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Deleted Scenes (OOC Conversation)


DoNotFearToTread

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Hmmm. So statwise I think it's all gonna be a wash - we're ALL CHA +1. Stealthwise Edgewick and Neve both have that skillset, Neve can speak dwarven, Edgwicke potentially can if we want Gregorotto to speak the language . . .

I think the split is Val and Clarise approach and talk? Val is an elf which adds some weight to the approaching under a banner of truce. Plus, if things go pear shaped they're our primary melee combatants and they'll already be in close and ready to swing. That leaves Edgewicke and Neve as hidden backup. We'd be out of sneak attack range but would be able to hail arrows (Edgewick) and crossbow bolts (Neve) into the melee as needed. And this was Neve can interpret the negotiations for Edgewicke without having to burn his one free language.

This does put the two PC's least likely to want to parley in charge of it's success, which is one of those serendipitous moments where we can try, reliably fail, then roll into a combat confident we tried everything. Truly, we can have it all 😄

   

 

 

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Sounds like a plan, assuming both PCs in the stealth role have the ability to make readied ranged attacks within the range of their hiding distance at a moment's notice should things go awry.

If not, then a PC without long ranged attacks should be in the closer formation, or so stealthy they can hide within melee range.

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Okay, working through some unexpected work delays here but I think I'm following the plan.

Are we good with Val and Clarise making the approach? If so, do they want to move into the little area of ruins at the north or do they want to call out and bring attention to themselves in the more open area instead? And @Malkavian Grin, how do you want to approach them about this? Are there specific things you want to say to initiate this parley?

Neve and Wicke, I believe you both have ranged options on you, right? Knowing that Derro can see in the dark, you'll both want to have something to obscure yourselves. There are still small piles of rock and discarded stone in the south of the chamber where you are currently situated that could provide you opportunity to remain hidden. Is the signal to open fire simply someone doing something aggressive or do you want to make something more specific?

@Cirlot Per your prior question, the skull iconography is not something significant in a legend lore sense but it is definitely a crest for a family or group so it could be useful in identifying the prior owner.

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I'm sorry.

Where is the easiest place to find the map?

We should have both a verbal and non-verbal signal for attack (and other actions if desired), as well as initiate combat if the two diplomats engage in combat.

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13 minutes ago, Terran said:

I'm sorry.

Where is the easiest place to find the map?

We should have both a verbal and non-verbal signal for attack (and other actions if desired), as well as initiate combat if the two diplomats engage in combat.

My last post in the game thread has the most recent map of the caverns. You are all gathered in the northeastern chamber where the ruined structures are.

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Maybe we could enter from the south. This would allow our stealth folks to have a wide field of view into the ruins and around the sides as well.

If the stealth group splits, one could take the position behind the rock and cover the left side, plus see into the ruins and provide cover fire if needed.

The other member could sneak upstream to a position that would allow them to cover the right side of the ruins, plus also be able shoot arrows into the ruins as well.

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I like this plan. Sure, Val isn't really looking to try very hard but she'll at least try a little.

I'm not entirely sure what we're going to say here, though. Are we trying to make it seem like we're aware of the treaty and here on its behalf (in order to leverage the point)? Are we just going to be like "what are you doing here"?

I have a feeling this will devolve into combat quickly, so if our stealth people can get into a flanking position, that'd be most beneficial I think. But I'm happy to defer to your tactics on that area.

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I have no clue. Personally, I think they had to have known the dead body was there.

It would stink to high heaven, espcially in a cave setting where the gases can't easily escape up into the atmosphere.

They may have killed the guy and dumped the body themselves.

___________________________________________________________________________

What is our goal here?

To gain safe passage through the area? To get information?

We should structure our approach based on our goal.

___________________________________________________________________________

(Sorry can't remember - been swamped at work - Hints appreciated please!) 😀

Edited by Terran (see edit history)
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Our ultimate goal is to find the witch, isn't it? And the ankheg, presumably?

So safe passage or hints as to where to go would make the most sense to me.

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Yeah, it's been a minute so let me reframe the scenario.

The group's primary goal investigating the cave was locating the Witch and returning her to the tower. The evidence from the room in the tower basement indicated she was abducted and that ankhegs were used to tunnel through the wall from this cave system. Investigation of the tunnels provided the following information so far:

Evidence of a conflict at a ruined checkpoint/fort structure. Skeletal remains that were likely elven were found there. The tunnel there had been collapsed through some explosive force.

A well-like structure that opens to the surface.

A pond in a side tunnel that contained the body of a long-dead elf with evidence of murder and documents detailing treaty conditions.

A large chamber with an underground river and ruins that are currently populated by derro. A side tunnel leading off from this location is also populated and the chittering growl of an ankheg was heard from down that way at least once.

That was as far the current scouting was able to uncover.

The elf's body was buried under muck at the bottom of a thirty foot deep pool of cold water with a slow current. If there ever was a smell, it is long gone given that he has been there for somewhere more than year and less than two. The depth of the body and the temperature of the water would have definitely limited any decay odor and the cave itself has a natural musty fragrance from the lichens and mosses growing in it. It is pretty clear that someone made efforts to hide that murder, and derro culture tends to not take issue with murder in general (the strong rule the weak, etc...) so they likely had extenuating circumstances for doing so.

It would be reasonable for the group to suspect, given their proximity and the sounds of ankhegs nearby, that these derro are responsible for the abduction.

Is everyone good with the placement Terran suggested for initiating the dialogue?

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I think that approaching the Dwarves that we are tracking an Ankeg might be the best start to explain why we are here. It's simple and easier to explain at first than the witch after we get a 'feel' for the Duoro.

Explain that's when we found body/message nearby from years ago.

Perhaps trade of knowledge?

We can always bring up the witch thereafter, instead of leading with a more complicated issue, once we get a better feel for the situation.

With any luck, we might establish a relationship if we both have a common enemy.

Edited by Terran (see edit history)
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Once again, sorry for the delay. Work has been impossible this month.

So, to get our pace back to what we set in the beginning, we don't need to linger on this initial conversation. If you present them with a compelling reason to not kill you, we can move forward to bigger dealings.

I am working under the assumption that the group's genuine goal here is to avoid a fight but if you'd prefer to press your current advantage and kill these fools, let me know.

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36 minutes ago, Gregorotto said:

Compelling reason: we will murder your asses if you don't let us live.

But more seriously, what do we want to do here?

Never announce your violence ahead of time. That's rookie stuff.

While I imagine it ultimately comes down to Val since she's the speaker, you can have made some conclusions as a group about what you want to say. I don't want to assume any specific information is given unless you all confirm it.

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