Meryelle "Mery" Keryndon
Level 3 Half-Elf Sage College of Lore Bard
AC: 13 (Leather Armor) | HP: 17/24 | Speed: 30 ft.
Senses: Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str:Save: -1
Athletics: +0
Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb. 8 (-1) | Dex:Initiative: +2
Save: +4
Acrobatics: +3
Slight-of-Hand: +3
Stealth: +4
. 14 (+4) | Con:Save: +2 14 (+2) | Int:Save: +2
Arcana: +4
History: +4
Investigation: +4
Nature: +4
Religion: +4 14 (+2) | Wis:Save: +0
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +1 11 (+0) | Cha:Save: +5
Deception: +7
Intimidation: +5
Performance: +5
Persuasion: +7 16 (+5)
Languages: Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 13 | 1st 4/4 2nd 2/2 | Bardic Inspiration: 3/3
“My words,” | ‘My thoughts,’ | My actions
Mery did some things. She said some things. She thought some things.
Actions & Resources
Actions:
Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
Hit: (1d6 + 2) piercing damage.
Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
Hit: (1d4 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: (1d4+2) piercing damage.
Bonus Actions:
Healing Word
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
Bardic Inspiration (3 per long rest, for 1d6)
As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
Ammunition:
20 arrows in quiver, 3 arrow bundles in backpack.
Spellcasting:
Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting from her first level slots:
- Cantrips (2/2 slots): prestidigitation, vicious mockery
- 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
- 2nd (2/2 slots): aid, heat metal
Class Features:
- 3/3 Bardic Inspiration, recovered after a long rest
- Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
- Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
- Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)