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artsmythe

artsmythe

Prof. Alberich von Nibelungen, Rock Gnome Wizard

 
ProfAlberichvonNibelungen.jpg.ec3b13d6048b7f92b06eccfafaee0e3b.jpg

Statblock

[b][url=http://www.myth-weavers.com/sheet.html#id=2582688]Prof. Alberich von Nibelungen[/url][/b]
[i]Rock Gnome Wizard 4 LG[/i]

[b]AC[/b] 12 [b]HP[/b] 26 [b]Speed[/b] 25ft

[b]Str[/b] 10 (0) [b]Dex[/b] 14 (2) [b]Con[/b] 14 (2) [b]Wis[/b] 12 (1) [b]Int[/b] 16 (3) [b]Cha[/b] 10 (0)

[b]Attacks[/b]
[b]Quarterstaff[/b] 1d20 +2 1d6
[b]Dagger[/b] 1d20 +4 1d4 +2
[b][/b]  
[b][/b]  
[b][/b]  

Wizard Features

Hit Points, PHB, pg. 113
Proficiencies, PHB, pg. 113
Arcana
History
Spellcasting, PHB, pg. 114
You can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 16, Spell Attack +8) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus.

Arcane Recovery, PHB, pg. 115
Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 3, and none of the slots can be 6th level or higher.

Arcane Recovery: (No Action)
/
Long Rest
Arcane Tradition, PHB, pg. 115
School of Illusion
Illusion Savant, PHB, pg. 117
The gold and time you must spend to copy an illusion spell into your spellbook is halved.

Improved Minor Illusion, PHB, pg. 115
2nd level
When you choose this school at 2nd level, you learn the minor illusion cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known.

When you cast minor illusion, you can create both a sound and an image with a single casting of the spell.

FEAT, PHB, pg.
Magic Initiate (Wizard)
You learn two cantrips of your choice from the wizard's spell list -- Minor Illusion and Mold Earth.

In addition, choose one 1st-level spell from the wizard's spell list -- Color Spray. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.

Intelligence is your spellcasting ability for these spells.

RACIAL TRAITS
Darkvision, BR, pg. 37
You can see in darkness (shades of gray) up to 60 ft.

Gnome Cunning, BR, pg. 37
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Artificer’s Lore, BR, pg. 37
Add twice your proficiency bonus to History checks related to magic items, alchemical objects, or technological devices.

Tinker, BR, pg. 37
You are proficient with tinker's tools and can use them to construct tiny clockwork devices.

Racing through the corridors to keep up with the deliberate strides of his much taller friends, the little wizard asks the noble Belithar, "Vere are ve going now, meine Freunde? Vhat are ve doin? And vhy vas that goblin treated so badly back there? Vhat has she done to deserve such a fate?"

HP: 26/26
AC: 12 (15)
Spells: Lev1 -- 2/4; Lev2 -- 2/3

 
 

OOC

N/A

 

artsmythe

artsmythe

Prof. Alberich von Nibelungen, Rock Gnome Wizard

 
ProfAlberichvonNibelungen.jpg.ec3b13d6048b7f92b06eccfafaee0e3b.jpg

Statblock

[b][url=http://www.myth-weavers.com/sheet.html#id=2582688]Prof. Alberich von Nibelungen[/url][/b]
[i]Rock Gnome Wizard 4 LG[/i]

[b]AC[/b] 12 [b]HP[/b] 26 [b]Speed[/b] 25ft

[b]Str[/b] 10 (0) [b]Dex[/b] 14 (2) [b]Con[/b] 14 (2) [b]Wis[/b] 12 (1) [b]Int[/b] 16 (3) [b]Cha[/b] 10 (0)

[b]Attacks[/b]
[b]Quarterstaff[/b] 1d20 +2 1d6
[b]Dagger[/b] 1d20 +4 1d4 +2
[b][/b]  
[b][/b]  
[b][/b]  

Wizard Features

Hit Points, PHB, pg. 113
Proficiencies, PHB, pg. 113
Arcana
History
Spellcasting, PHB, pg. 114
You can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 16, Spell Attack +8) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus.

Arcane Recovery, PHB, pg. 115
Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 3, and none of the slots can be 6th level or higher.

Arcane Recovery: (No Action)
/
Long Rest
Arcane Tradition, PHB, pg. 115
School of Illusion
Illusion Savant, PHB, pg. 117
The gold and time you must spend to copy an illusion spell into your spellbook is halved.

Improved Minor Illusion, PHB, pg. 115
2nd level
When you choose this school at 2nd level, you learn the minor illusion cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known.

When you cast minor illusion, you can create both a sound and an image with a single casting of the spell.

FEAT, PHB, pg.
Magic Initiate (Wizard)
You learn two cantrips of your choice from the wizard's spell list -- Minor Illusion and Mold Earth.

In addition, choose one 1st-level spell from the wizard's spell list -- Color Spray. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.

Intelligence is your spellcasting ability for these spells.

RACIAL TRAITS
Darkvision, BR, pg. 37
You can see in darkness (shades of gray) up to 60 ft.

Gnome Cunning, BR, pg. 37
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Artificer’s Lore, BR, pg. 37
Add twice your proficiency bonus to History checks related to magic items, alchemical objects, or technological devices.

Tinker, BR, pg. 37
You are proficient with tinker's tools and can use them to construct tiny clockwork devices.

Racing through the corridors to keep up with the deliberate strides of his much taller friends, the little wizard asks the noble Belithar, "Vere are ve going now, meine Freunde? Vhat are ve doin? And vhy vas that goblin treated so badly back there? Vhat has she done to deserve such a fate?"

HP: 26/26
AC: 12 (15)
Spells: Lev1 -- 2/4; Lev2 -- 2/3

 
 

OOC

N/A

 

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