Jump to content

Edit History

Ryfte

Ryfte

DESCRIPTION Lilly is a small, slender fleshwarp. She mostly resembles a very young halfling lass except for her face. Her head is shorter that what normally would be expected, without having a lower jaw at all. Her eyes are half again larger than typical for the size of her head. Her nose is extremely flat and much longer than most but joined along the bottom. It works much like the gills of a fish in that it has vertical flaps of skin that resemble slender vents. She has no mouth and her voice comes through the air vents of her "nose" instead.

She favors black and gray clothing colors.

WiP
| APPLICATION | SHEET
spacer.pngLilly and Moz
Female, Neutral Good, Fleshwarp (Created), Witch 1


AC: 16 | HP: 17/17 | S/D/C/I/W/C: +0/+2/+1/+4/+1/+1 | F/R/W: +4/+5/+6 | Move: 25' | Senses: Low-Light Vision, Perception +4
Trained: Acrobatics +5, Arcana +7, Athletics +3, Intimidate +4, L:Farming +7, L:Milling +7, Occult +7, Society+7, Stealth +5, Survival +4, Thievery +5
Untrained: Crafting +4, Deception +1, Diplomacy +1, Medicine +1, Nature +1, Performance +1, Religion +1

It was clear to Lilly that Anchor was quite nervous to say the least. She lowered her voice and spoke to her quietly for a moment, leaning in close so her words were less for the group and more for the pygmy gnoll only. As Lilly herself was quite small she thought she might be less intimidating than the others. "Thank you for that information Anchor. I come from a culture that practices different customs for honoring and allowing our people to pass on. So learning what a bonekeeper is and what you would do is quite interesting. I'm most certain you will become a wonderful bonekeeper!" She nodded to Anchor.

Turning towards teacher Ot and took a step forward to address him. "If one is to deal with a spirit I should think that the spirit itself would determine how it should be handled. Anchor, as part of her tribe, and I'm certain a very skilled bonekeeper, will follow the traditions and practices for her people. My people buried their dead and we had our own ceremonies of passing that we would perform. For us it was more about the natural cycle of the world and once again becoming part of that. Except for my father... not him. My father was certainly not interested in soothing spirits, he was more about stirring them up and dragging them back from their rest." Her words ended in an almost trumpet like exclamation chopped short, a sort of chuff that was clearly an expression of anger. Her voice once again calm she shrugged. "I should think the spirit of such a creature would want, more than anything, to still be part of the hunt itself. Perhaps it would find its own peace as part of a weapon, something used to in fact hunt, just as it had in life. A bow, used by a hunter to take down prey or even something as simple as a skinning knife used on that prey. For this wild hunter perhaps being soothed is different than what each of us might want..." Her voice trailed off and she stepped back.


OoC

I added a couple dice rolls but Lilly's just sort of chatting and putting out her opinion based on her experiences more than anything else. Living in a town full of restless spirits, evil, and undead caused / created by her father as a harsh contrast to what the small town had been when she was "alive" giving her somewhat of a unique perspective I should think. 😉

Summary: ???

Reaction: ??
Action 1: ???
Action 2: ???
Action 3: ???


Offenses (Attack +6):
Dagger (+6; 1d4-1; Agile, Finesse, Thrown 10', Versatile S)
Throwing Knife (+6; 1d4-1; Agile, Finesse, Thrown 20')


Spells (Attack +7, DC 17):
Cantrips

Detect Magic spacer.png (--; --; 30' emanation; --; Registers magic in the area)
Electric Arc spacer.png (--; 1d4+4 electricity; 30'; Ref DC 17; One or two targets)
Mage Hand 
spacer.png (--; --; 30'; --; Targets 1 unattended object of light Bulk or less)
Ray of Frost spacer.png (+7; 1d4+4 cold; 120'; --; Targets 1 creature, does double damage on a critical and inflicts a -10' status penalty to the targets speeds for 1 round)
Shield spacer.png (--; --; --; --; Grants a shield of magical force until the start of your next turn that grants a +1 circumstance bonus to your AC and has Hardness 5)
Level 1
Mage Armor 
spacer.png (--; --; --; --; +1 item bonus to AC,  max Dex mod +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.)
??? spacer.png (--; --; --; --; --)

 

Ryfte

Ryfte

DESCRIPTION Lilly is a small, slender fleshwarp. She mostly resembles a very young halfling lass except for her face. Her head is shorter that what normally would be expected, without having a lower jaw at all. Her eyes are half again larger than typical for the size of her head. Her nose is extremely flat and much longer than most but joined along the bottom. It works much like the gills of a fish in that it has vertical flaps of skin that resemble slender vents. She has no mouth and her voice comes through the air vents of her "nose" instead.

She favors black and gray clothing colors.

WiP
| APPLICATION | SHEET
spacer.pngLilly and Moz
Female, Neutral Good, Fleshwarp (Created), Witch 1


AC: 16 | HP: 17/17 | S/D/C/I/W/C: +0/+2/+1/+4/+1/+1 | F/R/W: +4/+5/+6 | Move: 25' | Senses: Low-Light Vision, Perception +4
Trained: Acrobatics +5, Arcana +7, Athletics +3, Intimidate +4, L:Farming +7, L:Milling +7, Occult +7, Society+7, Stealth +5, Survival +4, Thievery +5
Untrained: Crafting +4, Deception +1, Diplomacy +1, Medicine +1, Nature +1, Performance +1, Religion +1

It was clear to Lilly that Anchor was quite nervous to say the least. She lowered her voice and spoke to her quietly for a moment, leaning in close so her words were less for the group and more for the pygmy gnoll only. As Lilly herself was quite small she thought she might be less intimidating than the others. "Thank you for that information Anchor. I come from a culture that practices different customs for honoring and allowing our people to pass on. So learning what a bonekeeper is and what you would do is quite interesting. I'm most certain you will become a wonderful bonekeeper!" She nodded to Anchor.

Turning towards teacher Ot and took a step forward to address him. "If one is to deal with a spirit I should think that the spirit itself would determine how it should be handled. Anchor, as part of her tribe, and I'm certain a very skilled bonekeeper, will follow the traditions and practices for her people. My people buried their dead and we had our own ceremonies of passing that we would perform. For us it was more about the natural cycle of the world and once again becoming part of that. Except for my father... not him. My father was certainly not interested in soothing spirits, he was more about stirring them up and dragging them back from their rest." Her words ended in an almost trumpet like exclamation chopped short, a sort of chuff that was clearly an expression of anger. Her voice once again calm she shrugged. "I should think the spirit of such a creature would want, more than anything, to still be part of the hunt itself. Perhaps it would find its own peace as part of a weapon, something used to in fact hunt, just as it had in life. A bow, used by a hunter to take down prey or even something as simple as a skinning knife used on that prey. For this wild hunter perhaps being soothed is different than what each of us might want..." Her voice trailed off and she stepped back.


OoC

I added a couple dice rolls but Lilly's just sort of chatting and putting out her opinion based on her experiences more than anything else. Living in a town full of restless spirits, evil, and undead caused / created by her father as a harsh contrast to what the small town had been when she was "alive" giving her somewhat of a unique perspective I should think. 😉

Summary: ???

Reaction: ??
Action 1: ???
Action 2: ???
Action 3: ???


Offenses (Attack +6):
Dagger (+6; 1d4-1; Agile, Finesse, Thrown 10', Versatile S)
Throwing Knife (+6; 1d4-1; Agile, Finesse, Thrown 20')


Spells (Attack +7, DC 17):
Cantrips

Detect Magic spacer.png (--; --; 30' emanation; --; Registers magic in the area)
Electric Arc spacer.png (--; 1d4+4 electricity; 30'; Ref DC 17; One or two targets)
Mage Hand 
spacer.png (--; --; 30'; --; Targets 1 unattended object of light Bulk or less)
Ray of Frost spacer.png (+7; 1d4+4 cold; 120'; --; Targets 1 creature, does double damage on a critical and inflicts a -10' status penalty to the targets speeds for 1 round)
Shield spacer.png (--; --; --; --; Grants a shield of magical force until the start of your next turn that grants a +1 circumstance bonus to your AC and has Hardness 5)
Level 1
Mage Armor 
spacer.png (--; --; --; --; +1 item bonus to AC,  max Dex mod +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.)
??? spacer.png (--; --; --; --; --)

 

Ryfte

Ryfte

DESCRIPTION Lilly is a small, slender fleshwarp. She mostly resembles a very young halfling lass except for her face. Her head is shorter that what normally would be expected, without having a lower jaw at all. Her eyes are half again larger than typical for the size of her head. Her nose is extremely flat and much longer than most but joined along the bottom. It works much like the gills of a fish in that it has vertical flaps of skin that resemble slender vents. She has no mouth and her voice comes through the air vents of her "nose" instead.

She favors black and gray clothing colors.

WiP
| APPLICATION | SHEET
spacer.pngLilly and Moz
Female, Neutral Good, Fleshwarp (Created), Witch 1


AC: 16 | HP: 17/17 | S/D/C/I/W/C: +0/+2/+1/+4/+1/+1 | F/R/W: +4/+5/+6 | Move: 25' | Senses: Low-Light Vision, Perception +4
Trained: Acrobatics +5, Arcana +7, Athletics +3, Intimidate +4, L:Farming +7, L:Milling +7, Occult +7, Society+7, Stealth +5, Survival +4, Thievery +5
Untrained: Crafting +4, Deception +1, Diplomacy +1, Medicine +1, Nature +1, Performance +1, Religion +1

It was clear to Lilly that Anchor was quite nervous to say the least. She lowered her voice and spoke to her quietly for a moment, leaning in close so her words were less for the group and more for the pygmy gnoll only. As Lilly herself was quite small she thought she might be less intimidating than the others. "Thank you for that information Anchor. I come from a culture that practices different customs for honoring and allowing our people to pass on. So learning what a bonekeeper is and what you would do is quite interesting. I'm most certain you will become a wonderful bonekeeper!" She nodded to Anchor.

Turning towards teacher Ot and took a step forward to address him. "If one is to deal with a spirit I should think that the spirit itself would determine how it should be handled. Anchor, as part of her tribe, and I'm certain a very skilled bonekeeper, will follow the traditions and practices for her people. My people buried their dead and we had our own ceremonies of passing that we would perform. For us it was more about the natural cycle of the world and once again becoming part of that. Except for my father... not him. My father was certainly not interested in soothing spirits, he was more about stirring them up and dragging them back from their rest." Her words ended in an almost trumpet like exclamation chopped short, a sort of chuff that was clearly an expression of anger. Her voice once again calm she shrugged. "I should think the spirit of such a creature would want, more than anything, to still be part of the hunt itself. Perhaps it would find its own peace as part of a weapon, something used to in fact hunt, just as it had in life. A bow, used by a hunter to take down prey or even something as simple as a skinning knife used on that prey. For this wild hunter perhaps being soothed is different than what each of us might want..." Her voice trailed off and she stepped back.


OoC

Summary: ???

Reaction: ??
Action 1: ???
Action 2: ???
Action 3: ???


Offenses (Attack +6):
Dagger (+6; 1d4-1; Agile, Finesse, Thrown 10', Versatile S)
Throwing Knife (+6; 1d4-1; Agile, Finesse, Thrown 20')


Spells (Attack +7, DC 17):
Cantrips

Detect Magic spacer.png (--; --; 30' emanation; --; Registers magic in the area)
Electric Arc spacer.png (--; 1d4+4 electricity; 30'; Ref DC 17; One or two targets)
Mage Hand 
spacer.png (--; --; 30'; --; Targets 1 unattended object of light Bulk or less)
Ray of Frost spacer.png (+7; 1d4+4 cold; 120'; --; Targets 1 creature, does double damage on a critical and inflicts a -10' status penalty to the targets speeds for 1 round)
Shield spacer.png (--; --; --; --; Grants a shield of magical force until the start of your next turn that grants a +1 circumstance bonus to your AC and has Hardness 5)
Level 1
Mage Armor 
spacer.png (--; --; --; --; +1 item bonus to AC,  max Dex mod +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.)
??? spacer.png (--; --; --; --; --)

 

×
×
  • Create New...