mod: +6 | Spells Prepared: 5

CANTRIPS (Bard)

Clockwork Bolt* | Mending | Scribe*


CANTRIPS (Wizard)

Claws of Darkness (C)* | Green-Flame Blade | Silhouette (C)* | Word of Misfortune (C)


FIRST LEVEL (Bard)

Cure Wounds | Dissonant Whispers | Earworm Melody (C)* | Faerie Fire (C)


FIRST LEVEL (Wizard)

Black Ribbons (C) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)*


SECOND LEVEL (Bard)

Detect Thoughts (C) (1 Free Use) Lacerate | Suggestion (C)


THIRD LEVEL (Bard)
Mind Exchange (C)* | Throes of Ecstasy (C)*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

WIZARD'S SPELLBOOK

These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)

FIRST LEVEL

Black Ribbons (C) | Disguise Self | Disquieting Gaze* | Find Familiar (R) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)* | Speak with Inanimate Object*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 1 | Gold: 203 | Obsidian: 100 | Platinum: 0

(304 Coins x .02 lbs. = 6.08 lbs. Total Weight)


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (5 lbs.) +1 Elven Sexy Blade - 2 lbs. | Dagger - 1 lb. | Longbow - 2 lbs.  
  • Readied Items (9 lbs.) Spell Component Pouch - 2 lbs. | +1 Elven Spell Cube*- 3 lbs. | Quiver of arrows 1 lb. | Healer's Kit - 3 lbs. | Find Familiar Spell Components (50gp) | Pearl (100gp) | Slither Spell Component (50gp) | Black Opal with crest (125gp) | Stone of Good Luck* | Rhytym Maker's Drum* - 3 lbs.

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Spellbook - 3 lbs | (10) Sheets of Parchment | (2) Scroll Cases - 2 lbs. | Bottle of Ink | Ink Pen | Vial of Perfume
  • Strapped to Backpack (16 lbs.) Waterskin - 5 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. | Lute - 2 lbs.

EQUIPMENT NOT CARRIED (--)

  • At Home Viol - 1 lbs. | Bagpipes - 6 lbs. | Find Familiar Spell Components (50gp) | Chest - 25 lbs. | A Set of Fine Clothes - 6 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | (5) Sheets of Paper | Sealing Wax | Soap

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (3/3)

+1 Elven Spell Cube | +1 Rhytym Maker's Drum | Stone of Goodluck (Luckstone)

 

APPEARANCE

Age ??? | Height ??? | Weight ??? | Hair ???| Eyes ??? | Complexion ???


 

 

BACKGROUND (To be changed)

....
Source Custom


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: something


BACKSTORY

(Writing...)

Guardian Angel Haruki

Guardian Angel Haruki

Name
Titles
 
spacer.png

"Quote"

 

Bard, College of Glamour

Medium Drow Female, Lawful Good


Armor Class 14

Hit Points 26/26
Speed 30 ft


Senses Passive Perception 13, Superior Darkvision, Sunlight Sensitivity

Languages Common, Elvish

Proficiency Bonus +2

 

ABILITIES & SKILLS

Proficiency Bonus: +2

Strength 10 (+0)
Save +0
Athletics +3


Dexterity 15 (+2) 
Save +4 
Acrobatics +6* | Sleight of Hand +3 | Stealth +5


Constitution 12 (+1)
Save +1 
No skills associated.


Intelligence 11 (+0)
Save +0
Arcana +1 | History +1 | Investigation +1 | Nature +1 | Religion +1


Wisdom 12 (+1)
Save +1 
Animal Handling +2 | Insight +2 | Medicine +2 | Perception +3 | Survival +2


Charisma 16 (+3) 
Save +5 
Deception +4 | Intimidation +4 | Performance +7*Persuasion +5

Bold denotes Proficiency. *Denotes Expertise.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Dragonchess, Land Vehicles
  • Instruments Viols, Flutes, Drums 
  • Weapons Daggers, darts, light crossbows, longbows, longswords, rapiers, shortbows, shortswords, slings, staves 
  • Armors Light

BARD CLASS ABILITIES
Bardic Inspiration (d8) | Jack of All Trades (+1) | Song of Rest (d6) | Magical Inspiration | Font of Inspiration | College of Glamour


RACIAL TRAITS
Superior Darkvision | Keen Senses | Fey Ancestry | Trance | Sunlight Sensitivity | Drow Magic


FEATS
None yet...

 

WEAPONS

WEAPONS

  • (Weapon Here) +7 to hit for (1d8+4) piercing, magic damage. | Finesse
  • Dagger +6 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Longbow +6 to hit for (1d8+3) piercing damage. | Ammunition, heavy, two-handed (150/600)

 

SPELLS

SPELL SLOTS 4/4 (1st), 3/3 (2nd), 3/3 (3rd), 1/1 (4th)

  • Bard - Spell Save DC: 16 | Spell Attack Mod: +8 | Spells Known: 8 + Detect Thoughts
  • Wizard - Spell Save DC: 14 | Spell Attack Mod: +6 | Spells Prepared: 5

CANTRIPS (Bard)

Clockwork Bolt* | Mending | Scribe*


CANTRIPS (Wizard)

Claws of Darkness (C)* | Green-Flame Blade | Silhouette (C)* | Word of Misfortune (C)


FIRST LEVEL (Bard)

Cure Wounds | Dissonant Whispers | Earworm Melody (C)* | Faerie Fire (C)


FIRST LEVEL (Wizard)

Black Ribbons (C) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)*


SECOND LEVEL (Bard)

Detect Thoughts (C) (1 Free Use) Lacerate | Suggestion (C)


THIRD LEVEL (Bard)
Mind Exchange (C)* | Throes of Ecstasy (C)*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

WIZARD'S SPELLBOOK

These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)

FIRST LEVEL

Black Ribbons (C) | Disguise Self | Disquieting Gaze* | Find Familiar (R) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)* | Speak with Inanimate Object*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 1 | Gold: 203 | Obsidian: 100 | Platinum: 0

(304 Coins x .02 lbs. = 6.08 lbs. Total Weight)


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (5 lbs.) +1 Elven Sexy Blade - 2 lbs. | Dagger - 1 lb. | Longbow - 2 lbs.  
  • Readied Items (9 lbs.) Spell Component Pouch - 2 lbs. | +1 Elven Spell Cube*- 3 lbs. | Quiver of arrows 1 lb. | Healer's Kit - 3 lbs. | Find Familiar Spell Components (50gp) | Pearl (100gp) | Slither Spell Component (50gp) | Black Opal with crest (125gp) | Stone of Good Luck* | Rhytym Maker's Drum* - 3 lbs.

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Spellbook - 3 lbs | (10) Sheets of Parchment | (2) Scroll Cases - 2 lbs. | Bottle of Ink | Ink Pen | Vial of Perfume
  • Strapped to Backpack (16 lbs.) Waterskin - 5 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. | Lute - 2 lbs.

EQUIPMENT NOT CARRIED (--)

  • At Home Viol - 1 lbs. | Bagpipes - 6 lbs. | Find Familiar Spell Components (50gp) | Chest - 25 lbs. | A Set of Fine Clothes - 6 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | (5) Sheets of Paper | Sealing Wax | Soap

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (3/3)

+1 Elven Spell Cube | +1 Rhytym Maker's Drum | Stone of Goodluck (Luckstone)

 

APPEARANCE

Age ??? | Height ??? | Weight ??? | Hair ???| Eyes ??? | Complexion ???


 

 

BACKGROUND (To be changed)

....
Source Custom


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: something


BACKSTORY

(Writing...)

Guardian Angel Haruki

Guardian Angel Haruki

Name
Titles
 
spacer.png

"Quote"

 

Bard, College of Glamour

Medium Drow Female, Lawful Good


Armor Class N/A

Hit Points N/A
Speed 30 ft


Senses Passive Perception 13, Superior Darkvision, Sunlight Sensitivity

Languages Common, Elvish

Proficiency Bonus +2

 

ABILITIES & SKILLS (To be changed)

Proficiency Bonus: +2

Strength 10 (+0)
Save +1* 
Athletics +2**


Dexterity 15 (+2) 
Save +7* 
Acrobatics +5** | Sleight of Hand +5** | Stealth +7**


Constitution 12 (+1)
Save +2* 
No skills associated.


Intelligence 11 (+0)
Save +4* 
Arcana +7** | History +5** | Investigation +7** | Nature +5** | Religion +5**


Wisdom 12 (+1)
Save +4* 
Animal Handling +5** | Insight +7** | Medicine +5** | Perception +10** (E) | Survival +7**


Charisma 16 (+3) 
Save +9* 
Deception +9** | Intimidation +9** | Performance +7 | Persuasion +12** (E)

* Includes +1 from Luckstone / ** Includes +1 from Luckstone and Jack of all Trades / (E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Dragonchess, Land Vehicles
  • Instruments Viols, Flutes, Drums 
  • Weapons Daggers, darts, light crossbows, longbows, longswords, rapiers, shortbows, shortswords, slings, staves 
  • Armors Light

BARD CLASS ABILITIES
Bardic Inspiration (d8) | Jack of All Trades (+1) | Song of Rest (d6) | Magical Inspiration | Font of Inspiration | College of Glamour


RACIAL TRAITS
Superior Darkvision | Keen Senses | Fey Ancestry | Trance | Sunlight Sensitivity | Drow Magic


FEATS
None yet...

 

WEAPONS

WEAPONS

  • (Weapon Here) +7 to hit for (1d8+4) piercing, magic damage. | Finesse
  • Dagger +6 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Longbow +6 to hit for (1d8+3) piercing damage. | Ammunition, heavy, two-handed (150/600)

 

SPELLS

SPELL SLOTS 4/4 (1st), 3/3 (2nd), 3/3 (3rd), 1/1 (4th)

  • Bard - Spell Save DC: 16 | Spell Attack Mod: +8 | Spells Known: 8 + Detect Thoughts
  • Wizard - Spell Save DC: 14 | Spell Attack Mod: +6 | Spells Prepared: 5

CANTRIPS (Bard)

Clockwork Bolt* | Mending | Scribe*


CANTRIPS (Wizard)

Claws of Darkness (C)* | Green-Flame Blade | Silhouette (C)* | Word of Misfortune (C)


FIRST LEVEL (Bard)

Cure Wounds | Dissonant Whispers | Earworm Melody (C)* | Faerie Fire (C)


FIRST LEVEL (Wizard)

Black Ribbons (C) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)*


SECOND LEVEL (Bard)

Detect Thoughts (C) (1 Free Use) Lacerate | Suggestion (C)


THIRD LEVEL (Bard)
Mind Exchange (C)* | Throes of Ecstasy (C)*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

WIZARD'S SPELLBOOK

These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)

FIRST LEVEL

Black Ribbons (C) | Disguise Self | Disquieting Gaze* | Find Familiar (R) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)* | Speak with Inanimate Object*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 1 | Gold: 203 | Obsidian: 100 | Platinum: 0

(304 Coins x .02 lbs. = 6.08 lbs. Total Weight)


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (5 lbs.) +1 Elven Sexy Blade - 2 lbs. | Dagger - 1 lb. | Longbow - 2 lbs.  
  • Readied Items (9 lbs.) Spell Component Pouch - 2 lbs. | +1 Elven Spell Cube*- 3 lbs. | Quiver of arrows 1 lb. | Healer's Kit - 3 lbs. | Find Familiar Spell Components (50gp) | Pearl (100gp) | Slither Spell Component (50gp) | Black Opal with crest (125gp) | Stone of Good Luck* | Rhytym Maker's Drum* - 3 lbs.

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Spellbook - 3 lbs | (10) Sheets of Parchment | (2) Scroll Cases - 2 lbs. | Bottle of Ink | Ink Pen | Vial of Perfume
  • Strapped to Backpack (16 lbs.) Waterskin - 5 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. | Lute - 2 lbs.

EQUIPMENT NOT CARRIED (--)

  • At Home Viol - 1 lbs. | Bagpipes - 6 lbs. | Find Familiar Spell Components (50gp) | Chest - 25 lbs. | A Set of Fine Clothes - 6 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | (5) Sheets of Paper | Sealing Wax | Soap

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (3/3)

+1 Elven Spell Cube | +1 Rhytym Maker's Drum | Stone of Goodluck (Luckstone)

 

APPEARANCE

Age ??? | Height ??? | Weight ??? | Hair ???| Eyes ??? | Complexion ???


 

 

BACKGROUND (To be changed)

....
Source Custom


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: something


BACKSTORY

(Writing...)

Guardian Angel Haruki

Guardian Angel Haruki

Name

Titles

 

(Picture Here)

 

"Quote"

 

Bard, College of Glamour

Medium Drow Female, Lawful Good


Armor Class N/A

Hit Points N/A
Speed 30 ft


Senses Passive Perception 13, Superior Darkvision, Sunlight Sensitivity

Languages Common, Elvish

Proficiency Bonus +2

 

ABILITIES & SKILLS (To be changed)

Proficiency Bonus: +2

Strength 10 (+0)
Save +1* 
Athletics +2**


Dexterity 15 (+2) 
Save +7* 
Acrobatics +5** | Sleight of Hand +5** | Stealth +7**


Constitution 12 (+1)
Save +2* 
No skills associated.


Intelligence 11 (+0)
Save +4* 
Arcana +7** | History +5** | Investigation +7** | Nature +5** | Religion +5**


Wisdom 12 (+1)
Save +4* 
Animal Handling +5** | Insight +7** | Medicine +5** | Perception +10** (E) | Survival +7**


Charisma 16 (+3) 
Save +9* 
Deception +9** | Intimidation +9** | Performance +7 | Persuasion +12** (E)

* Includes +1 from Luckstone / ** Includes +1 from Luckstone and Jack of all Trades / (E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Dragonchess, Land Vehicles
  • Instruments Viols, Flutes, Drums 
  • Weapons Daggers, darts, light crossbows, longbows, longswords, rapiers, shortbows, shortswords, slings, staves 
  • Armors Light

BARD CLASS ABILITIES
Bardic Inspiration (d8) | Jack of All Trades (+1) | Song of Rest (d6) | Magical Inspiration | Font of Inspiration | College of Glamour


RACIAL TRAITS
Superior Darkvision | Keen Senses | Fey Ancestry | Trance | Sunlight Sensitivity | Drow Magic


FEATS
None yet...

 

WEAPONS

WEAPONS

  • (Weapon Here) +7 to hit for (1d8+4) piercing, magic damage. | Finesse
  • Dagger +6 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Longbow +6 to hit for (1d8+3) piercing damage. | Ammunition, heavy, two-handed (150/600)

 

SPELLS

SPELL SLOTS 4/4 (1st), 3/3 (2nd), 3/3 (3rd), 1/1 (4th)

  • Bard - Spell Save DC: 16 | Spell Attack Mod: +8 | Spells Known: 8 + Detect Thoughts
  • Wizard - Spell Save DC: 14 | Spell Attack Mod: +6 | Spells Prepared: 5

CANTRIPS (Bard)

Clockwork Bolt* | Mending | Scribe*


CANTRIPS (Wizard)

Claws of Darkness (C)* | Green-Flame Blade | Silhouette (C)* | Word of Misfortune (C)


FIRST LEVEL (Bard)

Cure Wounds | Dissonant Whispers | Earworm Melody (C)* | Faerie Fire (C)


FIRST LEVEL (Wizard)

Black Ribbons (C) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)*


SECOND LEVEL (Bard)

Detect Thoughts (C) (1 Free Use) Lacerate | Suggestion (C)


THIRD LEVEL (Bard)
Mind Exchange (C)* | Throes of Ecstasy (C)*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

WIZARD'S SPELLBOOK

These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)

FIRST LEVEL

Black Ribbons (C) | Disguise Self | Disquieting Gaze* | Find Familiar (R) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)* | Speak with Inanimate Object*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 1 | Gold: 203 | Obsidian: 100 | Platinum: 0

(304 Coins x .02 lbs. = 6.08 lbs. Total Weight)


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (5 lbs.) +1 Elven Sexy Blade - 2 lbs. | Dagger - 1 lb. | Longbow - 2 lbs.  
  • Readied Items (9 lbs.) Spell Component Pouch - 2 lbs. | +1 Elven Spell Cube*- 3 lbs. | Quiver of arrows 1 lb. | Healer's Kit - 3 lbs. | Find Familiar Spell Components (50gp) | Pearl (100gp) | Slither Spell Component (50gp) | Black Opal with crest (125gp) | Stone of Good Luck* | Rhytym Maker's Drum* - 3 lbs.

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Spellbook - 3 lbs | (10) Sheets of Parchment | (2) Scroll Cases - 2 lbs. | Bottle of Ink | Ink Pen | Vial of Perfume
  • Strapped to Backpack (16 lbs.) Waterskin - 5 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. | Lute - 2 lbs.

EQUIPMENT NOT CARRIED (--)

  • At Home Viol - 1 lbs. | Bagpipes - 6 lbs. | Find Familiar Spell Components (50gp) | Chest - 25 lbs. | A Set of Fine Clothes - 6 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | (5) Sheets of Paper | Sealing Wax | Soap

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (3/3)

+1 Elven Spell Cube | +1 Rhytym Maker's Drum | Stone of Goodluck (Luckstone)

 

APPEARANCE

Age ??? | Height ??? | Weight ??? | Hair ???| Eyes ??? | Complexion ???


 

 

BACKGROUND (To be changed)

....
Source Custom


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: something


BACKSTORY

(Writing...)

Guardian Angel Haruki

Guardian Angel Haruki

Name

Titles

 

(Picture Here)

 

"Quote"

 

Bard, College of Glamour

Medium Drow Female, Lawful Good


Armor Class N/A

Hit Points N/A
Speed 30 ft


Senses Passive Perception 13, Superior Darkvision, Sunlight Sensitivity

Languages Common, Elvish

Proficiency Bonus +2

 

ABILITIES & SKILLS (To be changed)

Proficiency Bonus: +2

Strength 10 (+0)
Save +1* 
Athletics +2**


Dexterity 15 (+2) 
Save +7* 
Acrobatics +5** | Sleight of Hand +5** | Stealth +7**


Constitution 12 (+1)
Save +2* 
No skills associated.


Intelligence 11 (+0)
Save +4* 
Arcana +7** | History +5** | Investigation +7** | Nature +5** | Religion +5**


Wisdom 12 (+1)
Save +4* 
Animal Handling +5** | Insight +7** | Medicine +5** | Perception +10** (E) | Survival +7**


Charisma 16 (+3) 
Save +9* 
Deception +9** | Intimidation +9** | Performance +7 | Persuasion +12** (E)

* Includes +1 from Luckstone / ** Includes +1 from Luckstone and Jack of all Trades / (E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES (To be changed)

 PROFICIENCIES

  • Tools Dragonchess, Land Vehicles
  • Instruments Bagpipes, lutes, viols 
  • Weapons Daggers, darts, light crossbows, longbows, longswords, rapiers, shortbows, shortswords, slings, staves 
  • Armors Light

WIZARD CLASS ABILITIES
Arcane Recovery | Ritual Casting | Arcane Tradition (Void Savant) | Whispers of the Void


BARD CLASS ABILITIES
Bardic Inspiration (d8) | Jack of All Trades (+1) | Song of Rest (d6) | Magical Inspiration | Font of Inspiration | College of Criminology


RACIAL TRAITS
Darkvision | Keen Senses | Fey Ancestry | Trance | Elf Weapon Training | Cantrip


FEATS
Telepathic | ASI

 

WEAPONS

WEAPONS

  • (Weapon Here) +7 to hit for (1d8+4) piercing, magic damage. | Finesse
  • Dagger +6 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Longbow +6 to hit for (1d8+3) piercing damage. | Ammunition, heavy, two-handed (150/600)

 

SPELLS

SPELL SLOTS 4/4 (1st), 3/3 (2nd), 3/3 (3rd), 1/1 (4th)

  • Bard - Spell Save DC: 16 | Spell Attack Mod: +8 | Spells Known: 8 + Detect Thoughts
  • Wizard - Spell Save DC: 14 | Spell Attack Mod: +6 | Spells Prepared: 5

CANTRIPS (Bard)

Clockwork Bolt* | Mending | Scribe*


CANTRIPS (Wizard)

Claws of Darkness (C)* | Green-Flame Blade | Silhouette (C)* | Word of Misfortune (C)


FIRST LEVEL (Bard)

Cure Wounds | Dissonant Whispers | Earworm Melody (C)* | Faerie Fire (C)


FIRST LEVEL (Wizard)

Black Ribbons (C) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)*


SECOND LEVEL (Bard)

Detect Thoughts (C) (1 Free Use) Lacerate | Suggestion (C)


THIRD LEVEL (Bard)
Mind Exchange (C)* | Throes of Ecstasy (C)*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

WIZARD'S SPELLBOOK

These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)

FIRST LEVEL

Black Ribbons (C) | Disguise Self | Disquieting Gaze* | Find Familiar (R) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)* | Speak with Inanimate Object*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 1 | Gold: 203 | Obsidian: 100 | Platinum: 0

(304 Coins x .02 lbs. = 6.08 lbs. Total Weight)


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (5 lbs.) +1 Elven Sexy Blade - 2 lbs. | Dagger - 1 lb. | Longbow - 2 lbs.  
  • Readied Items (9 lbs.) Spell Component Pouch - 2 lbs. | +1 Elven Spell Cube*- 3 lbs. | Quiver of arrows 1 lb. | Healer's Kit - 3 lbs. | Find Familiar Spell Components (50gp) | Pearl (100gp) | Slither Spell Component (50gp) | Black Opal with crest (125gp) | Stone of Good Luck* | Rhytym Maker's Drum* - 3 lbs.

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Spellbook - 3 lbs | (10) Sheets of Parchment | (2) Scroll Cases - 2 lbs. | Bottle of Ink | Ink Pen | Vial of Perfume
  • Strapped to Backpack (16 lbs.) Waterskin - 5 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. | Lute - 2 lbs.

EQUIPMENT NOT CARRIED (--)

  • At Home Viol - 1 lbs. | Bagpipes - 6 lbs. | Find Familiar Spell Components (50gp) | Chest - 25 lbs. | A Set of Fine Clothes - 6 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | (5) Sheets of Paper | Sealing Wax | Soap

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (3/3)

+1 Elven Spell Cube | +1 Rhytym Maker's Drum | Stone of Goodluck (Luckstone)

 

APPEARANCE

Age ??? | Height ??? | Weight ??? | Hair ???| Eyes ??? | Complexion ???


 

 

BACKGROUND (To be changed)

....
Source Custom


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: something


BACKSTORY

(Writing...)

Guardian Angel Haruki

Guardian Angel Haruki

Name

Titles

 

(Picture Here)

 

"Quote"

 

Bard, College of Glamour

Medium Drow female (Race), Lawful Good


Armor Class N/A

Hit Points N/A
Speed 0 ft


Senses Passive Perception 13, Superior Darkvision, Sunlight Sensitivity

Languages Common, Elvish

Proficiency Bonus +2

 

ABILITIES & SKILLS (To be changed)

Proficiency Bonus: +2

Strength 10 (+0)
Save +1* 
Athletics +2**


Dexterity 16 (+3) 
Save +7* 
Acrobatics +5** | Sleight of Hand +5** | Stealth +7**


Constitution 12 (+1)
Save +2* 
No skills associated.


Intelligence 16 (+3)
Save +4* 
Arcana +7** | History +5** | Investigation +7** | Nature +5** | Religion +5**


Wisdom 16 (+3)
Save +4* 
Animal Handling +5** | Insight +7** | Medicine +5** | Perception +10** (E) | Survival +7**


Charisma 20 (+5) 
Save +9* 
Deception +9** | Intimidation +9** | Performance +7 | Persuasion +12** (E)

* Includes +1 from Luckstone / ** Includes +1 from Luckstone and Jack of all Trades / (E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES (To be changed)

 PROFICIENCIES

  • Tools Calligrapher's 
  • Instruments Bagpipes, lutes, viols 
  • Weapons Daggers, darts, light crossbows, longbows, longswords, rapiers, shortbows, shortswords, slings, staves 
  • Armors Light

WIZARD CLASS ABILITIES
Arcane Recovery | Ritual Casting | Arcane Tradition (Void Savant) | Whispers of the Void


BARD CLASS ABILITIES
Bardic Inspiration (d8) | Jack of All Trades (+1) | Song of Rest (d6) | Magical Inspiration | Font of Inspiration | College of Criminology


RACIAL TRAITS
Darkvision | Keen Senses | Fey Ancestry | Trance | Elf Weapon Training | Cantrip


FEATS
Telepathic | ASI

 

WEAPONS

WEAPONS

  • (Weapon Here) +7 to hit for (1d8+4) piercing, magic damage. | Finesse
  • Dagger +6 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Longbow +6 to hit for (1d8+3) piercing damage. | Ammunition, heavy, two-handed (150/600)

 

SPELLS

SPELL SLOTS 4/4 (1st), 3/3 (2nd), 3/3 (3rd), 1/1 (4th)

  • Bard - Spell Save DC: 16 | Spell Attack Mod: +8 | Spells Known: 8 + Detect Thoughts
  • Wizard - Spell Save DC: 14 | Spell Attack Mod: +6 | Spells Prepared: 5

CANTRIPS (Bard)

Clockwork Bolt* | Mending | Scribe*


CANTRIPS (Wizard)

Claws of Darkness (C)* | Green-Flame Blade | Silhouette (C)* | Word of Misfortune (C)


FIRST LEVEL (Bard)

Cure Wounds | Dissonant Whispers | Earworm Melody (C)* | Faerie Fire (C)


FIRST LEVEL (Wizard)

Black Ribbons (C) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)*


SECOND LEVEL (Bard)

Detect Thoughts (C) (1 Free Use) Lacerate | Suggestion (C)


THIRD LEVEL (Bard)
Mind Exchange (C)* | Throes of Ecstasy (C)*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

WIZARD'S SPELLBOOK

These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)

FIRST LEVEL

Black Ribbons (C) | Disguise Self | Disquieting Gaze* | Find Familiar (R) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)* | Speak with Inanimate Object*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 1 | Gold: 203 | Obsidian: 100 | Platinum: 0

(304 Coins x .02 lbs. = 6.08 lbs. Total Weight)


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (5 lbs.) +1 Elven Sexy Blade - 2 lbs. | Dagger - 1 lb. | Longbow - 2 lbs.  
  • Readied Items (9 lbs.) Spell Component Pouch - 2 lbs. | +1 Elven Spell Cube*- 3 lbs. | Quiver of arrows 1 lb. | Healer's Kit - 3 lbs. | Find Familiar Spell Components (50gp) | Pearl (100gp) | Slither Spell Component (50gp) | Black Opal with crest (125gp) | Stone of Good Luck* | Rhytym Maker's Drum* - 3 lbs.

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Spellbook - 3 lbs | (10) Sheets of Parchment | (2) Scroll Cases - 2 lbs. | Bottle of Ink | Ink Pen | Vial of Perfume
  • Strapped to Backpack (16 lbs.) Waterskin - 5 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. | Lute - 2 lbs.

EQUIPMENT NOT CARRIED (--)

  • At Home Viol - 1 lbs. | Bagpipes - 6 lbs. | Find Familiar Spell Components (50gp) | Chest - 25 lbs. | A Set of Fine Clothes - 6 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | (5) Sheets of Paper | Sealing Wax | Soap

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (3/3)

+1 Elven Spell Cube | +1 Rhytym Maker's Drum | Stone of Goodluck (Luckstone)

 

APPEARANCE

Age ??? | Height ??? | Weight ??? | Hair ???| Eyes ??? | Complexion ???


 

 

BACKGROUND (To be changed)

....
Source Custom


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: something


BACKSTORY

(Writing...)

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