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Spells known

Cantrips

  1. Mage HandMAGE HAND
    Conjuration cantrip

    Casting Time: 1 action
    Range: 30 feet
    Components: V, S
    Duration: 1 minute

    A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

    You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out o f a vial. You can move the hand up to 30 feet each time you use it.

    The hand can't attack, activate magic items, or carry more than 10 pounds.
  2. MessageMESSAGE
    Transmutation cantrip

    Casting Time: 1 action
    Range: 120 feet
    Components: V, S, M (a short piece of copper wire)
    Duration: 1 round

    You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

    You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn’t have to follow a straight line and can travel freely around corners or through openings.


1st-Level

  1. Feather FallFEATHER FALL
    1st-level transmutation

    Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls
    Range: 60 feet
    Components: V, M (a small feather or p iece o f down)
    Duration: 1 minute

    Choose up to five falling creatures within range. A falling creature's rate o f descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
  2. JumpJUMP
    1st-level transmutation

    Casting Time: 1 action
    Range: Touch
    Components: V, S, M (a grasshopper’s hind leg)
    Duration: 1 minute

    You touch a creature. The creature’s jump distance is tripled until the spell ends.
  3. SanctuarySANCTUARY
    1st-level abjuration

    Casting Time: 1 bonus action
    Range: 30 feet
    Components: V, S, M (a small silver mirror)
    Duration: 1 minute

    You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion o f a fireball.

    If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.
Glyph

Glyph

Spells known

Cantrips

  1. Mage HandMage Hand
    Conjuration cantrip

    Casting Time: 1 action
    Range: 30 feet
    Components: V, S
    Duration: 1 minute

    A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

    You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out o f a vial. You can move the hand up to 30 feet each time you use it.

    The hand can't attack, activate magic items, or carry more than 10 pounds.
  2. MessageMessage
    Transmutation cantrip

    Casting Time: 1 action
    Range: 120 feet
    Components: V, S, M (a short piece of copper wire)
    Duration: 1 round

    You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

    You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn’t have to follow a straight line and can travel freely around corners or through openings.


1st-Level

  1. Feather FallFeather Fall
    1st-level transmutation

    Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls
    Range: 60 feet
    Components: V, M (a small feather or p iece o f down)
    Duration: 1 minute

    Choose up to five falling creatures within range. A falling creature's rate o f descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
  2. JumpJump
    1st-level transmutation

    Casting Time: 1 action
    Range: Touch
    Components: V, S, M (a grasshopper’s hind leg)
    Duration: 1 minute

    You touch a creature. The creature’s jump distance is tripled until the spell ends.
  3. SanctuarySanctuary
    1st-level abjuration

    Casting Time: 1 bonus action
    Range: 30 feet
    Components: V, S, M (a small silver mirror)
    Duration: 1 minute

    You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion o f a fireball.

    If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.
Glyph

Glyph

Spells known

Cantrips

  1. Mage HandMage Hand
    Conjuration cantrip

    Casting Time: 1 action
    Range: 30 feet
    Components: V, S
    Duration: 1 minute

    A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

    You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out o f a vial. You can move the hand up to 30 feet each time you use it.

    The hand can't attack, activate magic items, or carry more than 10 pounds.
  2. MessageMessage
    Transmutation cantrip

    Casting Time: 1 action
    Range: 120 feet
    Components: V, S, M (a short piece of copper wire)
    Duration: 1 round

    You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

    You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn’t have to follow a straight line and can travel freely around corners or through openings.


1st-Level

  1. Feather FallFeather Fall
    1st-level transmutation

    Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls
    Range: 60 feet
    Components: V, M (a small feather or p iece o f down)
    Duration: 1 minute

    Choose up to five falling creatures within range. A falling creature's rate o f descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
  2. JumpJump
    1st-level transmutation

    Casting Time: 1 action
    Range: Touch
    Components: V, S, M (a grasshopper’s hind leg)
    Duration: 1 minute

    You touch a creature. The creature’s jump distance is tripled until the spell ends.
  3. SanctuarySanctuary
    1st-level abjuration

    Casting Time: 1 bonus action
    Range: 30 feet
    Components: V, S, M (a small silver mirror)
    Duration: 1 minute

    You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion o f a fireball.

    If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.
Glyph

Glyph

Spells known

Cantrips

  1. Mage HandMage Hand
    Conjuration cantrip

    Casting Time: 1 action
    Range: 30 feet
    Components: V, S
    Duration: 1 minute

    A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

    You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out o f a vial. You can move the hand up to 30 feet each time you use it.

    The hand can't attack, activate magic items, or carry more than 10 pounds.
  2. MessageMessage
    Transmutation cantrip

    Casting Time: 1 action
    Range: 120 feet
    Components: V, S, M (a short piece of copper wire)
    Duration: 1 round

    You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

    You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn’t have to follow a straight line and can travel freely around corners or through openings.


1st-Level

  1. Feather FallFeather Fall
    1st-level transmutation

    Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls
    Range: 60 feet
    Components: V, M (a small feather or p iece o f down)
    Duration: 1 minute

    Choose up to five falling creatures within range. A falling creature's rate o f descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
  2. JumpJump
    1st-level transmutation

    Casting Time: 1 action
    Range: Touch
    Components: V, S, M (a grasshopper’s hind leg)
    Duration: 1 minute

    You touch a creature. The creature’s jump distance is tripled until the spell ends.
  3. SanctuarySanctuary
    1st-level abjuration

    Casting Time: 1 bonus action
    Range: 30 feet
    Components: V, S, M (a small silver mirror)
    Duration: 1 minute

    You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion o f a fireball.

    If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.
Glyph

Glyph

Spells known

Cantrips

  1. Mage HandMage Hand
    Conjuration cantrip

    Casting Time: 1 action
    Range: 30 feet
    Components: V, S
    Duration: 1 minute

    A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

    You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out o f a vial. You can move the hand up to 30 feet each time you use it.

    The hand can’t attack, activate magic items, or carry more than 10 pounds.
  2. MessageMessage
    Transmutation cantrip

    Casting Time: 1 action
    Range: 120 feet
    Components: V, S, M (a short piece of copper wire)
    Duration: 1 round

    You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

    You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn’t have to follow a straight line and can travel freely around corners or through openings.


1st-Level

  1. Feather FallFeather Fall
    1st-level transmutation

    Casting Time: 1 reaction, which you take when you or a
    creature within 60 feet of you falls
    Range: 60 feet
    Components: V, M (a small feather or p iece o f down)
    Duration: 1 minute

    Choose up to five falling creatures within range. A falling creature's rate o f descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
  2. JumpJump
    1st-level transmutation

    Casting Time: 1 action
    Range: Touch
    Components: V, S, M (a grasshopper’s hind leg)
    Duration: 1 minute

    You touch a creature. The creature’s jump distance is tripled until the spell ends.
  3. SanctuarySanctuary
    1st-level abjuration

    Casting Time: 1 bonus action
    Range: 30 feet
    Components: V, S, M (a small silver mirror)
    Duration: 1 minute

    You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion o f a fireball.

    If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.
Glyph

Glyph

Spells known

Cantrips

  1. Mage HandMage Hand

    Conjuration cantrip
    Casting Time: 1 action
    Range: 30 feet
    Components: V, S
    Duration: 1 minute

    A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

    You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out o f a vial. You can move the hand up to 30 feet each time you use it.

    The hand can’t attack, activate magic items, or carry more than 10 pounds.
  2. MessageMessage

    Transmutation cantrip
    Casting Time: 1 action
    Range: 120 feet
    Components: V, S, M (a short piece of copper wire)
    Duration: 1 round

    You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

    You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn’t have to follow a straight line and can travel freely around corners or through openings.


1st-Level

  1. Feather FallFeather Fall

    1st-level transmutation
    Casting Time: 1 reaction, which you take when you or a
    creature within 60 feet of you falls
    Range: 60 feet
    Components: V, M (a small feather or p iece o f down)
    Duration: 1 minute

    Choose up to five falling creatures within range. A falling creature's rate o f descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
  2. JumpJump

    1st-level transmutation
    Casting Time: 1 action
    Range: Touch
    Components: V, S, M (a grasshopper’s hind leg)
    Duration: 1 minute

    You touch a creature. The creature’s jump distance is tripled until the spell ends.
  3. SanctuarySanctuary

    1st-level abjuration
    Casting Time: 1 bonus action
    Range: 30 feet
    Components: V, S, M (a small silver mirror)
    Duration: 1 minute

    You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion o f a fireball.

    If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.
Glyph

Glyph

Spells known

Cantrips

  1. Mage Hand Ⓐ
  2. Message Ⓐ


1st-Level

  1. Feather Fall Ⓡ
  2. Jump Ⓐ
  3. Sanctuary Ⓑ
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 🏗️ Planning on multiclassing into a spellcaster. Prepping post of it 🏗️

Spells

Cantrips

  1. xxx
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1st-Level

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  3. xxx © ®
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