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Kossk Stonehide


IamVoivode

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crocodilemonk.jpg.23c5f27eef66884f0f40da6da95e7945.jpgWIP


"Life and death swirl where earth meets water, and dark things lurk beneath the mire."

Kossk Stonehide
Lizardfolk (Tiefling) • Martial (Athletics) • Monk 1
Medium • Neutral Good • Lizard, Humanoid, Claws, Tiefling


Abilities
Strength 18 (+4) • Dexterity 16 (+3) • Constitution 12 (+1) • Intelligence 8 (-1) • Wisdom 14 (+2) • Charisma 10 (+0)

Boosts
• Ancestry: +Dex, + Str, + Wis, -Int
• Background: +Str, +Dex
• Class: +Str
• Free: +Str, +Dex, +Con, +Wis


Adventuring & Combat
HP 19/19
Perception +5 • Trained 3 • Wis 2 • Item 0 • Senses: Darkvision
Speed 25
Class DC 17 • Trained 3 • Base 10 • Str 4 • Item 0


Armor and Shields
AC 18 • Expert 5 • Base 10 • Dex 3 • Item 0
• Trained:
Shield • Bulk 0 • +0 AC, Hard 0, HP 0 (0)


Saving Throws 
 Fortitude +6 • Expert 5 • Con 1 • Item 0
 Reflex +8 • Expert 5 • Dex 3 • Item 0
 Will +7 • Expert 5 • Wis 2 • Item 0

Weapon Proficiencies
• Trained: Unarmed Attacks

Weapon +7 • Trained 3 • Str 4 • Item 0 • Damage 1d6 • Notes Agile, Finesse

Weapon +7 • Trained 3 • Str 4 • Item 0 • Damage 1d10 • Notes Agile, Finesse


Skills
Acrobatics +3 • Untrained 0 • Dex 3 • Item 0
Arcana -1 • Untrained 0 • Int -1 • Item 0
Athletics +7 • Trained 3 • Str 4 • Item 0 • Armor -0
Crafting -1 • Untrained 0 • Int -1 • Item 0
Deception +0 • Untrained 0 • Cha 0 • Item 0
Diplomacy +0 • Untrained 0 • Cha 0 • Item 0
Intimidation +0 • Untrained 0 • Cha 0 • Item 0
Lore: Warfare +2 • Trained 3 • Int -1 • Item 0
Medicine +2 • Untrained 0 • Wis 2 • Item 0
Nature +5 • Trained 3 • Wis 2 • Item 0
Occultism -1 • Untrained 0 • Int -1 • Item 0
Performance +0 • Untrained 0 • Cha 0 • Item 0
Religion +2 • Untrained 0 • Wis 2 • Item 0
Society -1 • Untrained 0 • Int -1 • Item 0
Stealth +6 • Trained 3 • Dex 3 • Item 0 • Armor -0
Survival +5 • Trained 3 • Wis 2 • Item 0
Thievery +3 • Untrained 0 • Dex 3 • Item 0

Languages: Common


Abilities
Ability • Aquatic Adaptation, Claws, Flurry of Blows, Powerful Fist


Feats
Feat • Breath Control, Fiendish Eyes, Dragon Stance, Quick Jump


Spells & Powers
Spell Attack +0 • Untrained 0 • Abi 0
Spell DC 15 • Untrained 0 • Base 10 • Abi 0
Focus Points 0/0
Spells/Day: 0: 5 • 1st: 1

 

Prepared Spells
Spell 0 
• Spell

Focus Spells
• Spell


Inventory
Money: 15 GP
Bulk 0/0 • Enc 0 (5 + Str 0) • Max 10 (10 + Str 0)

Adventurer's Pack • Bulk 2 • Backpack, bedroll, belt pouch (2), chalk (10), flint and steel, rope (50 ft.), rations (14), soap, torches (5), waterskin
Item • Bulk 0 • Notes

Arms and Armor
Item • Bulk 0 • Notes


Appearance
While Kossk is approximately nine feet from snout to tail, when upright he only stands a touch over six feet, his muscled frame naturally slouching and deceptively heavy looking, as he is capable of lighting fast lunges much like his smaller reptilian cousins.  His scales are a deep blue-ish green that is nearly black in places, though lighter patches of scars crisscross his hide alluding to the savage nature of life in the swamp regions north of town.  His reptilian eyes glow a yellow green and his voice is rough, as common was never intended to be spoken by his people, his words tend to blur into animalistic hisses, grunts and barks.  Despite his seeming primitive appearance and lack of formal education, there is great wisdom lurking beneath for those brave enough to seek it.


Personality
Largely uninterested in the trappings of civilization, he is deeply in tune with the natural order of his home, and sensitive to the threads of darkness that infest it.


History
The swamps hold several tribes of crocodilian lizardmen, some still worshipping an ancient and nameless evil that lies buried below who's infestation still bubbles up like swamp gas.  Kossk is from the Stonehide tribe, who were the first to rebel against the dark shamans and seek their freedom.  Savage battles are still fought semi regularly between the free tribes and those still in thrall to the darkness over hunting territory and the sacred pools where the free crocodilians worship their nature god.  Recently, the Stonehide shaman had several prophetic dreams and sent Kossk forth from the swamp in search of an artifact that could banish the evil beneath the waters permanently.

Edited by IamVoivode (see edit history)
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