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Guardian Angel Haruki

Guardian Angel Haruki

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Name: Katlina Grovegust

   Character Concept: A strange Kender from far away, for her friend's soul, she comes to pray. 

   Lineage, Background, Planned-Subclass Class: Kender, Monk, Way of the Ascendant Dragon. 

   Description. A picture is worth a thousand words. What the picture above does not show is that she has a strange birthmark (Tattoo?) of a metallic dragon winding itself around her right arm. She has bandages around her calloused hands and feet from her Martial Arts training. She seems like just another carefree Kender when people first meet her, but there is something that sets her apart: A discipline that lurks underneath her cheerful demeanor, and a fire in her eyes when someone's picking a fight. She is actually disciplined enough to keep herself from accidentally stealing others' belongings. She is light on her feet, always ready to move, and has a bright smile on her face. The only time that smile fades is when an opponent is putting up a seriously difficult fight. There are no scars on her body.

Her clothes are typical monks' garb, but during her travels she finds that she likes to wear a signature coat with long sleeves (kind of like the sleeves on a Japanese kimono/yukata) to give a bit of an extra stylish flourish when she uses her martial arts. Her clothes are typically subtle earthly colors with a bit of color. But if she has to sneak around at night, then she would opt to wear blue. Something about the color helps with sneaking around at night, but she can't quite articulate why. 

When she's talking to someone else, her actions and demeanor would depend on the situation. If she's with friends, then she would be up close and personal with them. But if it's someone she doesn't trust, then she would keep her distance if she could. But if she has to be close, then she will be. Otherwise, with anyone else, she would invite them to a game of cards. It seems like carefree fun and games, but she is actually using card games to get a better sense of this person's personality. She keeps up a friendly and gregarious appearance. 

   Your Character’s Plothook: You and Ispin defended a community from a notorious band of goblin raiders.

 

Past is Prologue: Katlina isn't sure who her family was or where she truly came from. From what she was told by the other monks who raised her, she was found on the monastery's doorstep when she was an infant. The only thing she had to identify her was the piece of jewelry: A golden hairpin designed as a flower, and a note with her name written on it. The monks took her in, and raised her as one of their own. There, she learned the martial arts, along with history and religion. The monks also noted that Katlina has a strange birthmark that looks like a metallic dragon wrapping itself around her arm. This is something Katlina would notice later in life. The monks worshipped Palandine and Bahamut, but they encouraged Katlina to worship a Good God that she felt comfortable with. Katlina hasn't quite decided and in her meditations decided that each Good God's teachings had a lesson worthy of internalizing and acting upon in life. Besides, she wasn't as good at Academic studying as she was with following her curiosity and exploring the world. While she was a child however, the monks seemed to be constantly worried for her safety because they never really allowed her to leave the monastery. 

One day, when she was old enough to be considered an adult by the monks, she decided to go out and sightsee the entire world for herself. She headed out with the monks' good graces. Heck, maybe along the way, she'll learn more about her origins. During her travels, she meets and befriends one Ispin Greenshield. She first met him when she first arrived at a town and it was under attack by some goblins. She helped fight off the goblins by Ispin's side, and after that hard battle was won, she enjoyed drinking with him at the tavern! She traveled with Ispin for a while before it would be time for her to travel on her own once more. Now...she is heading to a new destination to mourn Ispin's passing...

   Truths, Rumors, and Lies. 

   Is Might Right? After many years of contemplation and discussing philosophy with the monks, Katlina does not believe that Might is Right. What good is power if authority uses it to oppress and harm those that they're supposed to watch over? A Monarch is nothing without their subjects. Power is not the end all be all to determine authority. What is needed is Wisdom tempered with Kindness and Integrity. With those three qualities, power can be wielded in the best way possible. Power wielded for selfish gain is the worst way to wield it. 

   Deity: Katlina is spiritual, but she doesn't worship specifically one god. Instead, she takes the lessons or cores from each religion for the Gods of Good, and tries to implement them in her own lifestyle. After all, it's not what someone preaches, promises, or wears, it's what they do that truly impacts the world. Actions are what can change the world for the better or for the worse. Of course, knowing what actions to take to truly benefit the world would take some introspection and critical thinking. Bumbling about blindly would do more harm than good. 

   Music: Musically speaking, I can't think of a better choice than Casey Lee Williams and her songs for Yang from the RWBY. The two I'm leaning towards are "I Burn" and "Ignite"

   I Burn: https://www.youtube.com/watch?v=P9mQTmXxU8E

Ignite: https://www.youtube.com/watch?v=-uHgo7_ZtXs

   Impressions. .....Gonna wait a bit on this one.

Your impression of other characters. This will help us develop relationships before the game starts. However, this is obviously not required because, depending on how many people apply, this will become burdensome.

   Connections. 

Ellistar, Kagonesti Monk: The Head Monk of the Monastery Katlina grew up in. He is a very strict and disciplined figure, but despite his strictness, he is a kind man. Straightforward and direct, he isn't exactly one for politics, but he is very wise. 

Andromere, Human Monk: An elderly man whose rank as monk is under only Ellistar's. He's much more light-hearted and carefree than Ellistar, but when anyone asks him questions, he gives very confusing riddles for answers. He also seems to be always drunk. In a weird way, being drunk seems to have made him better at martial arts! 

Felicia, Half-Elf Monk: A half-elf monk who trained alongside Katlina because they were in the same class. The both of them are the same rank as each other. While Katlina wanted to travel and see the world, Felicia wanted to stay and continuing studying at the monastery. 

Katlina does not know if she has family outside of the monastery. She hopes to find out. 

Guardian Angel Haruki

Guardian Angel Haruki

spacer.png

Name: Katlina Grovegust

   Character Concept: A strange Kender from far away, for her friend's soul, she comes to pray. 

   Lineage, Background, Planned-Subclass Class: Kender, Monk, Way of the Ascendant Dragon. 

   Description. A picture is worth a thousand words. What the picture above does not show is that she has a strange birthmark (Tattoo?) of a metallic dragon winding itself around her right arm. She has bandages around her calloused hands and feet from her Martial Arts training. She seems like just another carefree Kender when people first meet her, but there is something that sets her apart: A discipline that lurks underneath her cheerful demeanor, and a fire in her eyes when someone's picking a fight. She is actually disciplined enough to keep herself from accidentally stealing others' belongings. She is light on her feet, always ready to move, and has a bright smile on her face. The only time that smile fades is when an opponent is putting up a seriously difficult fight. There are no scars on her body.

Her clothes are typical monks' garb, but during her travels she finds that she likes to wear a signature coat with long sleeves (kind of like the sleeves on a Japanese kimono/yukata) to give a bit of an extra stylish flourish when she uses her martial arts. Her clothes are typically subtle earthly colors with a bit of color. But if she has to sneak around at night, then she would opt to wear blue. Something about the color helps with sneaking around at night, but she can't quite articulate why. 

When she's talking to someone else, her actions and demeanor would depend on the situation. If she's with friends, then she would be up close and personal with them. But if it's someone she doesn't trust, then she would keep her distance if she could. But if she has to be close, then she will be. Otherwise, with anyone else, she would invite them to a game of cards. It seems like carefree fun and games, but she is actually using card games to get a better sense of this person's personality. She keeps up a friendly and gregarious appearance. 

   Your Character’s Plothook: You and Ispin defended a community from a notorious band of goblin raiders.

 

Past is Prologue: Katlina isn't sure who her family was or where she truly came from. From what she was told by the other monks who raised her, she was found on the monastery's doorstep when she was an infant. The only thing she had to identify her was the piece of jewelry: A golden hairpin designed as a flower, and a note with her name written on it. The monks took her in, and raised her as one of their own. There, she learned the martial arts, along with history and religion. The monks also noted that Katlina has a strange birthmark that looks like a metallic dragon wrapping itself around her arm. This is something Katlina would notice later in life. The monks worshipped Palandine and Bahamut, but they encouraged Katlina to worship a Good God that she felt comfortable with. Katlina hasn't quite decided and in her meditations decided that each Good God's teachings had a lesson worthy of internalizing and acting upon in life. Besides, she wasn't as good at Academic studying as she was with following her curiosity and exploring the world. While she was a child however, the monks seemed to be constantly worried for her safety because they never really allowed her to leave the monastery. 

One day, when she was old enough to be considered an adult by the monks, she decided to go out and sightsee the entire world for herself. She headed out with the monks' good graces. Heck, maybe along the way, she'll learn more about her origins. During her travels, she meets and befriends one Ispin Greenshield. She first met him when she first arrived at a town and it was under attack by some goblins. She helped fight off the goblins by Ispin's side, and after that hard battle was won, she enjoyed drinking with him at the tavern! She traveled with Ispin for a while before it would be time for her to travel on her own once more. Now...she is heading to a new destination to mourn Ispin's passing...

   Truths, Rumors, and Lies. 

   Is Might Right? After many years of contemplation and discussing philosophy with the monks, Katlina does not believe that Might is Right. What good is power if authority uses it to oppress and harm those that they're supposed to watch over? A Monarch is nothing without their subjects. Power is not the end all be all to determine authority. What is needed is Wisdom tempered with Kindness and Integrity. With those three qualities, power can be wielded in the best way possible. Power wielded for selfish gain is the worst way to wield it. 

   Deity: Katlina is spiritual, but she doesn't worship specifically one god. Instead, she takes the lessons or cores from each religion for the Gods of Good, and tries to implement them in her own lifestyle. After all, it's not what someone preaches, promises, or wears, it's what they do that truly impacts the world. Actions are what can change the world for the better or for the worse. Of course, knowing what actions to take to truly benefit the world would take some introspection and critical thinking. Bumbling about blindly would do more harm than good. 

   Music: Musically speaking, I can't think of a better choice than Casey Lee Williams and her songs for Yang from the RWBY. The two I'm leaning towards are "I Burn" and "Ignite"

   I Burn: https://www.youtube.com/watch?v=P9mQTmXxU8E

Ignite: https://www.youtube.com/watch?v=-uHgo7_ZtXs

   Impressions. .....Gonna wait a bit on this one.

Your impression of other characters. This will help us develop relationships before the game starts. However, this is obviously not required because, depending on how many people apply, this will become burdensome.

   Connections. One or more living family member(s) they could visit, and who knows them and would give them and their friends beds to sleep in and a hardy meal in their bellies. They’ll even direct nosy stalkers in the wrong direction for you as best they can. BUT! One enemy stalking the world that has a legitimate grievance against them and is out there, looking for them to right your character’s wrong. I can’t promise either or both of them will come into play.

Guardian Angel Haruki

Guardian Angel Haruki

spacer.png

Name: Katlina Grovegust

   Character Concept: A strange Kender from far away, for her friend's soul, she comes to pray. 

   Lineage, Background, Planned-Subclass Class: Kender, Monk, Way of the Ascendant Dragon. 

   Description. A picture is worth a thousand words. What the picture above does not show is that she has a strange birthmark (Tattoo?) of a metallic dragon winding itself around her right arm. She has bandages around her calloused hands and feet from her Martial Arts training. She seems like just another carefree Kender when people first meet her, but there is something that sets her apart: A discipline that lurks underneath her cheerful demeanor, and a fire in her eyes when someone's picking a fight. She is actually disciplined enough to keep herself from accidentally stealing others' belongings. She is light on her feet, always ready to move, and has a bright smile on her face. The only time that smile fades is when an opponent is putting up a seriously difficult fight. There are no scars on her body.

Her clothes are typical monks' garb, but during her travels she finds that she likes to wear a signature coat with long sleeves (kind of like the sleeves on a Japanese kimono/yukata) to give a bit of an extra stylish flourish when she uses her martial arts. Her clothes are typically subtle earthly colors with a bit of color. But if she has to sneak around at night, then she would opt to wear blue. Something about the color helps with sneaking around at night, but she can't quite articulate why. 

When she's talking to someone else, her actions and demeanor would depend on the situation. If she's with friends, then she would be up close and personal with them. But if it's someone she doesn't trust, then she would keep her distance if she could. But if she has to be close, then she will be. Otherwise, with anyone else, she would invite them to a game of cards. It seems like carefree fun and games, but she is actually using card games to get a better sense of this person's personality. She keeps up a friendly and gregarious appearance. 

   Your Character’s Plothook: You and Ispin defended a community from a notorious band of goblin raiders.

 

Past is Prologue: Katlina isn't sure who her family was or where she truly came from. From what she was told by the other monks who raised her, she was found on the monastery's doorstep when she was an infant. The only thing she had to identify her was the piece of jewelry: A golden hairpin designed as a flower, and a note with her name written on it. The monks took her in, and raised her as one of their own. There, she learned the martial arts, along with history and religion. The monks also noted that Katlina has a strange birthmark that looks like a metallic dragon wrapping itself around her arm. This is something Katlina would notice later in life. The monks worshipped Palandine and Bahamut, but they encouraged Katlina to worship a Good God that she felt comfortable with. Katlina hasn't quite decided and in her meditations decided that each Good God's teachings had a lesson worthy of internalizing and acting upon in life. Besides, she wasn't as good at Academic studying as she was with following her curiosity and exploring the world. While she was a child however, the monks seemed to be constantly worried for her safety because they never really allowed her to leave the monastery. 

One day, when she was old enough to be considered an adult by the monks, she decided to go out and sightsee the entire world for herself. She headed out with the monks' good graces. Heck, maybe along the way, she'll learn more about her origins. During her travels, she meets and befriends one Ispin Greenshield. She first met him when she first arrived at a town and it was under attack by some goblins. She helped fight off the goblins by Ispin's side, and after that hard battle was won, she enjoyed drinking with him at the tavern! She traveled with Ispin for a while before it would be time for her to travel on her own once more. Now...she is heading to a new destination to mourn Ispin's passing...

   Truths, Rumors, and Lies. 

   Is Might Right? After many years of contemplation and discussing philosophy with the monks, Katlina does not believe that Might is Right. What good is power if authority uses it to oppress and harm those that they're supposed to watch over? A Monarch is nothing without their subjects. Power is not the end all be all to determine authority. What is needed is Wisdom tempered with Kindness and Integrity. With those three qualities, power can be wielded in the best way possible. Power wielded for selfish gain is the worst way to wield it. 

   Deity: Katlina is spiritual, but she doesn't worship specifically one god. Instead, she takes the lessons or cores from each religion for the Gods of Good, and tries to implement them in her own lifestyle. After all, it's not what someone preaches, promises, or wears, it's what they do that truly impacts the world. Actions are what can change the world for the better or for the worse. Of course, knowing what actions to take to truly benefit the world would take some introspection and critical thinking. Bumbling about blindly would do more harm than good. 

   Music: Musically speaking, I can't think of a better choice than Casey Lee Williams and her songs for Yang from the RWBY. The two I'm leaning towards are "I Burn" and "Ignite"

   I Burn: https://www.youtube.com/watch?v=P9mQTmXxU8E

Ignite: https://www.youtube.com/watch?v=-uHgo7_ZtXs

   Impressions. Your impression of other characters. This will help us develop relationships before the game starts. However, this is obviously not required because, depending on how many people apply, this will become burdensome.

   Connections. One or more living family member(s) they could visit, and who knows them and would give them and their friends beds to sleep in and a hardy meal in their bellies. They’ll even direct nosy stalkers in the wrong direction for you as best they can. BUT! One enemy stalking the world that has a legitimate grievance against them and is out there, looking for them to right your character’s wrong. I can’t promise either or both of them will come into play.

Guardian Angel Haruki

Guardian Angel Haruki

spacer.png

Name: Katlina Grovegust

   Character Concept: A strange Kender from far away, for her friend's soul, she comes to pray. 

   Lineage, Background, Planned-Subclass Class: Kender, Monk, Way of the Ascendant Dragon. 

   Description. A picture is worth a thousand words. What the picture above does not show is that she has a strange birthmark (Tattoo?) of a metallic dragon winding itself around her right arm. She has bandages around her calloused hands and feet from her Martial Arts training. She seems like just another carefree Kender when people first meet her, but there is something that sets her apart: A discipline that lurks underneath her cheerful demeanor, and a fire in her eyes when someone's picking a fight. She is actually disciplined enough to keep herself from accidentally stealing others' belongings. She is light on her feet, always ready to move, and has a bright smile on her face. The only time that smile fades is when an opponent is putting up a seriously difficult fight. There are no scars on her body.

Her clothes are typical monks' garb, but during her travels she finds that she likes to wear a signature coat with long sleeves (kind of like the sleeves on a Japanese kimono/yukata) to give a bit of an extra stylish flourish when she uses her martial arts. Her clothes are typically subtle earthly colors with a bit of color. But if she has to sneak around at night, then she would opt to wear blue. Something about the color helps with sneaking around at night, but she can't quite articulate why. 

When she's talking to someone else, her actions and demeanor would depend on the situation. If she's with friends, then she would be up close and personal with them. But if it's someone she doesn't trust, then she would keep her distance if she could. But if she has to be close, then she will be. Otherwise, with anyone else, she would invite them to a game of cards. It seems like carefree fun and games, but she is actually using card games to get a better sense of this person's personality. She keeps up a friendly and gregarious appearance. 

   Your Character’s Plothook: You and Ispin defended a community from a notorious band of goblin raiders.

 

Past is Prologue: Katlina isn't sure who her family was or where she truly came from. From what she was told by the other monks who raised her, she was found on the monastery's doorstep when she was an infant. The only thing she had to identify her was the piece of jewelry: A golden hairpin designed as a flower, and a note with her name written on it. The monks took her in, and raised her as one of their own. There, she learned the martial arts, along with history and religion. The monks also noted that Katlina has a strange birthmark that looks like a metallic dragon wrapping itself around her arm. This is something Katlina would notice later in life. The monks worshipped Palandine and Bahamut, but they encouraged Katlina to worship a Good God that she felt comfortable with. Katlina hasn't quite decided and in her meditations decided that each Good God's teachings had a lesson worthy of internalizing and acting upon in life. Besides, she wasn't as good at Academic studying as she was with following her curiosity and exploring the world. While she was a child however, the monks seemed to be constantly worried for her safety because they never really allowed her to leave the monastery. 

One day, when she was old enough to be considered an adult by the monks, she decided to go out and sightsee the entire world for herself. She headed out with the monks' good graces. Heck, maybe along the way, she'll learn more about her origins. During her travels, she meets and befriends one Ispin Greenshield. She first met him when she first arrived at a town and it was under attack by some goblins. She helped fight off the goblins by Ispin's side, and after that hard battle was won, she enjoyed drinking with him at the tavern! She traveled with Ispin for a while before it would be time for her to travel on her own once more. Now...she is heading to a new destination to mourn Ispin's passing...

   Truths, Rumors, and Lies. 

   Is Might Right? What is your character’s personal philosophy on power and authority? From where does this derive? How is it wielded best and worst? Is might right, and if not, what is?

   Deity: Katlina is spiritual, but she doesn't worship specifically one god. Instead, she takes the lessons or cores from each religion for the Gods of Good, and tries to implement them in her own lifestyle. After all, it's not what someone preaches, promises, or wears, it's what they do that truly impacts the world. Actions are what can change the world for the better or for the worse. Of course, knowing what actions to take to truly benefit the world would take some introspection and critical thinking. Bumbling about blindly would do more harm than good. 

   Music: Musically speaking, I can't think of a better choice than Casey Lee Williams and her songs for Yang from the RWBY. The two I'm leaning towards are "I Burn" and "Ignite"

   I Burn: https://www.youtube.com/watch?v=P9mQTmXxU8E

Ignite: https://www.youtube.com/watch?v=-uHgo7_ZtXs

   Impressions. Your impression of other characters. This will help us develop relationships before the game starts. However, this is obviously not required because, depending on how many people apply, this will become burdensome.

   Connections. One or more living family member(s) they could visit, and who knows them and would give them and their friends beds to sleep in and a hardy meal in their bellies. They’ll even direct nosy stalkers in the wrong direction for you as best they can. BUT! One enemy stalking the world that has a legitimate grievance against them and is out there, looking for them to right your character’s wrong. I can’t promise either or both of them will come into play.

Guardian Angel Haruki

Guardian Angel Haruki

spacer.png

Name: Katlina Grovegust

   Character Concept: A strange Kender from far away, for her friend's soul, she comes to pray. 

   Lineage, Background, Planned-Subclass Class: Kender, Monk, Way of the Ascendant Dragon. 

   Description. Provide a written sketch of your character. What do they look like? Feel like? Act like? Seem like? More is not necessarily more, nor is brevity best. Definitely include skin, hair, and eye color; any distinguishing features (scars, signature clothing pieces) and mannerisms; typical costume.

   How do they come across? How is their demeanor? Their bearing? If I walked in and saw them from across the room, what would my impression of them be? Would they look gregarious and friendly? Inviting? Or would they look suspect? Scary? Aloof or stand-offish? Bored? Unamused?

   What sorts of facial expressions do they typically effect? Resting b***h face? An easy smile? Serene calm?

   If I saw them talking to someone else, would they be standing right up in their grill, leaning into them? Or would they be leaning back? Trying to escape the conversation? Just relaxing?

   Your Character’s Plothook: You and Ispin defended a community from a notorious band of goblin raiders.

 

Past is Prologue: Katlina isn't sure who her family was or where she truly came from. From what she was told by the other monks who raised her, she was found on the monastery's doorstep when she was an infant. The only thing she had to identify her was the piece of jewelry: A golden hairpin designed as a flower, and a note with her name written on it. The monks took her in, and raised her as one of their own. There, she learned the martial arts, along with history and religion. The monks also noted that Katlina has a strange birthmark that looks like a metallic dragon wrapping itself around her arm. This is something Katlina would notice later in life. The monks worshipped Palandine and Bahamut, but they encouraged Katlina to worship a Good God that she felt comfortable with. Katlina hasn't quite decided and in her meditations decided that each Good God's teachings had a lesson worthy of internalizing and acting upon in life. Besides, she wasn't as good at Academic studying as she was with following her curiosity and exploring the world. While she was a child however, the monks seemed to be constantly worried for her safety because they never really allowed her to leave the monastery. 

One day, when she was old enough to be considered an adult by the monks, she decided to go out and sightsee the entire world for herself. She headed out with the monks' good graces. Heck, maybe along the way, she'll learn more about her origins. During her travels, she meets and befriends one Ispin Greenshield. She first met him when she first arrived at a town and it was under attack by some goblins. She helped fight off the goblins by Ispin's side, and after that hard battle was won, she enjoyed drinking with him at the tavern! She traveled with Ispin for a while before it would be time for her to travel on her own once more. Now...she is heading to a new destination to mourn Ispin's passing...

   Truths, Rumors, and Lies. 

   Is Might Right? What is your character’s personal philosophy on power and authority? From where does this derive? How is it wielded best and worst? Is might right, and if not, what is?

   Deity: Katlina is spiritual, but she doesn't worship specifically one god. Instead, she takes the lessons or cores from each religion for the Gods of Good, and tries to implement them in her own lifestyle. After all, it's not what someone preaches, promises, or wears, it's what they do that truly impacts the world. Actions are what can change the world for the better or for the worse. Of course, knowing what actions to take to truly benefit the world would take some introspection and critical thinking. Bumbling about blindly would do more harm than good. 

   Music: Musically speaking, I can't think of a better choice than Casey Lee Williams and her songs for Yang from the RWBY. The two I'm leaning towards are "I Burn" and "Ignite"

   I Burn: https://www.youtube.com/watch?v=P9mQTmXxU8E

Ignite: https://www.youtube.com/watch?v=-uHgo7_ZtXs

   Impressions. Your impression of other characters. This will help us develop relationships before the game starts. However, this is obviously not required because, depending on how many people apply, this will become burdensome.

   Connections. One or more living family member(s) they could visit, and who knows them and would give them and their friends beds to sleep in and a hardy meal in their bellies. They’ll even direct nosy stalkers in the wrong direction for you as best they can. BUT! One enemy stalking the world that has a legitimate grievance against them and is out there, looking for them to right your character’s wrong. I can’t promise either or both of them will come into play.

Guardian Angel Haruki

Guardian Angel Haruki

spacer.png

Name: Katlina Grovegust

   Character Concept: A strange Kender from far away, for her friend's soul, she comes to pray. 

   Lineage, Background, Planned-Subclass Class: Kender, Monk, Way of the Ascendant Dragon. 

   Description. Provide a written sketch of your character. What do they look like? Feel like? Act like? Seem like? More is not necessarily more, nor is brevity best. Definitely include skin, hair, and eye color; any distinguishing features (scars, signature clothing pieces) and mannerisms; typical costume.

   How do they come across? How is their demeanor? Their bearing? If I walked in and saw them from across the room, what would my impression of them be? Would they look gregarious and friendly? Inviting? Or would they look suspect? Scary? Aloof or stand-offish? Bored? Unamused?

   What sorts of facial expressions do they typically effect? Resting b***h face? An easy smile? Serene calm?

   If I saw them talking to someone else, would they be standing right up in their grill, leaning into them? Or would they be leaning back? Trying to escape the conversation? Just relaxing?

   Your Character’s Plothook: You and Ispin defended a community from a notorious band of goblin raiders.

 

Past is Prologue: Katlina isn't sure who her family was or where she truly came from. From what she was told by the other monks who raised her, she was found on the monastery's doorstep when she was an infant. The only thing she had to identify her was the piece of jewelry: A golden hairpin designed as a flower, and a note with her name written on it. The monks took her in, and raised her as one of their own. There, she learned the martial arts, along with history and religion. The monks also noted that Katlina has a strange birthmark that looks like a metallic dragon wrapping itself around her arm. This is something Katlina would notice later in life. The monks worshipped Palandine and Bahamut, but they encouraged Katlina to worship a Good God that she felt comfortable with. Katlina hasn't quite decided and in her meditations decided that each Good God's teachings had a lesson worthy of internalizing and acting upon in life. Besides, she wasn't as good at Academic studying as she was with following her curiosity and exploring the world. While she was a child however, the monks seemed to be constantly worried for her safety because they never really allowed her to leave the monastery. 

One day, when she was old enough to be considered an adult by the monks, she decided to go out and sightsee the entire world for herself. She headed out with the monks' good graces. Heck, maybe along the way, she'll learn more about her origins. During her travels, she meets and befriends one Ispin Greenshield. She first met him when she first arrived at a town and it was under attack by some goblins. She helped fight off the goblins by Ispin's side, and after that hard battle was won, she enjoyed drinking with him at the tavern! She traveled with Ispin for a while before it would be time for her to travel on her own once more. Now...she is heading to a new destination to mourn Ispin's passing...

   Truths, Rumors, and Lies. 

One true rumor that another accepted character will be allowed to have heard about your character. One false rumor that a second accepted character will be allowed to have heard about your character. One rumor that could be true or could be false (it’s up to you) that a third accepted character has heard about your character, and can choose to believe or disbelieve as they like.

   Is Might Right? What is your character’s personal philosophy on power and authority? From where does this derive? How is it wielded best and worst? Is might right, and if not, what is?

   Deity: Katlina is spiritual, but she doesn't worship specifically one god. Instead, she takes the lessons or cores from each religion for the Gods of Good, and tries to implement them in her own lifestyle. After all, it's not what someone preaches, promises, or wears, it's what they do that truly impacts the world. Actions are what can change the world for the better or for the worse. Of course, knowing what actions to take to truly benefit the world would take some introspection and critical thinking. Bumbling about blindly would do more harm than good. 

   Music: Musically speaking, I can't think of a better choice than Casey Lee Williams and her songs for Yang from the RWBY. The two I'm leaning towards are "I Burn" and "Ignite"

   I Burn: https://www.youtube.com/watch?v=P9mQTmXxU8E

Ignite: https://www.youtube.com/watch?v=-uHgo7_ZtXs

   Impressions. Your impression of other characters. This will help us develop relationships before the game starts. However, this is obviously not required because, depending on how many people apply, this will become burdensome.

   Connections. One or more living family member(s) they could visit, and who knows them and would give them and their friends beds to sleep in and a hardy meal in their bellies. They’ll even direct nosy stalkers in the wrong direction for you as best they can. BUT! One enemy stalking the world that has a legitimate grievance against them and is out there, looking for them to right your character’s wrong. I can’t promise either or both of them will come into play.

Guardian Angel Haruki

Guardian Angel Haruki

spacer.png

Name: Katlina Grovegust

   Character Concept: A strange Kender from far away, for her friend's soul, she comes to pray. 

   Lineage, Background, Planned-Subclass Class: Kender, Monk, Way of the Ascendant Dragon. 

   Description. Provide a written sketch of your character. What do they look like? Feel like? Act like? Seem like? More is not necessarily more, nor is brevity best. Definitely include skin, hair, and eye color; any distinguishing features (scars, signature clothing pieces) and mannerisms; typical costume.

   How do they come across? How is their demeanor? Their bearing? If I walked in and saw them from across the room, what would my impression of them be? Would they look gregarious and friendly? Inviting? Or would they look suspect? Scary? Aloof or stand-offish? Bored? Unamused?

   What sorts of facial expressions do they typically effect? Resting b***h face? An easy smile? Serene calm?

   If I saw them talking to someone else, would they be standing right up in their grill, leaning into them? Or would they be leaning back? Trying to escape the conversation? Just relaxing?

   Your Character’s Plothook: You and Ispin defended a community from a notorious band of goblin raiders.

 

Past is Prologue. What’s your character’s backstory? Who are their family? Their friends? Their enemies? Why did they start adventuring? How did they reach level one? Please keep it to absolutely no more than the equivalent of two A4-sized sized sheets with 1-inch margins (25.4 mm), double-spaced, 12 pt. Times New Roman. I think I might have caused any college graduates to just suffer an aneurysm or triggered a PTSD episode with those criteria, but if you can’t pare it down to that . . . then it had better be really engaging reading.

   By NO means does it need to be two pages long! A couple of paragraphs is okay, too. The point is, write what gets across what you need to get across, but don’t write too much.

   Truths, Rumors, and Lies. One true rumor that another accepted character will be allowed to have heard about your character. One false rumor that a second accepted character will be allowed to have heard about your character. One rumor that could be true or could be false (it’s up to you) that a third accepted character has heard about your character, and can choose to believe or disbelieve as they like.

   Is Might Right? What is your character’s personal philosophy on power and authority? From where does this derive? How is it wielded best and worst? Is might right, and if not, what is?

   Deity: Katlina is spiritual, but she doesn't worship specifically one god. Instead, she takes the lessons or cores from each religion for the Gods of Good, and tries to implement them in her own lifestyle. After all, it's not what someone preaches, promises, or wears, it's what they do that truly impacts the world. Actions are what can change the world for the better or for the worse. Of course, knowing what actions to take to truly benefit the world would take some introspection and critical thinking. Bumbling about blindly would do more harm than good. 

   Music: Musically speaking, I can't think of a better choice than Casey Lee Williams and her songs for Yang from the RWBY. The two I'm leaning towards are "I Burn" and "Ignite"

   I Burn: https://www.youtube.com/watch?v=P9mQTmXxU8E

Ignite: https://www.youtube.com/watch?v=-uHgo7_ZtXs

   Impressions. Your impression of other characters. This will help us develop relationships before the game starts. However, this is obviously not required because, depending on how many people apply, this will become burdensome.

   Connections. One or more living family member(s) they could visit, and who knows them and would give them and their friends beds to sleep in and a hardy meal in their bellies. They’ll even direct nosy stalkers in the wrong direction for you as best they can. BUT! One enemy stalking the world that has a legitimate grievance against them and is out there, looking for them to right your character’s wrong. I can’t promise either or both of them will come into play.

Guardian Angel Haruki

Guardian Angel Haruki

spacer.png

Name: Katlina Grovegust

   Character Concept: A strange Kender from far away, for her friend's soul, she comes to pray. 

   Lineage, Background, Planned-Subclass Class: Kender, Monk, Way of the Ascendant Dragon. 

   Description. Provide a written sketch of your character. What do they look like? Feel like? Act like? Seem like? More is not necessarily more, nor is brevity best. Definitely include skin, hair, and eye color; any distinguishing features (scars, signature clothing pieces) and mannerisms; typical costume.

   How do they come across? How is their demeanor? Their bearing? If I walked in and saw them from across the room, what would my impression of them be? Would they look gregarious and friendly? Inviting? Or would they look suspect? Scary? Aloof or stand-offish? Bored? Unamused?

   What sorts of facial expressions do they typically effect? Resting b***h face? An easy smile? Serene calm?

   If I saw them talking to someone else, would they be standing right up in their grill, leaning into them? Or would they be leaning back? Trying to escape the conversation? Just relaxing?

   Your Character’s Plothook: You and Ispin defended a community from a notorious band of goblin raiders.

 

Past is Prologue. What’s your character’s backstory? Who are their family? Their friends? Their enemies? Why did they start adventuring? How did they reach level one? Please keep it to absolutely no more than the equivalent of two A4-sized sized sheets with 1-inch margins (25.4 mm), double-spaced, 12 pt. Times New Roman. I think I might have caused any college graduates to just suffer an aneurysm or triggered a PTSD episode with those criteria, but if you can’t pare it down to that . . . then it had better be really engaging reading.

   By NO means does it need to be two pages long! A couple of paragraphs is okay, too. The point is, write what gets across what you need to get across, but don’t write too much.

   Truths, Rumors, and Lies. One true rumor that another accepted character will be allowed to have heard about your character. One false rumor that a second accepted character will be allowed to have heard about your character. One rumor that could be true or could be false (it’s up to you) that a third accepted character has heard about your character, and can choose to believe or disbelieve as they like.

 

Loyalties. You are either being courted by or are a recent initiate of a faction, an organization working in the Forgotten Realms for numerous purposes. See below for faction information. Why did you join the Faction? Who acted as your mentor?

   Is Might Right? What is your character’s personal philosophy on power and authority? From where does this derive? How is it wielded best and worst? Is might right, and if not, what is?

   Deity: Katlina is spiritual, but she doesn't worship specifically one god. Instead, she takes the lessons or cores from each religion for the Gods of Good, and tries to implement them in her own lifestyle. After all, it's not what one preaches or wears, it's what one does that truly impacts the world. Actions are what can change the world for the better or for the worse. 

   Music: Musically speaking, I can't think of a better choice than Casey Lee Williams and her songs for Yang from the RWBY. The two I'm leaning towards are "I Burn" and "Ignite"

   I Burn: https://www.youtube.com/watch?v=P9mQTmXxU8E

Ignite: https://www.youtube.com/watch?v=-uHgo7_ZtXs

 

   Impressions. Your impression of other characters. This will help us develop relationships before the game starts. However, this is obviously not required because, depending on how many people apply, this will become burdensome.

   Images. (Other than your Character) Tattoos; images of animal companions or familiars; clothing items; whatever you like, and however many you feel the need to post.

   Connections. One or more living family member(s) they could visit, and who knows them and would give them and their friends beds to sleep in and a hardy meal in their bellies. They’ll even direct nosy stalkers in the wrong direction for you as best they can. BUT! One enemy stalking the world that has a legitimate grievance against them and is out there, looking for them to right your character’s wrong. I can’t promise either or both of them will come into play.

Guardian Angel Haruki

Guardian Angel Haruki

spacer.png

Name: Katlina Grovegust

   Character Concept: A strange Kender from far away, for her friend's soul, she comes to pray. 

   Lineage, Background, Planned-Subclass Class: Kender, Monk, Way of the Ascendant Dragon. 

   Description. Provide a written sketch of your character. What do they look like? Feel like? Act like? Seem like? More is not necessarily more, nor is brevity best. Definitely include skin, hair, and eye color; any distinguishing features (scars, signature clothing pieces) and mannerisms; typical costume.

   How do they come across? How is their demeanor? Their bearing? If I walked in and saw them from across the room, what would my impression of them be? Would they look gregarious and friendly? Inviting? Or would they look suspect? Scary? Aloof or stand-offish? Bored? Unamused?

   What sorts of facial expressions do they typically effect? Resting b***h face? An easy smile? Serene calm?

   If I saw them talking to someone else, would they be standing right up in their grill, leaning into them? Or would they be leaning back? Trying to escape the conversation? Just relaxing?

   Your Character’s Plothook: You and Ispin defended a community from a notorious band of goblin raiders.

 

Past is Prologue. What’s your character’s backstory? Who are their family? Their friends? Their enemies? Why did they start adventuring? How did they reach level one? Please keep it to absolutely no more than the equivalent of two A4-sized sized sheets with 1-inch margins (25.4 mm), double-spaced, 12 pt. Times New Roman. I think I might have caused any college graduates to just suffer an aneurysm or triggered a PTSD episode with those criteria, but if you can’t pare it down to that . . . then it had better be really engaging reading.

   By NO means does it need to be two pages long! A couple of paragraphs is okay, too. The point is, write what gets across what you need to get across, but don’t write too much.

   Truths, Rumors, and Lies. One true rumor that another accepted character will be allowed to have heard about your character. One false rumor that a second accepted character will be allowed to have heard about your character. One rumor that could be true or could be false (it’s up to you) that a third accepted character has heard about your character, and can choose to believe or disbelieve as they like.

 

Loyalties. You are either being courted by or are a recent initiate of a faction, an organization working in the Forgotten Realms for numerous purposes. See below for faction information. Why did you join the Faction? Who acted as your mentor?

   Is Might Right? What is your character’s personal philosophy on power and authority? From where does this derive? How is it wielded best and worst? Is might right, and if not, what is?

   Deity. Dragonlance is a world where the gods had withdrawn, but now, they’re starting to reassert themselves—especially in the face of Takhisis’s looming threat. They live and die and are real beings. Almost everyone worships at least one god, most worship multiple gods or whole pantheons. Atheism is very rare, and often has divine consequences. Yet others are spiritual without worshiping a god. What is your character’s beliefs, and how do they guide your character?

   Music: Musically speaking, I can't think of a better choice than Casey Lee Williams and her songs for Yang from the RWBY. The two I'm leaning towards are "I Burn" and "Ignite"

   I Burn: https://www.youtube.com/watch?v=P9mQTmXxU8E

Ignite: https://www.youtube.com/watch?v=-uHgo7_ZtXs

 

   Impressions. Your impression of other characters. This will help us develop relationships before the game starts. However, this is obviously not required because, depending on how many people apply, this will become burdensome.

   Images. (Other than your Character) Tattoos; images of animal companions or familiars; clothing items; whatever you like, and however many you feel the need to post.

   Connections. One or more living family member(s) they could visit, and who knows them and would give them and their friends beds to sleep in and a hardy meal in their bellies. They’ll even direct nosy stalkers in the wrong direction for you as best they can. BUT! One enemy stalking the world that has a legitimate grievance against them and is out there, looking for them to right your character’s wrong. I can’t promise either or both of them will come into play.

Guardian Angel Haruki

Guardian Angel Haruki

spacer.png

Name: Katlina Grovegust

   Character Concept: A strange Kender from far away, for her friend's soul, she comes to pray. 

   Lineage, Background, Planned-Subclass Class: Kender, Monk, Way of the Ascendant Dragon. 

   Description. Provide a written sketch of your character. What do they look like? Feel like? Act like? Seem like? More is not necessarily more, nor is brevity best. Definitely include skin, hair, and eye color; any distinguishing features (scars, signature clothing pieces) and mannerisms; typical costume.

   How do they come across? How is their demeanor? Their bearing? If I walked in and saw them from across the room, what would my impression of them be? Would they look gregarious and friendly? Inviting? Or would they look suspect? Scary? Aloof or stand-offish? Bored? Unamused?

   What sorts of facial expressions do they typically effect? Resting b***h face? An easy smile? Serene calm?

   If I saw them talking to someone else, would they be standing right up in their grill, leaning into them? Or would they be leaning back? Trying to escape the conversation? Just relaxing?

   Your Character’s Plothook: You and Ispin defended a community from a notorious band of goblin raiders.

 

Past is Prologue. What’s your character’s backstory? Who are their family? Their friends? Their enemies? Why did they start adventuring? How did they reach level one? Please keep it to absolutely no more than the equivalent of two A4-sized sized sheets with 1-inch margins (25.4 mm), double-spaced, 12 pt. Times New Roman. I think I might have caused any college graduates to just suffer an aneurysm or triggered a PTSD episode with those criteria, but if you can’t pare it down to that . . . then it had better be really engaging reading.

   By NO means does it need to be two pages long! A couple of paragraphs is okay, too. The point is, write what gets across what you need to get across, but don’t write too much.

   Truths, Rumors, and Lies. One true rumor that another accepted character will be allowed to have heard about your character. One false rumor that a second accepted character will be allowed to have heard about your character. One rumor that could be true or could be false (it’s up to you) that a third accepted character has heard about your character, and can choose to believe or disbelieve as they like.

 

Loyalties. You are either being courted by or are a recent initiate of a faction, an organization working in the Forgotten Realms for numerous purposes. See below for faction information. Why did you join the Faction? Who acted as your mentor?

   Is Might Right? What is your character’s personal philosophy on power and authority? From where does this derive? How is it wielded best and worst? Is might right, and if not, what is?

   Deity. Dragonlance is a world where the gods had withdrawn, but now, they’re starting to reassert themselves—especially in the face of Takhisis’s looming threat. They live and die and are real beings. Almost everyone worships at least one god, most worship multiple gods or whole pantheons. Atheism is very rare, and often has divine consequences. Yet others are spiritual without worshiping a god. What is your character’s beliefs, and how do they guide your character?

   Music: Musically speaking, I can't think of a better choice than Casey Lee Williams and her songs for Yang from the RWBY. The two I'm leaning towards are "I Burn" and "Ignite"

   [url=https://www.youtube.com/watch?v=P9mQTmXxU8E]I Burn[/url]

[url=https://www.youtube.com/watch?v=-uHgo7_ZtXs]Ignite[/url]

 

   Impressions. Your impression of other characters. This will help us develop relationships before the game starts. However, this is obviously not required because, depending on how many people apply, this will become burdensome.

   Images. (Other than your Character) Tattoos; images of animal companions or familiars; clothing items; whatever you like, and however many you feel the need to post.

   Connections. One or more living family member(s) they could visit, and who knows them and would give them and their friends beds to sleep in and a hardy meal in their bellies. They’ll even direct nosy stalkers in the wrong direction for you as best they can. BUT! One enemy stalking the world that has a legitimate grievance against them and is out there, looking for them to right your character’s wrong. I can’t promise either or both of them will come into play.

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