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Guardian Angel Haruki

Guardian Angel Haruki

 

Kender Lineage

Kender Lineage

Ability Scores: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1 +2 Wisdom, +1 Dexterity
Size: Small
Speed: 30 ft.

   Fearless. You have advantage on saving throws you make to avoid or end the frightened condition on yourself. When you fail a saving throw to avoid or end the frightened condition on yourself, you can choose to succeed instead. Once you succeed on a saving throw in this way, you can’t do so again until you finish a long rest.

   Kender Curiosity. Thanks to the mystical origin of your people, you gain proficiency with one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival.

   Taunt. You have an extraordinary ability to fluster creatures. As a bonus action, you can unleash a string of provoking words at a creature within 60 feet of yourself that can hear and understand you. The target must succeed on a Wisdom saving throw, or it has disadvantage on attack rolls against targets other than you until the start of your next turn. The DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race: Wisdom).

   You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

   Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character. Kenderspeak

Source: DSotDQ, page 27

 

Guardian Angel Haruki

Guardian Angel Haruki

 

Kender Lineage

Kender Lineage

Ability Scores: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1 +2 Wisdom, +1 Dexterity
Size: Small
Speed: 30 ft.

   Fearless. You have advantage on saving throws you make to avoid or end the frightened condition on yourself. When you fail a saving throw to avoid or end the frightened condition on yourself, you can choose to succeed instead. Once you succeed on a saving throw in this way, you can’t do so again until you finish a long rest.

   Kender Curiosity. Thanks to the mystical origin of your people, you gain proficiency with one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival.

   Taunt. You have an extraordinary ability to fluster creatures. As a bonus action, you can unleash a string of provoking words at a creature within 60 feet of yourself that can hear and understand you. The target must succeed on a Wisdom saving throw, or it has disadvantage on attack rolls against targets other than you until the start of your next turn. The DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race: Wisdom).

   You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

   Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

Source: DSotDQ, page 27

 

Guardian Angel Haruki

Guardian Angel Haruki

 

Kender Lineage

Kender Lineage

Ability Scores: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1 (I like to see what the stats are before I decide this. ^^")
Size: Small
Speed: 30 ft.

   Fearless. You have advantage on saving throws you make to avoid or end the frightened condition on yourself. When you fail a saving throw to avoid or end the frightened condition on yourself, you can choose to succeed instead. Once you succeed on a saving throw in this way, you can’t do so again until you finish a long rest.

   Kender Curiosity. Thanks to the mystical origin of your people, you gain proficiency with one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival.

   Taunt. You have an extraordinary ability to fluster creatures. As a bonus action, you can unleash a string of provoking words at a creature within 60 feet of yourself that can hear and understand you. The target must succeed on a Wisdom saving throw, or it has disadvantage on attack rolls against targets other than you until the start of your next turn. The DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race: Wisdom).

   You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

   Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

Source: DSotDQ, page 27

 

Guardian Angel Haruki

Guardian Angel Haruki

 

Kender Lineage

Kender Lineage

Ability Scores: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1 (I like to see what the stats are before I decide this. ^^")
Size: Small
Speed: 30 ft.

   Fearless. You have advantage on saving throws you make to avoid or end the frightened condition on yourself. When you fail a saving throw to avoid or end the frightened condition on yourself, you can choose to succeed instead. Once you succeed on a saving throw in this way, you can’t do so again until you finish a long rest.

   Kender Curiosity. Thanks to the mystical origin of your people, you gain proficiency with one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival.

   Taunt. You have an extraordinary ability to fluster creatures. As a bonus action, you can unleash a string of provoking words at a creature within 60 feet of yourself that can hear and understand you. The target must succeed on a Wisdom saving throw, or it has disadvantage on attack rolls against targets other than you until the start of your next turn. The DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race: Wisdom).

   You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

   Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

Source: DSotDQ, page 27

 

Guardian Angel Haruki

Guardian Angel Haruki

 

Kender Lineage

Kender Lineage

Ability Scores: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1
Size: Small
Speed: 30 ft.

   Fearless. You have advantage on saving throws you make to avoid or end the frightened condition on yourself. When you fail a saving throw to avoid or end the frightened condition on yourself, you can choose to succeed instead. Once you succeed on a saving throw in this way, you can’t do so again until you finish a long rest.

   Kender Curiosity. Thanks to the mystical origin of your people, you gain proficiency with one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival.

   Taunt. You have an extraordinary ability to fluster creatures. As a bonus action, you can unleash a string of provoking words at a creature within 60 feet of yourself that can hear and understand you. The target must succeed on a Wisdom saving throw, or it has disadvantage on attack rolls against targets other than you until the start of your next turn. The DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race: Wisdom).

   You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

   Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

Source: DSotDQ, page 27

 

Guardian Angel Haruki

Guardian Angel Haruki

 

Kender Lineage

Kender Lineage

Ability Scores: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1
Size: Small
Speed: 30 ft.

   Fearless. You have advantage on saving throws you make to avoid or end the frightened condition on yourself. When you fail a saving throw to avoid or end the frightened condition on yourself, you can choose to succeed instead. Once you succeed on a saving throw in this way, you can’t do so again until you finish a long rest.

   Kender Curiosity. Thanks to the mystical origin of your people, you gain proficiency with one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival.

   Taunt. You have an extraordinary ability to fluster creatures. As a bonus action, you can unleash a string of provoking words at a creature within 60 feet of yourself that can hear and understand you. The target must succeed on a Wisdom saving throw, or it has disadvantage on attack rolls against targets other than you until the start of your next turn. The DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race).

   You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

   Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

Source: DSotDQ, page 27

 

Guardian Angel Haruki

Guardian Angel Haruki

 Please put your character’s lineage (race) features. It should look like this:

Kender Lineage

Kender Lineage

Ability Scores: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1
Size: Small
Speed: 30 ft.

   Fearless. You have advantage on saving throws you make to avoid or end the frightened condition on yourself. When you fail a saving throw to avoid or end the frightened condition on yourself, you can choose to succeed instead. Once you succeed on a saving throw in this way, you can’t do so again until you finish a long rest.

   Kender Curiosity. Thanks to the mystical origin of your people, you gain proficiency with one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival.

   Taunt. You have an extraordinary ability to fluster creatures. As a bonus action, you can unleash a string of provoking words at a creature within 60 feet of yourself that can hear and understand you. The target must succeed on a Wisdom saving throw, or it has disadvantage on attack rolls against targets other than you until the start of your next turn. The DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race).

   You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

   Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

Source: DSotDQ, page 27

 

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