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Glyph

Glyph

Feats

Level 1 Bonus Feat

Skilled

You gain proficiency in any combination of three skills or tools of your choice.
Skills chosen are: Arcana, Acrobatics, Deception.

Source: Player's Handbook, pg.170

 

 

Level 4 Bonus Feat

Elven Accuracy

Prerequisite: Elf or half-elf

The accuracy of elves is legendary, especially that of elf archers and spellcasters. You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits:

  • Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
  • Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.

Source: Xanathar's Guide to Everything, pg.74

Glyph

Glyph

Feats

Level 1 Bonus Feat

Tough

Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever
you gain a level thereafter, your hit point maximum increases by an additional 2 hit points
.

Source: Player's Handbook, pg.170

Glyph

Glyph

Inventory

Worn

  1. Pouch containing 20 gp and 5sp - Starting equipment (background)
  2. Set of dark common clothes including a hood - Starting equipment (background)
  3. Leather armour (AC 11 + DEX) - Starting equipment (class)

Weapons

  1. Dagger (1d4 piercing - finesse, light, thrown (20/60 ft.)) - Starting equipment (class)
  2. Dagger (1d4 piercing - finesse, light, thrown (20/60 ft.)) - Starting equipment (class)
  3. Shortsword (1d6 - finesse, light) - Starting equipment (class)

Instruments & Tools

  1. Thieves tools - Starting equipment (class)
  2. Playing cards set - Bought item

Other

  1. Burglar’s pack - Starting equipment (class)
    • Backpack
    • Bag of 1,000 ball bearings
    • 10ft of string
    • Bell
    • 5 candles
    • Crowbar
    • Hammer
    • 10 pitons
    • Hooded lantern
    • 2 flasks of oil
    • 5 days' rations
    • Tinderbox
    • Waterskin
  2. 50ft hempen rope

Trinket

01 - A mummified goblin hand (Player's Handbook pg.160)

Glyph

Glyph

🏗️ This Application post is WiP 🏗️

Inventory

Worn

  1. a pouch containing 10 gp - Starting equipment (background)
  2. a set of common clothes - Starting equipment (background)
  3. leather armor (AC 11 + Dex) - Starting equipment (class)

Weapons

  1. a dagger (1d4 piercing - finesse, light, thrown (20/60 ft.)) - Starting equipment (class)
  2. a rapier (1d8 piercing - finesse) - Starting equipment (class)

Instruments & Tools

  1. a lute - Starting equipment (class)

Other

  1. a bottle of colored ink - Starting equipment (background)
  2. a diplomat’s pack - Starting equipment (class)
    • a chest
    • 2 cases for maps and scrolls
    • a set of fine clothes
    • a bottle of ink
    • an ink pen
    • a lamp
    • 2 flasks of oil
    • 5 sheets of paper
    • a vial of perfume
    • sealing wax
    • soap
  3. an ink pen - Starting equipment (background)

Trinket

01 - A mummified goblin hand (Player's Handbook pg.160)

Glyph

Glyph

🏗️ This Application post is WiP 🏗️

Inventory

Worn

  1. a pouch containing 10 gp - Starting equipment (background)
  2. a set of common clothes - Starting equipment (background)
  3. leather armor (AC 11 + Dex) - Starting equipment (class)

Weapons

  1. a dagger (1d4 piercing - finesse, light, thrown (20/60 ft.)) - Starting equipment (class)
  2. a rapier (1d8 piercing - finesse) - Starting equipment (class)

Instruments & Tools

  1. a lute - Starting equipment (class)

Other

  1. a bottle of colored ink - Starting equipment (background)
  2. a diplomat’s pack - Starting equipment (class)
    • a chest
    • 2 cases for maps and scrolls
    • a set of fine clothes
    • a bottle of ink
    • an ink pen
    • a lamp
    • 2 flasks of oil
    • 5 sheets of paper
    • a vial of perfume
    • sealing wax
    • soap
  3. an ink pen - Starting equipment (background)

Trinket

01 - A mummified goblin hand (Player's Handbook pg.160)

Glyph

Glyph

🏗️ This Application post is WiP 🏗️

Inventory

Worn

  1. a pouch containing 10 gp - Starting equipment (background)
  2. a set of common clothes - Starting equipment (background)
  3. leather armor (AC 11 + Dex) - Starting equipment (class)

Weapons

  1. a dagger (1d4 piercing - finesse, light, thrown (20/60 ft.)) - Starting equipment (class)
  2. a rapier (1d8 piercing - finesse) - Starting equipment (class)

Instruments & Tools

  1. a lute - Starting equipment (class)

Other

  1. a bottle of colored ink - Starting equipment (background)
  2. a diplomat’s pack - Starting equipment (class)
    • a chest
    • 2 cases for maps and scrolls
    • a set of fine clothes
    • a bottle of ink
    • an ink pen
    • a lamp
    • 2 flasks of oil
    • 5 sheets of paper
    • a vial of perfume
    • sealing wax
    • soap
  3. an ink pen - Starting equipment (background)

Trinket

06 - An old chess piece made from glass (PHB 159)

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