DESCRIPTION Lilly is a small, slender fleshwarp. She mostly resembles a very young halfling lass except for her face. Her head is shorter that what normally would be expected, without having a lower jaw at all. Her eyes are half again larger than typical for the size of her head. Her nose is extremely flat and much longer than most but joined along the bottom. It works much like the gills of a fish in that it has vertical flaps of skin that resemble slender vents. She has no mouth and her voice comes through the air vents of her "nose" instead.
She favors black and gray clothing colors.
WiP| APPLICATION | SHEETLilly and Moz
Female, Neutral Good, Fleshwarp (Created), Witch 1
AC: 16 | HP: 17/17 | S/D/C/I/W/C: +0/+2/+1/+4/+1/+1 | F/R/W: +4/+5/+6 | Move: 25' | Senses: Low-Light Vision, Perception +4
Trained: Acrobatics +5, Arcana +7, Athletics +3, Intimidate +4, L:Farming +7, L:Milling +7, Occult +7, Society+7, Stealth +5, Survival +4, Thievery +5
Untrained: Crafting +4, Deception +1, Diplomacy +1, Medicine +1, Nature +1, Performance +1, Religion +1
Lily flushed with the comments of the newcomer, quite direct and confident. She wasn't used to compliments for the most part, having few of them in her new life.
"Thank you Thandeka." Lilly took the offered candle, holding it in one hand, as she rubbed Moz's eye ridges with her other. She pondered the issue silently for a moment before speaking again, "What do you think Moz? He did say it after all, right?"
Lilly held her candle over Thandeka's already lit candle, the wick of her candle in the burning flame until it caught and then set it down. "There we go. The candle has been lit, without flint or matches, and thank you a second time Thandeka. I've no fire magic prepared right now, so that was quite helpful."
OoC
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Offenses (Attack +6):
Dagger (+6; 1d4-1; Agile, Finesse, Thrown 10', Versatile S)
Throwing Knife (+6; 1d4-1; Agile, Finesse, Thrown 20')
Spells (Attack +7, DC 17):
Cantrips
Detect Magic (--; --; 30' emanation; --; Registers magic in the area)
Electric Arc (--; 1d4+4 electricity; 30'; Ref DC 17; One or two targets)
Mage Hand (--; --; 30'; --; Targets 1 unattended object of light Bulk or less)
Ray of Frost (+7; 1d4+4 cold; 120'; --; Targets 1 creature, does double damage on a critical and inflicts a -10' status penalty to the targets speeds for 1 round)
Shield (--; --; --; --; Grants a shield of magical force until the start of your next turn that grants a +1 circumstance bonus to your AC and has Hardness 5)
Level 1
Mage Armor (--; --; --; --; +1 item bonus to AC, max Dex mod +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.)
??? (--; --; --; --; --)