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Guardian Angel Haruki

Guardian Angel Haruki

 Please put your character’s class features. It should look like this (You don’t need to put your posts in field-sets):

Monk Class

Monk, Way of the Ascendant Dragon

Level Proficiency Bonus Features Martial Arts Ki Points Unarmored Movement                
1st +2 Unarmored Defense, Martial Arts 1d4 - -                

Hit Points

Hit Dice: 1d8
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Monk level after 1st

Proficiencies

Armor: None
Weapons: simple weapons, shortswords
Tools: Any one type of Artisan's Tools, or any one Musical Instrument of your choice. (Herbalism Kit)
Saving Throws: Strength, Dexterity 
Skills: Choose two from Athletics, Acrobatics, History, Insight, Religion, and Stealth.

Starting Equipment

You start with the following items, plus anything provided by your background.

  • (a) a shortsword, or (b) any simple weapon
  • (a) a dungeoneer’s pack or (b) an explorer’s pack
  • 10 darts

   Alternatively, you may start with 5d4 gp to buy your own equipment.

Level 1 - Unarmored Defense

   Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

Level 1 - Martial Arts

   Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that do not have the two-handed or heavy property. 

You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:

*You can use Dexterity instead of Strength for your attack and damage rolls of your unarmed strikes and monk weapons.

*You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.

When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.

Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama).

 

Guardian Angel Haruki

Guardian Angel Haruki

 Please put your character’s class features. It should look like this (You don’t need to put your posts in field-sets):

Monk Class

Monk, Way of the Ascendant Dragon

Level Proficiency Bonus Features Martial Arts Ki Points Unarmored Movement                
1st +2 Unarmored Defense, Martial Arts 1d4 - -                

Hit Points

Hit Dice: 1d8
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Monk level after 1st

Proficiencies

Armor: None
Weapons: simple weapons, shortswords
Tools: Any one type of Artisan's Tools, or any one Musical Instrument of your choice. (Herbalist's Kit)
Saving Throws: Strength, Dexterity 
Skills: Choose two from Athletics, Acrobatics, History, Insight, Religion, and Stealth.

Starting Equipment

You start with the following items, plus anything provided by your background.

  • (a) a shortsword, or (b) any simple weapon
  • (a) a dungeoneer’s pack or (b) an explorer’s pack
  • 10 darts

   Alternatively, you may start with 5d4 gp to buy your own equipment.

Level 1 - Unarmored Defense

   Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

Level 1 - Martial Arts

   Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that do not have the two-handed or heavy property. 

You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:

*You can use Dexterity instead of Strength for your attack and damage rolls of your unarmed strikes and monk weapons.

*You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.

When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.

Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama).

 

Guardian Angel Haruki

Guardian Angel Haruki

 Please put your character’s class features. It should look like this (You don’t need to put your posts in field-sets):

Monk Class

Monk, Way of the Ascendant Dragon

Level Proficiency Bonus Features Martial Arts Ki Points Unarmored Movement                
1st +2 Unarmored Defense, Martial Arts 1d4 - -                

Hit Points

Hit Dice: 1d8
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Monk level after 1st

Proficiencies

Armor: None
Weapons: simple weapons, shortswords
Tools: Any one type of Artisan's Tools, or any one Musical Instrument of your choice.
Saving Throws: Strength, Dexterity 
Skills: Choose two from Athletics, Acrobatics, History, Insight, Religion, and Stealth.

Starting Equipment

You start with the following items, plus anything provided by your background.

  • (a) a shortsword, or (b) any simple weapon
  • (a) a dungeoneer’s pack or (b) an explorer’s pack
  • 10 darts

   Alternatively, you may start with 5d4 gp to buy your own equipment.

Level 1 - Unarmored Defense

   Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

Level 1 - Martial Arts

   Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that do not have the two-handed or heavy property. 

You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:

*You can use Dexterity instead of Strength for your attack and damage rolls of your unarmed strikes and monk weapons.

*You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.

When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.

Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama).

 

Guardian Angel Haruki

Guardian Angel Haruki

 Please put your character’s class features. It should look like this (You don’t need to put your posts in field-sets):

Monk Class

Monk, Way of the Ascendant Dragon

Level Proficiency Bonus Features Martial Arts Ki Points Unarmored Movement                
1st +2 Unarmored Defense, Martial Arts 1d4 - -                

Hit Points

Hit Dice: 1d8
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Monk level after 1st

Proficiencies

Armor: None
Weapons: simple weapons, shortswords
Tools: Any one type of Artisan's Tools, or any one Musical Instrument of your choice.
Saving Throws: Strength, Dexterity 
Skills: Choose two from Athletics, Acrobatics, History, Insight, Religion, and Stealth.

Starting Equipment

You start with the following items, plus anything provided by your background.

  • (a) a shortsword, or (b) any simple weapon
  • (a) a dungeoneer’s pack or (b) an explorer’s pack
  • 10 darts

   Alternatively, you may start with 5d4 gp to buy your own equipment.

Level 1 - Unarmored Defense

   Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

Level 1 - Martial Arts

   Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that do not have the two-handed or heavy property. 

You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:

*You can use Dexterity instead of Strength for your attack and damage rolls of your unarmed strikes and monk weapons.

*You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.

When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.

Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama).

 

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