Khakhan Posted March 10, 2023 Clone Share Posted March 10, 2023 E L A R I A Human (Ifrit) • Merchant • Sorcerer 1 (Phoenix) SORCERER (PHOENIX) 1 Medium humanoid female (human, ifrit), neutral good Armor Class 15 • Unarmored 0 • Dex 2 • Trained 3 Hit Points 15 Speed 25 ft. Perception +4 • Trained 3 • Wis 1 • Item 0 • Senses none Languages common, elven, ignan Class DC 14 • Untrained 0 • Base 10 • Cha 4 • Item 0 ATTRIBUTES Strength 10 (+0) • Dexterity 14 (+2) • Constitution 12 (+1) • Intelligence 12 (+1) • Wisdom 12 (+1) • Charisma 18 (+4) Boosts: Ancestry: Dexterity, Charisma Background: Dexterity, Charisma Class: Charisma Free: Constitution, Intelligence, Wisdom, Charisma ARMOR & SHIELDS Armor Class 15 • Unarmored 0 • Trained 3 • Base 10 • Dex 2 • Item 0 Trained unarmored defense Shield X • Bulk 1 • +X AC, Hard 0, HP 0 (0) SAVING THROWS Fortitude +4 • Trained 3 • Con 1 • Item 0 Reflex +5 • Trained 3 • Dex 2 • Item 0 Will +6 • Expert 5 • Wis 1 • Item 0 Weapon Proficiencies Trained simple weapons, unarmed attacks Weapon Melee Produce Flame +7 (attack, cantrip, evocation, fire, range 30 feet) • Damage 1d4+4 fire • Crit Spec The target takes double damage and takes 1d4 persistent fire damage. MeleeStaff +3 (two-handed d8) • Damage 1d4 B • Crit Spec You knock the target away from you up to 10 feet (you choose the distance). This is forced movement. Ranged Acid Splash +7 (acid, attack, cantrip, evocation, range 30 feet) • Damage 1d6 acid plus 1 acid splash damage. • Crit Spec The target takes 1 persistent acid damage. Ranged Produce Flame +7 (attack, cantrip, evocation, fire, range 30 feet) • Damage 1d4+4 fire • Crit Spec The target takes double damage and takes 1d4 persistent fire damage. Ranged Ray of Frost +7 (attack, cantrip, cold, evocation, range 120 feet) • Damage 1d4+4 cold • Crit Spec The target takes double damage and takes a -10-foot status penalty to its Speeds for 1 round. Ranged Crossbow +5 (crossbow) • Damage 1d8 P • Crit Spec If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can’t move from its space until it succeeds. The creature doesn’t become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort. SKILLS Acrobatics +5 • Trained 3 • Dex 2 • Item 0 Arcana +4 • Trained 3 • Int 1 • Item 0 Athletics +3 • Trained 3 • Str 0 • Item 0 • Armor 0 Crafting +1 • Untrained 0 • Int 1 • Item 0 Deception +7 • Trained 3 • Cha 4 • Item 0 Diplomacy +7 • Trained 3 • Cha 4 • Item 0 Intimidation +4 • Untrained 0 • Cha 4 • Item 0 Lore: Fire Plane +4 • Trained 3 • Int 1 • Item 0 Lore: Mercantile +4 • Trained 3 • Int 1 • Item 0 Medicine +1 • Untrained 0 • Wis 1 • Item 0 Nature +4 • Trained 3 • Wis 1 • Item 0 Occultism +1 • Untrained 0 • Int 1 • Item 0 Performance +4 • Untrained 0 • Cha 4 • Item 0 Religion +1 • Untrained 0 • Wis 1 • Item 0 Society +4 • Trained 3 • Int 1 • Item 0 Stealth +2 • Untrained 0 • Dex 2 • Item 0 • Armor 0 Survival +4 • Trained 3 • Wis 1 • Item 0 Thievery +2 • Untrained 0 • Dex 2 • Item 0 Languages: Common, Elven, Ignan FEATS & ABILITIES Ancestry Feats and Abilities • Elemental Lore, ifrit Class Feats and Abilities • bloodline (phoenix), focus pool (1), sorcerer spellcasting, spell repertoire General Feats and Abilities • Skills Feats • Bargain HunterB, Bargain Hunter • You can Earn Income using Diplomacy, spending your days hunting for bargains and reselling at a profit. You can also spend time specifically sniffing out a great bargain on an item; this works as if you were using Earn Income with Diplomacy, except instead of gaining money, you purchase the item at a discount equal to the money you would have gained, gaining the item for free if your earned income equals or exceeds its cost. Ifrit • You gain resistance to fire equal to half your level (minimum 1), and you treat environmental heat effects as if they were one step less severe (incredible heat becomes extreme, extreme heat becomes severe, and so on). SPELLS & POWERS Spell Attack +7 • Trained 3 • Cha 4 Spell DC 17 • Trained 3 • Base 10 • Cha 4 Focus Points 1/1 Spells/Day: 0: 5 • 1st: 3 Prepared Spells Spell 0 — 5 slots Acid Splash Detect MagicG Electric Arc Light Ray of Frost Spell 1 — 3 slots Burning HandsG Feather Fall Heal Focus Spells • Rejuvenating Flames Somatic, Verbal • Area 15-foot cone • Targets 1 creature • Effect You create a gout of flame that both heals and burns. You restore 1d4 HP to all allies in the area, and those allies gain a +1 status bonus to Fortitude saves for 1 minute. Enemies in the area take 1d4 fire damage with a basic Reflex save. Heightened (+1) You restore an additional 1d4 HP to your allies and deal an additional 1d4 fire damage to enemies. Innate Spells • Produce Flame Somatic, Verbal • Range 30 feet • Targets 1 creature • Effect A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target’s AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. On a success, you deal 1d4 + Cha fire damage. On a critical success, the target takes double damage and 1d4 persistent fire damage. Heightened (+1) Increase the damage by 1d4 and the persistent damage on a critical hit by 1d4. INVENTORY Money: 15 GP Bulk 0/0 • Enc 0 (5 + Str 0) • Max 10 (10 + Str 0) Adventurer's Pack • Bulk 2 • Backpack, bedroll, belt pouch (2), chalk (10), flint and steel, rope (50 ft.), rations (14), soap, torches (5), waterskin Item • Bulk 0 • Notes Arms and Armor Item • Bulk 0 • Notes APPEARANCE Age 26 | Height 5' 6" | Weight 130 lbs. | Hair Black | Eyes Pale Green | Complexion Bronze BACKGROUND BACKSTORY THEMED SPELLS Elaria is a massive fan of the outdoors and exploration and in particular, animals. As such, many of her fire spells are stylized in an animalistic way. For example, her fireball might produce a blazing bird that flies to the designated area before exploding; burning hands might emit a swirling cloud of lambent butterflies that seem harmless until alighting on an unsuspecting victim. In all cases, none of this changes the mechanical effects of the spell. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Khakhan Posted June 8, 2023 Author Clone Share Posted June 8, 2023 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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