DESCRIPTION Lilly is a small, slender fleshwarp. She mostly resembles a very young halfling lass except for her face. Her head is shorter that what normally would be expected, without having a lower jaw at all. Her eyes are half again larger than typical for the size of her head. Her nose is extremely flat and much longer than most but joined along the bottom. It works much like the gills of a fish in that it has vertical flaps of skin that resemble slender vents. She has no mouth and her voice comes through the air vents of her "nose" instead.
She favors black and gray clothing colors.
WiP| APPLICATION | SHEETLilly and Moz
Female, Neutral Good, Fleshwarp (Created), Witch 1
AC: 16 | HP: 17/17 | S/D/C/I/W/C: +0/+2/+1/+4/+1/+1 | F/R/W: +4/+5/+6 | Move: 25' | Senses: Low-Light Vision, Perception +4
Trained: Acrobatics +5, Arcana +7, Athletics +3, Intimidate +4, L:Farming +7, L:Milling +7, Occult +7, Society+7, Stealth +5, Survival +4, Thievery +5
Untrained: Crafting +4, Deception +1, Diplomacy +1, Medicine +1, Nature +1, Performance +1, Religion +1
Lily hadn't heard of such a thing nor was she certain that a bone of a clearly long dead creature could hold a soul. Of course, perhaps she was thinking too literally, something she had a tendency to do. Still, she found this Anchor fellow quite interesting at the moment. Something new for her to learn about immediately was something she could focus on directly and the bone itself was simply that, a bone. It wasn't in the least interesting to Lilly, not really. She'd seen piles of bones before and they were boring, dull things. This new fellow on the other hand with his funny new word, now that was intriguing to her.
"Hello there, I am Lilly and what exactly, if you don't mind me asking, Anchor, is a bonekeeper? I've never heard of such a thing before. I mean, you like to examine them but what does a bonekeeper do?" She is clearly serious and quite curious about it. In fact, the new term is something so interesting to the young witch that she's completely distracted from teacher Ot's actual question.
OoC
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Offenses (Attack +6):
Dagger (+6; 1d4-1; Agile, Finesse, Thrown 10', Versatile S)
Throwing Knife (+6; 1d4-1; Agile, Finesse, Thrown 20')
Spells (Attack +7, DC 17):
Cantrips
Detect Magic (--; --; 30' emanation; --; Registers magic in the area)
Electric Arc (--; 1d4+4 electricity; 30'; Ref DC 17; One or two targets)
Mage Hand (--; --; 30'; --; Targets 1 unattended object of light Bulk or less)
Ray of Frost (+7; 1d4+4 cold; 120'; --; Targets 1 creature, does double damage on a critical and inflicts a -10' status penalty to the targets speeds for 1 round)
Shield (--; --; --; --; Grants a shield of magical force until the start of your next turn that grants a +1 circumstance bonus to your AC and has Hardness 5)
Level 1
Mage Armor (--; --; --; --; +1 item bonus to AC, max Dex mod +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.)
??? (--; --; --; --; --)