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Guardian Angel Haruki

Guardian Angel Haruki

Name

Titles

 

(Picture Here)

 

"Quote"

 

Bard, College of Glamour

Medium Drow female (Race), Lawful Good


Armor Class N/A

Hit Points N/A
Speed 0 ft


Senses Passive Perception __, Superior Darkvision, Sunlight Sensitivity

Languages Common, Elvish

Proficiency Bonus +2

 

ABILITIES & SKILLS (To be changed)

Proficiency Bonus: +2

Strength 10 (+0)
Save +1* 
Athletics +2**


Dexterity 16 (+3) 
Save +7* 
Acrobatics +5** | Sleight of Hand +5** | Stealth +7**


Constitution 12 (+1)
Save +2* 
No skills associated.


Intelligence 16 (+3)
Save +4* 
Arcana +7** | History +5** | Investigation +7** | Nature +5** | Religion +5**


Wisdom 16 (+3)
Save +4* 
Animal Handling +5** | Insight +7** | Medicine +5** | Perception +10** (E) | Survival +7**


Charisma 20 (+5) 
Save +9* 
Deception +9** | Intimidation +9** | Performance +7 | Persuasion +12** (E)

* Includes +1 from Luckstone / ** Includes +1 from Luckstone and Jack of all Trades / (E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES (To be changed)

 PROFICIENCIES

  • Tools Calligrapher's 
  • Instruments Bagpipes, lutes, viols 
  • Weapons Daggers, darts, light crossbows, longbows, longswords, rapiers, shortbows, shortswords, slings, staves 
  • Armors Light

WIZARD CLASS ABILITIES
Arcane Recovery | Ritual Casting | Arcane Tradition (Void Savant) | Whispers of the Void


BARD CLASS ABILITIES
Bardic Inspiration (d8) | Jack of All Trades (+1) | Song of Rest (d6) | Magical Inspiration | Font of Inspiration | College of Criminology


RACIAL TRAITS
Darkvision | Keen Senses | Fey Ancestry | Trance | Elf Weapon Training | Cantrip


FEATS
Telepathic | ASI

 

WEAPONS

WEAPONS

  • (Weapon Here) +7 to hit for (1d8+4) piercing, magic damage. | Finesse
  • Dagger +6 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Longbow +6 to hit for (1d8+3) piercing damage. | Ammunition, heavy, two-handed (150/600)

 

SPELLS

SPELL SLOTS 4/4 (1st), 3/3 (2nd), 3/3 (3rd), 1/1 (4th)

  • Bard - Spell Save DC: 16 | Spell Attack Mod: +8 | Spells Known: 8 + Detect Thoughts
  • Wizard - Spell Save DC: 14 | Spell Attack Mod: +6 | Spells Prepared: 5

CANTRIPS (Bard)

Clockwork Bolt* | Mending | Scribe*


CANTRIPS (Wizard)

Claws of Darkness (C)* | Green-Flame Blade | Silhouette (C)* | Word of Misfortune (C)


FIRST LEVEL (Bard)

Cure Wounds | Dissonant Whispers | Earworm Melody (C)* | Faerie Fire (C)


FIRST LEVEL (Wizard)

Black Ribbons (C) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)*


SECOND LEVEL (Bard)

Detect Thoughts (C) (1 Free Use) Lacerate | Suggestion (C)


THIRD LEVEL (Bard)
Mind Exchange (C)* | Throes of Ecstasy (C)*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

WIZARD'S SPELLBOOK

These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)

FIRST LEVEL

Black Ribbons (C) | Disguise Self | Disquieting Gaze* | Find Familiar (R) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)* | Speak with Inanimate Object*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 1 | Gold: 203 | Obsidian: 100 | Platinum: 0

(304 Coins x .02 lbs. = 6.08 lbs. Total Weight)


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (5 lbs.) +1 Elven Sexy Blade - 2 lbs. | Dagger - 1 lb. | Longbow - 2 lbs.  
  • Readied Items (9 lbs.) Spell Component Pouch - 2 lbs. | +1 Elven Spell Cube*- 3 lbs. | Quiver of arrows 1 lb. | Healer's Kit - 3 lbs. | Find Familiar Spell Components (50gp) | Pearl (100gp) | Slither Spell Component (50gp) | Black Opal with crest (125gp) | Stone of Good Luck* | Rhytym Maker's Drum* - 3 lbs.

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Spellbook - 3 lbs | (10) Sheets of Parchment | (2) Scroll Cases - 2 lbs. | Bottle of Ink | Ink Pen | Vial of Perfume
  • Strapped to Backpack (16 lbs.) Waterskin - 5 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. | Lute - 2 lbs.

EQUIPMENT NOT CARRIED (--)

  • At Home Viol - 1 lbs. | Bagpipes - 6 lbs. | Find Familiar Spell Components (50gp) | Chest - 25 lbs. | A Set of Fine Clothes - 6 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | (5) Sheets of Paper | Sealing Wax | Soap

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (3/3)

+1 Elven Spell Cube | +1 Rhytym Maker's Drum | Stone of Goodluck (Luckstone)

 

APPEARANCE

Age ??? | Height ??? | Weight ??? | Hair ???| Eyes ??? | Complexion ???


 

 

BACKGROUND (To be changed)

....
Source Custom


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: something


BACKSTORY

(Writing...)

Guardian Angel Haruki

Guardian Angel Haruki

Name

Titles

 

(Picture Here)

 

"Quote"

 

Class

Medium Drow female (Race), Alignment


Armor Class N/A

Hit Points N/A
Speed 0 ft


Senses ...

Languages common, ...

Proficiency Bonus +2

 

ABILITIES & SKILLS (To be changed)

Proficiency Bonus: +2

Strength 10 (+0)
Save +1* 
Athletics +2**


Dexterity 16 (+3) 
Save +7* 
Acrobatics +5** | Sleight of Hand +5** | Stealth +7**


Constitution 12 (+1)
Save +2* 
No skills associated.


Intelligence 16 (+3)
Save +4* 
Arcana +7** | History +5** | Investigation +7** | Nature +5** | Religion +5**


Wisdom 16 (+3)
Save +4* 
Animal Handling +5** | Insight +7** | Medicine +5** | Perception +10** (E) | Survival +7**


Charisma 20 (+5) 
Save +9* 
Deception +9** | Intimidation +9** | Performance +7 | Persuasion +12** (E)

* Includes +1 from Luckstone / ** Includes +1 from Luckstone and Jack of all Trades / (E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES (To be changed)

 PROFICIENCIES

  • Tools Calligrapher's 
  • Instruments Bagpipes, lutes, viols 
  • Weapons Daggers, darts, light crossbows, longbows, longswords, rapiers, shortbows, shortswords, slings, staves 
  • Armors Light

WIZARD CLASS ABILITIES
Arcane Recovery | Ritual Casting | Arcane Tradition (Void Savant) | Whispers of the Void


BARD CLASS ABILITIES
Bardic Inspiration (d8) | Jack of All Trades (+1) | Song of Rest (d6) | Magical Inspiration | Font of Inspiration | College of Criminology


RACIAL TRAITS
Darkvision | Keen Senses | Fey Ancestry | Trance | Elf Weapon Training | Cantrip


FEATS
Telepathic | ASI

 

WEAPONS

WEAPONS

  • (Weapon Here) +7 to hit for (1d8+4) piercing, magic damage. | Finesse
  • Dagger +6 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Longbow +6 to hit for (1d8+3) piercing damage. | Ammunition, heavy, two-handed (150/600)

 

SPELLS

SPELL SLOTS 4/4 (1st), 3/3 (2nd), 3/3 (3rd), 1/1 (4th)

  • Bard - Spell Save DC: 16 | Spell Attack Mod: +8 | Spells Known: 8 + Detect Thoughts
  • Wizard - Spell Save DC: 14 | Spell Attack Mod: +6 | Spells Prepared: 5

CANTRIPS (Bard)

Clockwork Bolt* | Mending | Scribe*


CANTRIPS (Wizard)

Claws of Darkness (C)* | Green-Flame Blade | Silhouette (C)* | Word of Misfortune (C)


FIRST LEVEL (Bard)

Cure Wounds | Dissonant Whispers | Earworm Melody (C)* | Faerie Fire (C)


FIRST LEVEL (Wizard)

Black Ribbons (C) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)*


SECOND LEVEL (Bard)

Detect Thoughts (C) (1 Free Use) Lacerate | Suggestion (C)


THIRD LEVEL (Bard)
Mind Exchange (C)* | Throes of Ecstasy (C)*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

WIZARD'S SPELLBOOK

These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)

FIRST LEVEL

Black Ribbons (C) | Disguise Self | Disquieting Gaze* | Find Familiar (R) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)* | Speak with Inanimate Object*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 1 | Gold: 203 | Obsidian: 100 | Platinum: 0

(304 Coins x .02 lbs. = 6.08 lbs. Total Weight)


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (5 lbs.) +1 Elven Sexy Blade - 2 lbs. | Dagger - 1 lb. | Longbow - 2 lbs.  
  • Readied Items (9 lbs.) Spell Component Pouch - 2 lbs. | +1 Elven Spell Cube*- 3 lbs. | Quiver of arrows 1 lb. | Healer's Kit - 3 lbs. | Find Familiar Spell Components (50gp) | Pearl (100gp) | Slither Spell Component (50gp) | Black Opal with crest (125gp) | Stone of Good Luck* | Rhytym Maker's Drum* - 3 lbs.

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Spellbook - 3 lbs | (10) Sheets of Parchment | (2) Scroll Cases - 2 lbs. | Bottle of Ink | Ink Pen | Vial of Perfume
  • Strapped to Backpack (16 lbs.) Waterskin - 5 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. | Lute - 2 lbs.

EQUIPMENT NOT CARRIED (--)

  • At Home Viol - 1 lbs. | Bagpipes - 6 lbs. | Find Familiar Spell Components (50gp) | Chest - 25 lbs. | A Set of Fine Clothes - 6 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | (5) Sheets of Paper | Sealing Wax | Soap

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (3/3)

+1 Elven Spell Cube | +1 Rhytym Maker's Drum | Stone of Goodluck (Luckstone)

 

APPEARANCE

Age ??? | Height ??? | Weight ??? | Hair ???| Eyes ??? | Complexion ???


 

 

BACKGROUND (To be changed)

....
Source Custom


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: something


BACKSTORY

(Writing...)

Guardian Angel Haruki

Guardian Angel Haruki

Name

Titles

 

(Picture Here)

 

"Quote"

 

Class

Size humanoid female (Race), Alignment


Armor Class N/A

Hit Points N/A
Speed 0 ft


Senses ...

Languages common, ...

Proficiency Bonus +2

 

ABILITIES & SKILLS (To be changed)

Proficiency Bonus: +2

Strength 10 (+0)
Save +1* 
Athletics +2**


Dexterity 16 (+3) 
Save +7* 
Acrobatics +5** | Sleight of Hand +5** | Stealth +7**


Constitution 12 (+1)
Save +2* 
No skills associated.


Intelligence 16 (+3)
Save +4* 
Arcana +7** | History +5** | Investigation +7** | Nature +5** | Religion +5**


Wisdom 16 (+3)
Save +4* 
Animal Handling +5** | Insight +7** | Medicine +5** | Perception +10** (E) | Survival +7**


Charisma 20 (+5) 
Save +9* 
Deception +9** | Intimidation +9** | Performance +7 | Persuasion +12** (E)

* Includes +1 from Luckstone / ** Includes +1 from Luckstone and Jack of all Trades / (E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES (To be changed)

 PROFICIENCIES

  • Tools Calligrapher's 
  • Instruments Bagpipes, lutes, viols 
  • Weapons Daggers, darts, light crossbows, longbows, longswords, rapiers, shortbows, shortswords, slings, staves 
  • Armors Light

WIZARD CLASS ABILITIES
Arcane Recovery | Ritual Casting | Arcane Tradition (Void Savant) | Whispers of the Void


BARD CLASS ABILITIES
Bardic Inspiration (d8) | Jack of All Trades (+1) | Song of Rest (d6) | Magical Inspiration | Font of Inspiration | College of Criminology


RACIAL TRAITS
Darkvision | Keen Senses | Fey Ancestry | Trance | Elf Weapon Training | Cantrip


FEATS
Telepathic | ASI

 

WEAPONS

WEAPONS

  • (Weapon Here) +7 to hit for (1d8+4) piercing, magic damage. | Finesse
  • Dagger +6 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Longbow +6 to hit for (1d8+3) piercing damage. | Ammunition, heavy, two-handed (150/600)

 

SPELLS

SPELL SLOTS 4/4 (1st), 3/3 (2nd), 3/3 (3rd), 1/1 (4th)

  • Bard - Spell Save DC: 16 | Spell Attack Mod: +8 | Spells Known: 8 + Detect Thoughts
  • Wizard - Spell Save DC: 14 | Spell Attack Mod: +6 | Spells Prepared: 5

CANTRIPS (Bard)

Clockwork Bolt* | Mending | Scribe*


CANTRIPS (Wizard)

Claws of Darkness (C)* | Green-Flame Blade | Silhouette (C)* | Word of Misfortune (C)


FIRST LEVEL (Bard)

Cure Wounds | Dissonant Whispers | Earworm Melody (C)* | Faerie Fire (C)


FIRST LEVEL (Wizard)

Black Ribbons (C) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)*


SECOND LEVEL (Bard)

Detect Thoughts (C) (1 Free Use) Lacerate | Suggestion (C)


THIRD LEVEL (Bard)
Mind Exchange (C)* | Throes of Ecstasy (C)*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

WIZARD'S SPELLBOOK

These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)

FIRST LEVEL

Black Ribbons (C) | Disguise Self | Disquieting Gaze* | Find Familiar (R) | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)* | Speak with Inanimate Object*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 1 | Gold: 203 | Obsidian: 100 | Platinum: 0

(304 Coins x .02 lbs. = 6.08 lbs. Total Weight)


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (5 lbs.) +1 Elven Sexy Blade - 2 lbs. | Dagger - 1 lb. | Longbow - 2 lbs.  
  • Readied Items (9 lbs.) Spell Component Pouch - 2 lbs. | +1 Elven Spell Cube*- 3 lbs. | Quiver of arrows 1 lb. | Healer's Kit - 3 lbs. | Find Familiar Spell Components (50gp) | Pearl (100gp) | Slither Spell Component (50gp) | Black Opal with crest (125gp) | Stone of Good Luck* | Rhytym Maker's Drum* - 3 lbs.

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Spellbook - 3 lbs | (10) Sheets of Parchment | (2) Scroll Cases - 2 lbs. | Bottle of Ink | Ink Pen | Vial of Perfume
  • Strapped to Backpack (16 lbs.) Waterskin - 5 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. | Lute - 2 lbs.

EQUIPMENT NOT CARRIED (--)

  • At Home Viol - 1 lbs. | Bagpipes - 6 lbs. | Find Familiar Spell Components (50gp) | Chest - 25 lbs. | A Set of Fine Clothes - 6 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | (5) Sheets of Paper | Sealing Wax | Soap

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (3/3)

+1 Elven Spell Cube | +1 Rhytym Maker's Drum | Stone of Goodluck (Luckstone)

 

APPEARANCE

Age ??? | Height ??? | Weight ??? | Hair ???| Eyes ??? | Complexion ???


 

 

BACKGROUND (To be changed)

....
Source Custom


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: something


BACKSTORY

(Writing...)

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