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🏗️ This Application post is WiP 🏗️

Tabitha Fairchilde
Spy and infiltration specialist

Lineage, Background, Planned-Subclass Class
A Tasha's variant of the Half-Elf, Tabitha is a Spy, who's subclass will be Scout Rogue with a planned multiclass into Artificer.

 

Description
A redhead with stunning blue eyes, Tabitha is somewhat tall for a half-elf of her age. While her "feminine charms" are evident, her figure is a bit on the lithe side.

Due to the nature of her work, she tries to keep two different facets of her personality. While "on the job" she has a very charming and seductive personality and is always super pleasant and really interested in what you have to say. When she's not "on the job" she's as aloof and distant as can be to people who are strangers to her. Her conversation and talk are short and straight to the point and she would rather not have the inconvenience of company, except for rare occurrences or people (such as party members). Also, thanks to her profession, while her hair and eyes are somewhat striking features, Tabitha has the uncanny and fortunate ability to seem as unremarkable as possible. Her clothing is rather in descript and plain and she often wears a hood to cover her pointy ears and, when unable, would often wear her hair over them to cover them up.

 

Your Character’s Plot hook
Players should create characters connected to Krynn and, if possible, to one another. They should also each have a connection to a mutual friend named Ispin Greenshield. Ispin has recently passed away, and the characters are invited to his funeral in Vogler.

HumanRogue3.png.d88e777466580bea15b1dd9e9320cbf5.png
Ispin Greenshield (ISS-pin GREEN-shield)

   Before retiring to the village of Vogler, Ispin Greenshield traveled across Ansalon as a teacher, trader, and adventurer. Along the way, he forged friendships with each of the characters. Each character knows the following information about him:

  • Ispin was a good-natured human adventurer from Solamnia.
  • Ispin took his name from a distinctive green shield he found early in his adventuring career. He claimed the shield was magical, but it had no obvious magical properties.
  • The bighearted Ispin loved telling tall tales of his travels to anyone who would listen.
  • Ispin used to adventure with a human Knight of Solamnia named Becklin and a hill dwarf warrior named Cudgel. These two featured in many of Ispin's stories of fighting sea monsters and goblin raiders.
  • Ispin retired from traveling years ago, becoming a permanent resident of a little-known village in Solamnia called Vogler.

   The Meeting Ispin Greenshield table suggests a few ways characters might have come to know and likely respect Ispin. Players can elaborate on these connections however they'd like. Characters can use their relationship with Ispin to reinforce how they know one another.

Meeting Ispin Greenshield

d6 Experience
1 Ispin was a close friend of one of your parents. You've known him since you were a child.
2 You and Ispin defended a community from a notorious band of goblin raiders.
3 Ispin tracked you down to return something precious that a thief stole.
4 Ispin visited your homeland, bringing with him goods and stories from far-off lands. He taught you much about the world.
5 Ispin spent a season with your family and taught you swordplay, sailing, a language, or another skill.
6 You and Ispin once competed for the same person's affections, only to discover each other's friendship.

 

Past is Prologue
What’s your character’s backstory? Who are their family? Their friends? Their enemies? Why did they start adventuring? How did they reach level one? Please keep it to absolutely no more than the equivalent of two A4-sized sized sheets with 1-inch margins (25.4 mm), double-spaced, 12 pt. Times New Roman. I think I might have caused any college graduates to just suffer an aneurysm or triggered a PTSD episode with those criteria, but if you can’t pare it down to that . . . then it had better be really engaging reading.

   By NO means does it need to be two pages long! A couple of paragraphs is okay, too. The point is, write what gets across what you need to get across, but don’t write too much.

Truths, Rumours, and Lies
One true rumor that another accepted character will be allowed to have heard about your character. One false rumor that a second accepted character will be allowed to have heard about your character. One rumor that could be true or could be false (it’s up to you) that a third accepted character has heard about your character, and can choose to believe or disbelieve as they like.

Include at least two of the following in your application:

   Loyalties. You are either being courted by or are a recent initiate of a faction, an organization on the continent of Ansalon for numerous purposes. See below for faction information. Why did you join the Faction? Who acted as your mentor?

   Is Might Right? What is your character’s personal philosophy on power and authority? From where does this derive? How is it wielded best and worst? Is might right, and if not, what is?

   Deity. Dragonlance is a world where the gods had withdrawn, but now, they’re starting to reassert themselves—especially in the face of Takhisis’s looming threat. They live and die and are real beings. Almost everyone worships at least one god, most worship multiple gods or whole pantheons. Atheism is very rare, and often has divine consequences. Yet others are spiritual without worshiping a god. What is your character’s beliefs, and how do they guide your character?

   Music. Tell me what your character sounds like, musically. You can give me a specific composer, band, style of music, or motifs, but music plays a large part in the games I run. No one’s judging your taste in music here, and I’d be more than happy to help you if you want suggestions.

   Please provide up to three links to Youtube videos showcasing the music you’ve chosen. If you only mention a genre (“Classic Rock!” or “Rap”), that’s fine, too. You can be as general or specific as you like (“Jimi Hendrix’s Woodstock performance of the Star Spangled Banner”).

   I’m a composer and I know a bit of music theory, so you can even speak in those terms, too! (“She’s the character equivalent of a tritone.” or “He’s the living embodiment of the Andalusian cadence played in a tresillo rhythm.”)

   Impressions. Your impression of other characters. This will help us develop relationships before the game starts. However, this is obviously not required because, depending on how many people apply, this will become burdensome.

   Images. (Other than your Character) Tattoos; images of animal companions or familiars; clothing items; whatever you like, and however many you feel the need to post.

   Connections. One or more living family member(s) they could visit, and who knows them and would give them and their friends beds to sleep in and a hardy meal in their bellies. They’ll even direct nosy stalkers in the wrong direction for you as best they can. BUT! One enemy stalking the world that has a legitimate grievance against them and is out there, looking for them to right your character’s wrong. I can’t promise either or both of them will come into play.

Glyph

Glyph

🏗️ This Application post is WiP 🏗️

Tabitha Fairchilde
Spy and infiltration specialist

Lineage, Background, Planned-Subclass Class
A Tasha's variant of the Half-Elf, Tabitha is a Spy, who's subclass will be Scout Rogue with a planned multiclass into Artificer.

 

Description
A redhead with stunning blue eyes, Tabitha is somewhat tall for a half-elf of her age. While her "feminine charms" are evident, her figure is a bit on the lithe side.

Due to the nature of her work, she tries to keep two different facets of her personality. While "on the job" she has a very charming and seductive personality and is always super pleasant and really interested in what you have to say. When she's not "on the job" she's as aloof and distant as can be to people who are strangers to her. Her conversation and talk are short and straight to the point and she would rather not have the inconvenience of company, except for rare occurrences or people (such as party members). Also, thanks to her profession, while her hair and eyes are somewhat striking features, Tabitha has the uncanny and fortunate ability to seem as unremarkable as possible. Her clothing is rather in descript and plain and she often wears a hood to cover her pointy ears and, when unable, would often wear her hair over them to cover them up.

 

Your Character’s Plot hook
Players should create characters connected to Krynn and, if possible, to one another. They should also each have a connection to a mutual friend named Ispin Greenshield. Ispin has recently passed away, and the characters are invited to his funeral in Vogler.

HumanRogue3.png.d88e777466580bea15b1dd9e9320cbf5.png
Ispin Greenshield (ISS-pin GREEN-shield)

   Before retiring to the village of Vogler, Ispin Greenshield traveled across Ansalon as a teacher, trader, and adventurer. Along the way, he forged friendships with each of the characters. Each character knows the following information about him:

  • Ispin was a good-natured human adventurer from Solamnia.
  • Ispin took his name from a distinctive green shield he found early in his adventuring career. He claimed the shield was magical, but it had no obvious magical properties.
  • The bighearted Ispin loved telling tall tales of his travels to anyone who would listen.
  • Ispin used to adventure with a human Knight of Solamnia named Becklin and a hill dwarf warrior named Cudgel. These two featured in many of Ispin's stories of fighting sea monsters and goblin raiders.
  • Ispin retired from traveling years ago, becoming a permanent resident of a little-known village in Solamnia called Vogler.

   The Meeting Ispin Greenshield table suggests a few ways characters might have come to know and likely respect Ispin. Players can elaborate on these connections however they'd like. Characters can use their relationship with Ispin to reinforce how they know one another.

Meeting Ispin Greenshield

d6 Experience
1 Ispin was a close friend of one of your parents. You've known him since you were a child.
2 You and Ispin defended a community from a notorious band of goblin raiders.
3 Ispin tracked you down to return something precious that a thief stole.
4 Ispin visited your homeland, bringing with him goods and stories from far-off lands. He taught you much about the world.
5 Ispin spent a season with your family and taught you swordplay, sailing, a language, or another skill.
6 You and Ispin once competed for the same person's affections, only to discover each other's friendship.

 

Past is Prologue
What’s your character’s backstory? Who are their family? Their friends? Their enemies? Why did they start adventuring? How did they reach level one? Please keep it to absolutely no more than the equivalent of two A4-sized sized sheets with 1-inch margins (25.4 mm), double-spaced, 12 pt. Times New Roman. I think I might have caused any college graduates to just suffer an aneurysm or triggered a PTSD episode with those criteria, but if you can’t pare it down to that . . . then it had better be really engaging reading.

   By NO means does it need to be two pages long! A couple of paragraphs is okay, too. The point is, write what gets across what you need to get across, but don’t write too much.

Truths, Rumours, and Lies
One true rumor that another accepted character will be allowed to have heard about your character. One false rumor that a second accepted character will be allowed to have heard about your character. One rumor that could be true or could be false (it’s up to you) that a third accepted character has heard about your character, and can choose to believe or disbelieve as they like.

Include at least two of the following in your application:

   Loyalties. You are either being courted by or are a recent initiate of a faction, an organization on the continent of Ansalon for numerous purposes. See below for faction information. Why did you join the Faction? Who acted as your mentor?

   Is Might Right? What is your character’s personal philosophy on power and authority? From where does this derive? How is it wielded best and worst? Is might right, and if not, what is?

   Deity. Dragonlance is a world where the gods had withdrawn, but now, they’re starting to reassert themselves—especially in the face of Takhisis’s looming threat. They live and die and are real beings. Almost everyone worships at least one god, most worship multiple gods or whole pantheons. Atheism is very rare, and often has divine consequences. Yet others are spiritual without worshiping a god. What is your character’s beliefs, and how do they guide your character?

   Music. Tell me what your character sounds like, musically. You can give me a specific composer, band, style of music, or motifs, but music plays a large part in the games I run. No one’s judging your taste in music here, and I’d be more than happy to help you if you want suggestions.

   Please provide up to three links to Youtube videos showcasing the music you’ve chosen. If you only mention a genre (“Classic Rock!” or “Rap”), that’s fine, too. You can be as general or specific as you like (“Jimi Hendrix’s Woodstock performance of the Star Spangled Banner”).

   I’m a composer and I know a bit of music theory, so you can even speak in those terms, too! (“She’s the character equivalent of a tritone.” or “He’s the living embodiment of the Andalusian cadence played in a tresillo rhythm.”)

   Impressions. Your impression of other characters. This will help us develop relationships before the game starts. However, this is obviously not required because, depending on how many people apply, this will become burdensome.

   Images. (Other than your Character) Tattoos; images of animal companions or familiars; clothing items; whatever you like, and however many you feel the need to post.

   Connections. One or more living family member(s) they could visit, and who knows them and would give them and their friends beds to sleep in and a hardy meal in their bellies. They’ll even direct nosy stalkers in the wrong direction for you as best they can. BUT! One enemy stalking the world that has a legitimate grievance against them and is out there, looking for them to right your character’s wrong. I can’t promise either or both of them will come into play.

Glyph

Glyph

🏗️ This Application post is WiP 🏗️

The Application (Part I-a)

Tabitha Fairchilde
Spy and infiltration specialist

 

Lineage, Background, Planned-Subclass Class
A Tasha's variant of the Half-Elf, Tabitha is a Spy, who's subclass will be Scout Rogue with a planned multiclass into Artificer.

 

Description
A redhead with stunning blue eyes, Tabitha is somewhat tall for a half-elf of her age. While her "feminine charms" are evident, her figure is a bit on the lithe side.

Due to the nature of her work, she tries to keep two different facets of her personality. While "on the job" she has a very charming and seductive personality and is always super pleasant and really interested in what you have to say. When she's not "on the job" she's as aloof and distant as can be to people who are strangers to her. Her conversation and talk are short and straight to the point and she would rather not have the inconvenience of company, except for rare occurrences or people (such as party members). Also, thanks to her profession, while her hair and eyes are somewhat striking features, Tabitha has the uncanny and fortunate ability to seem as unremarkable as possible. Her clothing is rather in descript and plain and she often wears a hood to cover her pointy ears and, when unable, would often wear her hair over them to cover them up.

 

Your Character’s Plot hook
Players should create characters connected to Krynn and, if possible, to one another. They should also each have a connection to a mutual friend named Ispin Greenshield. Ispin has recently passed away, and the characters are invited to his funeral in Vogler.

HumanRogue3.png.d88e777466580bea15b1dd9e9320cbf5.png
Ispin Greenshield (ISS-pin GREEN-shield)

   Before retiring to the village of Vogler, Ispin Greenshield traveled across Ansalon as a teacher, trader, and adventurer. Along the way, he forged friendships with each of the characters. Each character knows the following information about him:

  • Ispin was a good-natured human adventurer from Solamnia.
  • Ispin took his name from a distinctive green shield he found early in his adventuring career. He claimed the shield was magical, but it had no obvious magical properties.
  • The bighearted Ispin loved telling tall tales of his travels to anyone who would listen.
  • Ispin used to adventure with a human Knight of Solamnia named Becklin and a hill dwarf warrior named Cudgel. These two featured in many of Ispin's stories of fighting sea monsters and goblin raiders.
  • Ispin retired from traveling years ago, becoming a permanent resident of a little-known village in Solamnia called Vogler.

   The Meeting Ispin Greenshield table suggests a few ways characters might have come to know and likely respect Ispin. Players can elaborate on these connections however they'd like. Characters can use their relationship with Ispin to reinforce how they know one another.

Meeting Ispin Greenshield

d6 Experience
1 Ispin was a close friend of one of your parents. You've known him since you were a child.
2 You and Ispin defended a community from a notorious band of goblin raiders.
3 Ispin tracked you down to return something precious that a thief stole.
4 Ispin visited your homeland, bringing with him goods and stories from far-off lands. He taught you much about the world.
5 Ispin spent a season with your family and taught you swordplay, sailing, a language, or another skill.
6 You and Ispin once competed for the same person's affections, only to discover each other's friendship.

 

Past is Prologue
What’s your character’s backstory? Who are their family? Their friends? Their enemies? Why did they start adventuring? How did they reach level one? Please keep it to absolutely no more than the equivalent of two A4-sized sized sheets with 1-inch margins (25.4 mm), double-spaced, 12 pt. Times New Roman. I think I might have caused any college graduates to just suffer an aneurysm or triggered a PTSD episode with those criteria, but if you can’t pare it down to that . . . then it had better be really engaging reading.

   By NO means does it need to be two pages long! A couple of paragraphs is okay, too. The point is, write what gets across what you need to get across, but don’t write too much.

Truths, Rumours, and Lies
One true rumor that another accepted character will be allowed to have heard about your character. One false rumor that a second accepted character will be allowed to have heard about your character. One rumor that could be true or could be false (it’s up to you) that a third accepted character has heard about your character, and can choose to believe or disbelieve as they like.

Include at least two of the following in your application:

   Loyalties. You are either being courted by or are a recent initiate of a faction, an organization on the continent of Ansalon for numerous purposes. See below for faction information. Why did you join the Faction? Who acted as your mentor?

   Is Might Right? What is your character’s personal philosophy on power and authority? From where does this derive? How is it wielded best and worst? Is might right, and if not, what is?

   Deity. Dragonlance is a world where the gods had withdrawn, but now, they’re starting to reassert themselves—especially in the face of Takhisis’s looming threat. They live and die and are real beings. Almost everyone worships at least one god, most worship multiple gods or whole pantheons. Atheism is very rare, and often has divine consequences. Yet others are spiritual without worshiping a god. What is your character’s beliefs, and how do they guide your character?

   Music. Tell me what your character sounds like, musically. You can give me a specific composer, band, style of music, or motifs, but music plays a large part in the games I run. No one’s judging your taste in music here, and I’d be more than happy to help you if you want suggestions.

   Please provide up to three links to Youtube videos showcasing the music you’ve chosen. If you only mention a genre (“Classic Rock!” or “Rap”), that’s fine, too. You can be as general or specific as you like (“Jimi Hendrix’s Woodstock performance of the Star Spangled Banner”).

   I’m a composer and I know a bit of music theory, so you can even speak in those terms, too! (“She’s the character equivalent of a tritone.” or “He’s the living embodiment of the Andalusian cadence played in a tresillo rhythm.”)

   Impressions. Your impression of other characters. This will help us develop relationships before the game starts. However, this is obviously not required because, depending on how many people apply, this will become burdensome.

   Images. (Other than your Character) Tattoos; images of animal companions or familiars; clothing items; whatever you like, and however many you feel the need to post.

   Connections. One or more living family member(s) they could visit, and who knows them and would give them and their friends beds to sleep in and a hardy meal in their bellies. They’ll even direct nosy stalkers in the wrong direction for you as best they can. BUT! One enemy stalking the world that has a legitimate grievance against them and is out there, looking for them to right your character’s wrong. I can’t promise either or both of them will come into play.

Glyph

Glyph

🏗️ This Application post is WiP 🏗️

The Application (Part I-a)

Tabitha Fairchilde
Spy and infiltration specialist

 

Lineage, Background, Planned-Subclass Class
A Tasha's variant of the Half-Elf, Tabitha is a Spy, who's subclass will be Scout Rogue with a planned multiclass into Artificer.

 

Description
A redhead with stunning blue eyes, Tabitha is somewhat tall for a half-elf of her age. While her "feminine charms" are evident, her figure is a bit on the lithe side.

Due to the nature of her work, she tries to keep two different facets of her personality. While "on the job" she has a very charming and seductive personality and is always super pleasant and really interested in what you have to say. When she's not "on the job" she's as aloof and distant as can be to people who are strangers to her. Her conversation and talk are short and straight to the point and she would rather not have the inconvenience of company, except for rare occurrences or people (such as party members). Also, thanks to her profession, while her hair and eyes are somewhat striking features, Tabitha has the uncanny and fortunate ability to seem as unremarkable as possible. Her clothing is rather in descript and plain and she often wears a hood to cover her pointy ears and, when unable, would often wear her hair over them to cover them up.

 

Your Character’s Plot hook
Players should create characters connected to Krynn and, if possible, to one another. They should also each have a connection to a mutual friend named Ispin Greenshield. Ispin has recently passed away, and the characters are invited to his funeral in Vogler.

 

HumanRogue3.png.d88e777466580bea15b1dd9e9320cbf5.png

Ispin Greenshield (ISS-pin GREEN-shield)

   Before retiring to the village of Vogler, Ispin Greenshield traveled across Ansalon as a teacher, trader, and adventurer. Along the way, he forged friendships with each of the characters. Each character knows the following information about him:

  • Ispin was a good-natured human adventurer from Solamnia.
  • Ispin took his name from a distinctive green shield he found early in his adventuring career. He claimed the shield was magical, but it had no obvious magical properties.
  • The bighearted Ispin loved telling tall tales of his travels to anyone who would listen.
  • Ispin used to adventure with a human Knight of Solamnia named Becklin and a hill dwarf warrior named Cudgel. These two featured in many of Ispin's stories of fighting sea monsters and goblin raiders.
  • Ispin retired from traveling years ago, becoming a permanent resident of a little-known village in Solamnia called Vogler.

   The Meeting Ispin Greenshield table suggests a few ways characters might have come to know and likely respect Ispin. Players can elaborate on these connections however they'd like. Characters can use their relationship with Ispin to reinforce how they know one another.

Meeting Ispin Greenshield

d6 Experience
1 Ispin was a close friend of one of your parents. You've known him since you were a child.
2 You and Ispin defended a community from a notorious band of goblin raiders.
3 Ispin tracked you down to return something precious that a thief stole.
4 Ispin visited your homeland, bringing with him goods and stories from far-off lands. He taught you much about the world.
5 Ispin spent a season with your family and taught you swordplay, sailing, a language, or another skill.
6 You and Ispin once competed for the same person's affections, only to discover each other's friendship.

 

Past is Prologue
What’s your character’s backstory? Who are their family? Their friends? Their enemies? Why did they start adventuring? How did they reach level one? Please keep it to absolutely no more than the equivalent of two A4-sized sized sheets with 1-inch margins (25.4 mm), double-spaced, 12 pt. Times New Roman. I think I might have caused any college graduates to just suffer an aneurysm or triggered a PTSD episode with those criteria, but if you can’t pare it down to that . . . then it had better be really engaging reading.

   By NO means does it need to be two pages long! A couple of paragraphs is okay, too. The point is, write what gets across what you need to get across, but don’t write too much.

Truths, Rumours, and Lies
One true rumor that another accepted character will be allowed to have heard about your character. One false rumor that a second accepted character will be allowed to have heard about your character. One rumor that could be true or could be false (it’s up to you) that a third accepted character has heard about your character, and can choose to believe or disbelieve as they like.

Include at least two of the following in your application:

   Loyalties. You are either being courted by or are a recent initiate of a faction, an organization on the continent of Ansalon for numerous purposes. See below for faction information. Why did you join the Faction? Who acted as your mentor?

   Is Might Right? What is your character’s personal philosophy on power and authority? From where does this derive? How is it wielded best and worst? Is might right, and if not, what is?

   Deity. Dragonlance is a world where the gods had withdrawn, but now, they’re starting to reassert themselves—especially in the face of Takhisis’s looming threat. They live and die and are real beings. Almost everyone worships at least one god, most worship multiple gods or whole pantheons. Atheism is very rare, and often has divine consequences. Yet others are spiritual without worshiping a god. What is your character’s beliefs, and how do they guide your character?

   Music. Tell me what your character sounds like, musically. You can give me a specific composer, band, style of music, or motifs, but music plays a large part in the games I run. No one’s judging your taste in music here, and I’d be more than happy to help you if you want suggestions.

   Please provide up to three links to Youtube videos showcasing the music you’ve chosen. If you only mention a genre (“Classic Rock!” or “Rap”), that’s fine, too. You can be as general or specific as you like (“Jimi Hendrix’s Woodstock performance of the Star Spangled Banner”).

   I’m a composer and I know a bit of music theory, so you can even speak in those terms, too! (“She’s the character equivalent of a tritone.” or “He’s the living embodiment of the Andalusian cadence played in a tresillo rhythm.”)

   Impressions. Your impression of other characters. This will help us develop relationships before the game starts. However, this is obviously not required because, depending on how many people apply, this will become burdensome.

   Images. (Other than your Character) Tattoos; images of animal companions or familiars; clothing items; whatever you like, and however many you feel the need to post.

   Connections. One or more living family member(s) they could visit, and who knows them and would give them and their friends beds to sleep in and a hardy meal in their bellies. They’ll even direct nosy stalkers in the wrong direction for you as best they can. BUT! One enemy stalking the world that has a legitimate grievance against them and is out there, looking for them to right your character’s wrong. I can’t promise either or both of them will come into play.

Glyph

Glyph

🏗️ This Application post is WiP 🏗️

The Application (Part I-a)

Tabitha Fairchilde
Spy and infiltration specialist

 

Lineage, Background, Planned-Subclass Class
A Tasha's variant of the Half-Elf, Tabitha is a Spy, who's subclass will be Scout Rogue with a planned multiclass into Artificer.

 

Description
A redhead with stunning blue eyes, Tabitha is somewhat tall for a half-elf of her age. While her "feminine charms" are evident, her figure is a bit on the lithe side.

Due to the nature of her work, she tries to keep two different facets of her personality. While "on the job" she has a very charming and seductive personality and is always super pleasant and really interested in what you have to say. When she's not "on the job" she's as aloof and distant as can be to people who are strangers to her. Her conversation and talk are short and straight to the point and she would rather not have the inconvenience of company, except for rare occurrences or people (such as party members). Also, thanks to her profession, while her hair and eyes are somewhat striking features, Tabitha has the uncanny and fortunate ability to seem as unremarkable as possible. Her clothing is rather in descript and plain and she often wears a hood to cover her pointy ears and, when unable, would often wear her hair over them to cover them up.

 

Your Character’s Plot hook
Players should create characters connected to Krynn and, if possible, to one another. They should also each have a connection to a mutual friend named Ispin Greenshield. Ispin has recently passed away, and the characters are invited to his funeral in Vogler.

 

HumanRogue3.png.d88e777466580bea15b1dd9e9320cbf5.png

Ispin Greenshield (ISS-pin GREEN-shield)

   Before retiring to the village of Vogler, Ispin Greenshield traveled across Ansalon as a teacher, trader, and adventurer. Along the way, he forged friendships with each of the characters. Each character knows the following information about him:

  • Ispin was a good-natured human adventurer from Solamnia.
  • Ispin took his name from a distinctive green shield he found early in his adventuring career. He claimed the shield was magical, but it had no obvious magical properties.
  • The bighearted Ispin loved telling tall tales of his travels to anyone who would listen.
  • Ispin used to adventure with a human Knight of Solamnia named Becklin and a hill dwarf warrior named Cudgel. These two featured in many of Ispin's stories of fighting sea monsters and goblin raiders.
  • Ispin retired from traveling years ago, becoming a permanent resident of a little-known village in Solamnia called Vogler.

   The Meeting Ispin Greenshield table suggests a few ways characters might have come to know and likely respect Ispin. Players can elaborate on these connections however they'd like. Characters can use their relationship with Ispin to reinforce how they know one another.

Meeting Ispin Greenshield

d6 Experience
1 Ispin was a close friend of one of your parents. You've known him since you were a child.
2 You and Ispin defended a community from a notorious band of goblin raiders.
3 Ispin tracked you down to return something precious that a thief stole.
4 Ispin visited your homeland, bringing with him goods and stories from far-off lands. He taught you much about the world.
5 Ispin spent a season with your family and taught you swordplay, sailing, a language, or another skill.
6 You and Ispin once competed for the same person's affections, only to discover each other's friendship.

 

Past is Prologue
What’s your character’s backstory? Who are their family? Their friends? Their enemies? Why did they start adventuring? How did they reach level one? Please keep it to absolutely no more than the equivalent of two A4-sized sized sheets with 1-inch margins (25.4 mm), double-spaced, 12 pt. Times New Roman. I think I might have caused any college graduates to just suffer an aneurysm or triggered a PTSD episode with those criteria, but if you can’t pare it down to that . . . then it had better be really engaging reading.

   By NO means does it need to be two pages long! A couple of paragraphs is okay, too. The point is, write what gets across what you need to get across, but don’t write too much.

Truths, Rumours, and Lies
One true rumor that another accepted character will be allowed to have heard about your character. One false rumor that a second accepted character will be allowed to have heard about your character. One rumor that could be true or could be false (it’s up to you) that a third accepted character has heard about your character, and can choose to believe or disbelieve as they like.

Include at least two of the following in your application:

   Loyalties. You are either being courted by or are a recent initiate of a faction, an organization on the continent of Ansalon for numerous purposes. See below for faction information. Why did you join the Faction? Who acted as your mentor?

   Is Might Right? What is your character’s personal philosophy on power and authority? From where does this derive? How is it wielded best and worst? Is might right, and if not, what is?

   Deity. Dragonlance is a world where the gods had withdrawn, but now, they’re starting to reassert themselves—especially in the face of Takhisis’s looming threat. They live and die and are real beings. Almost everyone worships at least one god, most worship multiple gods or whole pantheons. Atheism is very rare, and often has divine consequences. Yet others are spiritual without worshiping a god. What is your character’s beliefs, and how do they guide your character?

   Music. Tell me what your character sounds like, musically. You can give me a specific composer, band, style of music, or motifs, but music plays a large part in the games I run. No one’s judging your taste in music here, and I’d be more than happy to help you if you want suggestions.

   Please provide up to three links to Youtube videos showcasing the music you’ve chosen. If you only mention a genre (“Classic Rock!” or “Rap”), that’s fine, too. You can be as general or specific as you like (“Jimi Hendrix’s Woodstock performance of the Star Spangled Banner”).

   I’m a composer and I know a bit of music theory, so you can even speak in those terms, too! (“She’s the character equivalent of a tritone.” or “He’s the living embodiment of the Andalusian cadence played in a tresillo rhythm.”)

   Impressions. Your impression of other characters. This will help us develop relationships before the game starts. However, this is obviously not required because, depending on how many people apply, this will become burdensome.

   Images. (Other than your Character) Tattoos; images of animal companions or familiars; clothing items; whatever you like, and however many you feel the need to post.

   Connections. One or more living family member(s) they could visit, and who knows them and would give them and their friends beds to sleep in and a hardy meal in their bellies. They’ll even direct nosy stalkers in the wrong direction for you as best they can. BUT! One enemy stalking the world that has a legitimate grievance against them and is out there, looking for them to right your character’s wrong. I can’t promise either or both of them will come into play.

Glyph

Glyph

🏗️ This Application post is WiP 🏗️

The Application (Part I-a)

HumanRogue3.png.d88e777466580bea15b1dd9e9320cbf5.png

Tabitha Fairchilde
Spy and infiltration specialist

 

Lineage, Background, Planned-Subclass Class
A Tasha's variant of the Half-Elf, Tabitha is a Spy, who's subclass will be Scout Rogue with a planned multiclass into Artificer.

 

Description
A redhead with stunning blue eyes, Tabitha is somewhat tall for a half-elf of her age. While her "feminine charms" are evident, her figure is a bit on the lithe side.

Due to the nature of her work, she tries to keep two different facets of her personality. While "on the job" she has a very charming and seductive personality and is always super pleasant and really interested in what you have to say. When she's not "on the job" she's as aloof and distant as can be to people who are strangers to her. Her conversation and talk are short and straight to the point and she would rather not have the inconvenience of company, except for rare occurrences or people (such as party members). Also, thanks to her profession, while her hair and eyes are somewhat striking features, Tabitha has the uncanny and fortunate ability to seem as unremarkable as possible. Her clothing is rather in descript and plain and she often wears a hood to cover her pointy ears and, when unable, would often wear her hair over them to cover them up.

 

Your Character’s Plot hook
Players should create characters connected to Krynn and, if possible, to one another. They should also each have a connection to a mutual friend named Ispin Greenshield. Ispin has recently passed away, and the characters are invited to his funeral in Vogler.

Ispin Greenshield (ISS-pin GREEN-shield)

   Before retiring to the village of Vogler, Ispin Greenshield traveled across Ansalon as a teacher, trader, and adventurer. Along the way, he forged friendships with each of the characters. Each character knows the following information about him:

  • Ispin was a good-natured human adventurer from Solamnia.
  • Ispin took his name from a distinctive green shield he found early in his adventuring career. He claimed the shield was magical, but it had no obvious magical properties.
  • The bighearted Ispin loved telling tall tales of his travels to anyone who would listen.
  • Ispin used to adventure with a human Knight of Solamnia named Becklin and a hill dwarf warrior named Cudgel. These two featured in many of Ispin's stories of fighting sea monsters and goblin raiders.
  • Ispin retired from traveling years ago, becoming a permanent resident of a little-known village in Solamnia called Vogler.

   The Meeting Ispin Greenshield table suggests a few ways characters might have come to know and likely respect Ispin. Players can elaborate on these connections however they'd like. Characters can use their relationship with Ispin to reinforce how they know one another.

Meeting Ispin Greenshield

d6 Experience
1 Ispin was a close friend of one of your parents. You've known him since you were a child.
2 You and Ispin defended a community from a notorious band of goblin raiders.
3 Ispin tracked you down to return something precious that a thief stole.
4 Ispin visited your homeland, bringing with him goods and stories from far-off lands. He taught you much about the world.
5 Ispin spent a season with your family and taught you swordplay, sailing, a language, or another skill.
6 You and Ispin once competed for the same person's affections, only to discover each other's friendship.

 

Past is Prologue
What’s your character’s backstory? Who are their family? Their friends? Their enemies? Why did they start adventuring? How did they reach level one? Please keep it to absolutely no more than the equivalent of two A4-sized sized sheets with 1-inch margins (25.4 mm), double-spaced, 12 pt. Times New Roman. I think I might have caused any college graduates to just suffer an aneurysm or triggered a PTSD episode with those criteria, but if you can’t pare it down to that . . . then it had better be really engaging reading.

   By NO means does it need to be two pages long! A couple of paragraphs is okay, too. The point is, write what gets across what you need to get across, but don’t write too much.

Truths, Rumours, and Lies
One true rumor that another accepted character will be allowed to have heard about your character. One false rumor that a second accepted character will be allowed to have heard about your character. One rumor that could be true or could be false (it’s up to you) that a third accepted character has heard about your character, and can choose to believe or disbelieve as they like.

Include at least two of the following in your application:

   Loyalties. You are either being courted by or are a recent initiate of a faction, an organization on the continent of Ansalon for numerous purposes. See below for faction information. Why did you join the Faction? Who acted as your mentor?

   Is Might Right? What is your character’s personal philosophy on power and authority? From where does this derive? How is it wielded best and worst? Is might right, and if not, what is?

   Deity. Dragonlance is a world where the gods had withdrawn, but now, they’re starting to reassert themselves—especially in the face of Takhisis’s looming threat. They live and die and are real beings. Almost everyone worships at least one god, most worship multiple gods or whole pantheons. Atheism is very rare, and often has divine consequences. Yet others are spiritual without worshiping a god. What is your character’s beliefs, and how do they guide your character?

   Music. Tell me what your character sounds like, musically. You can give me a specific composer, band, style of music, or motifs, but music plays a large part in the games I run. No one’s judging your taste in music here, and I’d be more than happy to help you if you want suggestions.

   Please provide up to three links to Youtube videos showcasing the music you’ve chosen. If you only mention a genre (“Classic Rock!” or “Rap”), that’s fine, too. You can be as general or specific as you like (“Jimi Hendrix’s Woodstock performance of the Star Spangled Banner”).

   I’m a composer and I know a bit of music theory, so you can even speak in those terms, too! (“She’s the character equivalent of a tritone.” or “He’s the living embodiment of the Andalusian cadence played in a tresillo rhythm.”)

   Impressions. Your impression of other characters. This will help us develop relationships before the game starts. However, this is obviously not required because, depending on how many people apply, this will become burdensome.

   Images. (Other than your Character) Tattoos; images of animal companions or familiars; clothing items; whatever you like, and however many you feel the need to post.

   Connections. One or more living family member(s) they could visit, and who knows them and would give them and their friends beds to sleep in and a hardy meal in their bellies. They’ll even direct nosy stalkers in the wrong direction for you as best they can. BUT! One enemy stalking the world that has a legitimate grievance against them and is out there, looking for them to right your character’s wrong. I can’t promise either or both of them will come into play.

Glyph

Glyph

🏗️ This Application post is WiP 🏗️

The Application (Part I-a)

HumanRogue3.png.d88e777466580bea15b1dd9e9320cbf5.png

Tabitha Fairchilde
Spy and infiltration specialist

 

Lineage, Background, Planned-Subclass Class
A Tasha's variant of the Half-Elf, Tabitha is a Spy, who's subclass will be Scout Rogue with a planned multiclass into Artificer.

 

Description
A redhead with stunning blue eyes, Tabitha is somewhat tall for a half-elf of her age. While her "feminine charms" are evident, her figure is a bit on the lithe side.

Due to the nature of her work, she tries to keep two different facets of her personality. While "on the job" she has a very charming and seductive personality and is always super pleasant and really interested in what you have to say. When she's not "on the job" she's as aloof and distant as can be to people who are strangers to her. Her conversation and talk are short and straight to the point and she would rather not have the inconvenience of company, except for rare occurrences or people (such as party members). Also, thanks to her profession, while her hair and eyes are somewhat striking features, Tabitha has the uncanny and fortunate ability to seem as unremarkable as possible. Her clothing is rather in descript and plain and she often wears a hood to cover her pointy ears and, when unable, would often wear her hair over them to cover them up.

 

Your Character’s Plot hook
Players should create characters connected to Krynn and, if possible, to one another. They should also each have a connection to a mutual friend named Ispin Greenshield. Ispin has recently passed away, and the characters are invited to his funeral in Vogler.

Ispin Greenshield (ISS-pin GREEN-shield)

   Before retiring to the village of Vogler, Ispin Greenshield traveled across Ansalon as a teacher, trader, and adventurer. Along the way, he forged friendships with each of the characters. Each character knows the following information about him:

  • Ispin was a good-natured human adventurer from Solamnia.
  • Ispin took his name from a distinctive green shield he found early in his adventuring career. He claimed the shield was magical, but it had no obvious magical properties.
  • The bighearted Ispin loved telling tall tales of his travels to anyone who would listen.
  • Ispin used to adventure with a human Knight of Solamnia named Becklin and a hill dwarf warrior named Cudgel. These two featured in many of Ispin's stories of fighting sea monsters and goblin raiders.
  • Ispin retired from traveling years ago, becoming a permanent resident of a little-known village in Solamnia called Vogler.

   The Meeting Ispin Greenshield table suggests a few ways characters might have come to know and likely respect Ispin. Players can elaborate on these connections however they'd like. Characters can use their relationship with Ispin to reinforce how they know one another.

Meeting Ispin Greenshield

d6 Experience
1 Ispin was a close friend of one of your parents. You've known him since you were a child.
2 You and Ispin defended a community from a notorious band of goblin raiders.
3 Ispin tracked you down to return something precious that a thief stole.
4 Ispin visited your homeland, bringing with him goods and stories from far-off lands. He taught you much about the world.
5 Ispin spent a season with your family and taught you swordplay, sailing, a language, or another skill.
6 You and Ispin once competed for the same person's affections, only to discover each other's friendship.

 

Past is Prologue
What’s your character’s backstory? Who are their family? Their friends? Their enemies? Why did they start adventuring? How did they reach level one? Please keep it to absolutely no more than the equivalent of two A4-sized sized sheets with 1-inch margins (25.4 mm), double-spaced, 12 pt. Times New Roman. I think I might have caused any college graduates to just suffer an aneurysm or triggered a PTSD episode with those criteria, but if you can’t pare it down to that . . . then it had better be really engaging reading.

   By NO means does it need to be two pages long! A couple of paragraphs is okay, too. The point is, write what gets across what you need to get across, but don’t write too much.

Truths, Rumours, and Lies
One true rumor that another accepted character will be allowed to have heard about your character. One false rumor that a second accepted character will be allowed to have heard about your character. One rumor that could be true or could be false (it’s up to you) that a third accepted character has heard about your character, and can choose to believe or disbelieve as they like.

Include at least two of the following in your application:

   Loyalties. You are either being courted by or are a recent initiate of a faction, an organization on the continent of Ansalon for numerous purposes. See below for faction information. Why did you join the Faction? Who acted as your mentor?

   Is Might Right? What is your character’s personal philosophy on power and authority? From where does this derive? How is it wielded best and worst? Is might right, and if not, what is?

   Deity. Dragonlance is a world where the gods had withdrawn, but now, they’re starting to reassert themselves—especially in the face of Takhisis’s looming threat. They live and die and are real beings. Almost everyone worships at least one god, most worship multiple gods or whole pantheons. Atheism is very rare, and often has divine consequences. Yet others are spiritual without worshiping a god. What is your character’s beliefs, and how do they guide your character?

   Music. Tell me what your character sounds like, musically. You can give me a specific composer, band, style of music, or motifs, but music plays a large part in the games I run. No one’s judging your taste in music here, and I’d be more than happy to help you if you want suggestions.

   Please provide up to three links to Youtube videos showcasing the music you’ve chosen. If you only mention a genre (“Classic Rock!” or “Rap”), that’s fine, too. You can be as general or specific as you like (“Jimi Hendrix’s Woodstock performance of the Star Spangled Banner”).

   I’m a composer and I know a bit of music theory, so you can even speak in those terms, too! (“She’s the character equivalent of a tritone.” or “He’s the living embodiment of the Andalusian cadence played in a tresillo rhythm.”)

   Impressions. Your impression of other characters. This will help us develop relationships before the game starts. However, this is obviously not required because, depending on how many people apply, this will become burdensome.

   Images. (Other than your Character) Tattoos; images of animal companions or familiars; clothing items; whatever you like, and however many you feel the need to post.

   Connections. One or more living family member(s) they could visit, and who knows them and would give them and their friends beds to sleep in and a hardy meal in their bellies. They’ll even direct nosy stalkers in the wrong direction for you as best they can. BUT! One enemy stalking the world that has a legitimate grievance against them and is out there, looking for them to right your character’s wrong. I can’t promise either or both of them will come into play.

Glyph

Glyph

🏗️ This Application post is WiP 🏗️

The Application (Part I-a)

HumanRogue3.png.d88e777466580bea15b1dd9e9320cbf5.png

Tabitha Fairchilde
Spy and infiltration specialist

 

Lineage, Background, Planned-Subclass Class:
A Tasha's variant of the Half-Elf, Tabitha is a Spy, who's subclass will be Scout Rogue with a planned multiclass into Artificer.

 

Description:
A redhead with stunning blue eyes, Tabitha is somewhat tall for a half-elf of her age. While her "feminine charms" are evident, her figure is a bit on the lithe side.

Due to the nature of her work, she tries to keep two different facets of her personality. While "on the job" she has a very charming and seductive personality and is always super pleasant and really interested in what you have to say. When she's not "on the job" she's as aloof and distant as can be to people who are strangers to her. Her conversation and talk are short and straight to the point and she would rather not have the inconvenience of company, except for rare occurrences or people (such as party members). Also, thanks to her profession, while her hair and eyes are somewhat striking features, Tabitha has the uncanny and fortunate ability to seem as unremarkable as possible. Her clothing is rather in descript and plain and she often wears a hood to cover her pointy ears and, when unable, would often wear her hair over them to cover them up.

 

Your Character’s Plot hook:
Players should create characters connected to Krynn and, if possible, to one another. They should also each have a connection to a mutual friend named Ispin Greenshield. Ispin has recently passed away, and the characters are invited to his funeral in Vogler.

Ispin Greenshield (ISS-pin GREEN-shield)

   Before retiring to the village of Vogler, Ispin Greenshield traveled across Ansalon as a teacher, trader, and adventurer. Along the way, he forged friendships with each of the characters. Each character knows the following information about him:

  • Ispin was a good-natured human adventurer from Solamnia.
  • Ispin took his name from a distinctive green shield he found early in his adventuring career. He claimed the shield was magical, but it had no obvious magical properties.
  • The bighearted Ispin loved telling tall tales of his travels to anyone who would listen.
  • Ispin used to adventure with a human Knight of Solamnia named Becklin and a hill dwarf warrior named Cudgel. These two featured in many of Ispin's stories of fighting sea monsters and goblin raiders.
  • Ispin retired from traveling years ago, becoming a permanent resident of a little-known village in Solamnia called Vogler.

   The Meeting Ispin Greenshield table suggests a few ways characters might have come to know and likely respect Ispin. Players can elaborate on these connections however they'd like. Characters can use their relationship with Ispin to reinforce how they know one another.

Meeting Ispin Greenshield

d6 Experience
1 Ispin was a close friend of one of your parents. You've known him since you were a child.
2 You and Ispin defended a community from a notorious band of goblin raiders.
3 Ispin tracked you down to return something precious that a thief stole.
4 Ispin visited your homeland, bringing with him goods and stories from far-off lands. He taught you much about the world.
5 Ispin spent a season with your family and taught you swordplay, sailing, a language, or another skill.
6 You and Ispin once competed for the same person's affections, only to discover each other's friendship.

 

Past is Prologue. What’s your character’s backstory? Who are their family? Their friends? Their enemies? Why did they start adventuring? How did they reach level one? Please keep it to absolutely no more than the equivalent of two A4-sized sized sheets with 1-inch margins (25.4 mm), double-spaced, 12 pt. Times New Roman. I think I might have caused any college graduates to just suffer an aneurysm or triggered a PTSD episode with those criteria, but if you can’t pare it down to that . . . then it had better be really engaging reading.

   By NO means does it need to be two pages long! A couple of paragraphs is okay, too. The point is, write what gets across what you need to get across, but don’t write too much.

Truths, Rumors, and Lies. One true rumor that another accepted character will be allowed to have heard about your character. One false rumor that a second accepted character will be allowed to have heard about your character. One rumor that could be true or could be false (it’s up to you) that a third accepted character has heard about your character, and can choose to believe or disbelieve as they like.

Include at least two of the following in your application:

   Loyalties. You are either being courted by or are a recent initiate of a faction, an organization on the continent of Ansalon for numerous purposes. See below for faction information. Why did you join the Faction? Who acted as your mentor?

   Is Might Right? What is your character’s personal philosophy on power and authority? From where does this derive? How is it wielded best and worst? Is might right, and if not, what is?

   Deity. Dragonlance is a world where the gods had withdrawn, but now, they’re starting to reassert themselves—especially in the face of Takhisis’s looming threat. They live and die and are real beings. Almost everyone worships at least one god, most worship multiple gods or whole pantheons. Atheism is very rare, and often has divine consequences. Yet others are spiritual without worshiping a god. What is your character’s beliefs, and how do they guide your character?

   Music. Tell me what your character sounds like, musically. You can give me a specific composer, band, style of music, or motifs, but music plays a large part in the games I run. No one’s judging your taste in music here, and I’d be more than happy to help you if you want suggestions.

   Please provide up to three links to Youtube videos showcasing the music you’ve chosen. If you only mention a genre (“Classic Rock!” or “Rap”), that’s fine, too. You can be as general or specific as you like (“Jimi Hendrix’s Woodstock performance of the Star Spangled Banner”).

   I’m a composer and I know a bit of music theory, so you can even speak in those terms, too! (“She’s the character equivalent of a tritone.” or “He’s the living embodiment of the Andalusian cadence played in a tresillo rhythm.”)

   Impressions. Your impression of other characters. This will help us develop relationships before the game starts. However, this is obviously not required because, depending on how many people apply, this will become burdensome.

   Images. (Other than your Character) Tattoos; images of animal companions or familiars; clothing items; whatever you like, and however many you feel the need to post.

   Connections. One or more living family member(s) they could visit, and who knows them and would give them and their friends beds to sleep in and a hardy meal in their bellies. They’ll even direct nosy stalkers in the wrong direction for you as best they can. BUT! One enemy stalking the world that has a legitimate grievance against them and is out there, looking for them to right your character’s wrong. I can’t promise either or both of them will come into play.

Glyph

Glyph

🏗️ Application is WiP 🏗️

The Application (Part I-a)

HumanRogue3.png.d88e777466580bea15b1dd9e9320cbf5.png

Tabitha Fairchilde
Spy and infiltration specialist

 

Lineage, Background, Planned-Subclass Class:
A Tasha's variant of the Half-Elf, Tabitha is a Spy, who's subclass will be Scout Rogue with a planned multiclass into Artificer.

 

Description:
A redhead with stunning blue eyes, Tabitha is somewhat tall for a half-elf of her age. While her "feminine charms" are evident, her figure is a bit on the lithe side.

Due to the nature of her work, she tries to keep two different facets of her personality. While "on the job" she has a very charming and seductive personality and is always super pleasant and really interested in what you have to say. When she's not "on the job" she's as aloof and distant as can be to people who are strangers to her. Her conversation and talk are short and straight to the point and she would rather not have the inconvenience of company, except for rare occurrences or people (such as party members). Also, thanks to her profession, while her hair and eyes are somewhat striking features, Tabitha has the uncanny and fortunate ability to seem as unremarkable as possible. Her clothing is rather in descript and plain and she often wears a hood to cover her pointy ears and, when unable, would often wear her hair over them to cover them up.

 

Your Character’s Plot hook:
Players should create characters connected to Krynn and, if possible, to one another. They should also each have a connection to a mutual friend named Ispin Greenshield. Ispin has recently passed away, and the characters are invited to his funeral in Vogler.

Ispin Greenshield (ISS-pin GREEN-shield)

   Before retiring to the village of Vogler, Ispin Greenshield traveled across Ansalon as a teacher, trader, and adventurer. Along the way, he forged friendships with each of the characters. Each character knows the following information about him:

  • Ispin was a good-natured human adventurer from Solamnia.
  • Ispin took his name from a distinctive green shield he found early in his adventuring career. He claimed the shield was magical, but it had no obvious magical properties.
  • The bighearted Ispin loved telling tall tales of his travels to anyone who would listen.
  • Ispin used to adventure with a human Knight of Solamnia named Becklin and a hill dwarf warrior named Cudgel. These two featured in many of Ispin's stories of fighting sea monsters and goblin raiders.
  • Ispin retired from traveling years ago, becoming a permanent resident of a little-known village in Solamnia called Vogler.

   The Meeting Ispin Greenshield table suggests a few ways characters might have come to know and likely respect Ispin. Players can elaborate on these connections however they'd like. Characters can use their relationship with Ispin to reinforce how they know one another.

Meeting Ispin Greenshield

d6 Experience
1 Ispin was a close friend of one of your parents. You've known him since you were a child.
2 You and Ispin defended a community from a notorious band of goblin raiders.
3 Ispin tracked you down to return something precious that a thief stole.
4 Ispin visited your homeland, bringing with him goods and stories from far-off lands. He taught you much about the world.
5 Ispin spent a season with your family and taught you swordplay, sailing, a language, or another skill.
6 You and Ispin once competed for the same person's affections, only to discover each other's friendship.

 

Past is Prologue. What’s your character’s backstory? Who are their family? Their friends? Their enemies? Why did they start adventuring? How did they reach level one? Please keep it to absolutely no more than the equivalent of two A4-sized sized sheets with 1-inch margins (25.4 mm), double-spaced, 12 pt. Times New Roman. I think I might have caused any college graduates to just suffer an aneurysm or triggered a PTSD episode with those criteria, but if you can’t pare it down to that . . . then it had better be really engaging reading.

   By NO means does it need to be two pages long! A couple of paragraphs is okay, too. The point is, write what gets across what you need to get across, but don’t write too much.

Truths, Rumors, and Lies. One true rumor that another accepted character will be allowed to have heard about your character. One false rumor that a second accepted character will be allowed to have heard about your character. One rumor that could be true or could be false (it’s up to you) that a third accepted character has heard about your character, and can choose to believe or disbelieve as they like.

Include at least two of the following in your application:

   Loyalties. You are either being courted by or are a recent initiate of a faction, an organization on the continent of Ansalon for numerous purposes. See below for faction information. Why did you join the Faction? Who acted as your mentor?

   Is Might Right? What is your character’s personal philosophy on power and authority? From where does this derive? How is it wielded best and worst? Is might right, and if not, what is?

   Deity. Dragonlance is a world where the gods had withdrawn, but now, they’re starting to reassert themselves—especially in the face of Takhisis’s looming threat. They live and die and are real beings. Almost everyone worships at least one god, most worship multiple gods or whole pantheons. Atheism is very rare, and often has divine consequences. Yet others are spiritual without worshiping a god. What is your character’s beliefs, and how do they guide your character?

   Music. Tell me what your character sounds like, musically. You can give me a specific composer, band, style of music, or motifs, but music plays a large part in the games I run. No one’s judging your taste in music here, and I’d be more than happy to help you if you want suggestions.

   Please provide up to three links to Youtube videos showcasing the music you’ve chosen. If you only mention a genre (“Classic Rock!” or “Rap”), that’s fine, too. You can be as general or specific as you like (“Jimi Hendrix’s Woodstock performance of the Star Spangled Banner”).

   I’m a composer and I know a bit of music theory, so you can even speak in those terms, too! (“She’s the character equivalent of a tritone.” or “He’s the living embodiment of the Andalusian cadence played in a tresillo rhythm.”)

   Impressions. Your impression of other characters. This will help us develop relationships before the game starts. However, this is obviously not required because, depending on how many people apply, this will become burdensome.

   Images. (Other than your Character) Tattoos; images of animal companions or familiars; clothing items; whatever you like, and however many you feel the need to post.

   Connections. One or more living family member(s) they could visit, and who knows them and would give them and their friends beds to sleep in and a hardy meal in their bellies. They’ll even direct nosy stalkers in the wrong direction for you as best they can. BUT! One enemy stalking the world that has a legitimate grievance against them and is out there, looking for them to right your character’s wrong. I can’t promise either or both of them will come into play.

Glyph

Glyph

🏗️ Application is WiP 🏗️

Creating Your Character (Part I-a)

The Application (Initial Post)

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Tabitha Fairchilde
Spy and infiltration specialist

 

Lineage, Background, Planned-Subclass Class:
A Tasha's variant of the Half-Elf, Tabitha is a Spy, who's subclass will be Scout Rogue with a planned multiclass into Artificer.

 

Description:
A redhead with stunning blue eyes, Tabitha is somewhat tall for a half-elf of her age. While her "feminine charms" are evident, her figure is a bit on the lithe side.

Due to the nature of her work, she tries to keep two different facets of her personality. While "on the job" she has a very charming and seductive personality and is always super pleasant and really interested in what you have to say. When she's not "on the job" she's as aloof and distant as can be to people who are strangers to her. Her conversation and talk are short and straight to the point and she would rather not have the inconvenience of company, except for rare occurrences or people (such as party members). Also, thanks to her profession, while her hair and eyes are somewhat striking features, Tabitha has the uncanny and fortunate ability to seem as unremarkable as possible. Her clothing is rather in descript and plain and she often wears a hood to cover her pointy ears and, when unable, would often wear her hair over them to cover them up.

 

Your Character’s Plot hook:
Players should create characters connected to Krynn and, if possible, to one another. They should also each have a connection to a mutual friend named Ispin Greenshield. Ispin has recently passed away, and the characters are invited to his funeral in Vogler.

Ispin Greenshield (ISS-pin GREEN-shield)

   Before retiring to the village of Vogler, Ispin Greenshield traveled across Ansalon as a teacher, trader, and adventurer. Along the way, he forged friendships with each of the characters. Each character knows the following information about him:

  • Ispin was a good-natured human adventurer from Solamnia.
  • Ispin took his name from a distinctive green shield he found early in his adventuring career. He claimed the shield was magical, but it had no obvious magical properties.
  • The bighearted Ispin loved telling tall tales of his travels to anyone who would listen.
  • Ispin used to adventure with a human Knight of Solamnia named Becklin and a hill dwarf warrior named Cudgel. These two featured in many of Ispin's stories of fighting sea monsters and goblin raiders.
  • Ispin retired from traveling years ago, becoming a permanent resident of a little-known village in Solamnia called Vogler.

   The Meeting Ispin Greenshield table suggests a few ways characters might have come to know and likely respect Ispin. Players can elaborate on these connections however they'd like. Characters can use their relationship with Ispin to reinforce how they know one another.

Meeting Ispin Greenshield

d6 Experience
1 Ispin was a close friend of one of your parents. You've known him since you were a child.
2 You and Ispin defended a community from a notorious band of goblin raiders.
3 Ispin tracked you down to return something precious that a thief stole.
4 Ispin visited your homeland, bringing with him goods and stories from far-off lands. He taught you much about the world.
5 Ispin spent a season with your family and taught you swordplay, sailing, a language, or another skill.
6 You and Ispin once competed for the same person's affections, only to discover each other's friendship.

 

Past is Prologue. What’s your character’s backstory? Who are their family? Their friends? Their enemies? Why did they start adventuring? How did they reach level one? Please keep it to absolutely no more than the equivalent of two A4-sized sized sheets with 1-inch margins (25.4 mm), double-spaced, 12 pt. Times New Roman. I think I might have caused any college graduates to just suffer an aneurysm or triggered a PTSD episode with those criteria, but if you can’t pare it down to that . . . then it had better be really engaging reading.

   By NO means does it need to be two pages long! A couple of paragraphs is okay, too. The point is, write what gets across what you need to get across, but don’t write too much.

Truths, Rumors, and Lies. One true rumor that another accepted character will be allowed to have heard about your character. One false rumor that a second accepted character will be allowed to have heard about your character. One rumor that could be true or could be false (it’s up to you) that a third accepted character has heard about your character, and can choose to believe or disbelieve as they like.

Include at least two of the following in your application:

   Loyalties. You are either being courted by or are a recent initiate of a faction, an organization on the continent of Ansalon for numerous purposes. See below for faction information. Why did you join the Faction? Who acted as your mentor?

   Is Might Right? What is your character’s personal philosophy on power and authority? From where does this derive? How is it wielded best and worst? Is might right, and if not, what is?

   Deity. Dragonlance is a world where the gods had withdrawn, but now, they’re starting to reassert themselves—especially in the face of Takhisis’s looming threat. They live and die and are real beings. Almost everyone worships at least one god, most worship multiple gods or whole pantheons. Atheism is very rare, and often has divine consequences. Yet others are spiritual without worshiping a god. What is your character’s beliefs, and how do they guide your character?

   Music. Tell me what your character sounds like, musically. You can give me a specific composer, band, style of music, or motifs, but music plays a large part in the games I run. No one’s judging your taste in music here, and I’d be more than happy to help you if you want suggestions.

   Please provide up to three links to Youtube videos showcasing the music you’ve chosen. If you only mention a genre (“Classic Rock!” or “Rap”), that’s fine, too. You can be as general or specific as you like (“Jimi Hendrix’s Woodstock performance of the Star Spangled Banner”).

   I’m a composer and I know a bit of music theory, so you can even speak in those terms, too! (“She’s the character equivalent of a tritone.” or “He’s the living embodiment of the Andalusian cadence played in a tresillo rhythm.”)

   Impressions. Your impression of other characters. This will help us develop relationships before the game starts. However, this is obviously not required because, depending on how many people apply, this will become burdensome.

   Images. (Other than your Character) Tattoos; images of animal companions or familiars; clothing items; whatever you like, and however many you feel the need to post.

   Connections. One or more living family member(s) they could visit, and who knows them and would give them and their friends beds to sleep in and a hardy meal in their bellies. They’ll even direct nosy stalkers in the wrong direction for you as best they can. BUT! One enemy stalking the world that has a legitimate grievance against them and is out there, looking for them to right your character’s wrong. I can’t promise either or both of them will come into play.

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