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rogueblade0729

rogueblade0729

 Music: The Haunted Burrow - LOTRO Unreleased Soundtrack

The South Downs - Fall 2947 T.A.

unknown.png.2614807b8b38e5dbafeaf0e61f57174e.png

"Shh!" Tomas hissed as everyone spoke up. "Keep it down! There's a troll in there!" He gestured for the Company to follow quietly, at which point he led them into a dark alcove just on the left, where the light of a bonfire could be seen. Peering out from the shadows revealed a single-chamber cave, yet one that reeked something foul. Piles upon piles of bones and mostly-rotted corpses filled the chamber, some very old, some very recent. What kind of bones they were was hard to say--some were clearly too big to be human--but the abundance of human skulls indicated that a significant number of these were once of the peoples of Man.

Along the inner wall of the chamber sat the Troll on a seat of stone, bathed in the warm firelight. His arm was bruised and mildly cut from the ambush, but otherwise he looked unhurt. In fact, he was reclined against the wall with his arms folded, asleep! A wicked, curved knife dangled from his belt, long enough that it could serve as a two-handed sword in the hands of a large Man or Elf. Placed next to the seat was the trunk-like club that the Company spotted earlier, the thinner portion of it smoothed with use, while the thinner portion was dotted with dried bloodstains. Long grey hear draped from his temples, and on his body he wore a makeshift suit of armor, a handmade amalgamation of mail and hide that has seen more in its life than everyone in the Company combined. Poking out of the Troll's meaty hand was what looked like the shinbone and foot of a human, mostly gnawed of flesh, but with a curious black single-buckled boot still worn.

Yet, this is not what Tomas' eye was on. On the opposite side of the Troll, tucked into a little alcove, was a sizable pile of treasure. Pouches of coin, curious boxes, and other oddities could be seen.

"No! He's got the shin of me Uncle Tim!" Tomas quietly despaired. "But where's the rest of him?"

OOC

Roles for Journeys

  • GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Wisdom and Survival proficiency. - Prudence
  • ScoutIn charge of setting up camp, opening new trails. Scouts rely on Stealth and Investigation. - Fletcher
  • HunterIn charge of finding food in the wild. Hunters rely on success with Survival checks. - Orn
  • Look-outIn charge of keeping watch. Look-outs rely on their abilities in Perception. - Léofwyn

OOC: You have entered the Troll's lair! Advance your tokens on Roll20 until you can see it, but not so close that you've stepped into the chamber. What do you do?

Roll20 Map


@codexgigas @Grendel @Papa Bear @grimlock

 

rogueblade0729

rogueblade0729

 

 Music: The Haunted Burrow - LOTRO Unreleased Soundtrack

The South Downs - Fall 2947 T.A.

unknown.png.2614807b8b38e5dbafeaf0e61f57174e.png

"Shh!" Tomas hissed as everyone spoke up. "Keep it down! There's a troll in there!" He gestured for the Company to follow quietly, at which point he led them into a dark alcove just on the left, where the light of a bonfire could be seen. Peering out from the shadows revealed a single-chamber cave, yet one that reeked something foul. Piles upon piles of bones and mostly-rotted corpses filled the chamber, some very old, some very recent. What kind of bones they were was hard to say--some were clearly too big to be human--but the abundance of human skulls indicated that a significant number of these were once of the peoples of Man.

Along the inner wall of the chamber sat the Troll on a seat of stone, bathed in the warm firelight. His arm was bruised and mildly cut from the ambush, but otherwise he looked unhurt. In fact, he was reclined against the wall with his arms folded, asleep! A wicked, curved knife dangled from his belt, long enough that it could serve as a two-handed sword in the hands of a large Man or Elf. Placed next to the seat was the trunk-like club that the Company spotted earlier, the thinner portion of it smoothed with use, while the thinner portion was dotted with dried bloodstains. Long grey hear draped from his temples, and on his body he wore a makeshift suit of armor, a handmade amalgamation of mail and hide that has seen more in its life than everyone in the Company combined. Poking out of the Troll's meaty hand was what looked like the shinbone and foot of a human, mostly gnawed of flesh, but with a curious black single-buckled boot still worn.

Yet, this is not what Tomas' eye was on. On the opposite side of the Troll, tucked into a little alcove, was a sizable pile of treasure. Pouches of coin, curious boxes, and other oddities could be seen.

"No! He's got the shin of me Uncle Tim!" Tomas quietly despaired. "But where's the rest of him?"

OOC

Roles for Journeys

  • GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Wisdom and Survival proficiency. - Prudence
  • ScoutIn charge of setting up camp, opening new trails. Scouts rely on Stealth and Investigation. - Fletcher
  • HunterIn charge of finding food in the wild. Hunters rely on success with Survival checks. - Orn
  • Look-outIn charge of keeping watch. Look-outs rely on their abilities in Perception. - Léofwyn

OOC: You have entered the Troll's lair! Advance your tokens on Roll20 until you can see it, but not so close that you've stepped into the chamber. What do you do?

Roll20 Map


@codexgigas @Grendel @Papa Bear @grimlock

 

rogueblade0729

rogueblade0729

 

 Music: The Haunted Burrow - LOTRO Unreleased Soundtrack

The South Downs - Fall 2947 T.A.

unknown.png.2614807b8b38e5dbafeaf0e61f57174e.png

"Shh!" Tomas hissed as everyone spoke up. "Keep it down! There's a troll in there!" He gestured for the Company to follow quietly, at which point he led them into a dark alcove just on the left, where the light of a bonfire could be seen. Peering out from the shadows revealed a single-chamber cave, yet one that reeked something foul. Piles upon piles of bones and mostly-rotted corpses filled the chamber, some very old, some very recent. What kind of bones they were was hard to say--some were clearly too big to be human--but the abundance of human skulls indicated that a significant number of these were once of the peoples of Man.

Along the inner wall of the chamber sat the Troll on a seat of stone, bathed in the warm firelight. His arm was bruised and mildly cut from the ambush, but otherwise he looked unhurt. In fact, he was reclined against the wall with his arms folded, asleep! A wicked, curved knife dangled from his belt, long enough that it could serve as a two-handed sword in the hands of a large Man or Elf. Placed next to the seat was the trunk-like club that the Company spotted earlier, the thinner portion of it smoothed with use, while the thinner portion was dotted with dried bloodstains. Long grey hear draped from his temples, and on his body he wore a makeshift suit of armor, a handmade amalgamation of mail and hide that has seen more in its life than everyone in the Company combined. Poking out of the Troll's meaty hand was what looked like the shinbone and foot of a human, mostly gnawed of flesh, but with a curious black single-buckled boot still worn.

Yet, this is not what Tomas' eye was on. On the opposite side of the Troll, tucked into a little alcove, was a sizable pile of treasure. Pouches of coin, curious boxes, and other oddities could be seen.

"No! He's got the shin of me Uncle Tim!" Tomas quietly despaired. "But where's the rest of him?"

OOC

 

Roles for Journeys

  • GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Wisdom and Survival proficiency. - Prudence
  • ScoutIn charge of setting up camp, opening new trails. Scouts rely on Stealth and Investigation. - Fletcher
  • HunterIn charge of finding food in the wild. Hunters rely on success with Survival checks. - Orn
  • Look-outIn charge of keeping watch. Look-outs rely on their abilities in Perception. - Léofwyn

OOC: You have entered the Troll's lair! Advance your tokens on Roll20 until you can see it, but not so close that you've stepped into the chamber. What do you do?

Roll20 Map


@codexgigas @Grendel @Papa Bear @grimlock

 

 

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