Jump to content
Sheet Folders in Testing ×

Edit History

KingGoblin

KingGoblin

Statblock

Small humanoid (Gully Dwarf, Reskinned Kobold), Chaotic Good
Age: 17 years old | Height: 3'2" | Weight: 100 lbs
Armor Class: 18 (14 scale mail + 2 shield +2 dex) | Max HP: 40
Speed: 30 ft.
Proficiency Bonus: + 3

STR
8 (-1)

Save: -1
Athletics: -1
Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.

 

DEX
14 (+2)

Save: +2
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2☆

 

CON
15 (+2)

Save: +2





 

INT
8 (-1)
Save: -1
Arcana: +2
History: +2
Investigation: -1
Nature: +2
Religion: -1
WIS
12 (+1)
Save: +4
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +4
CHA
19 (+4)
Save: +7
Deception: +7
Intimidation: +4
Performance: +4
Persuasion: +4

 

☆ disadvantage on Dexterity (Stealth) checks from Scale Mail Armor.

Damage Resistances:
Damage Immunities:
Senses: Darkvision, passive Perception 11, passive Insight 11, passive Investigation 9
Languages: You can speak, read, and write Common, Gullytalk, Elven, Dwarven
Proficiencies: Medium armor, light armor, shields, martial weapons, and simple weapons

Actions

Eldritch Blast (cantrip). Ranged Spell Attack: + 7 to hit, range 120 ft, one target.
Hit: (1d10 + cha) force damage.
Infestation (cantrip). Spell: Constitution Save DC 15, range 30 ft, one target.
On failed save: (1d6) poison damage, and target must move 5' in a random direction (d4; 1-North, 2-South, 3-East, 4-West). 
Improved Pact Weapon varies, usually whip (+1 to hit, damage, spell focus)
Whip (finesse, reach). Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
Hit: (1d4 + 4) slashing damage.
Battleaxe (versatile). Melee Weapon Attack: reach 5 ft., one target.
Hit: (1d8 - 1) slashing damage.
Versatile: (1d10 - 1) slashing damage.
Staff of the Python (versatile). Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: (1d6 +4) bludgeoning damage.
Versatile: (1d8 +4) bludgeoning damage.
☆ Note:  With Hex Warrior, can set one weapon to use Charisma instead of Strength or Dexterity for to-hit and damage.  Normally Staff of the Python, but also always Pact Weapon.

Bonus Actions

Hexblade's Curse.

Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

  • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
  • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
  • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).

You can’t use this feature again until you finish a short or long rest.

Grovel, Cower, and Beg (Reskinned Draconic Cry).

As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Reactions

 

KingGoblin

KingGoblin

Statblock

Small humanoid (Gully Dwarf, Reskinned Kobold), Chaotic Good
Age: 17 years old | Height: 3'2" | Weight: 100 lbs
Armor Class: 18 (14 scale mail + 2 shield +2 dex) | Max HP: 33
Speed: 30 ft.
Proficiency Bonus: + 2

STR
8 (-1)

Save: -1
Athletics: -1
Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.

 

DEX
14 (+2)

Save: +2
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2☆

 

CON
15 (+2)

Save: +2





 

INT
8 (-1)
Save: -1
Arcana: +1
History: +1
Investigation: -1
Nature: +1
Religion: -1
WIS
12 (+1)
Save: +3
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +3
CHA
19 (+4)
Save: +6
Deception: +6
Intimidation: +4
Performance: +4
Persuasion: +4

 

☆ disadvantage on Dexterity (Stealth) checks from Scale Mail Armor.

Damage Resistances:
Damage Immunities:
Senses: Darkvision, passive Perception 11, passive Insight 11, passive Investigation 9
Languages: You can speak, read, and write Common, Gullytalk, Elven, Dwarven
Proficiencies: Medium armor, light armor, shields, martial weapons, and simple weapons

Actions

Eldritch Blast (cantrip). Ranged Spell Attack: + 6 to hit, range 120 ft, one target.
Hit: (1d10 + cha) force damage.
Infestation (cantrip). Spell: Constitution Save DC 14, range 30 ft, one target.
On failed save: (1d6) poison damage, and target must move 5' in a random direction (d4; 1-North, 2-South, 3-East, 4-West). 
Improved Pact Weapon varies, usually whip (+1 to hit, damage, spell focus)
Whip (finesse, reach). Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
Hit: (1d4 + 4) slashing damage.
Battleaxe (versatile). Melee Weapon Attack: reach 5 ft., one target.
Hit: (1d8 - 1) slashing damage.
Versatile: (1d10 - 1) slashing damage.
Staff of the Python (versatile). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: (1d6 +4) bludgeoning damage.
Versatile: (1d8 +4) bludgeoning damage.
☆ Note:  With Hex Warrior, can set one weapon to use Charisma instead of Strength or Dexterity for to-hit and damage.  Normally Staff of the Python, but also always Pact Weapon.

Bonus Actions

Hexblade's Curse.

Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

  • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
  • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
  • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).

You can’t use this feature again until you finish a short or long rest.

Grovel, Cower, and Beg (Reskinned Draconic Cry).

As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Reactions

 

KingGoblin

KingGoblin

Statblock

Small humanoid (Gully Dwarf, Reskinned Kobold), Chaotic Good
Age: 17 years old | Height: 3'2" | Weight: 100 lbs
Armor Class: 18 (14 scale mail + 2 shield +2 dex) | Max HP: 33
Speed: 30 ft.
Proficiency Bonus: + 2

STR
8 (-1)

Save: -1
Athletics: -1
Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.

 

DEX
14 (+2)

Save: +2
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2☆

 

CON
15 (+2)

Save: +2





 

INT
8 (-1)
Save: -1
Arcana: +1
History: +1
Investigation: -1
Nature: +1
Religion: -1
WIS
12 (+1)
Save: +3
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +3
CHA
19 (+4)
Save: +6
Deception: +6
Intimidation: +4
Performance: +4
Persuasion: +4

 

☆ disadvantage on Dexterity (Stealth) checks from Scale Mail Armor.

Damage Resistances:
Damage Immunities:
Senses: Darkvision, passive Perception 11, passive Insight 11, passive Investigation 9
Languages: You can speak, read, and write Common, Gullytalk, Elven, Dwarven
Proficiencies: Medium armor, light armor, shields, martial weapons, and simple weapons

Actions

Eldritch Blast (cantrip). Ranged Spell Attack: + 5 to hit, range 120 ft, one target.
Hit: (1d10 + cha) force damage.
Infestation (cantrip). Spell: Constitution Save DC 13, range 30 ft, one target.
On failed save: (1d6) poison damage, and target must move 5' in a random direction (d4; 1-North, 2-South, 3-East, 4-West). 
Improved Pact Weapon varies, usually whip (+1 to hit, damage, spell focus)
Whip (finesse, reach). Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
Hit: (1d4 + 4) slashing damage.
Battleaxe (versatile). Melee Weapon Attack: reach 5 ft., one target.
Hit: (1d8 - 1) slashing damage.
Versatile: (1d10 - 1) slashing damage.
Staff of the Python (versatile). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: (1d6 +3) bludgeoning damage.
Versatile: (1d8 +3) bludgeoning damage.
☆ Note:  With Hex Warrior, can set one weapon to use Charisma instead of Strength or Dexterity for to-hit and damage.  Normally Staff of the Python, but also always Pact Weapon.

Bonus Actions

Hexblade's Curse.

Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

  • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
  • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
  • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).

You can’t use this feature again until you finish a short or long rest.

Grovel, Cower, and Beg (Reskinned Draconic Cry).

As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Reactions

 

KingGoblin

KingGoblin

Statblock

Small humanoid (Gully Dwarf, Reskinned Kobold), Chaotic Good
Age: 17 years old | Height: 3'2" | Weight: 100 lbs
Armor Class: 18 (14 scale mail + 2 shield +2 dex) | Max HP: 26 (8 + 7 + 5 + 6 con)
Speed: 30 ft.
Proficiency Bonus: + 2

STR
8 (-1)

Save: -1
Athletics: -1
Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.

 

DEX
14 (+2)

Save: +2
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2☆

 

CON
15 (+2)

Save: +2





 

INT
8 (-1)
Save: -1
Arcana: +1
History: +1
Investigation: -1
Nature: +1
Religion: -1
WIS
12 (+1)
Save: +3
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +3
CHA
17 (+3)
Save: +5
Deception: +5
Intimidation: +3
Performance: +3
Persuasion: +3

 

☆ disadvantage on Dexterity (Stealth) checks from Scale Mail Armor.

Damage Resistances:
Damage Immunities:
Senses: Darkvision, passive Perception 11, passive Insight 11, passive Investigation 9
Languages: You can speak, read, and write Common, Gullytalk, Elven, Dwarven
Proficiencies: Medium armor, light armor, shields, martial weapons, and simple weapons

Actions

Eldritch Blast (cantrip). Ranged Spell Attack: + 5 to hit, range 120 ft, one target.
Hit: (1d10 + cha) force damage.
Infestation (cantrip). Spell: Constitution Save DC 13, range 30 ft, one target.
On failed save: (1d6) poison damage, and target must move 5' in a random direction (d4; 1-North, 2-South, 3-East, 4-West). 
Improved Pact Weapon varies, usually whip (+1 to hit, damage, spell focus)
Whip (finesse, reach). Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
Hit: (1d4 + 4) slashing damage.
Battleaxe (versatile). Melee Weapon Attack: reach 5 ft., one target.
Hit: (1d8 - 1) slashing damage.
Versatile: (1d10 - 1) slashing damage.
Staff of the Python (versatile). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: (1d6 +3) bludgeoning damage.
Versatile: (1d8 +3) bludgeoning damage.
☆ Note:  With Hex Warrior, can set one weapon to use Charisma instead of Strength or Dexterity for to-hit and damage.  Normally Staff of the Python, but also always Pact Weapon.

Bonus Actions

Hexblade's Curse.

Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

  • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
  • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
  • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).

You can’t use this feature again until you finish a short or long rest.

Grovel, Cower, and Beg (Reskinned Draconic Cry).

As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Reactions

 

KingGoblin

KingGoblin

Statblock

Small humanoid (Gully Dwarf, Reskinned Kobold), Chaotic Good
Age: 17 years old | Height: 3'2" | Weight: 100 lbs
Armor Class: 18 (14 scale mail + 2 shield +2 dex) | Max HP: 24 (1d8 + 10 level 2,3 + 6 con)
Speed: 30 ft.
Proficiency Bonus: + 2

STR
8 (-1)

Save: -1
Athletics: -1
Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.

 

DEX
14 (+2)

Save: +2
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2☆

 

CON
15 (+2)

Save: +2





 

INT
8 (-1)
Save: -1
Arcana: +1
History: +1
Investigation: -1
Nature: +1
Religion: -1
WIS
12 (+1)
Save: +3
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +3
CHA
17 (+3)
Save: +5
Deception: +5
Intimidation: +3
Performance: +3
Persuasion: +3

 

☆ disadvantage on Dexterity (Stealth) checks from Scale Mail Armor.

Damage Resistances:
Damage Immunities:
Senses: Darkvision, passive Perception 11, passive Insight 11, passive Investigation 9
Languages: You can speak, read, and write Common, Gullytalk, Elven, Dwarven
Proficiencies: Medium armor, light armor, shields, martial weapons, and simple weapons

Actions

Eldritch Blast (cantrip). Ranged Spell Attack: + 5 to hit, range 120 ft, one target.
Hit: (1d10 + cha) force damage.
Infestation (cantrip). Spell: Constitution Save DC 13, range 30 ft, one target.
On failed save: (1d6) poison damage, and target must move 5' in a random direction (d4; 1-North, 2-South, 3-East, 4-West). 
Improved Pact Weapon varies, usually whip (+1 to hit, damage, spell focus)
Whip (finesse, reach). Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
Hit: (1d4 + 4) slashing damage.
Battleaxe (versatile). Melee Weapon Attack: reach 5 ft., one target.
Hit: (1d8 - 1) slashing damage.
Versatile: (1d10 - 1) slashing damage.
Staff of the Python (versatile). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: (1d6 +3) bludgeoning damage.
Versatile: (1d8 +3) bludgeoning damage.
☆ Note:  With Hex Warrior, can set one weapon to use Charisma instead of Strength or Dexterity for to-hit and damage.  Normally Staff of the Python, but also always Pact Weapon.

Bonus Actions

Hexblade's Curse.

Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

  • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
  • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
  • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).

You can’t use this feature again until you finish a short or long rest.

Grovel, Cower, and Beg (Reskinned Draconic Cry).

As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Reactions

 

KingGoblin

KingGoblin

Statblock

Small humanoid (Gully Dwarf, Reskinned Kobold), Chaotic Good
Age: 17 years old | Height: 3'2" | Weight: 100 lbs
Armor Class: 18 (14 scale mail + 2 shield +2 dex) | Max HP: 24 (1d8 + 10 level 2,3 + 6 con)
Speed: 30 ft.
Proficiency Bonus: + 2

STR
8 (-1)

Save: -1
Athletics: -1
Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.

 

DEX
14 (+2)

Save: +2
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2☆

 

CON
15 (+2)

Save: +2





 

INT
8 (-1)
Save: -1
Arcana: +1
History: +1
Investigation: -1
Nature: +1
Religion: -1
WIS
12 (+1)
Save: +3
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +3
CHA
17 (+3)
Save: +5
Deception: +5
Intimidation: +3
Performance: +3
Persuasion: +3

 

☆ disadvantage on Dexterity (Stealth) checks from Scale Mail Armor.

Damage Resistances:
Damage Immunities:
Senses: Darkvision, passive Perception 11, passive Insight 11, passive Investigation 9
Languages: You can speak, read, and write Common, Gullytalk, Elven, Dwarven
Proficiencies: Medium armor, light armor, shields, martial weapons, and simple weapons

Actions

Eldritch Blast (cantrip). Ranged Spell Attack: + 5 to hit, range 120 ft, one target.
Hit: (1d10 + cha) force damage.
Infestation (cantrip). Spell: Constitution Save DC 13, range 30 ft, one target.
On failed save: (1d6) poison damage, and target must move 5' in a random direction (d4; 1-North, 2-South, 3-East, 4-West). 
Pact Weapon varies, usually whip (+1 to hit, damage)
Whip (finesse, reach). Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
Hit: (1d4 + 4) slashing damage.
Battleaxe (versatile). Melee Weapon Attack: reach 5 ft., one target.
Hit: (1d8 - 1) slashing damage.
Versatile: (1d10 - 1) slashing damage.
Staff of the Python (versatile). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: (1d6 +3) bludgeoning damage.
Versatile: (1d8 +3) bludgeoning damage.
☆ Note:  With Hex Warrior, can set one weapon to use Charisma instead of Strength or Dexterity for to-hit and damage.  Normally Staff of the Python, but also always Pact Weapon.

Bonus Actions

Hexblade's Curse.

Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

  • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
  • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
  • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).

You can’t use this feature again until you finish a short or long rest.

Grovel, Cower, and Beg (Reskinned Draconic Cry).

As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Reactions

 

KingGoblin

KingGoblin

Statblock

Small humanoid (Gully Dwarf, Reskinned Kobold), Chaotic Good
Age: 17 years old | Height: 3'2" | Weight: 100 lbs
Armor Class: 18 (14 scale mail + 2 shield +2 dex) | Max HP: 24 (1d8 + 10 level 2,3 + 6 con)
Speed: 30 ft.
Proficiency Bonus: + 2

STR
8 (-1)

Save: -1
Athletics: -1
Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.

 

DEX
14 (+2)

Save: +2
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2☆

 

CON
15 (+2)

Save: +2





 

INT
8 (-1)
Save: -1
Arcana: +1
History: +1
Investigation: -1
Nature: +1
Religion: -1
WIS
12 (+1)
Save: +3
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +3
CHA
17 (+3)
Save: +5
Deception: +5
Intimidation: +3
Performance: +3
Persuasion: +3

 

☆ disadvantage on Dexterity (Stealth) checks from Scale Mail Armor.

Damage Resistances:
Damage Immunities:
Senses: Darkvision, passive Perception 11, passive Insight 11, passive Investigation 9
Languages: You can speak, read, and write Common, Gullytalk, Elven, Dwarven
Proficiencies: Medium armor, light armor, shields, martial weapons, and simple weapons

Actions

Eldritch Blast (cantrip). Ranged Spell Attack: + 5 to hit, range 120 ft, one target.
Hit: (1d10 + cha) force damage.
Infestation (cantrip). Spell: Constitution Save DC 13, range 30 ft, one target.
On failed save: (1d6) poison damage, and target must move 5' in a random direction (d4; 1-North, 2-South, 3-East, 4-West). 
Pact Weapon varies, usually whip
Whip (finesse, reach). Melee Weapon Attack: +5 to hit, reach 10 ft., one target.
Hit: (1d4 + 3) slashing damage.
Battleaxe (versatile). Melee Weapon Attack: reach 5 ft., one target.
Hit: (1d8 - 1) slashing damage.
Versatile: (1d10 - 1) slashing damage.
Staff of the Python (versatile). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: (1d6 +3) bludgeoning damage.
Versatile: (1d8 +3) bludgeoning damage.
☆ Note:  With Hex Warrior, can set one weapon to use Charisma instead of Strength or Dexterity for to-hit and damage.  Normally Staff of the Python, but also always Pact Weapon.

Bonus Actions

Hexblade's Curse.

Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

  • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
  • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
  • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).

You can’t use this feature again until you finish a short or long rest.

Grovel, Cower, and Beg (Reskinned Draconic Cry).

As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Reactions

 

KingGoblin

KingGoblin

Statblock

Small humanoid (Gully Dwarf, Reskinned Kobold), Chaotic Good
Age: 17 years old | Height: 3'2" | Weight: 100 lbs
Armor Class: 18 (14 scale mail + 2 shield +2 dex) | Max HP: 17 (1d8 + 5 level 2 + 4 con)
Speed: 30 ft.
Proficiency Bonus: + 2

STR
8 (-1)

Save: -1
Athletics: -1
Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.

 

DEX
14 (+2)

Save: +2
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2☆

 

CON
15 (+2)

Save: +2





 

INT
8 (-1)
Save: -1
Arcana: +1
History: +1
Investigation: -1
Nature: +1
Religion: -1
WIS
12 (+1)
Save: +3
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +3
CHA
17 (+3)
Save: +5
Deception: +5
Intimidation: +3
Performance: +3
Persuasion: +3

 

☆ disadvantage on Dexterity (Stealth) checks from Scale Mail Armor.

Damage Resistances:
Damage Immunities:
Senses: Darkvision, passive Perception 11, passive Insight 11, passive Investigation 9
Languages: You can speak, read, and write Common, Gullytalk, Elven, Dwarven
Proficiencies: Medium armor, light armor, shields, martial weapons, and simple weapons

Actions

Eldritch Blast (cantrip). Ranged Spell Attack: + 5 to hit, range 120 ft, one target.
Hit: (1d10 + cha) force damage.
Infestation (cantrip). Spell: Constitution Save DC 13, range 30 ft, one target.
On failed save: (1d6) poison damage, and target must move 5' in a random direction (d4; 1-North, 2-South, 3-East, 4-West). 
Whip (finesse, reach). Melee Weapon Attack: +5 to hit, reach 10 ft., one target.
Hit: (1d4 + 3) slashing damage.
Battleaxe (versatile). Melee Weapon Attack: reach 5 ft., one target.
Hit: (1d8 - 1) slashing damage.
Versatile: (1d10 - 1) slashing damage.
☆ Note:  With Hex Warrior, can set one weapon to use Charisma instead of Strength or Dexterity for to-hit and damage.  Currently whip.

Bonus Actions

Hexblade's Curse.

Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

  • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
  • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
  • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).

You can’t use this feature again until you finish a short or long rest.

Grovel, Cower, and Beg (Reskinned Draconic Cry).

As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Reactions

 

KingGoblin

KingGoblin

Statblock

Small humanoid (Gully Dwarf, Reskinned Kobold), Chaotic Good
Age: 17 years old | Height: 3'2" | Weight: 100 lbs
Armor Class: 18 (14 scale mail + 2 shield +2 dex) | Max HP: 17 (1d8 + 5 + 2 con)
Speed: 30 ft.
Proficiency Bonus: + 2

STR
8 (-1)

Save: -1
Athletics: -1
Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.

 

DEX
14 (+2)

Save: +2
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2☆

 

CON
15 (+2)

Save: +2





 

INT
8 (-1)
Save: -1
Arcana: +1
History: +1
Investigation: -1
Nature: +1
Religion: -1
WIS
12 (+1)
Save: +3
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +3
CHA
17 (+3)
Save: +5
Deception: +5
Intimidation: +3
Performance: +3
Persuasion: +3

 

☆ disadvantage on Dexterity (Stealth) checks from Scale Mail Armor.

Damage Resistances:
Damage Immunities:
Senses: Darkvision, passive Perception 11, passive Insight 11, passive Investigation 9
Languages: You can speak, read, and write Common, Gullytalk, Elven, Dwarven
Proficiencies: Medium armor, light armor, shields, martial weapons, and simple weapons

Actions

Eldritch Blast (cantrip). Ranged Spell Attack: + 5 to hit, range 120 ft, one target.
Hit: (1d10 + cha) force damage.
Infestation (cantrip). Spell: Constitution Save DC 13, range 30 ft, one target.
On failed save: (1d6) poison damage, and target must move 5' in a random direction (d4; 1-North, 2-South, 3-East, 4-West). 
Whip (finesse, reach). Melee Weapon Attack: +5 to hit, reach 10 ft., one target.
Hit: (1d4 + 3) slashing damage.
Battleaxe (versatile). Melee Weapon Attack: reach 5 ft., one target.
Hit: (1d8 - 1) slashing damage.
Versatile: (1d10 - 1) slashing damage.
☆ Note:  With Hex Warrior, can set one weapon to use Charisma instead of Strength or Dexterity for to-hit and damage.  Currently whip.

Bonus Actions

Hexblade's Curse.

Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

  • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
  • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
  • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).

You can’t use this feature again until you finish a short or long rest.

Grovel, Cower, and Beg (Reskinned Draconic Cry).

As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Reactions

 

KingGoblin

KingGoblin

Statblock

Small humanoid (Gully Dwarf, Reskinned Kobold), Chaotic Good
Age: 17 years old | Height: 3'2" | Weight: 100 lbs
Armor Class: 18 (14 scale mail + 2 shield +2 dex) | Max HP: 10 (1d8 + 2 con)
Speed: 30 ft.
Proficiency Bonus: + 2

STR
8 (-1)

Save: -1
Athletics: -1
Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.

 

DEX
14 (+2)

Save: +2
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2☆

 

CON
15 (+2)

Save: +2





 

INT
8 (-1)
Save: -1
Arcana: +1
History: +1
Investigation: -1
Nature: +1
Religion: -1
WIS
12 (+1)
Save: +3
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +3
CHA
17 (+3)
Save: +5
Deception: +5
Intimidation: +3
Performance: +3
Persuasion: +3

 

☆ disadvantage on Dexterity (Stealth) checks from Scale Mail Armor.

Damage Resistances:
Damage Immunities:
Senses: Darkvision, passive Perception 11, passive Insight 11, passive Investigation 9
Languages: You can speak, read, and write Common, Gullytalk, Elven, Dwarven
Proficiencies: Medium armor, light armor, shields, martial weapons, and simple weapons

Actions

Eldritch Blast (cantrip). Ranged Spell Attack: + 5 to hit, range 120 ft, one target.
Hit: (1d10) force damage.
Infestation (cantrip). Spell: Constitution Save DC 13, range 30 ft, one target.
On failed save: (1d6) poison damage, and target must move 5' in a random direction (d4; 1-North, 2-South, 3-East, 4-West). 
Whip (finesse, reach). Melee Weapon Attack: +5 to hit, reach 10 ft., one target.
Hit: (1d4 + 3) slashing damage.
Battleaxe (versatile). Melee Weapon Attack: reach 5 ft., one target.
Hit: (1d8 - 1) slashing damage.
Versatile: (1d10 - 1) slashing damage.
☆ Note:  With Hex Warrior, can set one weapon to use Charisma instead of Strength or Dexterity for to-hit and damage.  Currently whip.

Bonus Actions

Hexblade's Curse.

Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

  • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
  • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
  • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).

You can’t use this feature again until you finish a short or long rest.

Grovel, Cower, and Beg (Reskinned Draconic Cry).

As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Reactions

 

×
×
  • Create New...